clocksstoppe wrote: »clocksstoppe wrote: »Very high weapon damage with high self healing.
Exactly this. The only way to stop the pvp tank meta is to remove healing scaling with weapon/spell damage. You know, like the game was intended to, like it was intended that damage was only damage and that resources wouldn't equate damage.
Ever since ZOS made damage scale with stam/mag and healing scale with weapons, the entire balance has gone down the drain because people will always be able to create a super tank build with minimal support from tank effects, by just having a ton of damage / resources and using defensive skills and like 1 or 2 defensive items/set effects. Bloodspawn just happened to be the most efficient 2 item tank support.
These dudes get it.
Combine healing scaling off of damage with some of the broken sets in the game = broken game.
And nothing synergizes better with the brokenness than bloodspawn, so while the nerf doesn't adjust the brokenness atthe root, it should help make it less overbearing/prolific. Burst is the champ, losing so much mitigation from bloodspawn will make those builds much more vulnerable.
You don't have that mitigation against burst anyways. BS has a proc chance of 6%. If your enemy's burst is 3 direct attack, BS has a chance of only 17% to proc overall.
The problem with bloodspawn was never that bad players used it, but that good players, and exceptional players, used it in such a way that it's effectiveness was so far beyond balanced.
DreadDaedroth wrote: »They won't reconsider the nerf because it'd be like admitting a mistake. Look what they did to Iceheart.