I actually really enjoy spending a night trekking around tamriel to see what various traders have available. Sometimes I find good deals, sometimes I find things I didn't even know I wanted. The only thing I would add is more traders so I can shop even more.
darthgummibear_ESO wrote: »
Kiralyn2000 wrote: »
- Good for immersion
- Allow crafty players to actually make some gold (not only those being in guilds .. I used to raise funds with this system long before I even dared to think about applying to a guild
- Allow any player to randomly fiind a good deal on what's needed. (on a GAH, everything is at the same price, with "clever" player putting their stuff at "min - 1g" to undercut others .. yay -_-)
- Prevent market-cornering of rare items
There.
That excellent system basically create a non-gamable economy
I'll add that common items are still easy to find, rare items would be as unfindable in a GAH because they'd be so easy to find that they'd go almost instantly, and guilds turnovers are high enough so that when you search you'll easily find find a spot somewhere.
Also, all traders, baring the oddball faraway remote trading post, see enough players to sell your stuff.
On reason number two, I am confused. You say it allows those people not in guilds to make gold. It actually fores people to join guilds to sell anything. So not sure how you used the system before even joing a guild. OH I know...you didnt...
On point number 4, you are missing something. While someone cant corner the market on "items", they do corner the market on VENDERS. Keeping the top sales slots only to the guild mofias is well known here in ESO.
This "excellent system" creates a completely gamable economy. Ya cant sell unless you join a guild.
I know it's not going to change. I just would like people to actually admit the truth about how it is being abused.
If you knew how much I bought in guild store then sold in zone chat, you'd be astonished. I bought all the buyoant pages back when they were 150-300k a piece thanks to that .. and them some. Didn't need any membership for that. Just common sense. (looking at the last posted items, buying those that I know are cheap, and profit .. anyone can do that, with time (yeah, with time .. after all, it's a kind of farming))
To spend all the time & effort to do that, I'd have to enjoy being a trader. I don't.
How do I use AH's in other games I've played? Every week or two, I might have a handful of items I want to sell (sometimes, I might sell one thing in a month. Others, I might have 5 stacks of extra crafting mats to unload). So I look at the current prices (conveniently all there), and toss the things up with a small undercut. They sell within minutes, I collect my gold (not Maximum Profit™, but more than vendoring would be), and move on. Total time & effort, maybe 5 minutes. (and not being super-invested in trading, I don't care about people "cornering" the market. Honestly, that doesn't seem nearly as bad an effect on the overall playerbase as this exclusionary system ESO has.)
edit: and if I want to buy something, I can just search and find it. Again, 5 minutes at most. Not roaming zone to zone to zone, through piles of loading screens, to try to see if someone actually has something. And having no idea if that price is actually a decent one. And yeah, now we have TTC. Which is just a band-aid on a gushing wound - an attempt to bring back the useful functionality of a global AH.
I've never been a dedicated trader, and I never will be. Bloomberg Commodity Trader 2020 isn't a game I enjoy playing. So I've no place in trading guilds, since I don't sell any consistent volume, and blowing a bunch of time being a street corner huckster is obnoxious.
And so, there's no economy here for me, I'll just quietly vendor all my extra stuff. /shrug
Kiralyn2000 wrote: »
- Good for immersion
- Allow crafty players to actually make some gold (not only those being in guilds .. I used to raise funds with this system long before I even dared to think about applying to a guild
- Allow any player to randomly fiind a good deal on what's needed. (on a GAH, everything is at the same price, with "clever" player putting their stuff at "min - 1g" to undercut others .. yay -_-)
- Prevent market-cornering of rare items
There.
That excellent system basically create a non-gamable economy
I'll add that common items are still easy to find, rare items would be as unfindable in a GAH because they'd be so easy to find that they'd go almost instantly, and guilds turnovers are high enough so that when you search you'll easily find find a spot somewhere.
Also, all traders, baring the oddball faraway remote trading post, see enough players to sell your stuff.
On reason number two, I am confused. You say it allows those people not in guilds to make gold. It actually fores people to join guilds to sell anything. So not sure how you used the system before even joing a guild. OH I know...you didnt...
On point number 4, you are missing something. While someone cant corner the market on "items", they do corner the market on VENDERS. Keeping the top sales slots only to the guild mofias is well known here in ESO.
This "excellent system" creates a completely gamable economy. Ya cant sell unless you join a guild.
I know it's not going to change. I just would like people to actually admit the truth about how it is being abused.
If you knew how much I bought in guild store then sold in zone chat, you'd be astonished. I bought all the buyoant pages back when they were 150-300k a piece thanks to that .. and them some. Didn't need any membership for that. Just common sense. (looking at the last posted items, buying those that I know are cheap, and profit .. anyone can do that, with time (yeah, with time .. after all, it's a kind of farming))
To spend all the time & effort to do that, I'd have to enjoy being a trader. I don't.
How do I use AH's in other games I've played? Every week or two, I might have a handful of items I want to sell (sometimes, I might sell one thing in a month. Others, I might have 5 stacks of extra crafting mats to unload). So I look at the current prices (conveniently all there), and toss the things up with a small undercut. They sell within minutes, I collect my gold (not Maximum Profit™, but more than vendoring would be), and move on. Total time & effort, maybe 5 minutes. (and not being super-invested in trading, I don't care about people "cornering" the market. Honestly, that doesn't seem nearly as bad an effect on the overall playerbase as this exclusionary system ESO has.)
edit: and if I want to buy something, I can just search and find it. Again, 5 minutes at most. Not roaming zone to zone to zone, through piles of loading screens, to try to see if someone actually has something. And having no idea if that price is actually a decent one. And yeah, now we have TTC. Which is just a band-aid on a gushing wound - an attempt to bring back the useful functionality of a global AH.
I've never been a dedicated trader, and I never will be. Bloomberg Commodity Trader 2020 isn't a game I enjoy playing. So I've no place in trading guilds, since I don't sell any consistent volume, and blowing a bunch of time being a street corner huckster is obnoxious.
And so, there's no economy here for me, I'll just quietly vendor all my extra stuff. /shrug
Ah, I see, then.
Since you can't be bothered to do it and don't like it, all those that do and enjoy it can go right to hell, heh?
Because they play "Bloomberg Commodity Trader 2020" and don't play ESO as you think is proper?
Ok, nevermind, then
She's just saying that, if she doesn't want to vendor everything, she has to join a guild, even though she is not a trader at heart.
Whereas, if there was a compromise system, like the one I suggest, she could at least sell her mats on one of the (up to 4) Warehouses, rather than vendoring them.
theskymoves wrote: »Don't care what system a game uses, as long as there is some mechanism for selling stuff I don't want and getting stuff I don't have. *shrug*
When I started playing I was quite surprised that ESO didn't have any centralized buying and selling mechanic. Which I found rather strange since I don't see the added value: ESO has instant travel - unlike EVE where local markets and transport are quite a thing. I just hate to waste hours of my life traveling around to find something that may not even be available on the whole server at all, like rare furniture. Often the guild trader doesn' t even exist in the place TTC mentions.
How would trading be if it were up to you?
VaranisArano wrote: »6. Performance - guild listings can be laggy enough at times with a maximum of 15k items. Have you really considered the feasibility of displaying a server's worth of items for sale? LOL.
VaranisArano wrote: »6. Performance - guild listings can be laggy enough at times with a maximum of 15k items. Have you really considered the feasibility of displaying a server's worth of items for sale? LOL.
The rest was addressed a billion times already too, but all of the rest is a matter of taste or proper balance (you're welcome to go read older threads if you forgot). This one however I cannot leave standing...
GW2 has a global market spanning the entire world (imagine all guild traders on PC/Xbox/PS4, both EU and NA together), and the performance there is better than ESO's guild traders ever had. There are no technical limitations on implementing a GAH on a megaserver, GW2 is proof of that. If anything, the poor current performance of the traders in ESO is an argument to do a big overhaul of the system.
This is an old debate and it basically just amounts to venting whenever it comes up. ESO is very dedicated to the annoying system they invested in and they will never change it no matter how nice that would be. There are people who love things the way they are now, and there are people who hate them, and ne'er the twain shall meet.
Anyone that defends the current system but still uses TTC is full of it. Also repeatedly saying this type of system can't be gamed, fixed or cornered doesn't make it true. Maybe you haven't figured out how to do it yourself which is fine, but it doesn't mean others haven't and don't.
MartiniDaniels wrote: »Buyers don't understand one simple thing - with guild traders removed, there will be much less selection of items to buy, because there will be no incentive to sell those divines/impen drops which can be used in niche builds. So wherever you want to try some set instead of opening TTC and buying all pieces you need, you will be forced to grind them yourself. And given how ESO rng works. Good luck grinding that bow or lightning staff of particular set and then wasting transmute stones just to try something.
VaranisArano wrote: »6. Performance - guild listings can be laggy enough at times with a maximum of 15k items. Have you really considered the feasibility of displaying a server's worth of items for sale? LOL.
The rest was addressed a billion times already too, but all of the rest is a matter of taste or proper balance (you're welcome to go read older threads if you forgot). This one however I cannot leave standing...
GW2 has a global market spanning the entire world (imagine all guild traders on PC/Xbox/PS4, both EU and NA together), and the performance there is better than ESO's guild traders ever had. There are no technical limitations on implementing a GAH on a megaserver, GW2 is proof of that. If anything, the poor current performance of the traders in ESO is an argument to do a big overhaul of the system.