But in a dungeon, when you were about to cast a spell when you see that the tank lost aggro and you're about to get a heavy attack in your face, you should be able to stop what you were doing and do a block/dodge roll. Since with this approach defense would be the primary use of AC, we'll call it "defensive AC".
Defensive AC should absolutely stay in the game to make sure it retains its fast-paced feel and high degree of control over your character that it is famous for. But LA weaving should not be subject to AC from other offensive actions, because it does not represent a change in strategy.
OP recently indicated they no longer play this game. They stated. Granted, this thread is discussing the very reason they claim to not play this game anymore but I am just pointing this out so everyone understands the full picture.the proposed changes will not make my return any more likely, but putting LAs on the GCD would
BTW, from serious competitive raiders to very casual players I have never heard of anyone quitting the game because they want a different control on basic attacks than the one we have.
You should quote the rest of that message, otherwise you're just spreading fake news.
I didn't quit because of it. But I know people who were trying out the game, but didn't want to continue because of this clunky mechanic. The quitting because of LA weaving doesn't happen for "raiders", it happens for those trying out the game and seeing how broken it is.
OP recently indicated they no longer play this game. They stated. Granted, this thread is discussing the very reason they claim to not play this game anymore but I am just pointing this out so everyone understands the full picture.the proposed changes will not make my return any more likely, but putting LAs on the GCD would
BTW, from serious competitive raiders to very casual players I have never heard of anyone quitting the game because they want a different control on basic attacks than the one we have.
You should quote the rest of that message, otherwise you're just spreading fake news.
I didn't quit because of it. But I know people who were trying out the game, but didn't want to continue because of this clunky mechanic. The quitting because of LA weaving doesn't happen for "raiders", it happens for those trying out the game and seeing how broken it is.
Look again. I provided a link to that post and did not take the message out of context. I never indicated you quit because of it. I clearly noted that you stated you would not return to the game unless LAs were put on a GCD. Those were your words as you stated it so your "fake news" claim is what the real fake story.
As you just said above, you did not quit because of the LAs not being on a GCD and the people you mention are quitting because of a broken game are not doing so due to LAs either. So it is really irrelevant.
Fortunately, we know that Zos wants to keep the action-oriented combat weaving basic attacks brings to the game. That which separates ESO from simplistic combat designs like WoW, FF14, and SWTOR. We know this as fact since they did just say "Combat in ESO is one of the things that truly separates our game from others like it. It’s action oriented, fast-paced, and gives you a lot of freedom over its various mechanics/interactions."
That pretty much means no GCD for basic attacks that already have their own control. No need to complicate matters with a second control. It works very well.
OP recently indicated they no longer play this game. They stated. Granted, this thread is discussing the very reason they claim to not play this game anymore but I am just pointing this out so everyone understands the full picture.the proposed changes will not make my return any more likely, but putting LAs on the GCD would
BTW, from serious competitive raiders to very casual players I have never heard of anyone quitting the game because they want a different control on basic attacks than the one we have.
You should quote the rest of that message, otherwise you're just spreading fake news.
I didn't quit because of it. But I know people who were trying out the game, but didn't want to continue because of this clunky mechanic. The quitting because of LA weaving doesn't happen for "raiders", it happens for those trying out the game and seeing how broken it is.
Look again. I provided a link to that post and did not take the message out of context. I never indicated you quit because of it. I clearly noted that you stated you would not return to the game unless LAs were put on a GCD. Those were your words as you stated it so your "fake news" claim is what the real fake story.
As you just said above, you did not quit because of the LAs not being on a GCD and the people you mention are quitting because of a broken game are not doing so due to LAs either. So it is really irrelevant.
Fortunately, we know that Zos wants to keep the action-oriented combat weaving basic attacks brings to the game. That which separates ESO from simplistic combat designs like WoW, FF14, and SWTOR. We know this as fact since they did just say "Combat in ESO is one of the things that truly separates our game from others like it. It’s action oriented, fast-paced, and gives you a lot of freedom over its various mechanics/interactions."
That pretty much means no GCD for basic attacks that already have their own control. No need to complicate matters with a second control. It works very well.
Still fake news. I was talking about probabilities, not absolutes. Also the "broken" part is referring to LA weaving, and it should be obvious since that's the thing I'm talking about. Just today one of those friends expressed the desire to play ESO again, and he was shocked when I told him that this hasn't been fixed yet since the last time he tried the game some 3 years ago. And the term "fix" was his, not mine. Don't put words in my mouth, you're still trying to do it here.
Unfortunately ZOS does not hear the feedback of players who never get into the game because of bug-turned-feature mechanics like this. Nobody stays because of LA weaving, because the game is fast-paced without it. But some people leave because of it, since LA weaving is just complicating the controls for no good reason.
And you're also still living in upside down world. My suggestion will not add complexity, it will remove it. Fewer pointless button presses = less complexity that exists merely for the sake of complexity. You wishing it was the other way around will not change that.
And "freedom over various mechanics" means nothing if you don't actually have a choice about whether or not you engage with those mechanics lest you be kicked from the group.
OP recently indicated they no longer play this game. They stated. Granted, this thread is discussing the very reason they claim to not play this game anymore but I am just pointing this out so everyone understands the full picture.the proposed changes will not make my return any more likely, but putting LAs on the GCD would
BTW, from serious competitive raiders to very casual players I have never heard of anyone quitting the game because they want a different control on basic attacks than the one we have.
You should quote the rest of that message, otherwise you're just spreading fake news.
I didn't quit because of it. But I know people who were trying out the game, but didn't want to continue because of this clunky mechanic. The quitting because of LA weaving doesn't happen for "raiders", it happens for those trying out the game and seeing how broken it is.
Look again. I provided a link to that post and did not take the message out of context. I never indicated you quit because of it. I clearly noted that you stated you would not return to the game unless LAs were put on a GCD. Those were your words as you stated it so your "fake news" claim is what the real fake story.
As you just said above, you did not quit because of the LAs not being on a GCD and the people you mention are quitting because of a broken game are not doing so due to LAs either. So it is really irrelevant.
Fortunately, we know that Zos wants to keep the action-oriented combat weaving basic attacks brings to the game. That which separates ESO from simplistic combat designs like WoW, FF14, and SWTOR. We know this as fact since they did just say "Combat in ESO is one of the things that truly separates our game from others like it. It’s action oriented, fast-paced, and gives you a lot of freedom over its various mechanics/interactions."
That pretty much means no GCD for basic attacks that already have their own control. No need to complicate matters with a second control. It works very well.
Still fake news. I was talking about probabilities, not absolutes. Also the "broken" part is referring to LA weaving, and it should be obvious since that's the thing I'm talking about. Just today one of those friends expressed the desire to play ESO again, and he was shocked when I told him that this hasn't been fixed yet since the last time he tried the game some 3 years ago. And the term "fix" was his, not mine. Don't put words in my mouth, you're still trying to do it here.
Unfortunately ZOS does not hear the feedback of players who never get into the game because of bug-turned-feature mechanics like this. Nobody stays because of LA weaving, because the game is fast-paced without it. But some people leave because of it, since LA weaving is just complicating the controls for no good reason.
And you're also still living in upside down world. My suggestion will not add complexity, it will remove it. Fewer pointless button presses = less complexity that exists merely for the sake of complexity. You wishing it was the other way around will not change that.
And "freedom over various mechanics" means nothing if you don't actually have a choice about whether or not you engage with those mechanics lest you be kicked from the group.
Again, the quote retained it's context so it is you that is creating the fake news. Last post I waste time pointing out the obvious truth.
Judging by this thread and the overwhelming discourse against your idea it would seem you are creating more fake news suggesting Zos is not listening to their players on this issue since few agree with you. Probably why you are focused on twisting what I quoted.
Have fun with whatever game you are playing. Fortunately, Zos has enough sense to not this game's combat into the simplistic styles of WoW/FF14/SWTOR have since that is the reason a great deal of us play this game vs those.
OP recently indicated they no longer play this game. They stated. Granted, this thread is discussing the very reason they claim to not play this game anymore but I am just pointing this out so everyone understands the full picture.the proposed changes will not make my return any more likely, but putting LAs on the GCD would
BTW, from serious competitive raiders to very casual players I have never heard of anyone quitting the game because they want a different control on basic attacks than the one we have.
You should quote the rest of that message, otherwise you're just spreading fake news.
I didn't quit because of it. But I know people who were trying out the game, but didn't want to continue because of this clunky mechanic. The quitting because of LA weaving doesn't happen for "raiders", it happens for those trying out the game and seeing how broken it is.
Look again. I provided a link to that post and did not take the message out of context. I never indicated you quit because of it. I clearly noted that you stated you would not return to the game unless LAs were put on a GCD. Those were your words as you stated it so your "fake news" claim is what the real fake story.
As you just said above, you did not quit because of the LAs not being on a GCD and the people you mention are quitting because of a broken game are not doing so due to LAs either. So it is really irrelevant.
Fortunately, we know that Zos wants to keep the action-oriented combat weaving basic attacks brings to the game. That which separates ESO from simplistic combat designs like WoW, FF14, and SWTOR. We know this as fact since they did just say "Combat in ESO is one of the things that truly separates our game from others like it. It’s action oriented, fast-paced, and gives you a lot of freedom over its various mechanics/interactions."
That pretty much means no GCD for basic attacks that already have their own control. No need to complicate matters with a second control. It works very well.
Still fake news. I was talking about probabilities, not absolutes. Also the "broken" part is referring to LA weaving, and it should be obvious since that's the thing I'm talking about. Just today one of those friends expressed the desire to play ESO again, and he was shocked when I told him that this hasn't been fixed yet since the last time he tried the game some 3 years ago. And the term "fix" was his, not mine. Don't put words in my mouth, you're still trying to do it here.
Unfortunately ZOS does not hear the feedback of players who never get into the game because of bug-turned-feature mechanics like this. Nobody stays because of LA weaving, because the game is fast-paced without it. But some people leave because of it, since LA weaving is just complicating the controls for no good reason.
And you're also still living in upside down world. My suggestion will not add complexity, it will remove it. Fewer pointless button presses = less complexity that exists merely for the sake of complexity. You wishing it was the other way around will not change that.
And "freedom over various mechanics" means nothing if you don't actually have a choice about whether or not you engage with those mechanics lest you be kicked from the group.
Again, the quote retained it's context so it is you that is creating the fake news. Last post I waste time pointing out the obvious truth.
Judging by this thread and the overwhelming discourse against your idea it would seem you are creating more fake news suggesting Zos is not listening to their players on this issue since few agree with you. Probably why you are focused on twisting what I quoted.
Have fun with whatever game you are playing. Fortunately, Zos has enough sense to not this game's combat into the simplistic styles of WoW/FF14/SWTOR have since that is the reason a great deal of us play this game vs those.
ZOS can't hear feedback of players who never got invested enough in the game to leave feedback. It's important to account for those people too when making design decisions if your goal is to attract more players. That doesn't mean they aren't listening, they are just victims of survivorship bias. I can even point you to older posts where I explicitly said that ZOS is listening. In the terms of the subject at hand, the PTS changes are the equivalent of putting armor on wings of the planes.