relentless_turnip wrote: »I use this set as much as any other person...
I think this change is fine because they have adjusted all defensive sets and in doing so are attempting to tackle the tank meta. It has caused no end of complaints for too long.
I would like it if they increased its proc chance though maybe to 10 - 15%?
I think then it isn't as bad because you won't be as tanky, but will have higher up time.
besides the ulti you get back has already been adjusted so I don't think it would be OP.
relentless_turnip wrote: »I use this set as much as any other person...
I think this change is fine because they have adjusted all defensive sets and in doing so are attempting to tackle the tank meta. It has caused no end of complaints for too long.
I would like it if they increased its proc chance though maybe to 10 - 15%?
I think then it isn't as bad because you won't be as tanky, but will have higher up time.
besides the ulti you get back has already been adjusted so I don't think it would be OP.
I'd certainly be happy if they adjusted the numbers like that so we could test it out to see if it's worth using. In its current state I'll probably end up deconstructing it because there's far better options out there.
relentless_turnip wrote: »relentless_turnip wrote: »I use this set as much as any other person...
I think this change is fine because they have adjusted all defensive sets and in doing so are attempting to tackle the tank meta. It has caused no end of complaints for too long.
I would like it if they increased its proc chance though maybe to 10 - 15%?
I think then it isn't as bad because you won't be as tanky, but will have higher up time.
besides the ulti you get back has already been adjusted so I don't think it would be OP.
I'd certainly be happy if they adjusted the numbers like that so we could test it out to see if it's worth using. In its current state I'll probably end up deconstructing it because there's far better options out there.
What did you have in mind?
Balourgh is looking insane I have considered maybe doing something with 3 piece potentates 2 piece agility and then maybe seventh or clever or the back bar so I can proc damage that way... I dunno though its still up in the air.
Stonekeeper will also be nerfed by -50%.Curious_Death wrote: »Stonekeeper is better.
Luckylancer wrote: »Just decon you BS dude. It is gone already. BS is with his old friend pirateskeleton.
Yes this was a widely used set, but only because of its flexibility and good design. It was great for tanks, and it was good in PvP for the extra resistances and ultimate, but it was never over-the-top. You still had to play carefully even when Bloodspawn would proc. It's not like Troll King where nightblades use it to stealth and heal up, or earthgore to give you a clutch heal and save you from certain doom. You still had to be skillfull.
So, instead of adding more flexible options such as BS, you decided to nerf it quite significantly, which imho, is a step in the wrong direction. I'd like you to take a look at Bloodspawn, and add more sets of a similar fashion - sets that can be used in more than one scenario, because that's what made it great. You've seemed to have gone off course and started to add sets with no thought or originality, or one's that are simply too niche to run. That's not Bloodspawn's fault.
On top of that, there's so much damage on PTS now, yet you've nerfed one of the classic defensive sets. I'm assuming this is because you think healing and mitigation is too much in PvP right now. If this goes live we'll have another problem, there will be too much damage and not enough defence. Besides, the main issue was offhealing, not really self healing. Give me old reverb back and I assure you it won't be a problem.
Truth be told you actually have the tools in the game to kill healing, but it's our fault for not using them. There's negate healing sets, there's defile, there's sorcs negate field which is incredibly strong against healers.
My advice would be to change the 60% healing blanket nerf back to 50%, but make off heals 60-70% less effective, and like, give me reverb back please.
Bloodspawn was NEVER a problem. Please reconsider.
ZOS should not nerf anything PVE in favor of PVP. This will just chase players away from roles which are barely played anyway. And I do agree with all the nerfs ZOS posted, but only in a pvp setting, as immortal tanks in pvp are ridiculous.
That said, they should find a way to get more players to become tanks or healers. Maybe change the golden vendor to sell a dps, heal and tank set item each week. Or maybe even a complete set for each role.
ZOS should not nerf anything PVE in favor of PVP. This will just chase players away from roles which are barely played anyway. And I do agree with all the nerfs ZOS posted, but only in a pvp setting, as immortal tanks in pvp are ridiculous.
That said, they should find a way to get more players to become tanks or healers. Maybe change the golden vendor to sell a dps, heal and tank set item each week. Or maybe even a complete set for each role.
tanks are useless in pvp anyway
and healer... i cna understand why not many play them they always die like in 2hits
Yes this was a widely used set, but only because of its flexibility and good design. It was great for tanks, and it was good in PvP for the extra resistances and ultimate, but it was never over-the-top. You still had to play carefully even when Bloodspawn would proc. It's not like Troll King where nightblades use it to stealth and heal up, or earthgore to give you a clutch heal and save you from certain doom. You still had to be skillfull.
So, instead of adding more flexible options such as BS, you decided to nerf it quite significantly, which imho, is a step in the wrong direction. I'd like you to take a look at Bloodspawn, and add more sets of a similar fashion - sets that can be used in more than one scenario, because that's what made it great. You've seemed to have gone off course and started to add sets with no thought or originality, or one's that are simply too niche to run. That's not Bloodspawn's fault.
On top of that, there's so much damage on PTS now, yet you've nerfed one of the classic defensive sets. I'm assuming this is because you think healing and mitigation is too much in PvP right now. If this goes live we'll have another problem, there will be too much damage and not enough defence. Besides, the main issue was offhealing, not really self healing. Give me old reverb back and I assure you it won't be a problem.
Truth be told you actually have the tools in the game to kill healing, but it's our fault for not using them. There's negate healing sets, there's defile, there's sorcs negate field which is incredibly strong against healers.
My advice would be to change the 60% healing blanket nerf back to 50%, but make off heals 60-70% less effective, and like, give me reverb back please.
Bloodspawn was NEVER a problem. Please reconsider.
For real, please reconsider the Bloodspawn nerf ZOS
relentless_turnip wrote: »I use this set as much as any other person...
I think this change is fine because they have adjusted all defensive sets and in doing so are attempting to tackle the tank meta. It has caused no end of complaints for too long.
I would like it if they increased its proc chance though maybe to 10 - 15%?
I think then it isn't as bad because you won't be as tanky, but will have higher up time.
besides the ulti you get back has already been adjusted so I don't think it would be OP.
I'd certainly be happy if they adjusted the numbers like that so we could test it out to see if it's worth using. In its current state I'll probably end up deconstructing it because there's far better options out there.