lordrichter wrote: »Pay attention to character names the next time you reach a boss in a public dungeon. Anyone with a name like "jsowkemidjs" is a bot and should be reported. You'll only ever see people with random, jumbled names camping bosses.
This is not necessarily true. I have seen characters with "random" names like that chase after the boss when it gets chain pulled by a DK or run over to the boss after the fight to collect loot.
To me, the random gibberish name is a sign of a 'disposable character'. A character that they can delete when it becomes too high level to get loot. There can easily be a live person running that character.
lordrichter wrote: »Meh. The bots do not concern me.
What concerns me are the players that spend their entire game play standing around some boss just to get blue drops.
I mean, seriously, is that fun to do?
So, yeah, I am interested in timers and other things like bosses that don't respawn until the character leaves the instance just so that it is a little harder to farm those drops.
It should not be that easy.
If your "play your way" prevents that of many others, there's a problem. In the long run, the game will only survive if they favour the many over the few. And farmers are not the many. I really hope they will be dealt with. Warning > 3 day ban > 1 month ban > perma ban.
Was in a public dungeon earlier with this very problem. Four or five people standing immobile around the boss spawn, taking him down in about one or two seconds at most.
a timer really is a terrible idea, botters dont care if they have to wait 5 minutes before getting loot again since they arent at the computer. All the timer will do is make it so that regular players have almost zero chance at getting loot. They should just make the bosses drop just the blue item, make it unique for things like 2 handers and armor, and unique (2) for 1 handers. Once you get the blue you would have to go to town and vendor it and run back which i dont see botters doing.steveb16_ESO46 wrote: »Agreed. When I actually managed to snatch some loot I was amazed and also angry at all the good stuff i have been missing out on. It is all you can do to register a hit by constantly attacking the empty air you think the boss might appear in.
I predict putting a timer on bosses will just increase by a factor of 10 the number of bots to compensate and there will just be more teleporting in.
This is a self created problem. The moment they, for some insane reason, thought non-instanced boss encounters were actually a good thing, this was going to happen. Given that choice robust and tested anti botting should have been built into beta testing from the go.
I'm hoping the 'we've fixed botting' claims when made will have way more substance than the 'we've really fixed bug x this time' ones.
steveb16_ESO46 wrote: »Yea. A timer won't work. It's a just doing something for the sake of being seen to do something 'solution'. I favour a 'kill same boss 3 times in an hour = perma-ban' solution. Or instancing where you get to kill the boss once in 24 hours.
And no - I don't care if that upsets 'farmers'. I'm sick of them spoiling public dungeon boss fights as well.
I have no problem with farmers. What I have a problem with is farmers killing a quest mob over and over so fast that people have trouble even getting credit for tapping it on the shoulder. A little common courtesy would go a long way here.
If there are ONLY 1-3 bots, you might be able to "Train" nearby mobs onto them. I have noticed most of these bots WILL attack any attackable mob that comes within their script's radius. I tested this several times. If it's a group of like 20 bots, you might not be able to pull that off.
The other thing I try is to just spam AOE attacks and hope you get first tag.
tripiseanb14_ESO wrote: »I have no problem with farmers. What I have a problem with is farmers killing a quest mob over and over so fast that people have trouble even getting credit for tapping it on the shoulder. A little common courtesy would go a long way here.
I very much so disagree. If this was in Cyrodiil and you wanted to kill a boss and I kept killing you, preventing you from doing it, that is me playing my way and you not being able to. All is fair, I don't have to "Let" you do squat, this isn't kindergarten.
What i want to know is why if all we have to do is report them am i keep seeing the same bots i reported 2 days ago still sitting at del in dels claim farming away. I mean common the standard response of please ticket all botters is getting a bit *** when a GM at any given moment can drop into any dels claim instance and see 10 - 50 bots parked there farming away but you still want us to report them this response for public dungeons is the most ridiculous response i have ever seen hell WoW did a better crack down at its original launch and we seen the efforts. haven't even seen a GM show up in game in any of these places ever since i been playing. its the laughing joke of the servers and its a farce you cant even stop it or make us believe our reports are actually gaining any actions.
Target how exactly?
No tab target or click to target is painful.
BROKEN RECORD TIME: Instance the dungeons and have them scale based on solo or group much like GW2's world bosses.
THE END.