Maintenance for the week of October 12:
• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

Your tutorial isn't teaching people anything...

MaxJrFTW
MaxJrFTW
✭✭✭✭✭
✭✭
It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.
"I don't know you, and I don't care to know you."
―Ulrich Leland, 3E 433
  • precambria
    precambria
    ✭✭✭✭
    There is a option to have it remind you every time it can be done, it's not the tutorials fault. People are just not on the ball.
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tandor wrote: »
    MaxJrFTW wrote: »
    Q_Q wrote: »
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    How is this a tutorial problem?

    How is it not? Do you know what tutorial means?

    The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.

    A tutorial is intended to help a new player get into the game, not instruct them in the finer points of endgame or even grouping.

    Moreover, you blame the tutorial for players not being able to interrupt, and then you state that the tutorial shows people how to interrupt but they then forget that.

    It's threads like this that remind me why I solo.

    this ^
    exactly
    best in slot: is the armor, weapon, clothing look, pet, or no pet, jewelry, race, class, skill choices, amount of DPS, and skin color best fit to you and the way you wish to play and makes you feel good and performs what YOU think it should be.

    worst in slot: what you read in zone chat, and forum comment, and forum thread, and you tube video, and live streamer advice, and class rep advice, and guild chat advice, and whisper told you to wear, and use for skill, and dress like, and use for weapon and armor.
  • Major_Lag
    Major_Lag
    ✭✭✭✭✭
    You want people to use the combat cues consistently? A tutorial at the beginning of the game that players may well have completed years ago isn't going to cut it, even if you have the best tutorial in the world. Players have to need to respect those mechanics - and overland and even most normal group content doesn't provide that at this point.
    This raises another problem - how could this possibly be changed without creating a major difficulty spike?
    I can only imagine the QQ which would follow if overland suddenly required people to block/dodge/interrupt.

    One possibility would be to introduce "annoying" NPC mechanics which cause stuns/knockdowns if these mechanics are not properly countered.
    However, this is not as foolproof as one might think... a lot of "casual" players (including a few of my in-game friends) played ESO for years without even knowing that break-free is a thing. I really wish I were making this up, but no - I'm dead serious about that.
    The way I discovered that, was because they were complaining about NPCs in certain zones spamming stuns at them and "having to wait out the full duration of the stun". :astonished:
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    MaxJrFTW wrote: »
    Tandor wrote: »
    MaxJrFTW wrote: »
    Q_Q wrote: »
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    How is this a tutorial problem?

    How is it not? Do you know what tutorial means?

    The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.

    A tutorial is intended to help a new player get into the game, not instruct them in the finer points of endgame or even grouping.

    Moreover, you blame the tutorial for players not being able to interrupt, and then you state that the tutorial shows people how to interrupt but they then forget that.

    It's threads like this that remind me why I solo.

    Interrupting is a basic mechanic of the game, not end game...

    I did mention grouping. As others have said, it's otherwise by and large not needed, which is why players end up not knowing how to do it. In any event, it is as you say included in the tutorial, and if it's as important as you claim as a basic mechanic of the game then people wouldn't forget it.
  • Major_Lag
    Major_Lag
    ✭✭✭✭✭
    Tandor wrote: »
    MaxJrFTW wrote: »
    Tandor wrote: »
    MaxJrFTW wrote: »
    Q_Q wrote: »
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    How is this a tutorial problem?

    How is it not? Do you know what tutorial means?

    The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.

    A tutorial is intended to help a new player get into the game, not instruct them in the finer points of endgame or even grouping.

    Moreover, you blame the tutorial for players not being able to interrupt, and then you state that the tutorial shows people how to interrupt but they then forget that.

    It's threads like this that remind me why I solo.

    Interrupting is a basic mechanic of the game, not end game...

    I did mention grouping. As others have said, it's otherwise by and large not needed, which is why players end up not knowing how to do it. In any event, it is as you say included in the tutorial, and if it's as important as you claim as a basic mechanic of the game then people wouldn't forget it.
    When was the last time you needed to interrupt anything else than a world boss in overland content? Probably never, especially if you haven't been playing since beta (after 1T dropped "veteran zones" and all that).

    In normal, basegame dungeons? Only a select few of them have any boss mechanics which kinda need to be interrupted and can't be simply DPS burned/nuked through.

    And then the players progress to vet content (or the harder DLC normals), and then there's suddenly a need to interrupt - which they have most likely never needed to before, not since they finished the tutorial.
    It does not take a rocket... err, Dwemer construct scientist to see where the root of the problem lies.
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Major_Lag wrote: »
    Tandor wrote: »
    MaxJrFTW wrote: »
    Tandor wrote: »
    MaxJrFTW wrote: »
    Q_Q wrote: »
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    How is this a tutorial problem?

    How is it not? Do you know what tutorial means?

    The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.

    A tutorial is intended to help a new player get into the game, not instruct them in the finer points of endgame or even grouping.

    Moreover, you blame the tutorial for players not being able to interrupt, and then you state that the tutorial shows people how to interrupt but they then forget that.

    It's threads like this that remind me why I solo.

    Interrupting is a basic mechanic of the game, not end game...

    I did mention grouping. As others have said, it's otherwise by and large not needed, which is why players end up not knowing how to do it. In any event, it is as you say included in the tutorial, and if it's as important as you claim as a basic mechanic of the game then people wouldn't forget it.
    When was the last time you needed to interrupt anything else than a world boss in overland content? Probably never, especially if you haven't been playing since beta (after 1T dropped "veteran zones" and all that).

    In normal, basegame dungeons? Only a select few of them have any boss mechanics which kinda need to be interrupted and can't be simply DPS burned/nuked through.

    And then the players progress to vet content (or the harder DLC normals), and then there's suddenly a need to interrupt - which they have most likely never needed to before, not since they finished the tutorial.
    It does not take a rocket... err, Dwemer construct scientist to see where the root of the problem lies.

    Precisely my point when I said "it's otherwise by and large not needed".

    When there are mechanics specific to endgame raids and other vet content that aren't used previously in the game, then it's really down to the guilds running those events to lead their members through those mechanics, it's not for the tutorial which is simply introducing new players to the early basics of the game.
  • Major_Lag
    Major_Lag
    ✭✭✭✭✭
    Tandor wrote: »
    Major_Lag wrote: »
    Tandor wrote: »
    MaxJrFTW wrote: »
    Tandor wrote: »
    MaxJrFTW wrote: »
    Q_Q wrote: »
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    How is this a tutorial problem?

    How is it not? Do you know what tutorial means?

    The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.

    A tutorial is intended to help a new player get into the game, not instruct them in the finer points of endgame or even grouping.

    Moreover, you blame the tutorial for players not being able to interrupt, and then you state that the tutorial shows people how to interrupt but they then forget that.

    It's threads like this that remind me why I solo.

    Interrupting is a basic mechanic of the game, not end game...

    I did mention grouping. As others have said, it's otherwise by and large not needed, which is why players end up not knowing how to do it. In any event, it is as you say included in the tutorial, and if it's as important as you claim as a basic mechanic of the game then people wouldn't forget it.
    When was the last time you needed to interrupt anything else than a world boss in overland content? Probably never, especially if you haven't been playing since beta (after 1T dropped "veteran zones" and all that).

    In normal, basegame dungeons? Only a select few of them have any boss mechanics which kinda need to be interrupted and can't be simply DPS burned/nuked through.

    And then the players progress to vet content (or the harder DLC normals), and then there's suddenly a need to interrupt - which they have most likely never needed to before, not since they finished the tutorial.
    It does not take a rocket... err, Dwemer construct scientist to see where the root of the problem lies.

    Precisely my point when I said "it's otherwise by and large not needed".

    When there are mechanics specific to endgame raids and other vet content that aren't used previously in the game, then it's really down to the guilds running those events to lead their members through those mechanics, it's not for the tutorial which is simply introducing new players to the early basics of the game.
    Wait. Are you trying to argue that interrupting is an endgame mechanic? :D
    I mean... in practice, that wouldn't be too far off - but I think we can agree that it is quite ludicrous that this is the case.

    And if interrupting should be indeed considered an "endgame" mechanic, then why is it even covered in the basic tutorial?
    This also raises an even better question... why does the tutorial not cover using abilities, which is arguably THE most important feature of ESO's combat?????
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    MaxJrFTW wrote: »
    Q_Q wrote: »
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    How is this a tutorial problem?

    How is it not? Do you know what tutorial means?

    The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.

    LOL. Pretty sure they know what a tutorial means.

    Their question make sense as even you point out the tutorial teaches players to interrupt. You are not explaining very well how the tutorial is what is failing. It does not seem you have determined that actual cause for why some players are oblivious to how to interrupt as it is clear many of us remember being taught how from the tutorial.

    The players are probably not wise enough or too lazy to notice when they need to interrupt. I have seen it all too often in other games when it is more evident that something can be interrupted, and the interrupt is an actual skill on their skill bar.
    Really, idk
  • Lixiviant
    Lixiviant
    ✭✭✭
    Don't thing it is the problem with the tutorial, it does a good job. What I have noticed is that people in the heat of battle forget their interrupts and rotation and just keep spamming the same thing over and over again. Just takes some discipline on the part of the player.
    PS4/NA
  • Bradyfjord
    Bradyfjord
    ✭✭✭✭
    People plan their rotations down to the second. Most don't want to lose their dps windows because of how things are timed.

    That's why I like tanking. I bash most of the time. But I do appreciate the players who use crushing shock and other interrupts. 🍺
  • bearbelly
    bearbelly
    ✭✭✭✭✭
    ✭✭
    MaxJrFTW wrote: »
    Q_Q wrote: »
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    How is this a tutorial problem?

    How is it not?

    It's a people problem. As in, they aren't very smart.
  • Luckylancer
    Luckylancer
    ✭✭✭✭
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    1000cp player dont know how to interrupt is the biggest learn to play issue I have ever seen.

    Do you know when I learned interrupt? After I escaped from dungeoun from big woman's help. I still can recal the memory. It is few years old memory. Game thought me how to interrupt againts a daedra there.

    Dark elf woman at the start of morrowind tutorial too.
  • zvavi
    zvavi
    ✭✭✭✭✭
    ✭✭
    Lixiviant wrote: »
    Don't thing it is the problem with the tutorial, it does a good job. What I have noticed is that people in the heat of battle forget their interrupts and rotation and just keep spamming the same thing over and over again. Just takes some discipline on the part of the player.

    Nah they just rolled a stamplar :trollface:
  • zvavi
    zvavi
    ✭✭✭✭✭
    ✭✭
    Bradyfjord wrote: »
    People plan their rotations down to the second. Most don't want to lose their dps windows because of how things are timed.

    That's why I like tanking. I bash most of the time. But I do appreciate the players who use crushing shock and other interrupts. 🍺

    You are kinda wrong, bashing doesn't slow dmg output, if anything it adds to it... I bash weave (even though I despise it) specifically on enemies I know I need to interrupt...
  • Everest_Lionheart
    Everest_Lionheart
    ✭✭✭✭
    You can power through 90% of the content by spamming attacks/skills and rolling out of the red. With a few support skills you barely ever even need to block or bash.

    The harder part I’ve found is bigger boss fights where sustain is an issue and I don’t think that is something that can be taught.
  • Dusk_Coven
    Dusk_Coven
    ✭✭✭✭✭
    ✭✭✭
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    Why didn't you bash?
    Lixiviant wrote: »
    Don't thing it is the problem with the tutorial, it does a good job. What I have noticed is that people in the heat of battle forget their interrupts and rotation and just keep spamming the same thing over and over again. Just takes some discipline on the part of the player.

    Maybe it's a macro? Interrupting is about combat awareness and paying attention to react to a situation. If someone is just spamming the same rotation they are either not paying attention or they can't change what they are doing for some reason.
    Edited by Dusk_Coven on April 11, 2020 11:48PM
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Major_Lag wrote: »
    Tandor wrote: »
    Major_Lag wrote: »
    Tandor wrote: »
    MaxJrFTW wrote: »
    Tandor wrote: »
    MaxJrFTW wrote: »
    Q_Q wrote: »
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    How is this a tutorial problem?

    How is it not? Do you know what tutorial means?

    The tutorial in this game literally makes you interrupt a cast 3 times in a row. Then as soon as people leave the tutorial they forget how to interrupt. Clearly the tutorial isn't getting the job done.

    A tutorial is intended to help a new player get into the game, not instruct them in the finer points of endgame or even grouping.

    Moreover, you blame the tutorial for players not being able to interrupt, and then you state that the tutorial shows people how to interrupt but they then forget that.

    It's threads like this that remind me why I solo.

    Interrupting is a basic mechanic of the game, not end game...

    I did mention grouping. As others have said, it's otherwise by and large not needed, which is why players end up not knowing how to do it. In any event, it is as you say included in the tutorial, and if it's as important as you claim as a basic mechanic of the game then people wouldn't forget it.
    When was the last time you needed to interrupt anything else than a world boss in overland content? Probably never, especially if you haven't been playing since beta (after 1T dropped "veteran zones" and all that).

    In normal, basegame dungeons? Only a select few of them have any boss mechanics which kinda need to be interrupted and can't be simply DPS burned/nuked through.

    And then the players progress to vet content (or the harder DLC normals), and then there's suddenly a need to interrupt - which they have most likely never needed to before, not since they finished the tutorial.
    It does not take a rocket... err, Dwemer construct scientist to see where the root of the problem lies.

    Precisely my point when I said "it's otherwise by and large not needed".

    When there are mechanics specific to endgame raids and other vet content that aren't used previously in the game, then it's really down to the guilds running those events to lead their members through those mechanics, it's not for the tutorial which is simply introducing new players to the early basics of the game.
    Wait. Are you trying to argue that interrupting is an endgame mechanic? :D
    I mean... in practice, that wouldn't be too far off - but I think we can agree that it is quite ludicrous that this is the case.

    And if interrupting should be indeed considered an "endgame" mechanic, then why is it even covered in the basic tutorial?
    This also raises an even better question... why does the tutorial not cover using abilities, which is arguably THE most important feature of ESO's combat?????

    Interrupts are useful in all game content.
    Interrupts are necessary in end game content.

    Which is exactly what leads to this thread's gripe: that there's a giant gap of time between when interrupting is taught in the tutorial and when players actually need to have mastered it. Its a problem primarily because nothing in the game actually requires players to use interrupts until they hit end-game content, when they need to have mastered it already. Its a pure Learn To Play issue that ESO creates - not due to the lack of teaching in the tutorial, but rather due to the lack of reinforcement in non-endgame content.
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭
    MaxJrFTW wrote: »
    It's honestly painful to see people above 1000cp that still don't know how to interrupt. I can't even begin to count the amount of times i've died to one shot mechanics because the rest of the group stares at the boss as it pummels me to death when all they have to do is bash.

    Another possibility - they know how to interrupt. But they don't know group mechanics that say they should be interrupting for you. ("I don't need to interrupt, there's three other people here!" / "I don't need to interrupt, the tank will do it!" / etc)
Sign In or Register to comment.