I think the real goal should be to make ball groups ineffective for the overall map objectives. That would help spread out players into smaller groups and reduce lag IMO.
So, just imagine.
Big combat starts. Players kick out huge damage and heals are no longer as viable. Using line of sight becomes the best defence. Stacking lots of hots will no longer save you. Ball groups get crushed by huge burst damage, meatbag catapults and vDSA master 2h. The number of buff and debuff stacking calculations sent to the server gets reduced massively, combat is faster and more exciting, the tank meta is broken and cyro becomes far more dynamic.
I hope this will reduce the server load and lag issues.
I, for one, am very excited to see how this will turn out!
Ballgroups are main creators of lag. And they wont be affected by it -> lag will be as bad as it is. Just coz gankers will be able to kill some loners faster wont change anything.
mikey_reach wrote: »Scalebreaker was a high damage meta and it did nothing for cyro lag why would next patch be any different
So, just imagine.
Big combat starts. Players kick out huge damage and heals are no longer as viable. Using line of sight becomes the best defence. Stacking lots of hots will no longer save you. Ball groups get crushed by huge burst damage, meatbag catapults and vDSA master 2h. The number of buff and debuff stacking calculations sent to the server gets reduced massively, combat is faster and more exciting, the tank meta is broken and cyro becomes far more dynamic.
I hope this will reduce the server load and lag issues.
I, for one, am very excited to see how this will turn out!
If you are a solo/smallman player - yeah, you'll be in trouble, all right.So, just imagine.
Big combat starts. Players kick out huge damage and heals are no longer as viable. Using line of sight becomes the best defence. Stacking lots of hots will no longer save you.
Lol.Ball groups get crushed by huge burst damage, meatbag catapults and vDSA master 2h.
I think you made a typo there, but I fixed it for youThe number of buff and debuff stacking calculations sent to the server gets reduced massively, combat is faster and more exciting, the tank meta is broken and cyro becomes far more dynamic laggy.
So many misconception and complaining about ball groups here.
No they're not the source of lags, lackluster server capacity is.
Awful faction stack for the sake of not missing a tick is the main issue lag wise imo.
There is always 30+ lemmings, arguing that they play solo, who run to the closest under attack objective hoping for some easy AP, without any tactical thinking.
No ball groups won't spread in small groups to play the map. Most don't care about the map. They want to bait a good chunk of people cited above and farm them till they can't anymore.
No matter what handicap ZoS add for them, they will adapt. Unlike the majority, there builds, gameplay and group setup is carefully thought out. Because they want to play as an organized group, nothing more. It's how they have fun, and no one can really blame them because they play the way the game was designed.
Please stop being blind and start reasoning properly, epecially in your action in cyrodiil. That will be a good start for all to enjoy the game more.
But i can keep dreaming i guess.
I agree with everything you've said, except I definitely notice that ball groups have a negative impact on server performance.
My hope is that they will change things so that organised groups still work together but DON'T run around in these ball groups. Would you not like them to 'adapt' to needing to spread out to work effectively? Even lag aside, I think ball groups are immersion breaking and boring.