For real, please reconsider the Bloodspawn nerf ZOS

Alucardo
Alucardo
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Yes this was a widely used set, but only because of its flexibility and good design. It was great for tanks, and it was good in PvP for the extra resistances and ultimate, but it was never over-the-top. You still had to play carefully even when Bloodspawn would proc. It's not like Troll King where nightblades use it to stealth and heal up, or earthgore to give you a clutch heal and save you from certain doom. You still had to be skillfull.
So, instead of adding more flexible options such as BS, you decided to nerf it quite significantly, which imho, is a step in the wrong direction. I'd like you to take a look at Bloodspawn, and add more sets of a similar fashion - sets that can be used in more than one scenario, because that's what made it great. You've seemed to have gone off course and started to add sets with no thought or originality, or one's that are simply too niche to run. That's not Bloodspawn's fault.
On top of that, there's so much damage on PTS now, yet you've nerfed one of the classic defensive sets. I'm assuming this is because you think healing and mitigation is too much in PvP right now. If this goes live we'll have another problem, there will be too much damage and not enough defence. Besides, the main issue was offhealing, not really self healing. Give me old reverb back and I assure you it won't be a problem.
Truth be told you actually have the tools in the game to kill healing, but it's our fault for not using them. There's negate healing sets, there's defile, there's sorcs negate field which is incredibly strong against healers.
My advice would be to change the 60% healing blanket nerf back to 50%, but make off heals 60-70% less effective, and like, give me reverb back please.

Bloodspawn was NEVER a problem. Please reconsider.
  • relentless_turnip
    relentless_turnip
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    I use this set as much as any other person...

    I think this change is fine because they have adjusted all defensive sets and in doing so are attempting to tackle the tank meta. It has caused no end of complaints for too long.

    I would like it if they increased its proc chance though maybe to 10 - 15%?
    I think then it isn't as bad because you won't be as tanky, but will have higher up time.
    besides the ulti you get back has already been adjusted so I don't think it would be OP.
  • Alucardo
    Alucardo
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    I use this set as much as any other person...

    I think this change is fine because they have adjusted all defensive sets and in doing so are attempting to tackle the tank meta. It has caused no end of complaints for too long.

    I would like it if they increased its proc chance though maybe to 10 - 15%?
    I think then it isn't as bad because you won't be as tanky, but will have higher up time.
    besides the ulti you get back has already been adjusted so I don't think it would be OP.

    I'd certainly be happy if they adjusted the numbers like that so we could test it out to see if it's worth using. In its current state I'll probably end up deconstructing it because there's far better options out there.
  • relentless_turnip
    relentless_turnip
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    Alucardo wrote: »
    I use this set as much as any other person...

    I think this change is fine because they have adjusted all defensive sets and in doing so are attempting to tackle the tank meta. It has caused no end of complaints for too long.

    I would like it if they increased its proc chance though maybe to 10 - 15%?
    I think then it isn't as bad because you won't be as tanky, but will have higher up time.
    besides the ulti you get back has already been adjusted so I don't think it would be OP.

    I'd certainly be happy if they adjusted the numbers like that so we could test it out to see if it's worth using. In its current state I'll probably end up deconstructing it because there's far better options out there.

    What did you have in mind?

    Balourgh is looking insane I have considered maybe doing something with 3 piece potentates 2 piece agility and then maybe seventh or clever or the back bar so I can proc damage that way... I dunno though its still up in the air.
  • Ufretin
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    ZOS view "balancing" as some form of haggling: When they want a -25% nerf they start out at -50% on PTS and after enough player protests they "generously" settle for a -25% nerf on live :D
  • DreadDaedroth
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    I hope they reconsider the nerf to all tank sets. In name of Pvp my main PvE tanks has been slowed down and gimped so much. It's no more fun to play with it.
  • JasonWangTaiwan
    They shouldn't cut near half resistance of BS proc and arbor bonus other set like warden, pirate and chuan.
    And 2 of them are from vet dlc dungeon which already take certain effort to get.
    You don't want us use BS mean time you hammer every option defence set makes no sense.
    PVE tank will gain more pressure in vet content and limit PVP options since you will get nuked more than before.
  • Luckylancer
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    Just decon you BS dude. It is gone already. BS is with his old friend pirateskeleton.
  • sekou_trayvond
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    It's funny. I'm not terribly 'happy' that a nerf is incoming for BS, but the proposed change has me theorycrafting some new setups and for that I'm kinda excited.

    Change can be interesting, I suppose.
  • Curious_Death
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    ehh... you still doesnt get it ?
    they re nerfing old monster set coz incoming smilar one soon!
    they nerfed iceheart for cinnath... all players seen that and wasnt happy - now they nerf bloodspawns and soon in new dlc we will have new mandatory meta as BS nowdays :)

    edit:
    however BS was too unique and op comparing to others... resists was like 10-12% of dmg reduction :) + generating crazy ultimate :D more than DK passive... most pvpers still will use it on theirs stamDK - but gets less resistants.
    no other sets have such a unique combo of profits.

    for pve... 4real? Stonekeeper is better if u tristat it... u get 1k each stats :)
    (1 items) Adds 548 Max Stamina
    (1 items) Adds 548 Max Magicka
    (1 items) Adds 603 Max Health
    (2 items) When you block an attack, you gain an energy Charge stack, up to one stack per second. When you gain 6 Charges, you release the energy, restoring 5350 Stamina and Magicka, and healing for 5350. After releasing the Charges, you cannot regain new Charges for 14 seconds.
    Edited by Curious_Death on April 22, 2020 8:39AM
  • Alucardo
    Alucardo
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    Alucardo wrote: »
    I use this set as much as any other person...

    I think this change is fine because they have adjusted all defensive sets and in doing so are attempting to tackle the tank meta. It has caused no end of complaints for too long.

    I would like it if they increased its proc chance though maybe to 10 - 15%?
    I think then it isn't as bad because you won't be as tanky, but will have higher up time.
    besides the ulti you get back has already been adjusted so I don't think it would be OP.

    I'd certainly be happy if they adjusted the numbers like that so we could test it out to see if it's worth using. In its current state I'll probably end up deconstructing it because there's far better options out there.

    What did you have in mind?

    Balourgh is looking insane I have considered maybe doing something with 3 piece potentates 2 piece agility and then maybe seventh or clever or the back bar so I can proc damage that way... I dunno though its still up in the air.

    I'll probably end up switching out one of my 5pc sets for a defensive one and using a damage monster set instead. After that I'll reroll all my characters to Nord for the ult gen and extra resistances.
  • TragedyOA
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    Ufretin wrote: »
    ZOS view "balancing" as some form of haggling: When they want a -25% nerf they start out at -50% on PTS and after enough player protests they "generously" settle for a -25% nerf on live :D

    Players thank them lol
  • Xarc
    Xarc
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    I will be nerfed too, guys.
    But I understand why. zenimax have a direction and we called them to do something about tank meta in pvp, they're doing something now with this set, and with other things.
    @xarcs FR-EU-PC -
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    "Death is overrated", Xarc
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  • BalticBlues
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    Stonekeeper is better.
    Stonekeeper will also be nerfed by -50%.
    ALL essential tank monster sets will be nerfed with Greymoor, read the patch notes.

    For me, it sucks the PvE Tanking fun out of Greymoor that ZOS seems to be unable to balance PvP tanking via BattleSpirit, so they nerf Tanks in PvP AND PvE to the point that PvE tanking is becoming a resource management nightmare. While DDs and Healers just can throw in a HA when their resources are low, Tanks can die easily if doing this in the wrong moment, sometimes it is even dangerous to loose a block for a synergy. I wonder if the dev who is responsible for the -50% regen of monster sets EVER tanked some of the latest vDLC One-Shot-Dungeons.

    There already are not enough PvE tanks. A massive nerf of PvE-tanks is not helping, ZOS.
    I will stop pugging as Tank with these -50% regen changes.
    When the group finder places a Tank into a 3-man-DD group without healer,
    the nerfed monster masks will no longer be able to sustain tanking without healer's synergies.

    Edited by BalticBlues on April 22, 2020 9:43AM
  • Kadoin
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    Disagree, ZOS please keep the Bloodspawn nerf. That set is one of the big contributors to tank meta despite the noise on the forums...
  • WilliamESO
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    BS was meta since agility
    Great changes well done ZoS
  • D3N7157
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    I disagree I’m sick of using one monster set I a all my pvp builds for 5 years straight, I finally feel I need to try out something new, this nerf should have come earlier, BS is easily the most overused set in the game.

    Also take a look at balorgh this is for sure my to go monster set for PVP now, a really welcome change.

    Also if you think BS wasn’t a problem and doesn’t contribute to tank meta either you are blind or you play a permablock stamdk with trappings of invigoration and witchman and bloodspawn as your set lmao. Getting snb ults every 20 sec not a problem at all. Lmao at you people really.
    Just decon you BS dude. It is gone already. BS is with his old friend pirateskeleton.

    Pirate is gonna be great on magsorc now though. 10% proc chance 5s downtime looks super juicy for shieldstacking.
    Edited by D3N7157 on April 22, 2020 10:46AM
  • bmnoble
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    Don't mind the loss of defense so much as the reduction in ultimate generation, if they keep the nerfs at least increase the proc chance or restore the ultimate generation as is on live.
    Edited by bmnoble on April 22, 2020 12:51PM
  • Lole
    Lole
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    They demolished the set and it was good they did and i Hope it stays that way, Bloodspawn gave the most value to tanky chars... It was never that good on dds since it was often enough happening you died before it even procced.
    Other defensive sets like pirate got hit the same way.
  • Berek_Bloodfang
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    cc061752c58cb5ce97e564c1d21a31d9.jpg
  • Sarannah
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    ZOS should not nerf anything PVE in favor of PVP. This will just chase players away from roles which are barely played anyway. And I do agree with all the nerfs ZOS posted, but only in a pvp setting, as immortal tanks in pvp are ridiculous.

    That said, they should find a way to get more players to become tanks or healers. Maybe change the golden vendor to sell a dps, heal and tank set item each week. Or maybe even a complete set for each role.
  • SidraWillowsky
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    This is probably another Iceheart (RIP) situation, where it was over-nerfed at first to soften the blow of the true nerf.

    I wouldn't waste more time asking to a reversion; based on the Iceheart situation, things are set in stone :/
  • Xologamer
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    Alucardo wrote: »
    Yes this was a widely used set, but only because of its flexibility and good design. It was great for tanks, and it was good in PvP for the extra resistances and ultimate, but it was never over-the-top. You still had to play carefully even when Bloodspawn would proc. It's not like Troll King where nightblades use it to stealth and heal up, or earthgore to give you a clutch heal and save you from certain doom. You still had to be skillfull.
    So, instead of adding more flexible options such as BS, you decided to nerf it quite significantly, which imho, is a step in the wrong direction. I'd like you to take a look at Bloodspawn, and add more sets of a similar fashion - sets that can be used in more than one scenario, because that's what made it great. You've seemed to have gone off course and started to add sets with no thought or originality, or one's that are simply too niche to run. That's not Bloodspawn's fault.
    On top of that, there's so much damage on PTS now, yet you've nerfed one of the classic defensive sets. I'm assuming this is because you think healing and mitigation is too much in PvP right now. If this goes live we'll have another problem, there will be too much damage and not enough defence. Besides, the main issue was offhealing, not really self healing. Give me old reverb back and I assure you it won't be a problem.
    Truth be told you actually have the tools in the game to kill healing, but it's our fault for not using them. There's negate healing sets, there's defile, there's sorcs negate field which is incredibly strong against healers.
    My advice would be to change the 60% healing blanket nerf back to 50%, but make off heals 60-70% less effective, and like, give me reverb back please.

    Bloodspawn was NEVER a problem. Please reconsider.

    same with trollking :)
  • Xologamer
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    Sarannah wrote: »
    ZOS should not nerf anything PVE in favor of PVP. This will just chase players away from roles which are barely played anyway. And I do agree with all the nerfs ZOS posted, but only in a pvp setting, as immortal tanks in pvp are ridiculous.

    That said, they should find a way to get more players to become tanks or healers. Maybe change the golden vendor to sell a dps, heal and tank set item each week. Or maybe even a complete set for each role.

    tanks are useless in pvp anyway
    and healer... i cna understand why not many play them they always die like in 2hits
  • Sarannah
    Sarannah
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    Xologamer wrote: »
    Sarannah wrote: »
    ZOS should not nerf anything PVE in favor of PVP. This will just chase players away from roles which are barely played anyway. And I do agree with all the nerfs ZOS posted, but only in a pvp setting, as immortal tanks in pvp are ridiculous.

    That said, they should find a way to get more players to become tanks or healers. Maybe change the golden vendor to sell a dps, heal and tank set item each week. Or maybe even a complete set for each role.

    tanks are useless in pvp anyway
    and healer... i cna understand why not many play them they always die like in 2hits

    Tanks are not useless in pvp, I love pvping on a tank... but only in specific battlegrounds. As in deathmatches they are useless. Capturing flag type games, they own! Same with healers, just different types of pvp matches.
  • Rave the Histborn
    Rave the Histborn
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    Alucardo wrote: »
    Yes this was a widely used set, but only because of its flexibility and good design. It was great for tanks, and it was good in PvP for the extra resistances and ultimate, but it was never over-the-top. You still had to play carefully even when Bloodspawn would proc. It's not like Troll King where nightblades use it to stealth and heal up, or earthgore to give you a clutch heal and save you from certain doom. You still had to be skillfull.
    So, instead of adding more flexible options such as BS, you decided to nerf it quite significantly, which imho, is a step in the wrong direction. I'd like you to take a look at Bloodspawn, and add more sets of a similar fashion - sets that can be used in more than one scenario, because that's what made it great. You've seemed to have gone off course and started to add sets with no thought or originality, or one's that are simply too niche to run. That's not Bloodspawn's fault.
    On top of that, there's so much damage on PTS now, yet you've nerfed one of the classic defensive sets. I'm assuming this is because you think healing and mitigation is too much in PvP right now. If this goes live we'll have another problem, there will be too much damage and not enough defence. Besides, the main issue was offhealing, not really self healing. Give me old reverb back and I assure you it won't be a problem.
    Truth be told you actually have the tools in the game to kill healing, but it's our fault for not using them. There's negate healing sets, there's defile, there's sorcs negate field which is incredibly strong against healers.
    My advice would be to change the 60% healing blanket nerf back to 50%, but make off heals 60-70% less effective, and like, give me reverb back please.

    Bloodspawn was NEVER a problem. Please reconsider.

    Everything you listed is why it's getting a nerf. There's no thing as too much damage in PVP and the tank meta has to die some how
  • Xarc
    Xarc
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    For real, please reconsider the Bloodspawn nerf ZOS

    zenimax:
    327.gif
    @xarcs FR-EU-PC -
    Please visit my house ingame !
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    "Death is overrated", Xarc
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  • laissezfaire
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    Yeah, they should increase proc chance with these adjustments.
  • D3N7157
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    We can’t spam snb ult each 30 seconds with capped resistances anymore buuuuuu
    What are we gonna do now :(((((
  • MaxJrFTW
    MaxJrFTW
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    Alucardo wrote: »
    I use this set as much as any other person...

    I think this change is fine because they have adjusted all defensive sets and in doing so are attempting to tackle the tank meta. It has caused no end of complaints for too long.

    I would like it if they increased its proc chance though maybe to 10 - 15%?
    I think then it isn't as bad because you won't be as tanky, but will have higher up time.
    besides the ulti you get back has already been adjusted so I don't think it would be OP.

    I'd certainly be happy if they adjusted the numbers like that so we could test it out to see if it's worth using. In its current state I'll probably end up deconstructing it because there's far better options out there.

    5% mitigation, and 8 ult every 5 seconds. The set was so uvertuned that even after getting cut in half it's still a strong set...
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • relentless_turnip
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    moltzdc wrote: »
    Yeah, they should increase proc chance with these adjustments.

    That's my opinion too. Keep the nerf but increase the proc chance to 10-15% and I'd be fine with the adjustment👍
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