It's clearly designed as a melee/mid range set. But at the moment it does not work well.
It does not work well as a melee set because it is not designed to be melee set
There are other melee sets. Use those, don't ruin sets with other design intentions.
Look, 10/12 meters is not ranged. End of story. And even if it was it' still bad because it does not do damage in a radius, so to fully benefit from this set you would have to position the enemy exactly in the small edge where you actually do damage, which will not happen 90% of the time.
It's clearly designed as a melee/mid range set. But at the moment it does not work well.
It does not work well as a melee set because it is not designed to be melee set
There are other melee sets. Use those, don't ruin sets with other design intentions.
Look, 10/12 meters is not ranged. End of story. And even if it was it' still bad because it does not do damage in a radius, so to fully benefit from this set you would have to position the enemy exactly in the small edge where you actually do damage, which will not happen 90% of the time.
Positioning is exactly the point of this set. Positioning of enemies (damage on the edges) and positioning of the caster (grants 300 Weapon or Spell Damage while standing in the ring).
There is zero sense in making this set into second Grothdarr. If you want Grothdarr, you should use Grothdarr. Different sets must be different.
That's it. I'm done. You clearly have your own opinion, i have mine, i want a functional set, not a niche set that is almost useless in everything.
Urzigurumash wrote: »
It's clearly designed as a melee/mid range set. But at the moment it does not work well.
It does not work well as a melee set because it is not designed to be melee set
There are other melee sets. Use those, don't ruin sets with other design intentions.
Look, 10/12 meters is not ranged. End of story. And even if it was it' still bad because it does not do damage in a radius, so to fully benefit from this set you would have to position the enemy exactly in the small edge where you actually do damage, which will not happen 90% of the time.
Positioning is exactly the point of this set. Positioning of enemies (damage on the edges) and positioning of the caster (grants 300 Weapon or Spell Damage while standing in the ring).
There is zero sense in making this set into second Grothdarr. If you want Grothdarr, you should use Grothdarr. Different sets must be different.
Are selene and veli that different? We already have a lot of sets that are similar in many ways, originality without function is WORTHLESS.
And it would still retain it's weapon and spell damage thing, it would just be more functional.
If they really don;t wanna change it, there is a middle ground, the ring does not follow you, it's identical in everything aside from the fact that now the damage is in the entire radius.
It's clearly designed as a melee/mid range set. But at the moment it does not work well.
It does not work well as a melee set because it is not designed to be melee set
There are other melee sets. Use those, don't ruin sets with other design intentions.
Look, 10/12 meters is not ranged. End of story. And even if it was it' still bad because it does not do damage in a radius, so to fully benefit from this set you would have to position the enemy exactly in the small edge where you actually do damage, which will not happen 90% of the time.
Positioning is exactly the point of this set. Positioning of enemies (damage on the edges) and positioning of the caster (grants 300 Weapon or Spell Damage while standing in the ring).
There is zero sense in making this set into second Grothdarr. If you want Grothdarr, you should use Grothdarr. Different sets must be different.
Are selene and veli that different? We already have a lot of sets that are similar in many ways, originality without function is WORTHLESS.
And it would still retain it's weapon and spell damage thing, it would just be more functional.
If they really don;t wanna change it, there is a middle ground, the ring does not follow you, it's identical in everything aside from the fact that now the damage is in the entire radius.
Selene and Velidreth at least have different damage types. Grothdarr and Domihaus are both fire. If you make Domihaus the same as Grothdarr you should either remove Grothdarr (if Domihaus is better) or remove magicka half of Domihaus (if Grothdarr is better).
If the damage is in the entire radius with everything the same then this damage will be nerfed because Grothdarr has proc chance and Domihaus will not have proc chance.
Or, there is another way to deal with this set, it's the same, but the circle does not do damage, but instead it grants you like 400 to 500 about there should be fine, weapon and spell damage
Urzigurumash wrote: »Or, there is another way to deal with this set, it's the same, but the circle does not do damage, but instead it grants you like 400 to 500 about there should be fine, weapon and spell damage
Now you're onto something I can agree with. If Domihaus can't at least equal Zaan's on a stationary close quarters fight on a typical Mag DD spec, its Weapon / Spell Damage buff might need to be increased beyond 300. Zaan's are Domihaus are similar in their role among the Damage Proc and Damage Buff families. For me the AoE component was always irrelevant, it's just a visual indicator of where you get the buff.