Maintenance for the week of May 25:
• PC/Mac: No maintenance – May 25
• ESO Store and Account System for maintenance – May 27, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

Domihaus set.

  • Olauron
    Olauron
    ✭✭✭✭✭
    JinMori wrote: »
    Olauron wrote: »
    JinMori wrote: »
    Olauron wrote: »
    JinMori wrote: »
    Should this set work like grothdarr and move the circle with you? with a reduced range?

    No. Right now this set works good with bow (or staff for fire ring). Changing it to be like Grothdarr with reduced range will make this set a melee set instead of ranged set.

    It's clearly designed as a melee/mid range set. But at the moment it does not work well.

    It does not work well as a melee set because it is not designed to be melee set :|
    There are other melee sets. Use those, don't ruin sets with other design intentions.

    Look, 10/12 meters is not ranged. End of story. And even if it was it' still bad because it does not do damage in a radius, so to fully benefit from this set you would have to position the enemy exactly in the small edge where you actually do damage, which will not happen 90% of the time.

    Positioning is exactly the point of this set. Positioning of enemies (damage on the edges) and positioning of the caster (grants 300 Weapon or Spell Damage while standing in the ring).
    There is zero sense in making this set into second Grothdarr. If you want Grothdarr, you should use Grothdarr. Different sets must be different.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    Olauron wrote: »
    JinMori wrote: »
    Olauron wrote: »
    JinMori wrote: »
    Olauron wrote: »
    JinMori wrote: »
    Should this set work like grothdarr and move the circle with you? with a reduced range?

    No. Right now this set works good with bow (or staff for fire ring). Changing it to be like Grothdarr with reduced range will make this set a melee set instead of ranged set.

    It's clearly designed as a melee/mid range set. But at the moment it does not work well.

    It does not work well as a melee set because it is not designed to be melee set :|
    There are other melee sets. Use those, don't ruin sets with other design intentions.

    Look, 10/12 meters is not ranged. End of story. And even if it was it' still bad because it does not do damage in a radius, so to fully benefit from this set you would have to position the enemy exactly in the small edge where you actually do damage, which will not happen 90% of the time.

    Positioning is exactly the point of this set. Positioning of enemies (damage on the edges) and positioning of the caster (grants 300 Weapon or Spell Damage while standing in the ring).
    There is zero sense in making this set into second Grothdarr. If you want Grothdarr, you should use Grothdarr. Different sets must be different.

    Are selene and veli that different? We already have a lot of sets that are similar in many ways, originality without function is WORTHLESS.

    And it would still retain it's weapon and spell damage thing, it would just be more functional.

    If they really don;t wanna change it, there is a middle ground, the ring does not follow you, it's identical in everything aside from the fact that now the damage is in the entire radius.
    Edited by JinMori on April 25, 2020 2:20PM
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    JinMori wrote: »
    That's it. I'm done. You clearly have your own opinion, i have mine, i want a functional set, not a niche set that is almost useless in everything.

    You asked us bro, if you're looking up build vids what you need our opinion for? I have no clue what others use or recommend

    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    JinMori wrote: »
    That's it. I'm done. You clearly have your own opinion, i have mine, i want a functional set, not a niche set that is almost useless in everything.

    You asked us bro, if you're looking up build vids what you need our opinion for? I have no clue what others use or recommend

    I wasn't asking you anything, this was just a proposition. I did not ask you whether you agree or not. You can agree or disagree.

    When i said should it move etc, it was a statement not a question.

    It was like, should it do this, or that, but it was not a question, i already have the idea, i simply put it forwards.

    Maybe the wording was a bit strange, English is not my first language, so maybe things can differ a bit, but it was never intended as a question.

    It was a way to create a discussion but that doesn't mean that i will not make posts about things i disagree on.
    Edited by JinMori on April 25, 2020 2:27PM
  • Olauron
    Olauron
    ✭✭✭✭✭
    JinMori wrote: »
    Olauron wrote: »
    JinMori wrote: »
    Olauron wrote: »
    JinMori wrote: »
    Olauron wrote: »
    JinMori wrote: »
    Should this set work like grothdarr and move the circle with you? with a reduced range?

    No. Right now this set works good with bow (or staff for fire ring). Changing it to be like Grothdarr with reduced range will make this set a melee set instead of ranged set.

    It's clearly designed as a melee/mid range set. But at the moment it does not work well.

    It does not work well as a melee set because it is not designed to be melee set :|
    There are other melee sets. Use those, don't ruin sets with other design intentions.

    Look, 10/12 meters is not ranged. End of story. And even if it was it' still bad because it does not do damage in a radius, so to fully benefit from this set you would have to position the enemy exactly in the small edge where you actually do damage, which will not happen 90% of the time.

    Positioning is exactly the point of this set. Positioning of enemies (damage on the edges) and positioning of the caster (grants 300 Weapon or Spell Damage while standing in the ring).
    There is zero sense in making this set into second Grothdarr. If you want Grothdarr, you should use Grothdarr. Different sets must be different.

    Are selene and veli that different? We already have a lot of sets that are similar in many ways, originality without function is WORTHLESS.

    And it would still retain it's weapon and spell damage thing, it would just be more functional.

    If they really don;t wanna change it, there is a middle ground, the ring does not follow you, it's identical in everything aside from the fact that now the damage is in the entire radius.

    Selene and Velidreth at least have different damage types. Grothdarr and Domihaus are both fire. If you make Domihaus the same as Grothdarr you should either remove Grothdarr (if Domihaus is better) or remove magicka half of Domihaus (if Grothdarr is better).
    If the damage is in the entire radius with everything the same then this damage will be nerfed because Grothdarr has proc chance and Domihaus will not have proc chance.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    Olauron wrote: »
    JinMori wrote: »
    Olauron wrote: »
    JinMori wrote: »
    Olauron wrote: »
    JinMori wrote: »
    Olauron wrote: »
    JinMori wrote: »
    Should this set work like grothdarr and move the circle with you? with a reduced range?

    No. Right now this set works good with bow (or staff for fire ring). Changing it to be like Grothdarr with reduced range will make this set a melee set instead of ranged set.

    It's clearly designed as a melee/mid range set. But at the moment it does not work well.

    It does not work well as a melee set because it is not designed to be melee set :|
    There are other melee sets. Use those, don't ruin sets with other design intentions.

    Look, 10/12 meters is not ranged. End of story. And even if it was it' still bad because it does not do damage in a radius, so to fully benefit from this set you would have to position the enemy exactly in the small edge where you actually do damage, which will not happen 90% of the time.

    Positioning is exactly the point of this set. Positioning of enemies (damage on the edges) and positioning of the caster (grants 300 Weapon or Spell Damage while standing in the ring).
    There is zero sense in making this set into second Grothdarr. If you want Grothdarr, you should use Grothdarr. Different sets must be different.

    Are selene and veli that different? We already have a lot of sets that are similar in many ways, originality without function is WORTHLESS.

    And it would still retain it's weapon and spell damage thing, it would just be more functional.

    If they really don;t wanna change it, there is a middle ground, the ring does not follow you, it's identical in everything aside from the fact that now the damage is in the entire radius.

    Selene and Velidreth at least have different damage types. Grothdarr and Domihaus are both fire. If you make Domihaus the same as Grothdarr you should either remove Grothdarr (if Domihaus is better) or remove magicka half of Domihaus (if Grothdarr is better).
    If the damage is in the entire radius with everything the same then this damage will be nerfed because Grothdarr has proc chance and Domihaus will not have proc chance.

    A bit grasping at straws but ok, change the damage to magic, who cares, fire is better though.

    I mean, are we seriously gonna consider damage type in the core design of the set? Sure it is different, mostly for the dps, but if we consider the core design of the set ,does it really matter that much if it's a fire ring or a magic ring? Id's say not that much to consider this worthy of saying: this set is different because this does physical and this does disease damage. When effectively the procs are quite similar, i'd say, visuals matter more than damage type for the design of the set. Damage type is purely a balance thing, or almost purely.

    Grothdarr effectively procs on cd, so they might as well remove it.

    Or, there is another way to deal with this set, it's the same, but the circle does not do damage, but instead it grants you like 400 to 500 about there should be fine, weapon and spell damage
    Edited by JinMori on April 25, 2020 2:49PM
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    JinMori wrote: »
    Or, there is another way to deal with this set, it's the same, but the circle does not do damage, but instead it grants you like 400 to 500 about there should be fine, weapon and spell damage

    Now you're onto something I can agree with. If Domihaus can't at least equal Zaan's on a stationary close quarters fight on a typical Mag DD spec, its Weapon / Spell Damage buff might need to be increased beyond 300. Zaan's are Domihaus are similar in their role among the Damage Proc and Damage Buff families. For me the AoE component was always irrelevant, it's just a visual indicator of where you get the buff.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    JinMori wrote: »
    Or, there is another way to deal with this set, it's the same, but the circle does not do damage, but instead it grants you like 400 to 500 about there should be fine, weapon and spell damage

    Now you're onto something I can agree with. If Domihaus can't at least equal Zaan's on a stationary close quarters fight on a typical Mag DD spec, its Weapon / Spell Damage buff might need to be increased beyond 300. Zaan's are Domihaus are similar in their role among the Damage Proc and Damage Buff families. For me the AoE component was always irrelevant, it's just a visual indicator of where you get the buff.

    All i want is for sets to be good, not all sets can be good, some are just doomed to be bad, because of how they are designed, but in the ones i see potential i will make suggestions.

    For me originality is second to function, but if there is a middle ground we can find, that satisfy both, and makes for a original set that is also functional good. It's not that originality is not important to me, if every set was the same it would be boring, but a set that is original but not functional is worthless in my book, and i would gladly trade some originality in favor of function.

    Also, it does not need to be equal to zaan in st, but zaan is really strong, like really really strong. it does almost 6 % of the total damage, that is immense. I think 400 to 500 should be good.
    Edited by JinMori on April 25, 2020 7:17PM
Sign In or Register to comment.