https://www.youtube.com/watch?v=3Rx91Ut3wMYTaleof2Cities wrote: »Domihaus has changes on PTS for Greymoor, @JinMori, just FYI ... though I think the changes may not juxtapose with your idea:
Domihaus:
- This set now grants 300 Weapon or Spell Damage while standing in the ring, rather than 200. The outer ring now deals 1380 damage, up from 1000.
- Removed the proc chance from this set.
YandereGirlfriend wrote: »I would love to see this set be a group-buff set where all your teammates inside the ring gain the Weapon/Spell damage.
This set would be better even if the circle will creat only close to you like grothdarr but don't move. Biggest problem here is range of the circle
YandereGirlfriend wrote: »@JinMori Yeah, I mean, I've been a thematic fan of Domihaus for a while but I think that it just tries to do too many things that don't necessarily synergize well with one another.
Like, it's a stationary proc set with limited uptime that buffs you and also does damage. For ease-of-use, let's cut some effects down and see if we can use that freed up power to buff the remaining effects?
Something like: strip the damage from the ring and instead reduce the cooldown to 10 seconds to allow for near-constant uptime on the more valuable Weapon/Spell Damage buff? Or strip the damage, slightly decrease the buff, and allow it to buff your group? Or do your idea of a moveable ring but probably the damage buff would have to be reduced as well.
I don't know. It's awesome that it's getting a buff and I'll use it for sure (if for no other reason than to avoid wearing Selene's on every Stamina character in PvE). You want to take it in a PvP direction, which would be interesting. We could certainly use some more usable sets in PvP after this nerf-spree, that's for sure.
Urzigurumash wrote: »I've had both parses and many BGs rounds where Domihaus outperformed other options. Is this one parse your only test of Domihaus? Is this the only build you've tested it on?
Urzigurumash wrote: »So my point is, it's great for niche builds in niche purposes. There's enough monster sets to go around I'm not sure Domihaus needs a change to its core functionality when it fills a niche quite well. Again just use Grothdarr or 1 pc Domi 1 pc Kena?
Urzigurumash wrote: »Again, who's equipping anything other than this if it works like that?
Should this set work like grothdarr and move the circle with you? with a reduced range?
Urzigurumash wrote: »Again, who's equipping anything other than this if it works like that?
The other sets will be about as powerful, so it's a matter of choice and preference.
It's clearly designed as a melee/mid range set. But at the moment it does not work well.
Urzigurumash wrote: »Urzigurumash wrote: »Again, who's equipping anything other than this if it works like that?
The other sets will be about as powerful, so it's a matter of choice and preference.
I don't think so. Domihaus has close to a 2/3 uptime. You'd have to be insane to go with Balorgh over a mobile Domihaus in most settings.
It's clearly designed as a melee/mid range set. But at the moment it does not work well.
It does not work well as a melee set because it is not designed to be melee set
There are other melee sets. Use those, don't ruin sets with other design intentions.
I mean, we can talk and talk, but the data speaks clearly, right now this set is about 3k below the ones in the video, even without elfbane to have 100% uptime on every set, this one still loses by a good margin.
Urzigurumash wrote: »I mean, we can talk and talk, but the data speaks clearly, right now this set is about 3k below the ones in the video, even without elfbane to have 100% uptime on every set, this one still loses by a good margin.
I must be doing things wrong then. Farming Elfbane and Grothdarr for my heavy armor StamDK right now