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Your tutorial isn't teaching people anything...

MaxJrFTW
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It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.
"I don't know you, and I don't care to know you."
―Ulrich Leland, 3E 433
  • Major_Lag
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    The problem isn't with the tutorial as such - it does, in fact, cover the basic defensive mechanics in ESO (dodging, blocking, interrupting).

    IMO the problem is that these mechanics are completely irrelevant in the majority of overland content, so most players tend to forget that they are even a thing.
    Who will remember about interrupting casters, when there is never a need to do so in overland (not counting the WBs)?
  • Q_Q
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    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    How is this a tutorial problem?
  • MaxJrFTW
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    Q_Q wrote: »
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    How is this a tutorial problem?

    How is it not? Do you know what tutorial means?

    The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.
    Edited by MaxJrFTW on April 11, 2020 6:38PM
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • BRCOURTN
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    MaxJrFTW wrote: »
    Q_Q wrote: »
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    How is this a tutorial problem?

    How is it not? Do you know what tutorial means?

    The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.

    Its not a tutorial problem because who would remember a 10 minute tutorial a thousand hours into a game. The reason people aren't interrupting isn't that they don't know the red glow means interrupt. The reason is that they've played all the way to cp 1000 and have been required to use that mechanic twice. If every delve and quest boss had some form of required interrupt, people would be all over it.

    Edited to "required" interrupt in last sentence.
    Edited by BRCOURTN on April 11, 2020 6:53PM
  • precambria
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    There is a option to have it remind you every time it can be done, it's not the tutorials fault. People are just not on the ball.
  • Tandor
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    MaxJrFTW wrote: »
    Q_Q wrote: »
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    How is this a tutorial problem?

    How is it not? Do you know what tutorial means?

    The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.

    A tutorial is intended to help a new player get into the game, not instruct them in the finer points of endgame or even grouping.

    Moreover, you blame the tutorial for players not being able to interrupt, and then you state that the tutorial shows people how to interrupt but they then forget that.

    It's threads like this that remind me why I solo.
  • Malkiv
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    BRCOURTN wrote: »
    MaxJrFTW wrote: »
    Q_Q wrote: »
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    How is this a tutorial problem?

    How is it not? Do you know what tutorial means?

    The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.

    Its not a tutorial problem because who would remember a 10 minute tutorial a thousand hours into a game. The reason people aren't interrupting isn't that they don't know the red glow means interrupt. The reason is that they've played all the way to cp 1000 and have been required to use that mechanic twice. If every delve and quest boss had some form of required interrupt, people would be all over it.

    Edited to "required" interrupt in last sentence.

    100% agree on this. ZOS gets so hard about making us follow the mechanics end-game that they were willing to introduce new combat systems to force us into it - Yet, you can play literally every bit of the single-player game with ignoring every mechanic that does not bar you from progressing.
    PC-NA | PvP (Gray Host & BGs) | PvE (vTrials & vDGs)
  • VaranisArano
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    MaxJrFTW wrote: »
    Q_Q wrote: »
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    How is this a tutorial problem?

    How is it not? Do you know what tutorial means?

    The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.

    Most players don't use mechanics because they learned them in the tutorial (which they may have last played through a tutorial years ago.)They use them because they need to use them. If they don't need to pay attention to them, those mechanics might as well not exist.

    Way back when I was leveling my first character, I never used interrupt...until I hit Coldharbor and had a revelation. Harvesters were so much easier when I interrupted them! After that, I used interrupts.

    A similar issue happened when I was learning vet tanking. See, I overbuilt for normal dungeons, so the mechanics were easy. Almost ignorable. Except then I tried vet dungeons and all of a sudden I was dying when I missed mechanics. I pretty much relearned all the mechanic cues that I'd learned to ignore on the easier normal difficulty.

    Another example: transitioning from normal Maelstrom Arena to VetMA. There's a lot of mechanics you can ignore or power through on Normal that'll get you killed on Vet. It doesn't mean that Normal does a bad job of preparing you for Vet. It just means that you don't really learn what to do until you need to know it.

    You want people to use the combat cues consistently? A tutorial at the beginning of the game that players may well have completed years ago isn't going to cut it, even if you have the best tutorial in the world. Players have to need to respect those mechanics - and overland and even most normal group content doesn't provide that at this point.
  • Gilvoth
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    Tandor wrote: »
    MaxJrFTW wrote: »
    Q_Q wrote: »
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    How is this a tutorial problem?

    How is it not? Do you know what tutorial means?

    The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.

    A tutorial is intended to help a new player get into the game, not instruct them in the finer points of endgame or even grouping.

    Moreover, you blame the tutorial for players not being able to interrupt, and then you state that the tutorial shows people how to interrupt but they then forget that.

    It's threads like this that remind me why I solo.

    this ^
    exactly
  • Major_Lag
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    You want people to use the combat cues consistently? A tutorial at the beginning of the game that players may well have completed years ago isn't going to cut it, even if you have the best tutorial in the world. Players have to need to respect those mechanics - and overland and even most normal group content doesn't provide that at this point.
    This raises another problem - how could this possibly be changed without creating a major difficulty spike?
    I can only imagine the QQ which would follow if overland suddenly required people to block/dodge/interrupt.

    One possibility would be to introduce "annoying" NPC mechanics which cause stuns/knockdowns if these mechanics are not properly countered.
    However, this is not as foolproof as one might think... a lot of "casual" players (including a few of my in-game friends) played ESO for years without even knowing that break-free is a thing. I really wish I were making this up, but no - I'm dead serious about that.
    The way I discovered that, was because they were complaining about NPCs in certain zones spamming stuns at them and "having to wait out the full duration of the stun". :astonished:
  • MaxJrFTW
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    Tandor wrote: »
    MaxJrFTW wrote: »
    Q_Q wrote: »
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    How is this a tutorial problem?

    How is it not? Do you know what tutorial means?

    The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.

    A tutorial is intended to help a new player get into the game, not instruct them in the finer points of endgame or even grouping.

    Moreover, you blame the tutorial for players not being able to interrupt, and then you state that the tutorial shows people how to interrupt but they then forget that.

    It's threads like this that remind me why I solo.

    Interrupting is a basic mechanic of the game, not end game...
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • kargen27
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    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    The problem isn't the tutorial. The problem is players would rather sprint through dungeons ignoring all mechanics to get to the final boss quick as possible instead of taking the time to help new players learn. You have players claiming they don't have time to coddle and carry other players in new content they just want the experience reward then those same players are complaining they keep getting players in vet content that do not know what they are doing. Those impatient players created the problem they complain about.
    and then the parrot said, "must be the water mines green too."
  • Tandor
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    MaxJrFTW wrote: »
    Tandor wrote: »
    MaxJrFTW wrote: »
    Q_Q wrote: »
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    How is this a tutorial problem?

    How is it not? Do you know what tutorial means?

    The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.

    A tutorial is intended to help a new player get into the game, not instruct them in the finer points of endgame or even grouping.

    Moreover, you blame the tutorial for players not being able to interrupt, and then you state that the tutorial shows people how to interrupt but they then forget that.

    It's threads like this that remind me why I solo.

    Interrupting is a basic mechanic of the game, not end game...

    I did mention grouping. As others have said, it's otherwise by and large not needed, which is why players end up not knowing how to do it. In any event, it is as you say included in the tutorial, and if it's as important as you claim as a basic mechanic of the game then people wouldn't forget it.
  • Major_Lag
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    Tandor wrote: »
    MaxJrFTW wrote: »
    Tandor wrote: »
    MaxJrFTW wrote: »
    Q_Q wrote: »
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    How is this a tutorial problem?

    How is it not? Do you know what tutorial means?

    The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.

    A tutorial is intended to help a new player get into the game, not instruct them in the finer points of endgame or even grouping.

    Moreover, you blame the tutorial for players not being able to interrupt, and then you state that the tutorial shows people how to interrupt but they then forget that.

    It's threads like this that remind me why I solo.

    Interrupting is a basic mechanic of the game, not end game...

    I did mention grouping. As others have said, it's otherwise by and large not needed, which is why players end up not knowing how to do it. In any event, it is as you say included in the tutorial, and if it's as important as you claim as a basic mechanic of the game then people wouldn't forget it.
    When was the last time you needed to interrupt anything else than a world boss in overland content? Probably never, especially if you haven't been playing since beta (after 1T dropped "veteran zones" and all that).

    In normal, basegame dungeons? Only a select few of them have any boss mechanics which kinda need to be interrupted and can't be simply DPS burned/nuked through.

    And then the players progress to vet content (or the harder DLC normals), and then there's suddenly a need to interrupt - which they have most likely never needed to before, not since they finished the tutorial.
    It does not take a rocket... err, Dwemer construct scientist to see where the root of the problem lies.
  • Tandor
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    Major_Lag wrote: »
    Tandor wrote: »
    MaxJrFTW wrote: »
    Tandor wrote: »
    MaxJrFTW wrote: »
    Q_Q wrote: »
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    How is this a tutorial problem?

    How is it not? Do you know what tutorial means?

    The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.

    A tutorial is intended to help a new player get into the game, not instruct them in the finer points of endgame or even grouping.

    Moreover, you blame the tutorial for players not being able to interrupt, and then you state that the tutorial shows people how to interrupt but they then forget that.

    It's threads like this that remind me why I solo.

    Interrupting is a basic mechanic of the game, not end game...

    I did mention grouping. As others have said, it's otherwise by and large not needed, which is why players end up not knowing how to do it. In any event, it is as you say included in the tutorial, and if it's as important as you claim as a basic mechanic of the game then people wouldn't forget it.
    When was the last time you needed to interrupt anything else than a world boss in overland content? Probably never, especially if you haven't been playing since beta (after 1T dropped "veteran zones" and all that).

    In normal, basegame dungeons? Only a select few of them have any boss mechanics which kinda need to be interrupted and can't be simply DPS burned/nuked through.

    And then the players progress to vet content (or the harder DLC normals), and then there's suddenly a need to interrupt - which they have most likely never needed to before, not since they finished the tutorial.
    It does not take a rocket... err, Dwemer construct scientist to see where the root of the problem lies.

    Precisely my point when I said "it's otherwise by and large not needed".

    When there are mechanics specific to endgame raids and other vet content that aren't used previously in the game, then it's really down to the guilds running those events to lead their members through those mechanics, it's not for the tutorial which is simply introducing new players to the early basics of the game.
  • Major_Lag
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    Tandor wrote: »
    Major_Lag wrote: »
    Tandor wrote: »
    MaxJrFTW wrote: »
    Tandor wrote: »
    MaxJrFTW wrote: »
    Q_Q wrote: »
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    How is this a tutorial problem?

    How is it not? Do you know what tutorial means?

    The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.

    A tutorial is intended to help a new player get into the game, not instruct them in the finer points of endgame or even grouping.

    Moreover, you blame the tutorial for players not being able to interrupt, and then you state that the tutorial shows people how to interrupt but they then forget that.

    It's threads like this that remind me why I solo.

    Interrupting is a basic mechanic of the game, not end game...

    I did mention grouping. As others have said, it's otherwise by and large not needed, which is why players end up not knowing how to do it. In any event, it is as you say included in the tutorial, and if it's as important as you claim as a basic mechanic of the game then people wouldn't forget it.
    When was the last time you needed to interrupt anything else than a world boss in overland content? Probably never, especially if you haven't been playing since beta (after 1T dropped "veteran zones" and all that).

    In normal, basegame dungeons? Only a select few of them have any boss mechanics which kinda need to be interrupted and can't be simply DPS burned/nuked through.

    And then the players progress to vet content (or the harder DLC normals), and then there's suddenly a need to interrupt - which they have most likely never needed to before, not since they finished the tutorial.
    It does not take a rocket... err, Dwemer construct scientist to see where the root of the problem lies.

    Precisely my point when I said "it's otherwise by and large not needed".

    When there are mechanics specific to endgame raids and other vet content that aren't used previously in the game, then it's really down to the guilds running those events to lead their members through those mechanics, it's not for the tutorial which is simply introducing new players to the early basics of the game.
    Wait. Are you trying to argue that interrupting is an endgame mechanic? :D
    I mean... in practice, that wouldn't be too far off - but I think we can agree that it is quite ludicrous that this is the case.

    And if interrupting should be indeed considered an "endgame" mechanic, then why is it even covered in the basic tutorial?
    This also raises an even better question... why does the tutorial not cover using abilities, which is arguably THE most important feature of ESO's combat?????
  • idk
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    MaxJrFTW wrote: »
    Q_Q wrote: »
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    How is this a tutorial problem?

    How is it not? Do you know what tutorial means?

    The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.

    LOL. Pretty sure they know what a tutorial means.

    Their question make sense as even you point out the tutorial teaches players to interrupt. You are not explaining very well how the tutorial is what is failing. It does not seem you have determined that actual cause for why some players are oblivious to how to interrupt as it is clear many of us remember being taught how from the tutorial.

    The players are probably not wise enough or too lazy to notice when they need to interrupt. I have seen it all too often in other games when it is more evident that something can be interrupted, and the interrupt is an actual skill on their skill bar.
  • Lixiviant
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    Don't thing it is the problem with the tutorial, it does a good job. What I have noticed is that people in the heat of battle forget their interrupts and rotation and just keep spamming the same thing over and over again. Just takes some discipline on the part of the player.
  • Tandor
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    Major_Lag wrote: »
    Tandor wrote: »
    Major_Lag wrote: »
    Tandor wrote: »
    MaxJrFTW wrote: »
    Tandor wrote: »
    MaxJrFTW wrote: »
    Q_Q wrote: »
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    How is this a tutorial problem?

    How is it not? Do you know what tutorial means?

    The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.

    A tutorial is intended to help a new player get into the game, not instruct them in the finer points of endgame or even grouping.

    Moreover, you blame the tutorial for players not being able to interrupt, and then you state that the tutorial shows people how to interrupt but they then forget that.

    It's threads like this that remind me why I solo.

    Interrupting is a basic mechanic of the game, not end game...

    I did mention grouping. As others have said, it's otherwise by and large not needed, which is why players end up not knowing how to do it. In any event, it is as you say included in the tutorial, and if it's as important as you claim as a basic mechanic of the game then people wouldn't forget it.
    When was the last time you needed to interrupt anything else than a world boss in overland content? Probably never, especially if you haven't been playing since beta (after 1T dropped "veteran zones" and all that).

    In normal, basegame dungeons? Only a select few of them have any boss mechanics which kinda need to be interrupted and can't be simply DPS burned/nuked through.

    And then the players progress to vet content (or the harder DLC normals), and then there's suddenly a need to interrupt - which they have most likely never needed to before, not since they finished the tutorial.
    It does not take a rocket... err, Dwemer construct scientist to see where the root of the problem lies.

    Precisely my point when I said "it's otherwise by and large not needed".

    When there are mechanics specific to endgame raids and other vet content that aren't used previously in the game, then it's really down to the guilds running those events to lead their members through those mechanics, it's not for the tutorial which is simply introducing new players to the early basics of the game.
    Wait. Are you trying to argue that interrupting is an endgame mechanic? :D
    I mean... in practice, that wouldn't be too far off - but I think we can agree that it is quite ludicrous that this is the case.

    And if interrupting should be indeed considered an "endgame" mechanic, then why is it even covered in the basic tutorial?
    This also raises an even better question... why does the tutorial not cover using abilities, which is arguably THE most important feature of ESO's combat?????

    This thread is really confused on the part of everyone. You're questioning what I'm saying while agreeing it wouldn't be far from the truth, the OP is saying the tutorial fails because it doesn't cover interrupting while then saying that it does, meanwhile there seems to be a consensus that interrupting is really only needed in endgame or other veteran content and therefore doesn't really belong in a tutorial the purpose of which is to introduce new players to the early basics - while there is probably also agreement that interrupting ought to be important in the early part of the game and should therefore be in the tutorial, the thread being based on the premise that it isn't included although the OP agrees that in fact it is...

    I think I'll leave it there :smile: !
  • Bradyfjord
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    People plan their rotations down to the second. Most don't want to lose their dps windows because of how things are timed.

    That's why I like tanking. I bash most of the time. But I do appreciate the players who use crushing shock and other interrupts. 🍺
  • bearbelly
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    MaxJrFTW wrote: »
    Q_Q wrote: »
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    How is this a tutorial problem?

    How is it not?

    It's a people problem. As in, they aren't very smart.
  • Luckylancer
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    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    1000cp player dont know how to interrupt is the biggest learn to play issue I have ever seen.

    Do you know when I learned interrupt? After I escaped from dungeoun from big woman's help. I still can recal the memory. It is few years old memory. Game thought me how to interrupt againts a daedra there.

    Dark elf woman at the start of morrowind tutorial too.
  • zvavi
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    Lixiviant wrote: »
    Don't thing it is the problem with the tutorial, it does a good job. What I have noticed is that people in the heat of battle forget their interrupts and rotation and just keep spamming the same thing over and over again. Just takes some discipline on the part of the player.

    Nah they just rolled a stamplar :trollface:
  • zvavi
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    Bradyfjord wrote: »
    People plan their rotations down to the second. Most don't want to lose their dps windows because of how things are timed.

    That's why I like tanking. I bash most of the time. But I do appreciate the players who use crushing shock and other interrupts. 🍺

    You are kinda wrong, bashing doesn't slow dmg output, if anything it adds to it... I bash weave (even though I despise it) specifically on enemies I know I need to interrupt...
  • Everest_Lionheart
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    You can power through 90% of the content by spamming attacks/skills and rolling out of the red. With a few support skills you barely ever even need to block or bash.

    The harder part I’ve found is bigger boss fights where sustain is an issue and I don’t think that is something that can be taught.
  • Dusk_Coven
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    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    Why didn't you bash?
    Lixiviant wrote: »
    Don't thing it is the problem with the tutorial, it does a good job. What I have noticed is that people in the heat of battle forget their interrupts and rotation and just keep spamming the same thing over and over again. Just takes some discipline on the part of the player.

    Maybe it's a macro? Interrupting is about combat awareness and paying attention to react to a situation. If someone is just spamming the same rotation they are either not paying attention or they can't change what they are doing for some reason.
    Edited by Dusk_Coven on April 11, 2020 11:48PM
  • Vaoh
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    Like 90% of the game’s content is Overland questing/exploration......

    Thanks to One Tamriel, the difficulty was drastically decreased. This had two effects:
    • You can quest anywhere you wanted the moment you create a character (freedom!)
    • You can complete all of that content as a 0CP naked Nord roleplayer using only your fists and active abilities (too much freedom?)

    ESO used to be far more difficult especially if you went into zones above your character level. Our characters themselves were also weaker. You used to have to step out of AoEs, dodge to avoid big damage, interrupt targets, and sometimes even run away because you knew you couldn’t hold out for much longer. We also had 30 second stun abilities which broke if the enemy took damage, allowing you to take one opponent out of the fight which was very helpful at the time. You’d actually try for harder quest encounters. This in turn allowed you to become a skillful player through casual questing.

    Basically, that content now fails to grant the player any combat skill whatsoever. In fact this experience hurts you because you think you are powerful despite following zero mechanics whatsoever. Enemy AoEs barely scrape you, light attacks deal no noticeable damage, Heavy attacks barely hurt too. Your own damage and healing massively outclasses the opponent and Heavy Attacks return huge chunks of resources.

    So when you run a dungeon.... practically everything you’ve done since you began the game gets shattered.
    Edited by Vaoh on April 11, 2020 11:48PM
  • VaranisArano
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    Major_Lag wrote: »
    Tandor wrote: »
    Major_Lag wrote: »
    Tandor wrote: »
    MaxJrFTW wrote: »
    Tandor wrote: »
    MaxJrFTW wrote: »
    Q_Q wrote: »
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    How is this a tutorial problem?

    How is it not? Do you know what tutorial means?

    The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.

    A tutorial is intended to help a new player get into the game, not instruct them in the finer points of endgame or even grouping.

    Moreover, you blame the tutorial for players not being able to interrupt, and then you state that the tutorial shows people how to interrupt but they then forget that.

    It's threads like this that remind me why I solo.

    Interrupting is a basic mechanic of the game, not end game...

    I did mention grouping. As others have said, it's otherwise by and large not needed, which is why players end up not knowing how to do it. In any event, it is as you say included in the tutorial, and if it's as important as you claim as a basic mechanic of the game then people wouldn't forget it.
    When was the last time you needed to interrupt anything else than a world boss in overland content? Probably never, especially if you haven't been playing since beta (after 1T dropped "veteran zones" and all that).

    In normal, basegame dungeons? Only a select few of them have any boss mechanics which kinda need to be interrupted and can't be simply DPS burned/nuked through.

    And then the players progress to vet content (or the harder DLC normals), and then there's suddenly a need to interrupt - which they have most likely never needed to before, not since they finished the tutorial.
    It does not take a rocket... err, Dwemer construct scientist to see where the root of the problem lies.

    Precisely my point when I said "it's otherwise by and large not needed".

    When there are mechanics specific to endgame raids and other vet content that aren't used previously in the game, then it's really down to the guilds running those events to lead their members through those mechanics, it's not for the tutorial which is simply introducing new players to the early basics of the game.
    Wait. Are you trying to argue that interrupting is an endgame mechanic? :D
    I mean... in practice, that wouldn't be too far off - but I think we can agree that it is quite ludicrous that this is the case.

    And if interrupting should be indeed considered an "endgame" mechanic, then why is it even covered in the basic tutorial?
    This also raises an even better question... why does the tutorial not cover using abilities, which is arguably THE most important feature of ESO's combat?????

    Interrupts are useful in all game content.
    Interrupts are necessary in end game content.

    Which is exactly what leads to this thread's gripe: that there's a giant gap of time between when interrupting is taught in the tutorial and when players actually need to have mastered it. Its a problem primarily because nothing in the game actually requires players to use interrupts until they hit end-game content, when they need to have mastered it already. Its a pure Learn To Play issue that ESO creates - not due to the lack of teaching in the tutorial, but rather due to the lack of reinforcement in non-endgame content.
  • Kiralyn2000
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    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    Another possibility - they know how to interrupt. But they don't know group mechanics that say they should be interrupting for you. ("I don't need to interrupt, there's three other people here!" / "I don't need to interrupt, the tank will do it!" / etc)
  • barney2525
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    Just out of curiosity...

    When you went to your first job and they gave you a tutorial do you remember everything that was in it?

    Or did you actually Learn the job by working with others, on the job ?

    :#
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