It's really funny that people defend the tutorial but after you complete it once, people will just skip it upon making yet another character. You can't just cater to casuals, ignore the veterans of the game, and wonder why there is a skill gap.
ImmortalCX wrote: »Why isn't interrupt a single click of the right button?
IMO on PC, holding the right button should be block, clicking the right button should be interrupt.
The way they have it set up takes holding the right, then clicking the left. Doesn't make sense.
But maybe the skill gap shouldn't be SO large that the average player doesn't even know (nor needs to perform) the game's most basic mechanics.xXMeowMeowXx wrote: »There should be a large skill gap imo.
Simply put, if someone has put years into learning and perfecting their craft, they should be far better than a novice.
But maybe the skill gap shouldn't be SO large that the average player doesn't even know (nor needs to perform) the game's most basic mechanics.xXMeowMeowXx wrote: »There should be a large skill gap imo.
Simply put, if someone has put years into learning and perfecting their craft, they should be far better than a novice.
Also, when a relatively new player does less than 1/10th the damage of a veteran player, then maybe the skill gap is just TOO large for the game's health.
Don't get me wrong, there absolutely should be a skill gap.
But IMO the skill gap should exist in the form of an advanced understanding of how the game works on a high level (builds, rotations, weaving, etc.), and not in the form of "ME TOO STOOPID TO PUSH BUTTONZ".
(edit: spelling)
robertthebard wrote: »But maybe the skill gap shouldn't be SO large that the average player doesn't even know (nor needs to perform) the game's most basic mechanics.xXMeowMeowXx wrote: »There should be a large skill gap imo.
Simply put, if someone has put years into learning and perfecting their craft, they should be far better than a novice.
Also, when a relatively new player does less than 1/10th the damage of a veteran player, then maybe the skill gap is just TOO large for the game's health.
Don't get me wrong, there absolutely should be a skill gap.
But IMO the skill gap should exist in the form of an advanced understanding of how the game works on a high level (builds, rotations, weaving, etc.), and not in the form of "ME TOO STOOPID TO PUSH BUTTONZ".
(edit: spelling)
Puts on best William Shatner impersonation:
Can't. Stop. Laughing.
Seriously, I can't. First there's the "1/10th of the damage". I assume, of course, that you can provide actual evidence of all of these players that are underperforming that badly? Then you go on to lay out a reason why a vet might very well lay out more damage, if not 10x the damage as you claim. I spoke about this earlier, but this is more hyperbole as argument than facts as argument, and really doesn't help further any causes.
Seeing that, I'm less inclined to believe there's an actual problem, and more inclined to believe it's an anomaly. Especially if I'm going to take your numbers at face value. I'm not going to, but if I were... I mean, how are they geared? What builds? Is the new player using a "sub-optimal" build? Are they really not using basic skills such as interrupts and dodge rolls? Or is this stuff that has to be insinuated because the OP died in some content, and it surely can't be their fault? I mean, I'm like 90/10 for using bash on my thief. If you caught me in that one time out of 10 I didn't interrupt, would I then be qualified for the "never uses basic skills"?
You will have to excuse me for not having a screenshot of that, but I've PUGged enough dungeons (as a real tank) where the group DPS was in the 4-digit range, with my tank contributing about a third of it. The lowest group DPS I've ever seen was around 8k.robertthebard wrote: »Seriously, I can't. First there's the "1/10th of the damage". I assume, of course, that you can provide actual evidence of all of these players that are underperforming that badly?
Going by their DPS (I'm still talking about that 1/10th damage thing), I'd hazard to guess that they were wearing all white, non-set, non-enchanted, trash tier equipment.robertthebard wrote: »Seeing that, I'm less inclined to believe there's an actual problem, and more inclined to believe it's an anomaly. Especially if I'm going to take your numbers at face value. I'm not going to, but if I were... I mean, how are they geared? What builds? Is the new player using a "sub-optimal" build?
You will have to excuse me for not having a screenshot of that, but I've PUGged enough dungeons (as a real tank) where the group DPS was in the 4-digit range, with my tank contributing about a third of it. The lowest group DPS I've ever seen was around 8k.robertthebard wrote: »Seriously, I can't. First there's the "1/10th of the damage". I assume, of course, that you can provide actual evidence of all of these players that are underperforming that badly?
I really wish I were joking about that, but it's unfortunately 100% true.
1/10th is actually a massive underestimate, if you think about it.
A very good player parses for >50k on a 6 mil dummy.
Those bad players I mentioned, they weren't even doing 5k. I really wish they could do at least 5k!
To get 8k DPS group damage in a 4 man group, each player needs to do 2k DPS on average.
My tank was above the group DPS average (YIKES!), at about 3k. So that means that each of the remaining 3 players were doing under 2k DPS. On a boss that was being held still and debuffed by me.
So those specific players, they were doing less than 1/25th the DPS that a highly skilled player is capable of.
There are your facts.Going by their DPS (I'm still talking about that 1/10th damage thing), I'd hazard to guess that they were wearing all white, non-set, non-enchanted, trash tier equipment.robertthebard wrote: »Seeing that, I'm less inclined to believe there's an actual problem, and more inclined to believe it's an anomaly. Especially if I'm going to take your numbers at face value. I'm not going to, but if I were... I mean, how are they geared? What builds? Is the new player using a "sub-optimal" build?
Some of them were even using various damaging abilities, so they weren't all just bow LA spammers, either.
robertthebard wrote: »You will have to excuse me for not having a screenshot of that, but I've PUGged enough dungeons (as a real tank) where the group DPS was in the 4-digit range, with my tank contributing about a third of it. The lowest group DPS I've ever seen was around 8k.robertthebard wrote: »Seriously, I can't. First there's the "1/10th of the damage". I assume, of course, that you can provide actual evidence of all of these players that are underperforming that badly?
I really wish I were joking about that, but it's unfortunately 100% true.
1/10th is actually a massive underestimate, if you think about it.
A very good player parses for >50k on a 6 mil dummy.
Those bad players I mentioned, they weren't even doing 5k. I really wish they could do at least 5k!
To get 8k DPS group damage in a 4 man group, each player needs to do 2k DPS on average.
My tank was above the group DPS average (YIKES!), at about 3k. So that means that each of the remaining 3 players were doing under 2k DPS. On a boss that was being held still and debuffed by me.
So those specific players, they were doing less than 1/25th the DPS that a highly skilled player is capable of.
There are your facts.Going by their DPS (I'm still talking about that 1/10th damage thing), I'd hazard to guess that they were wearing all white, non-set, non-enchanted, trash tier equipment.robertthebard wrote: »Seeing that, I'm less inclined to believe there's an actual problem, and more inclined to believe it's an anomaly. Especially if I'm going to take your numbers at face value. I'm not going to, but if I were... I mean, how are they geared? What builds? Is the new player using a "sub-optimal" build?
Some of them were even using various damaging abilities, so they weren't all just bow LA spammers, either.
So it's a "Trust me, it's true" thing? Looking at your hazarded guess doesn't inspire me all that much into the "Jump on board mate, we're not pulling your leg at all, people not in our clique are really that bad"... I mean, the majority of my toons are, since I just looked at some of them, in a mix from Purple to Blue, and I'm not even looking at running group content, and am really playing really casually... I mean, I was literally gone for a year, and can get better gear goofing off on a map.
VaranisArano wrote: »robertthebard wrote: »You will have to excuse me for not having a screenshot of that, but I've PUGged enough dungeons (as a real tank) where the group DPS was in the 4-digit range, with my tank contributing about a third of it. The lowest group DPS I've ever seen was around 8k.robertthebard wrote: »Seriously, I can't. First there's the "1/10th of the damage". I assume, of course, that you can provide actual evidence of all of these players that are underperforming that badly?
I really wish I were joking about that, but it's unfortunately 100% true.
1/10th is actually a massive underestimate, if you think about it.
A very good player parses for >50k on a 6 mil dummy.
Those bad players I mentioned, they weren't even doing 5k. I really wish they could do at least 5k!
To get 8k DPS group damage in a 4 man group, each player needs to do 2k DPS on average.
My tank was above the group DPS average (YIKES!), at about 3k. So that means that each of the remaining 3 players were doing under 2k DPS. On a boss that was being held still and debuffed by me.
So those specific players, they were doing less than 1/25th the DPS that a highly skilled player is capable of.
There are your facts.Going by their DPS (I'm still talking about that 1/10th damage thing), I'd hazard to guess that they were wearing all white, non-set, non-enchanted, trash tier equipment.robertthebard wrote: »Seeing that, I'm less inclined to believe there's an actual problem, and more inclined to believe it's an anomaly. Especially if I'm going to take your numbers at face value. I'm not going to, but if I were... I mean, how are they geared? What builds? Is the new player using a "sub-optimal" build?
Some of them were even using various damaging abilities, so they weren't all just bow LA spammers, either.
So it's a "Trust me, it's true" thing? Looking at your hazarded guess doesn't inspire me all that much into the "Jump on board mate, we're not pulling your leg at all, people not in our clique are really that bad"... I mean, the majority of my toons are, since I just looked at some of them, in a mix from Purple to Blue, and I'm not even looking at running group content, and am really playing really casually... I mean, I was literally gone for a year, and can get better gear goofing off on a map.
You said its been a year or so since you did group content, and I'm curious - were you a tank?
Because chalk me up as another tank player who's had those low DPS groups, where I'm doing way too high of the combat metrics damage percentage with my whopping 4-6k DPS.
Those groups are pretty rare, all things considered. Most groups I get can pull somewhere between 20-40k DPS. But low DPS groups certainly happen when I PUG.
I realize you were maybe trying to make a point about hyperbole and that low DPS groups are rare enough that they aren't a big problem...but you came off more like saying they don't exist. They do, and if you played as a PUG tank on a regular basis, you'd meet them.
IMO I don't think they reduced it nearly enough - personally I find the "visual spam" still pretty extreme at times, and in some situations it's quite eye-straining to constantly watch out for the relatively subtle block/interrupt cues.Further, a couple of years ago Zos reduced how many effects we see from the skills other player use. There are some that still show up but nowhere near what it used to be.
And if you want to see a truly extreme example of what I'm talking about, go visit an Alik'r dolmen in primetime when there are 2 24-man raids farming it. It's impossible to even see if there are any lootable corpses on the ground, that's how bad it can get.
(edit: oops, quoting fail)
barney2525 wrote: »barney2525 wrote: »Just out of curiosity...
When you went to your first job and they gave you a tutorial do you remember everything that was in it?
Or did you actually Learn the job by working with others, on the job ?
This comparison seems clever at a glance, but actually doesn’t really encapsulate the situation. Most jobs are nowhere near as vast and complex as this game is. Certainly not “first” jobs. Most jobs also do not have instances of hundreds of employees next to you that are just as clueless as you. That comparison would require most of ESO’s playerbase to have a competent grasp on everything in the game, and they don’t.
Disagree.
For starters, I think you over state the complexity of the game. You want combat complexity, play a jedi in SWTOR at top level. We got noting close to that here.
I have played a Jedi in SWTOR. Sage, Shadow, Sentinal, and Guardian, so whatever Jedi you are speaking of I have played it extensively. I am a founder in SWTOR so I have seen it from early on. I have played every advanced class in SWTOR and cleared many of the operations in HM and have done some NiM. Combat in SWTOR is much simpler than ESO. It is both slower and simplistic at its core.
It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.
How is this a tutorial problem?
How is it not? Do you know what tutorial means?
The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.
Roll a tank and start PUGging dungeons to farm gear, and you will quickly see that I'm not making this up.robertthebard wrote: »You will have to excuse me for not having a screenshot of that, but I've PUGged enough dungeons (as a real tank) where the group DPS was in the 4-digit range, with my tank contributing about a third of it. The lowest group DPS I've ever seen was around 8k.robertthebard wrote: »Seriously, I can't. First there's the "1/10th of the damage". I assume, of course, that you can provide actual evidence of all of these players that are underperforming that badly?
I really wish I were joking about that, but it's unfortunately 100% true.
1/10th is actually a massive underestimate, if you think about it.
A very good player parses for >50k on a 6 mil dummy.
Those bad players I mentioned, they weren't even doing 5k. I really wish they could do at least 5k!
To get 8k DPS group damage in a 4 man group, each player needs to do 2k DPS on average.
My tank was above the group DPS average (YIKES!), at about 3k. So that means that each of the remaining 3 players were doing under 2k DPS. On a boss that was being held still and debuffed by me.
So those specific players, they were doing less than 1/25th the DPS that a highly skilled player is capable of.
There are your facts.Going by their DPS (I'm still talking about that 1/10th damage thing), I'd hazard to guess that they were wearing all white, non-set, non-enchanted, trash tier equipment.robertthebard wrote: »Seeing that, I'm less inclined to believe there's an actual problem, and more inclined to believe it's an anomaly. Especially if I'm going to take your numbers at face value. I'm not going to, but if I were... I mean, how are they geared? What builds? Is the new player using a "sub-optimal" build?
Some of them were even using various damaging abilities, so they weren't all just bow LA spammers, either.
So it's a "Trust me, it's true" thing? Looking at your hazarded guess doesn't inspire me all that much into the "Jump on board mate, we're not pulling your leg at all, people not in our clique are really that bad"... I mean, the majority of my toons are, since I just looked at some of them, in a mix from Purple to Blue, and I'm not even looking at running group content, and am really playing really casually... I mean, I was literally gone for a year, and can get better gear goofing off on a map.
It's certainly true that the average group isn't that extremely bad.VaranisArano wrote: »Because chalk me up as another tank player who's had those low DPS groups, where I'm doing way too high of the combat metrics damage percentage with my whopping 4-6k DPS.
Those groups are pretty rare, all things considered. Most groups I get can pull somewhere between 20-40k DPS. But low DPS groups certainly happen when I PUG.
I was simply stating that in some situations there can still be a highly excessive amount of ally visual effects showing.IMO I don't think they reduced it nearly enough - personally I find the "visual spam" still pretty extreme at times, and in some situations it's quite eye-straining to constantly watch out for the relatively subtle block/interrupt cues.Further, a couple of years ago Zos reduced how many effects we see from the skills other player use. There are some that still show up but nowhere near what it used to be.
And if you want to see a truly extreme example of what I'm talking about, go visit an Alik'r dolmen in primetime when there are 2 24-man raids farming it. It's impossible to even see if there are any lootable corpses on the ground, that's how bad it can get.
(edit: oops, quoting fail)
Argue all you want about your feeling of how Zos reduced the visual effects. We are all entitled to hold an opinion on that matter and express it.
However, I will say if your biggest issue is at the Alik'r dolmens then you are in pretty good shape. I thought we were talking serious tanking and important interrupts, not looting corpses.
Roll a tank and start PUGging dungeons to farm gear, and you will quickly see that I'm not making this up.robertthebard wrote: »You will have to excuse me for not having a screenshot of that, but I've PUGged enough dungeons (as a real tank) where the group DPS was in the 4-digit range, with my tank contributing about a third of it. The lowest group DPS I've ever seen was around 8k.robertthebard wrote: »Seriously, I can't. First there's the "1/10th of the damage". I assume, of course, that you can provide actual evidence of all of these players that are underperforming that badly?
I really wish I were joking about that, but it's unfortunately 100% true.
1/10th is actually a massive underestimate, if you think about it.
A very good player parses for >50k on a 6 mil dummy.
Those bad players I mentioned, they weren't even doing 5k. I really wish they could do at least 5k!
To get 8k DPS group damage in a 4 man group, each player needs to do 2k DPS on average.
My tank was above the group DPS average (YIKES!), at about 3k. So that means that each of the remaining 3 players were doing under 2k DPS. On a boss that was being held still and debuffed by me.
So those specific players, they were doing less than 1/25th the DPS that a highly skilled player is capable of.
There are your facts.Going by their DPS (I'm still talking about that 1/10th damage thing), I'd hazard to guess that they were wearing all white, non-set, non-enchanted, trash tier equipment.robertthebard wrote: »Seeing that, I'm less inclined to believe there's an actual problem, and more inclined to believe it's an anomaly. Especially if I'm going to take your numbers at face value. I'm not going to, but if I were... I mean, how are they geared? What builds? Is the new player using a "sub-optimal" build?
Some of them were even using various damaging abilities, so they weren't all just bow LA spammers, either.
So it's a "Trust me, it's true" thing? Looking at your hazarded guess doesn't inspire me all that much into the "Jump on board mate, we're not pulling your leg at all, people not in our clique are really that bad"... I mean, the majority of my toons are, since I just looked at some of them, in a mix from Purple to Blue, and I'm not even looking at running group content, and am really playing really casually... I mean, I was literally gone for a year, and can get better gear goofing off on a map.It's certainly true that the average group isn't that extremely bad.VaranisArano wrote: »Because chalk me up as another tank player who's had those low DPS groups, where I'm doing way too high of the combat metrics damage percentage with my whopping 4-6k DPS.
Those groups are pretty rare, all things considered. Most groups I get can pull somewhere between 20-40k DPS. But low DPS groups certainly happen when I PUG.
Although in my experience, the average has been somewhat lower than what you state - I'd say it was closer to 15-30k.
When PUGging dungeons, I'm already happy if I see over 20k group DPS - because it means we will still clear it faster than soloing it with a vMA build, and it's also a good deal easier when I only have to do the work of one role at a time instead of all 3.
Oh, and because the whole discussion is about interrupts: when PUGging, it's quite uncommon to see anyone interrupt anything.
It's certainly rare enough that I'm very impressed when it happens.
Not counting Crushing Shock spammers, who naturally interrupt ALL THE THINGS without any level of thinking about it.
Funny enough, there seems to be a positive correlation between good group DPS and a higher frequency of interrupting interruptible attacks by the PUGs. The same also applies to interacting with other boss mechanics.
The really bad groups with <15k group DPS almost never interrupt, and the really good groups with >50k group DPS interrupt most of the time.
Not at all surprising though, when you consider that the high DPS groups invariably have at least one competent DPS or healer in them.I was simply stating that in some situations there can still be a highly excessive amount of ally visual effects showing.IMO I don't think they reduced it nearly enough - personally I find the "visual spam" still pretty extreme at times, and in some situations it's quite eye-straining to constantly watch out for the relatively subtle block/interrupt cues.Further, a couple of years ago Zos reduced how many effects we see from the skills other player use. There are some that still show up but nowhere near what it used to be.
And if you want to see a truly extreme example of what I'm talking about, go visit an Alik'r dolmen in primetime when there are 2 24-man raids farming it. It's impossible to even see if there are any lootable corpses on the ground, that's how bad it can get.
(edit: oops, quoting fail)
Argue all you want about your feeling of how Zos reduced the visual effects. We are all entitled to hold an opinion on that matter and express it.
However, I will say if your biggest issue is at the Alik'r dolmens then you are in pretty good shape. I thought we were talking serious tanking and important interrupts, not looting corpses.
In addition to the resulting visual clutter, this also very negatively affects the client's performance - causing heavy FPS drops and stuttering. And certain abilities (such as all Templar AoEs) seem to cause much worse FPS drops than others, probably because of their lighting effects.
That is true especially in PvP - when 2 or more organized, medium/large groups are fighting each other. At least in that particular case you certainly won't be worrying about interrupt anything, because that's not relevant in that kind of fights.
robertthebard wrote: »Roll a tank and start PUGging dungeons to farm gear, and you will quickly see that I'm not making this up.robertthebard wrote: »You will have to excuse me for not having a screenshot of that, but I've PUGged enough dungeons (as a real tank) where the group DPS was in the 4-digit range, with my tank contributing about a third of it. The lowest group DPS I've ever seen was around 8k.robertthebard wrote: »Seriously, I can't. First there's the "1/10th of the damage". I assume, of course, that you can provide actual evidence of all of these players that are underperforming that badly?
I really wish I were joking about that, but it's unfortunately 100% true.
1/10th is actually a massive underestimate, if you think about it.
A very good player parses for >50k on a 6 mil dummy.
Those bad players I mentioned, they weren't even doing 5k. I really wish they could do at least 5k!
To get 8k DPS group damage in a 4 man group, each player needs to do 2k DPS on average.
My tank was above the group DPS average (YIKES!), at about 3k. So that means that each of the remaining 3 players were doing under 2k DPS. On a boss that was being held still and debuffed by me.
So those specific players, they were doing less than 1/25th the DPS that a highly skilled player is capable of.
There are your facts.Going by their DPS (I'm still talking about that 1/10th damage thing), I'd hazard to guess that they were wearing all white, non-set, non-enchanted, trash tier equipment.robertthebard wrote: »Seeing that, I'm less inclined to believe there's an actual problem, and more inclined to believe it's an anomaly. Especially if I'm going to take your numbers at face value. I'm not going to, but if I were... I mean, how are they geared? What builds? Is the new player using a "sub-optimal" build?
Some of them were even using various damaging abilities, so they weren't all just bow LA spammers, either.
So it's a "Trust me, it's true" thing? Looking at your hazarded guess doesn't inspire me all that much into the "Jump on board mate, we're not pulling your leg at all, people not in our clique are really that bad"... I mean, the majority of my toons are, since I just looked at some of them, in a mix from Purple to Blue, and I'm not even looking at running group content, and am really playing really casually... I mean, I was literally gone for a year, and can get better gear goofing off on a map.It's certainly true that the average group isn't that extremely bad.VaranisArano wrote: »Because chalk me up as another tank player who's had those low DPS groups, where I'm doing way too high of the combat metrics damage percentage with my whopping 4-6k DPS.
Those groups are pretty rare, all things considered. Most groups I get can pull somewhere between 20-40k DPS. But low DPS groups certainly happen when I PUG.
Although in my experience, the average has been somewhat lower than what you state - I'd say it was closer to 15-30k.
When PUGging dungeons, I'm already happy if I see over 20k group DPS - because it means we will still clear it faster than soloing it with a vMA build, and it's also a good deal easier when I only have to do the work of one role at a time instead of all 3.
Oh, and because the whole discussion is about interrupts: when PUGging, it's quite uncommon to see anyone interrupt anything.
It's certainly rare enough that I'm very impressed when it happens.
Not counting Crushing Shock spammers, who naturally interrupt ALL THE THINGS without any level of thinking about it.
Funny enough, there seems to be a positive correlation between good group DPS and a higher frequency of interrupting interruptible attacks by the PUGs. The same also applies to interacting with other boss mechanics.
The really bad groups with <15k group DPS almost never interrupt, and the really good groups with >50k group DPS interrupt most of the time.
Not at all surprising though, when you consider that the high DPS groups invariably have at least one competent DPS or healer in them.I was simply stating that in some situations there can still be a highly excessive amount of ally visual effects showing.IMO I don't think they reduced it nearly enough - personally I find the "visual spam" still pretty extreme at times, and in some situations it's quite eye-straining to constantly watch out for the relatively subtle block/interrupt cues.Further, a couple of years ago Zos reduced how many effects we see from the skills other player use. There are some that still show up but nowhere near what it used to be.
And if you want to see a truly extreme example of what I'm talking about, go visit an Alik'r dolmen in primetime when there are 2 24-man raids farming it. It's impossible to even see if there are any lootable corpses on the ground, that's how bad it can get.
(edit: oops, quoting fail)
Argue all you want about your feeling of how Zos reduced the visual effects. We are all entitled to hold an opinion on that matter and express it.
However, I will say if your biggest issue is at the Alik'r dolmens then you are in pretty good shape. I thought we were talking serious tanking and important interrupts, not looting corpses.
In addition to the resulting visual clutter, this also very negatively affects the client's performance - causing heavy FPS drops and stuttering. And certain abilities (such as all Templar AoEs) seem to cause much worse FPS drops than others, probably because of their lighting effects.
That is true especially in PvP - when 2 or more organized, medium/large groups are fighting each other. At least in that particular case you certainly won't be worrying about interrupt anything, because that's not relevant in that kind of fights.
So the question now becomes "How many groups will I have to tank before I get this 10x lower damage" group. By your own admission, it is, as I said earlier, an anomaly, so is it 1 in 10, 100, or 1000 groups? I have no doubt that some groups are going to do better than other groups, "retired" progression raider, I've got first hand experience. But even with that, I've not logged any instances where I could realistically point to a pair of groups and claim that one did 10x as much damage as another, w/out owning "Ok, I'm being more than a bit hyperbolic". I could probably easily find some that were 3x as much. I have also never had to justify my claims with "they showed up to end game content in starter gear" either.
I should note, also, that "flashy" is why I'm a retired raider. I don't want to spend three days physically debilitated with a migraine just to play some content, and that's what raiding had started to do to me. I had to walk away from Tera specifically because of the flash.
Because the group finder is totally random, you can get an average group - or you can get a very good group, or a very bad group.robertthebard wrote: »Roll a tank and start PUGging dungeons to farm gear, and you will quickly see that I'm not making this up.robertthebard wrote: »You will have to excuse me for not having a screenshot of that, but I've PUGged enough dungeons (as a real tank) where the group DPS was in the 4-digit range, with my tank contributing about a third of it. The lowest group DPS I've ever seen was around 8k.robertthebard wrote: »Seriously, I can't. First there's the "1/10th of the damage". I assume, of course, that you can provide actual evidence of all of these players that are underperforming that badly?
I really wish I were joking about that, but it's unfortunately 100% true.
1/10th is actually a massive underestimate, if you think about it.
A very good player parses for >50k on a 6 mil dummy.
Those bad players I mentioned, they weren't even doing 5k. I really wish they could do at least 5k!
To get 8k DPS group damage in a 4 man group, each player needs to do 2k DPS on average.
My tank was above the group DPS average (YIKES!), at about 3k. So that means that each of the remaining 3 players were doing under 2k DPS. On a boss that was being held still and debuffed by me.
So those specific players, they were doing less than 1/25th the DPS that a highly skilled player is capable of.
There are your facts.Going by their DPS (I'm still talking about that 1/10th damage thing), I'd hazard to guess that they were wearing all white, non-set, non-enchanted, trash tier equipment.robertthebard wrote: »Seeing that, I'm less inclined to believe there's an actual problem, and more inclined to believe it's an anomaly. Especially if I'm going to take your numbers at face value. I'm not going to, but if I were... I mean, how are they geared? What builds? Is the new player using a "sub-optimal" build?
Some of them were even using various damaging abilities, so they weren't all just bow LA spammers, either.
So it's a "Trust me, it's true" thing? Looking at your hazarded guess doesn't inspire me all that much into the "Jump on board mate, we're not pulling your leg at all, people not in our clique are really that bad"... I mean, the majority of my toons are, since I just looked at some of them, in a mix from Purple to Blue, and I'm not even looking at running group content, and am really playing really casually... I mean, I was literally gone for a year, and can get better gear goofing off on a map.It's certainly true that the average group isn't that extremely bad.VaranisArano wrote: »Because chalk me up as another tank player who's had those low DPS groups, where I'm doing way too high of the combat metrics damage percentage with my whopping 4-6k DPS.
Those groups are pretty rare, all things considered. Most groups I get can pull somewhere between 20-40k DPS. But low DPS groups certainly happen when I PUG.
Although in my experience, the average has been somewhat lower than what you state - I'd say it was closer to 15-30k.
When PUGging dungeons, I'm already happy if I see over 20k group DPS - because it means we will still clear it faster than soloing it with a vMA build, and it's also a good deal easier when I only have to do the work of one role at a time instead of all 3.
Oh, and because the whole discussion is about interrupts: when PUGging, it's quite uncommon to see anyone interrupt anything.
It's certainly rare enough that I'm very impressed when it happens.
Not counting Crushing Shock spammers, who naturally interrupt ALL THE THINGS without any level of thinking about it.
Funny enough, there seems to be a positive correlation between good group DPS and a higher frequency of interrupting interruptible attacks by the PUGs. The same also applies to interacting with other boss mechanics.
The really bad groups with <15k group DPS almost never interrupt, and the really good groups with >50k group DPS interrupt most of the time.
Not at all surprising though, when you consider that the high DPS groups invariably have at least one competent DPS or healer in them.I was simply stating that in some situations there can still be a highly excessive amount of ally visual effects showing.IMO I don't think they reduced it nearly enough - personally I find the "visual spam" still pretty extreme at times, and in some situations it's quite eye-straining to constantly watch out for the relatively subtle block/interrupt cues.Further, a couple of years ago Zos reduced how many effects we see from the skills other player use. There are some that still show up but nowhere near what it used to be.
And if you want to see a truly extreme example of what I'm talking about, go visit an Alik'r dolmen in primetime when there are 2 24-man raids farming it. It's impossible to even see if there are any lootable corpses on the ground, that's how bad it can get.
(edit: oops, quoting fail)
Argue all you want about your feeling of how Zos reduced the visual effects. We are all entitled to hold an opinion on that matter and express it.
However, I will say if your biggest issue is at the Alik'r dolmens then you are in pretty good shape. I thought we were talking serious tanking and important interrupts, not looting corpses.
In addition to the resulting visual clutter, this also very negatively affects the client's performance - causing heavy FPS drops and stuttering. And certain abilities (such as all Templar AoEs) seem to cause much worse FPS drops than others, probably because of their lighting effects.
That is true especially in PvP - when 2 or more organized, medium/large groups are fighting each other. At least in that particular case you certainly won't be worrying about interrupt anything, because that's not relevant in that kind of fights.
So the question now becomes "How many groups will I have to tank before I get this 10x lower damage" group. By your own admission, it is, as I said earlier, an anomaly, so is it 1 in 10, 100, or 1000 groups? I have no doubt that some groups are going to do better than other groups, "retired" progression raider, I've got first hand experience. But even with that, I've not logged any instances where I could realistically point to a pair of groups and claim that one did 10x as much damage as another, w/out owning "Ok, I'm being more than a bit hyperbolic". I could probably easily find some that were 3x as much. I have also never had to justify my claims with "they showed up to end game content in starter gear" either.
Because the group finder is totally random, you can get an average group - or you can get a very good group, or a very bad group.robertthebard wrote: »Roll a tank and start PUGging dungeons to farm gear, and you will quickly see that I'm not making this up.robertthebard wrote: »You will have to excuse me for not having a screenshot of that, but I've PUGged enough dungeons (as a real tank) where the group DPS was in the 4-digit range, with my tank contributing about a third of it. The lowest group DPS I've ever seen was around 8k.robertthebard wrote: »Seriously, I can't. First there's the "1/10th of the damage". I assume, of course, that you can provide actual evidence of all of these players that are underperforming that badly?
I really wish I were joking about that, but it's unfortunately 100% true.
1/10th is actually a massive underestimate, if you think about it.
A very good player parses for >50k on a 6 mil dummy.
Those bad players I mentioned, they weren't even doing 5k. I really wish they could do at least 5k!
To get 8k DPS group damage in a 4 man group, each player needs to do 2k DPS on average.
My tank was above the group DPS average (YIKES!), at about 3k. So that means that each of the remaining 3 players were doing under 2k DPS. On a boss that was being held still and debuffed by me.
So those specific players, they were doing less than 1/25th the DPS that a highly skilled player is capable of.
There are your facts.Going by their DPS (I'm still talking about that 1/10th damage thing), I'd hazard to guess that they were wearing all white, non-set, non-enchanted, trash tier equipment.robertthebard wrote: »Seeing that, I'm less inclined to believe there's an actual problem, and more inclined to believe it's an anomaly. Especially if I'm going to take your numbers at face value. I'm not going to, but if I were... I mean, how are they geared? What builds? Is the new player using a "sub-optimal" build?
Some of them were even using various damaging abilities, so they weren't all just bow LA spammers, either.
So it's a "Trust me, it's true" thing? Looking at your hazarded guess doesn't inspire me all that much into the "Jump on board mate, we're not pulling your leg at all, people not in our clique are really that bad"... I mean, the majority of my toons are, since I just looked at some of them, in a mix from Purple to Blue, and I'm not even looking at running group content, and am really playing really casually... I mean, I was literally gone for a year, and can get better gear goofing off on a map.It's certainly true that the average group isn't that extremely bad.VaranisArano wrote: »Because chalk me up as another tank player who's had those low DPS groups, where I'm doing way too high of the combat metrics damage percentage with my whopping 4-6k DPS.
Those groups are pretty rare, all things considered. Most groups I get can pull somewhere between 20-40k DPS. But low DPS groups certainly happen when I PUG.
Although in my experience, the average has been somewhat lower than what you state - I'd say it was closer to 15-30k.
When PUGging dungeons, I'm already happy if I see over 20k group DPS - because it means we will still clear it faster than soloing it with a vMA build, and it's also a good deal easier when I only have to do the work of one role at a time instead of all 3.
Oh, and because the whole discussion is about interrupts: when PUGging, it's quite uncommon to see anyone interrupt anything.
It's certainly rare enough that I'm very impressed when it happens.
Not counting Crushing Shock spammers, who naturally interrupt ALL THE THINGS without any level of thinking about it.
Funny enough, there seems to be a positive correlation between good group DPS and a higher frequency of interrupting interruptible attacks by the PUGs. The same also applies to interacting with other boss mechanics.
The really bad groups with <15k group DPS almost never interrupt, and the really good groups with >50k group DPS interrupt most of the time.
Not at all surprising though, when you consider that the high DPS groups invariably have at least one competent DPS or healer in them.I was simply stating that in some situations there can still be a highly excessive amount of ally visual effects showing.IMO I don't think they reduced it nearly enough - personally I find the "visual spam" still pretty extreme at times, and in some situations it's quite eye-straining to constantly watch out for the relatively subtle block/interrupt cues.Further, a couple of years ago Zos reduced how many effects we see from the skills other player use. There are some that still show up but nowhere near what it used to be.
And if you want to see a truly extreme example of what I'm talking about, go visit an Alik'r dolmen in primetime when there are 2 24-man raids farming it. It's impossible to even see if there are any lootable corpses on the ground, that's how bad it can get.
(edit: oops, quoting fail)
Argue all you want about your feeling of how Zos reduced the visual effects. We are all entitled to hold an opinion on that matter and express it.
However, I will say if your biggest issue is at the Alik'r dolmens then you are in pretty good shape. I thought we were talking serious tanking and important interrupts, not looting corpses.
In addition to the resulting visual clutter, this also very negatively affects the client's performance - causing heavy FPS drops and stuttering. And certain abilities (such as all Templar AoEs) seem to cause much worse FPS drops than others, probably because of their lighting effects.
That is true especially in PvP - when 2 or more organized, medium/large groups are fighting each other. At least in that particular case you certainly won't be worrying about interrupt anything, because that's not relevant in that kind of fights.
So the question now becomes "How many groups will I have to tank before I get this 10x lower damage" group. By your own admission, it is, as I said earlier, an anomaly, so is it 1 in 10, 100, or 1000 groups? I have no doubt that some groups are going to do better than other groups, "retired" progression raider, I've got first hand experience. But even with that, I've not logged any instances where I could realistically point to a pair of groups and claim that one did 10x as much damage as another, w/out owning "Ok, I'm being more than a bit hyperbolic". I could probably easily find some that were 3x as much. I have also never had to justify my claims with "they showed up to end game content in starter gear" either.
A few times I did get a <10k DPS group followed by a 60+k group, or the other way around.
I never bothered to keep any statistics about it, but I'd say that roughly 1 in 10 groups had either extremely good or extremely bad DPS, with a fairly even split (so roughly 1 in 20 for either possibility).
The great majority of the groups are unremarkably within about 10k DPS of the average.
That does not change the fact that the disparity between average and top tier DPS is still extreme.
Even if you disregard the absolute trash tier sub-10k-DPS groups as an outlier, the average is still very low.
According to Varanis, the average is on the order of 30k - personally I feel that it's slightly less, but you are free to not believe me on that point.
OTOH, a solid 4 man group will easily have well over 100k group DPS.
30k group DPS means that the DDs+healer are doing around 8-9k DPS each.
If we assume that the healer's DPS will be somewhat lower than that of the DDs, that's maybe 10k per DD and 6-7k from the healer, with the tank supplying the remaining 3-4k.
For comparison, I can do around 12-15k sustained DPS with a Sorc 2 pet vMA build in most situations.
On my magplar, wearing MS+Julianos I can get easily over 15k by just repeatedly spamming LA weaved sweeps, without using any DoTs or self buffs.
Others have put together heavy attack builds which get upwards of 20k DPS by just holding down left mouse button and casting 1 ability every 10 seconds - quite likely the highest DPS/effort ratio I've ever seen in all of ESO.
Unfortunately, I concur that the only sane way to PUG tank the easier content is to use a DD with a taunt slotted.VaranisArano wrote: »Because the group finder is totally random, you can get an average group - or you can get a very good group, or a very bad group.robertthebard wrote: »Roll a tank and start PUGging dungeons to farm gear, and you will quickly see that I'm not making this up.robertthebard wrote: »You will have to excuse me for not having a screenshot of that, but I've PUGged enough dungeons (as a real tank) where the group DPS was in the 4-digit range, with my tank contributing about a third of it. The lowest group DPS I've ever seen was around 8k.robertthebard wrote: »Seriously, I can't. First there's the "1/10th of the damage". I assume, of course, that you can provide actual evidence of all of these players that are underperforming that badly?
I really wish I were joking about that, but it's unfortunately 100% true.
1/10th is actually a massive underestimate, if you think about it.
A very good player parses for >50k on a 6 mil dummy.
Those bad players I mentioned, they weren't even doing 5k. I really wish they could do at least 5k!
To get 8k DPS group damage in a 4 man group, each player needs to do 2k DPS on average.
My tank was above the group DPS average (YIKES!), at about 3k. So that means that each of the remaining 3 players were doing under 2k DPS. On a boss that was being held still and debuffed by me.
So those specific players, they were doing less than 1/25th the DPS that a highly skilled player is capable of.
There are your facts.Going by their DPS (I'm still talking about that 1/10th damage thing), I'd hazard to guess that they were wearing all white, non-set, non-enchanted, trash tier equipment.robertthebard wrote: »Seeing that, I'm less inclined to believe there's an actual problem, and more inclined to believe it's an anomaly. Especially if I'm going to take your numbers at face value. I'm not going to, but if I were... I mean, how are they geared? What builds? Is the new player using a "sub-optimal" build?
Some of them were even using various damaging abilities, so they weren't all just bow LA spammers, either.
So it's a "Trust me, it's true" thing? Looking at your hazarded guess doesn't inspire me all that much into the "Jump on board mate, we're not pulling your leg at all, people not in our clique are really that bad"... I mean, the majority of my toons are, since I just looked at some of them, in a mix from Purple to Blue, and I'm not even looking at running group content, and am really playing really casually... I mean, I was literally gone for a year, and can get better gear goofing off on a map.It's certainly true that the average group isn't that extremely bad.VaranisArano wrote: »Because chalk me up as another tank player who's had those low DPS groups, where I'm doing way too high of the combat metrics damage percentage with my whopping 4-6k DPS.
Those groups are pretty rare, all things considered. Most groups I get can pull somewhere between 20-40k DPS. But low DPS groups certainly happen when I PUG.
Although in my experience, the average has been somewhat lower than what you state - I'd say it was closer to 15-30k.
When PUGging dungeons, I'm already happy if I see over 20k group DPS - because it means we will still clear it faster than soloing it with a vMA build, and it's also a good deal easier when I only have to do the work of one role at a time instead of all 3.
Oh, and because the whole discussion is about interrupts: when PUGging, it's quite uncommon to see anyone interrupt anything.
It's certainly rare enough that I'm very impressed when it happens.
Not counting Crushing Shock spammers, who naturally interrupt ALL THE THINGS without any level of thinking about it.
Funny enough, there seems to be a positive correlation between good group DPS and a higher frequency of interrupting interruptible attacks by the PUGs. The same also applies to interacting with other boss mechanics.
The really bad groups with <15k group DPS almost never interrupt, and the really good groups with >50k group DPS interrupt most of the time.
Not at all surprising though, when you consider that the high DPS groups invariably have at least one competent DPS or healer in them.I was simply stating that in some situations there can still be a highly excessive amount of ally visual effects showing.IMO I don't think they reduced it nearly enough - personally I find the "visual spam" still pretty extreme at times, and in some situations it's quite eye-straining to constantly watch out for the relatively subtle block/interrupt cues.Further, a couple of years ago Zos reduced how many effects we see from the skills other player use. There are some that still show up but nowhere near what it used to be.
And if you want to see a truly extreme example of what I'm talking about, go visit an Alik'r dolmen in primetime when there are 2 24-man raids farming it. It's impossible to even see if there are any lootable corpses on the ground, that's how bad it can get.
(edit: oops, quoting fail)
Argue all you want about your feeling of how Zos reduced the visual effects. We are all entitled to hold an opinion on that matter and express it.
However, I will say if your biggest issue is at the Alik'r dolmens then you are in pretty good shape. I thought we were talking serious tanking and important interrupts, not looting corpses.
In addition to the resulting visual clutter, this also very negatively affects the client's performance - causing heavy FPS drops and stuttering. And certain abilities (such as all Templar AoEs) seem to cause much worse FPS drops than others, probably because of their lighting effects.
That is true especially in PvP - when 2 or more organized, medium/large groups are fighting each other. At least in that particular case you certainly won't be worrying about interrupt anything, because that's not relevant in that kind of fights.
So the question now becomes "How many groups will I have to tank before I get this 10x lower damage" group. By your own admission, it is, as I said earlier, an anomaly, so is it 1 in 10, 100, or 1000 groups? I have no doubt that some groups are going to do better than other groups, "retired" progression raider, I've got first hand experience. But even with that, I've not logged any instances where I could realistically point to a pair of groups and claim that one did 10x as much damage as another, w/out owning "Ok, I'm being more than a bit hyperbolic". I could probably easily find some that were 3x as much. I have also never had to justify my claims with "they showed up to end game content in starter gear" either.
A few times I did get a <10k DPS group followed by a 60+k group, or the other way around.
I never bothered to keep any statistics about it, but I'd say that roughly 1 in 10 groups had either extremely good or extremely bad DPS, with a fairly even split (so roughly 1 in 20 for either possibility).
The great majority of the groups are unremarkably within about 10k DPS of the average.
That does not change the fact that the disparity between average and top tier DPS is still extreme.
Even if you disregard the absolute trash tier sub-10k-DPS groups as an outlier, the average is still very low.
According to Varanis, the average is on the order of 30k - personally I feel that it's slightly less, but you are free to not believe me on that point.
OTOH, a solid 4 man group will easily have well over 100k group DPS.
30k group DPS means that the DDs+healer are doing around 8-9k DPS each.
If we assume that the healer's DPS will be somewhat lower than that of the DDs, that's maybe 10k per DD and 6-7k from the healer, with the tank supplying the remaining 3-4k.
For comparison, I can do around 12-15k sustained DPS with a Sorc 2 pet vMA build in most situations.
On my magplar, wearing MS+Julianos I can get easily over 15k by just repeatedly spamming LA weaved sweeps, without using any DoTs or self buffs.
Others have put together heavy attack builds which get upwards of 20k DPS by just holding down left mouse button and casting 1 ability every 10 seconds - quite likely the highest DPS/effort ratio I've ever seen in all of ESO.
The average might well be lower. The last times I PUGed a large number of dungeons, I did so on a "DD with a taunt" build that did 13-15k DPS, specifically to speed up low DPS runs. My main tank only does 6 to 8k DPS, so the average group DPS she sees is probably lower, but I haven't paid as much attention to her recent runs to be able to quote numbers.
Ahh, but it also works the other way:no one should be forced to use any playstyle in eso.
freedom of how to and what skills to use is and Should Be the primary Goal.
if someone wants to develop a playstyle on their own then go ahead, if someone asks for guidance on Your playstyle then Good for you. dont force playstyles on anyone. let people have Freedom of choice on how they want to play.
no one should be forced to use any playstyle in eso.
freedom of how to and what skills to use is and Should Be the primary Goal.
if someone wants to develop a playstyle on their own then go ahead, if someone asks for guidance on Your playstyle then Good for you. dont force playstyles on anyone. let people have Freedom of choice on how they want to play.
VaranisArano wrote: »robertthebard wrote: »Roll a tank and start PUGging dungeons to farm gear, and you will quickly see that I'm not making this up.robertthebard wrote: »You will have to excuse me for not having a screenshot of that, but I've PUGged enough dungeons (as a real tank) where the group DPS was in the 4-digit range, with my tank contributing about a third of it. The lowest group DPS I've ever seen was around 8k.robertthebard wrote: »Seriously, I can't. First there's the "1/10th of the damage". I assume, of course, that you can provide actual evidence of all of these players that are underperforming that badly?
I really wish I were joking about that, but it's unfortunately 100% true.
1/10th is actually a massive underestimate, if you think about it.
A very good player parses for >50k on a 6 mil dummy.
Those bad players I mentioned, they weren't even doing 5k. I really wish they could do at least 5k!
To get 8k DPS group damage in a 4 man group, each player needs to do 2k DPS on average.
My tank was above the group DPS average (YIKES!), at about 3k. So that means that each of the remaining 3 players were doing under 2k DPS. On a boss that was being held still and debuffed by me.
So those specific players, they were doing less than 1/25th the DPS that a highly skilled player is capable of.
There are your facts.Going by their DPS (I'm still talking about that 1/10th damage thing), I'd hazard to guess that they were wearing all white, non-set, non-enchanted, trash tier equipment.robertthebard wrote: »Seeing that, I'm less inclined to believe there's an actual problem, and more inclined to believe it's an anomaly. Especially if I'm going to take your numbers at face value. I'm not going to, but if I were... I mean, how are they geared? What builds? Is the new player using a "sub-optimal" build?
Some of them were even using various damaging abilities, so they weren't all just bow LA spammers, either.
So it's a "Trust me, it's true" thing? Looking at your hazarded guess doesn't inspire me all that much into the "Jump on board mate, we're not pulling your leg at all, people not in our clique are really that bad"... I mean, the majority of my toons are, since I just looked at some of them, in a mix from Purple to Blue, and I'm not even looking at running group content, and am really playing really casually... I mean, I was literally gone for a year, and can get better gear goofing off on a map.It's certainly true that the average group isn't that extremely bad.VaranisArano wrote: »Because chalk me up as another tank player who's had those low DPS groups, where I'm doing way too high of the combat metrics damage percentage with my whopping 4-6k DPS.
Those groups are pretty rare, all things considered. Most groups I get can pull somewhere between 20-40k DPS. But low DPS groups certainly happen when I PUG.
Although in my experience, the average has been somewhat lower than what you state - I'd say it was closer to 15-30k.
When PUGging dungeons, I'm already happy if I see over 20k group DPS - because it means we will still clear it faster than soloing it with a vMA build, and it's also a good deal easier when I only have to do the work of one role at a time instead of all 3.
Oh, and because the whole discussion is about interrupts: when PUGging, it's quite uncommon to see anyone interrupt anything.
It's certainly rare enough that I'm very impressed when it happens.
Not counting Crushing Shock spammers, who naturally interrupt ALL THE THINGS without any level of thinking about it.
Funny enough, there seems to be a positive correlation between good group DPS and a higher frequency of interrupting interruptible attacks by the PUGs. The same also applies to interacting with other boss mechanics.
The really bad groups with <15k group DPS almost never interrupt, and the really good groups with >50k group DPS interrupt most of the time.
Not at all surprising though, when you consider that the high DPS groups invariably have at least one competent DPS or healer in them.I was simply stating that in some situations there can still be a highly excessive amount of ally visual effects showing.IMO I don't think they reduced it nearly enough - personally I find the "visual spam" still pretty extreme at times, and in some situations it's quite eye-straining to constantly watch out for the relatively subtle block/interrupt cues.Further, a couple of years ago Zos reduced how many effects we see from the skills other player use. There are some that still show up but nowhere near what it used to be.
And if you want to see a truly extreme example of what I'm talking about, go visit an Alik'r dolmen in primetime when there are 2 24-man raids farming it. It's impossible to even see if there are any lootable corpses on the ground, that's how bad it can get.
(edit: oops, quoting fail)
Argue all you want about your feeling of how Zos reduced the visual effects. We are all entitled to hold an opinion on that matter and express it.
However, I will say if your biggest issue is at the Alik'r dolmens then you are in pretty good shape. I thought we were talking serious tanking and important interrupts, not looting corpses.
In addition to the resulting visual clutter, this also very negatively affects the client's performance - causing heavy FPS drops and stuttering. And certain abilities (such as all Templar AoEs) seem to cause much worse FPS drops than others, probably because of their lighting effects.
That is true especially in PvP - when 2 or more organized, medium/large groups are fighting each other. At least in that particular case you certainly won't be worrying about interrupt anything, because that's not relevant in that kind of fights.
So the question now becomes "How many groups will I have to tank before I get this 10x lower damage" group. By your own admission, it is, as I said earlier, an anomaly, so is it 1 in 10, 100, or 1000 groups? I have no doubt that some groups are going to do better than other groups, "retired" progression raider, I've got first hand experience. But even with that, I've not logged any instances where I could realistically point to a pair of groups and claim that one did 10x as much damage as another, w/out owning "Ok, I'm being more than a bit hyperbolic". I could probably easily find some that were 3x as much. I have also never had to justify my claims with "they showed up to end game content in starter gear" either.
I should note, also, that "flashy" is why I'm a retired raider. I don't want to spend three days physically debilitated with a migraine just to play some content, and that's what raiding had started to do to me. I had to walk away from Tera specifically because of the flash.
"Test this for me, even though I've been questioning your lived experience and show every sign of being cynical about everything you've said, because I don't tank, haven't run group content for a year, and can't be bothered to test it myself."
But fine. I'll give you a chance.
During the Witches Festival and the Undaunted event, I was running my pet sorc as a tank. She does around 13-15k damage as a tank. On average, most of my groups did 30-35k DPS during boss fights, so most of my group members were doing 17 to 22k damage combined.
What does that mean? It means that even though the perfect storm of 3 players doing low damage is pretty rare, there were a lot of players in my groups doing damage that's pretty darn low and who effectively got carried by my tank or another player in the group. This shouldn't be surprising to anyone who's done group content, as even without combat metrics, its not that hard to tell who's not actually doing a good job at their role.
Was it a problem for me during the event?
Not really, because I play my pet sorc as a tank specifically to carry groups like that during events. I expect it and play accordingly.
Is it a serious problem for the game? Depends on who you ask. There's a number of tanks who refuse to PUG because its much easier for them to queue up with guildmates who they know have good DPS.
Its also a lot harder for low DPS players to do ZOS' hard DLC dungeons, which makes those dungeons much more unpleasant to PUG and we see players complaining about getting them in randoms, etc.
It also makes it a lot harder for ZOS to balance content and develop new content when the vet trials raiders are doing high DPS and lots of players aren't. We see ZOS trying to tackle this issue in various ways, including their plans for heavy/light attacks.
So your gripes about hyperbole aside, the root problem of players with really low DPS does actually exist and it does impact how players play and how ZOS balances the game.
robertthebard wrote: »VaranisArano wrote: »robertthebard wrote: »Roll a tank and start PUGging dungeons to farm gear, and you will quickly see that I'm not making this up.robertthebard wrote: »You will have to excuse me for not having a screenshot of that, but I've PUGged enough dungeons (as a real tank) where the group DPS was in the 4-digit range, with my tank contributing about a third of it. The lowest group DPS I've ever seen was around 8k.robertthebard wrote: »Seriously, I can't. First there's the "1/10th of the damage". I assume, of course, that you can provide actual evidence of all of these players that are underperforming that badly?
I really wish I were joking about that, but it's unfortunately 100% true.
1/10th is actually a massive underestimate, if you think about it.
A very good player parses for >50k on a 6 mil dummy.
Those bad players I mentioned, they weren't even doing 5k. I really wish they could do at least 5k!
To get 8k DPS group damage in a 4 man group, each player needs to do 2k DPS on average.
My tank was above the group DPS average (YIKES!), at about 3k. So that means that each of the remaining 3 players were doing under 2k DPS. On a boss that was being held still and debuffed by me.
So those specific players, they were doing less than 1/25th the DPS that a highly skilled player is capable of.
There are your facts.Going by their DPS (I'm still talking about that 1/10th damage thing), I'd hazard to guess that they were wearing all white, non-set, non-enchanted, trash tier equipment.robertthebard wrote: »Seeing that, I'm less inclined to believe there's an actual problem, and more inclined to believe it's an anomaly. Especially if I'm going to take your numbers at face value. I'm not going to, but if I were... I mean, how are they geared? What builds? Is the new player using a "sub-optimal" build?
Some of them were even using various damaging abilities, so they weren't all just bow LA spammers, either.
So it's a "Trust me, it's true" thing? Looking at your hazarded guess doesn't inspire me all that much into the "Jump on board mate, we're not pulling your leg at all, people not in our clique are really that bad"... I mean, the majority of my toons are, since I just looked at some of them, in a mix from Purple to Blue, and I'm not even looking at running group content, and am really playing really casually... I mean, I was literally gone for a year, and can get better gear goofing off on a map.It's certainly true that the average group isn't that extremely bad.VaranisArano wrote: »Because chalk me up as another tank player who's had those low DPS groups, where I'm doing way too high of the combat metrics damage percentage with my whopping 4-6k DPS.
Those groups are pretty rare, all things considered. Most groups I get can pull somewhere between 20-40k DPS. But low DPS groups certainly happen when I PUG.
Although in my experience, the average has been somewhat lower than what you state - I'd say it was closer to 15-30k.
When PUGging dungeons, I'm already happy if I see over 20k group DPS - because it means we will still clear it faster than soloing it with a vMA build, and it's also a good deal easier when I only have to do the work of one role at a time instead of all 3.
Oh, and because the whole discussion is about interrupts: when PUGging, it's quite uncommon to see anyone interrupt anything.
It's certainly rare enough that I'm very impressed when it happens.
Not counting Crushing Shock spammers, who naturally interrupt ALL THE THINGS without any level of thinking about it.
Funny enough, there seems to be a positive correlation between good group DPS and a higher frequency of interrupting interruptible attacks by the PUGs. The same also applies to interacting with other boss mechanics.
The really bad groups with <15k group DPS almost never interrupt, and the really good groups with >50k group DPS interrupt most of the time.
Not at all surprising though, when you consider that the high DPS groups invariably have at least one competent DPS or healer in them.I was simply stating that in some situations there can still be a highly excessive amount of ally visual effects showing.IMO I don't think they reduced it nearly enough - personally I find the "visual spam" still pretty extreme at times, and in some situations it's quite eye-straining to constantly watch out for the relatively subtle block/interrupt cues.Further, a couple of years ago Zos reduced how many effects we see from the skills other player use. There are some that still show up but nowhere near what it used to be.
And if you want to see a truly extreme example of what I'm talking about, go visit an Alik'r dolmen in primetime when there are 2 24-man raids farming it. It's impossible to even see if there are any lootable corpses on the ground, that's how bad it can get.
(edit: oops, quoting fail)
Argue all you want about your feeling of how Zos reduced the visual effects. We are all entitled to hold an opinion on that matter and express it.
However, I will say if your biggest issue is at the Alik'r dolmens then you are in pretty good shape. I thought we were talking serious tanking and important interrupts, not looting corpses.
In addition to the resulting visual clutter, this also very negatively affects the client's performance - causing heavy FPS drops and stuttering. And certain abilities (such as all Templar AoEs) seem to cause much worse FPS drops than others, probably because of their lighting effects.
That is true especially in PvP - when 2 or more organized, medium/large groups are fighting each other. At least in that particular case you certainly won't be worrying about interrupt anything, because that's not relevant in that kind of fights.
So the question now becomes "How many groups will I have to tank before I get this 10x lower damage" group. By your own admission, it is, as I said earlier, an anomaly, so is it 1 in 10, 100, or 1000 groups? I have no doubt that some groups are going to do better than other groups, "retired" progression raider, I've got first hand experience. But even with that, I've not logged any instances where I could realistically point to a pair of groups and claim that one did 10x as much damage as another, w/out owning "Ok, I'm being more than a bit hyperbolic". I could probably easily find some that were 3x as much. I have also never had to justify my claims with "they showed up to end game content in starter gear" either.
I should note, also, that "flashy" is why I'm a retired raider. I don't want to spend three days physically debilitated with a migraine just to play some content, and that's what raiding had started to do to me. I had to walk away from Tera specifically because of the flash.
"Test this for me, even though I've been questioning your lived experience and show every sign of being cynical about everything you've said, because I don't tank, haven't run group content for a year, and can't be bothered to test it myself."
But fine. I'll give you a chance.
During the Witches Festival and the Undaunted event, I was running my pet sorc as a tank. She does around 13-15k damage as a tank. On average, most of my groups did 30-35k DPS during boss fights, so most of my group members were doing 17 to 22k damage combined.
What does that mean? It means that even though the perfect storm of 3 players doing low damage is pretty rare, there were a lot of players in my groups doing damage that's pretty darn low and who effectively got carried by my tank or another player in the group. This shouldn't be surprising to anyone who's done group content, as even without combat metrics, its not that hard to tell who's not actually doing a good job at their role.
Was it a problem for me during the event?
Not really, because I play my pet sorc as a tank specifically to carry groups like that during events. I expect it and play accordingly.
Is it a serious problem for the game? Depends on who you ask. There's a number of tanks who refuse to PUG because its much easier for them to queue up with guildmates who they know have good DPS.
Its also a lot harder for low DPS players to do ZOS' hard DLC dungeons, which makes those dungeons much more unpleasant to PUG and we see players complaining about getting them in randoms, etc.
It also makes it a lot harder for ZOS to balance content and develop new content when the vet trials raiders are doing high DPS and lots of players aren't. We see ZOS trying to tackle this issue in various ways, including their plans for heavy/light attacks.
So your gripes about hyperbole aside, the root problem of players with really low DPS does actually exist and it does impact how players play and how ZOS balances the game.
Nothing listed here is 10 times less damage, in fact, it barely qualified for double. So let's see some numbers where you had this imagined 10 times less damage from a group. That's the (edited for television) I'm calling out, and I've made it more than plain, in every post. Which begs the question "If I can type 10x less damage" and nobody responds to that with anything more than roughly half, how are they getting this information in game?
It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.