Turn evil is more like a stam fear, and has 1 meter shorter radius. Basically works almost the same. Werewolf fear makes sense because werewolf have less available skills and isnt a good playstyle in pvp anymore. Vamp fear is bad because 1 morph is only infront of you and the other morph doesnt work on players running away from you.





Nerftheforums wrote: »Turn evil has no target cap and grants major protection and minor endurance.
The new vampire has a way lower cost than nightblade's fear.
MurderMostFoul wrote: »Nerftheforums wrote: »Turn evil has no target cap and grants major protection and minor endurance.
The new vampire has a way lower cost than nightblade's fear.
Minor protection, not "major" (thank God). And turn evil's one meter smaller radius can really make a big difference.
MurderMostFoul wrote: »Nerftheforums wrote: »Turn evil has no target cap and grants major protection and minor endurance.
The new vampire has a way lower cost than nightblade's fear.
Minor protection, not "major" (thank God). And turn evil's one meter smaller radius can really make a big difference.
O yesss mate, shure - Lets swap turn evil with bigger radius and let me have some sweet buffs on my fear with smaller radius
Nerftheforums wrote: »Turn evil is more like a stam fear, and has 1 meter shorter radius. Basically works almost the same. Werewolf fear makes sense because werewolf have less available skills and isnt a good playstyle in pvp anymore. Vamp fear is bad because 1 morph is only infront of you and the other morph doesnt work on players running away from you.
[...], and it costs stam, which is a huge benefit.
The thing is that... NB fear is not an AOE. It s like saying combat prayer is an AOE. It doesnt leave any area during X seconds on the ground so it's not an AOE, and Combat Prayer has the same targets cap than NB fear.
Elemental Wall in comparison is an AOE. It leave an area on the ground.
@Tommy_The_Gun
The thing is that... NB fear is not an AOE. It s like saying combat prayer is an AOE. It doesnt leave any area during X seconds on the ground so it's not an AOE,
Luckylancer wrote: »@Tommy_The_Gun
The thing is that... NB fear is not an AOE. It s like saying combat prayer is an AOE. It doesnt leave any area during X seconds on the ground so it's not an AOE
AOE means area of effect. So skill effects targets in an area. Skills that hit those in an area are AOE.
Spells like fire rune stay on ground, spells like aspect of terror dont stay on ground. They affect targets in area of effect. So they are called AOE spells.
If a spell effects a area and have target cap, it is AOE spell with target cap. Because it effects an area.
Should I have to repeat more?
Spin2Win, DK breath, Jabs and what not are not AOEs by that logic.@Tommy_The_Gun
It doesnt leave any area during X seconds on the ground so it's not an AOE
like the sad thing is that a ton of nightblade mains have been noticing this gutting of our class and the advantages/class identity abilities made available to every class.
Mass Hysteria (morph): This morph no longer applies Minor Maim to the targets affected. Also increased the number of feared targets to 6 enemies from 2.
@Tommy_The_Gun
The thing is that... NB fear is not an AOE. It s like saying combat prayer is an AOE. It doesnt leave any area during X seconds on the ground so it's not an AOE, and Combat Prayer has the same targets cap than NB fear.
Elemental Wall in comparison is an AOE. It leave an area on the ground.
If you think NB fear is an aoe, try it with olorime, it should leave the olorime on the ground when you cast the spell, but like Combat Prayer it does nt. In comparison Elemental Wall does.
Conclusion : target cap limited to 6 is completely legit, now if we speak of class identity...yeah i think that is sad that now every one can access the same mechanic (in a weaker version yeah but you know what i mean).
Now it could be great to deal some change on the invisibility spam(if you cast it an other time within 10 seconds, it last 1 seconds less, this effect is cumulative)/roll dodge spam for nb stam (more like any stam but this with invisibility is quiet OP), could be great to DRASTICALLY INCREASE roll dodge cost after 3 roll dodges, this will not affect pve in any way (and i know what i am talking about because i am main healer in pve).
Now imagine if there was no target cap, you run with twenty guy on an nb emperor, one fear, every one die, gg.
By the way, before everyone say so => im not crying for nb to be nerf, i want it to be balanced, and my main pvp char is nb.
Doesn't matter. If you are successful with a weak class, doesn't make it a strong class.
The point is that all the other sources of fear give something extra. So by this rule of standardization, NB fear should give something extra too...
Doesn't matter. If you are successful with a weak class, doesn't make it a strong class.
The point is that all the other sources of fear give something extra. So by this rule of standardization, NB fear should give something extra too...
I should've written "/s" at the end. Point is even with a good fear CC at least part of your burst will be dodged or blocked.
Chilly-McFreeze wrote: »Makes sense. But that doesn't mean that aspect of terror couldn't use a buff. I still don't understand like that they removed all debuffs from it.
I miss the times when skills weren't forced to "do one thing" but had major side effects in general.