Czekoludek wrote: »
Czekoludek wrote: »
Burst heals are not the only heals in this game. I'd rather let magblade keep its emphasis on HoTs which allow for a more agressive playstyle instead of turning it into another "hold block and spam X" kind of class. If you prefer the latter, there are other classes to choose from. No more homogenisation.
Czekoludek wrote: »
Burst heals are not the only heals in this game. I'd rather let magblade keep its emphasis on HoTs which allow for a more agressive playstyle instead of turning it into another "hold block and spam X" kind of class. If you prefer the latter, there are other classes to choose from. No more homogenisation.
Idk, Im taking a risk going offensive with low HP. Maybe its just me getting popped in light armor
Czekoludek wrote: »
Burst heals are not the only heals in this game. I'd rather let magblade keep its emphasis on HoTs which allow for a more agressive playstyle instead of turning it into another "hold block and spam X" kind of class. If you prefer the latter, there are other classes to choose from. No more homogenisation.
Idk, Im taking a risk going offensive with low HP. Maybe its just me getting popped in light armor
Having to take risks isn't a bad thing as long the reward is there. Which it currently isn't - and that's not something that will be "fixed" by giving magblade a burst heal. At best you end up with a low risk, low reward playstyle - hardly an improvement.
Between regen, cloak, and swallow soul, magblade healing is pretty darn good...
No. Magblade needs a lot, but not a burst heal.
Czekoludek wrote: »
Burst heals are not the only heals in this game. I'd rather let magblade keep its emphasis on HoTs which allow for a more agressive playstyle instead of turning it into another "hold block and spam X" kind of class. If you prefer the latter, there are other classes to choose from. No more homogenisation.
Lughlongarm wrote: »Few Ideas to explore:
-The new vamp skill that trade health for spell damage/weapon damage got a morph that give you back 30% of the health spent in the duration. If you can sustain the damage with hots for a long duration, this is probably the best burst healing in the game. Guaranteed to take you back to 100% hp. Works perfectly with NB hot capabilities.
-Healing staff got probably one of the best self healing skills in the game (Rapid Regeneration) so you can always use that.
-Shields are making a come back(perhaps) as size is still 50% of PVE, unlike heals which are 40$. Max magicka NB use to a thing, no reason why it shouldn't come back.
-Piercing Mark - Next patch is giving enough offensive option for magicka NB to play assassin like builds, that target squishy targets from stealth, for quick killing combos. Piercing Mark works perfectly as a heal for these kind of builds.
Czekoludek wrote: »
Burst heals are not the only heals in this game. I'd rather let magblade keep its emphasis on HoTs which allow for a more agressive playstyle instead of turning it into another "hold block and spam X" kind of class. If you prefer the latter, there are other classes to choose from. No more homogenisation.
Wut? Hots don’t lead to an aggressive playstyle unless you’re dueling. It’s quite the opposite.
If you’re squishy and rely on hots it encourages kiting, class lacks enough mitigation for hots to let you brawl.
lucky_Sage wrote: »I’ve fought a magblade guild mate a lot on pts his healing is stronger than my Magdk and his dmg was higher. Adapt. With the vamp rework melee magblades are extremely strong
lucky_Sage wrote: »I’ve fought a magblade guild mate a lot on pts his healing is stronger than my Magdk and his dmg was higher. Adapt. With the vamp rework melee magblades are extremely strong
MotokoHutt wrote: »Lughlongarm wrote: »Few Ideas to explore:
-The new vamp skill that trade health for spell damage/weapon damage got a morph that give you back 30% of the health spent in the duration. If you can sustain the damage with hots for a long duration, this is probably the best burst healing in the game. Guaranteed to take you back to 100% hp. Works perfectly with NB hot capabilities.
-Healing staff got probably one of the best self healing skills in the game (Rapid Regeneration) so you can always use that.
-Shields are making a come back(perhaps) as size is still 50% of PVE, unlike heals which are 40$. Max magicka NB use to a thing, no reason why it shouldn't come back.
-Piercing Mark - Next patch is giving enough offensive option for magicka NB to play assassin like builds, that target squishy targets from stealth, for quick killing combos. Piercing Mark works perfectly as a heal for these kind of builds.
-Sated Blood while it is a good burst heal "when it works" (As I have had it on for several mins just for it to give me a heal of 0 for some reasson) takes so long to ramp up to a decent burst heal, so it's not reliable enough to bank all your hopes on, especially when it's self damage is high enough to kill off most of your hot's in the meantime stopping you from satying alive long enough to get it ready. The only way to use it as a Magblade really is to already have it ticking while out of combat and then hope you only need a 1 and done burst heal in your fight before completely disengauging from your oponent to reset.
-Rapid Regen is what I am currently using on my Magblade and frankly is the only heal worth a damn the class has acess to since the Healing ward change. On the topic of Healing Ward with only getting 2 ticks of major vitality now instead of 3 with the change to the blackrose resto, it is barely even worth paring the two of those skills together, for the most part it's honestly better to just rapid regen and trying to recloak, I mean that's if you can considering how easy it is to be pulled out of cloak by even the gust from some bystanders fart.
-The only problem with shields is they only scale with max magicka and therefor kinda void part of the Nightblades key focus on crit and damage stats. I mean it might work sure, but honestly there are far better classes like Magden for stacking max magicka so it's frankly not really a solution as it is just a destraction.
-Piercing Mark only heals when you get a kill which makes it frankly useless as a heal for dueling and even coordinated PvP, and only really lends it's self to gank style gameplay in locations like IC.
Night blades should get a bursty heal. Not a burst heal. It needd to be tied to dark cloak. A burst heal with shadowy disguise would be to op and cheesy.
I completely agree with you if they did this 1 the burst heal should definitely brake cloak no doubt some will try to abuse this and 2 the animation could be cool like blood swirling around us or something.No. Magblade needs a lot, but not a burst heal.
I thought the same as you a year ago... But with the current state of MagBlade in PvP, the fail attempt to turn the class into a brawler by removing Minor Berserk from Merciless Resolve and attached a clunky resistance/healing mechanic to the skill.
Devs should just give the class a plain and simple burst heal...
A simple burst heal on command could be huge for MagBlade survivability. And somehow maybe could cover up for all the mess the other nerfs have caused.