It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.
It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.
How is this a tutorial problem?
It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.
How is this a tutorial problem?
How is it not? Do you know what tutorial means?
The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.
It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.
How is this a tutorial problem?
How is it not? Do you know what tutorial means?
The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.
It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.
How is this a tutorial problem?
How is it not? Do you know what tutorial means?
The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.
Its not a tutorial problem because who would remember a 10 minute tutorial a thousand hours into a game. The reason people aren't interrupting isn't that they don't know the red glow means interrupt. The reason is that they've played all the way to cp 1000 and have been required to use that mechanic twice. If every delve and quest boss had some form of required interrupt, people would be all over it.
Edited to "required" interrupt in last sentence.
It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.
How is this a tutorial problem?
How is it not? Do you know what tutorial means?
The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.
It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.
How is this a tutorial problem?
How is it not? Do you know what tutorial means?
The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.
A tutorial is intended to help a new player get into the game, not instruct them in the finer points of endgame or even grouping.
Moreover, you blame the tutorial for players not being able to interrupt, and then you state that the tutorial shows people how to interrupt but they then forget that.
It's threads like this that remind me why I solo.
This raises another problem - how could this possibly be changed without creating a major difficulty spike?VaranisArano wrote: »You want people to use the combat cues consistently? A tutorial at the beginning of the game that players may well have completed years ago isn't going to cut it, even if you have the best tutorial in the world. Players have to need to respect those mechanics - and overland and even most normal group content doesn't provide that at this point.
It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.
How is this a tutorial problem?
How is it not? Do you know what tutorial means?
The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.
A tutorial is intended to help a new player get into the game, not instruct them in the finer points of endgame or even grouping.
Moreover, you blame the tutorial for players not being able to interrupt, and then you state that the tutorial shows people how to interrupt but they then forget that.
It's threads like this that remind me why I solo.
It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.
It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.
How is this a tutorial problem?
How is it not? Do you know what tutorial means?
The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.
A tutorial is intended to help a new player get into the game, not instruct them in the finer points of endgame or even grouping.
Moreover, you blame the tutorial for players not being able to interrupt, and then you state that the tutorial shows people how to interrupt but they then forget that.
It's threads like this that remind me why I solo.
Interrupting is a basic mechanic of the game, not end game...
When was the last time you needed to interrupt anything else than a world boss in overland content? Probably never, especially if you haven't been playing since beta (after 1T dropped "veteran zones" and all that).It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.
How is this a tutorial problem?
How is it not? Do you know what tutorial means?
The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.
A tutorial is intended to help a new player get into the game, not instruct them in the finer points of endgame or even grouping.
Moreover, you blame the tutorial for players not being able to interrupt, and then you state that the tutorial shows people how to interrupt but they then forget that.
It's threads like this that remind me why I solo.
Interrupting is a basic mechanic of the game, not end game...
I did mention grouping. As others have said, it's otherwise by and large not needed, which is why players end up not knowing how to do it. In any event, it is as you say included in the tutorial, and if it's as important as you claim as a basic mechanic of the game then people wouldn't forget it.
When was the last time you needed to interrupt anything else than a world boss in overland content? Probably never, especially if you haven't been playing since beta (after 1T dropped "veteran zones" and all that).It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.
How is this a tutorial problem?
How is it not? Do you know what tutorial means?
The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.
A tutorial is intended to help a new player get into the game, not instruct them in the finer points of endgame or even grouping.
Moreover, you blame the tutorial for players not being able to interrupt, and then you state that the tutorial shows people how to interrupt but they then forget that.
It's threads like this that remind me why I solo.
Interrupting is a basic mechanic of the game, not end game...
I did mention grouping. As others have said, it's otherwise by and large not needed, which is why players end up not knowing how to do it. In any event, it is as you say included in the tutorial, and if it's as important as you claim as a basic mechanic of the game then people wouldn't forget it.
In normal, basegame dungeons? Only a select few of them have any boss mechanics which kinda need to be interrupted and can't be simply DPS burned/nuked through.
And then the players progress to vet content (or the harder DLC normals), and then there's suddenly a need to interrupt - which they have most likely never needed to before, not since they finished the tutorial.
It does not take a rocket... err, Dwemer construct scientist to see where the root of the problem lies.
Wait. Are you trying to argue that interrupting is an endgame mechanic?When was the last time you needed to interrupt anything else than a world boss in overland content? Probably never, especially if you haven't been playing since beta (after 1T dropped "veteran zones" and all that).It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.
How is this a tutorial problem?
How is it not? Do you know what tutorial means?
The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.
A tutorial is intended to help a new player get into the game, not instruct them in the finer points of endgame or even grouping.
Moreover, you blame the tutorial for players not being able to interrupt, and then you state that the tutorial shows people how to interrupt but they then forget that.
It's threads like this that remind me why I solo.
Interrupting is a basic mechanic of the game, not end game...
I did mention grouping. As others have said, it's otherwise by and large not needed, which is why players end up not knowing how to do it. In any event, it is as you say included in the tutorial, and if it's as important as you claim as a basic mechanic of the game then people wouldn't forget it.
In normal, basegame dungeons? Only a select few of them have any boss mechanics which kinda need to be interrupted and can't be simply DPS burned/nuked through.
And then the players progress to vet content (or the harder DLC normals), and then there's suddenly a need to interrupt - which they have most likely never needed to before, not since they finished the tutorial.
It does not take a rocket... err, Dwemer construct scientist to see where the root of the problem lies.
Precisely my point when I said "it's otherwise by and large not needed".
When there are mechanics specific to endgame raids and other vet content that aren't used previously in the game, then it's really down to the guilds running those events to lead their members through those mechanics, it's not for the tutorial which is simply introducing new players to the early basics of the game.
It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.
How is this a tutorial problem?
How is it not? Do you know what tutorial means?
The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.
Wait. Are you trying to argue that interrupting is an endgame mechanic?When was the last time you needed to interrupt anything else than a world boss in overland content? Probably never, especially if you haven't been playing since beta (after 1T dropped "veteran zones" and all that).It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.
How is this a tutorial problem?
How is it not? Do you know what tutorial means?
The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.
A tutorial is intended to help a new player get into the game, not instruct them in the finer points of endgame or even grouping.
Moreover, you blame the tutorial for players not being able to interrupt, and then you state that the tutorial shows people how to interrupt but they then forget that.
It's threads like this that remind me why I solo.
Interrupting is a basic mechanic of the game, not end game...
I did mention grouping. As others have said, it's otherwise by and large not needed, which is why players end up not knowing how to do it. In any event, it is as you say included in the tutorial, and if it's as important as you claim as a basic mechanic of the game then people wouldn't forget it.
In normal, basegame dungeons? Only a select few of them have any boss mechanics which kinda need to be interrupted and can't be simply DPS burned/nuked through.
And then the players progress to vet content (or the harder DLC normals), and then there's suddenly a need to interrupt - which they have most likely never needed to before, not since they finished the tutorial.
It does not take a rocket... err, Dwemer construct scientist to see where the root of the problem lies.
Precisely my point when I said "it's otherwise by and large not needed".
When there are mechanics specific to endgame raids and other vet content that aren't used previously in the game, then it's really down to the guilds running those events to lead their members through those mechanics, it's not for the tutorial which is simply introducing new players to the early basics of the game.
I mean... in practice, that wouldn't be too far off - but I think we can agree that it is quite ludicrous that this is the case.
And if interrupting should be indeed considered an "endgame" mechanic, then why is it even covered in the basic tutorial?
This also raises an even better question... why does the tutorial not cover using abilities, which is arguably THE most important feature of ESO's combat?????
It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.
How is this a tutorial problem?
How is it not?
It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.
Don't thing it is the problem with the tutorial, it does a good job. What I have noticed is that people in the heat of battle forget their interrupts and rotation and just keep spamming the same thing over and over again. Just takes some discipline on the part of the player.
Bradyfjord wrote: »People plan their rotations down to the second. Most don't want to lose their dps windows because of how things are timed.
That's why I like tanking. I bash most of the time. But I do appreciate the players who use crushing shock and other interrupts. 🍺
It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.
Don't thing it is the problem with the tutorial, it does a good job. What I have noticed is that people in the heat of battle forget their interrupts and rotation and just keep spamming the same thing over and over again. Just takes some discipline on the part of the player.
Wait. Are you trying to argue that interrupting is an endgame mechanic?When was the last time you needed to interrupt anything else than a world boss in overland content? Probably never, especially if you haven't been playing since beta (after 1T dropped "veteran zones" and all that).It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.
How is this a tutorial problem?
How is it not? Do you know what tutorial means?
The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.
A tutorial is intended to help a new player get into the game, not instruct them in the finer points of endgame or even grouping.
Moreover, you blame the tutorial for players not being able to interrupt, and then you state that the tutorial shows people how to interrupt but they then forget that.
It's threads like this that remind me why I solo.
Interrupting is a basic mechanic of the game, not end game...
I did mention grouping. As others have said, it's otherwise by and large not needed, which is why players end up not knowing how to do it. In any event, it is as you say included in the tutorial, and if it's as important as you claim as a basic mechanic of the game then people wouldn't forget it.
In normal, basegame dungeons? Only a select few of them have any boss mechanics which kinda need to be interrupted and can't be simply DPS burned/nuked through.
And then the players progress to vet content (or the harder DLC normals), and then there's suddenly a need to interrupt - which they have most likely never needed to before, not since they finished the tutorial.
It does not take a rocket... err, Dwemer construct scientist to see where the root of the problem lies.
Precisely my point when I said "it's otherwise by and large not needed".
When there are mechanics specific to endgame raids and other vet content that aren't used previously in the game, then it's really down to the guilds running those events to lead their members through those mechanics, it's not for the tutorial which is simply introducing new players to the early basics of the game.
I mean... in practice, that wouldn't be too far off - but I think we can agree that it is quite ludicrous that this is the case.
And if interrupting should be indeed considered an "endgame" mechanic, then why is it even covered in the basic tutorial?
This also raises an even better question... why does the tutorial not cover using abilities, which is arguably THE most important feature of ESO's combat?????
It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.