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Do you agree that the skill gap is too wide and some sort of change must be done to combat?

  • JinMori
    JinMori
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    i don't really give a *** to be honest, as long as it does not affect end game player in a bad way they can do whenever the *** they want to close the gap.

    The reality is that, a bad player will never be even close to as good, as long as he or she does not learn.

    And these changes are just a nerf to everyone, on an equal level, so the results will at best be the gap is still the same, but we all lost a lot of damage.

    So again, where is the progression in this game? Also also what about the players that cannot do 90 k dps at the moment? Will they never be able to do even the simplest vet right now?

    These changes are not bad in conception, but the execution is as bad as they could ever make it.
  • Iskiab
    Iskiab
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    Yes
    technohic wrote: »
    Im not sure I get it at all. Skill gap is huge but for those of use who want to get better; you can work on it and get there. And for those that dont want to try so hard; isnt just playing the game and socializing what they are more into? I mean how is it a problem if everyone has their own ways of having fun?

    Issue I see it is twofold. If you aren’t in a PvE guild then you’re stuck with the random queue and average players.

    BGs are also random now. You’re stuck with whomever you get.

    For myself this is my issue, what’s best for the game aside. If you’re always in control of who you’re grouped with this will be a non-issue because you’re excluding them from your groups, but that’s not always possible.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • MyPrist
    MyPrist
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    No
    Iskiab wrote: »
    technohic wrote: »
    Im not sure I get it at all. Skill gap is huge but for those of use who want to get better; you can work on it and get there. And for those that dont want to try so hard; isnt just playing the game and socializing what they are more into? I mean how is it a problem if everyone has their own ways of having fun?

    Issue I see it is twofold. If you aren’t in a PvE guild then you’re stuck with the random queue and average players.

    BGs are also random now. You’re stuck with whomever you get.

    For myself this is my issue, what’s best for the game aside. If you’re always in control of who you’re grouped with this will be a non-issue because you’re excluding them from your groups, but that’s not always possible.

    I can easely do any DLC or not DLC veteran dunguan on DD in any role TANK/DD/HEAL with only 1 more party member.

    What is a problem to do it with 3 more people ? Just play better !
  • TheFM
    TheFM
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    No
    MyPrist wrote: »
    Iskiab wrote: »
    technohic wrote: »
    Im not sure I get it at all. Skill gap is huge but for those of use who want to get better; you can work on it and get there. And for those that dont want to try so hard; isnt just playing the game and socializing what they are more into? I mean how is it a problem if everyone has their own ways of having fun?

    Issue I see it is twofold. If you aren’t in a PvE guild then you’re stuck with the random queue and average players.

    BGs are also random now. You’re stuck with whomever you get.

    For myself this is my issue, what’s best for the game aside. If you’re always in control of who you’re grouped with this will be a non-issue because you’re excluding them from your groups, but that’s not always possible.

    I can easely do any DLC or not DLC veteran dunguan on DD in any role TANK/DD/HEAL with only 1 more party member.

    What is a problem to do it with 3 more people ? Just play better !

    Agree. It's like ppl wanting a six pack by doing five minutes of exercise once a week at this point
  • x48rph
    x48rph
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    Yes
    Lumsdenml wrote: »
    I suppose the answer depends on what you consider "skill." In this game, skill = speed. If you have the internet speed and can mash out an 8 skill rotation weaving LA in 1.5 seconds, then that is skill. There are, however, other skills in the game, but they don't really matter much in the DPS war...

    This . Skill for most of the game just involves how fast you can mash buttons and if your connection holds up, it has little to do with actually knowing what to do or when to do it. Just practice a mind-numbingly boring rotation till you can do it over, and over, and over, and over without thought.
  • Sanguinor2
    Sanguinor2
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    No
    Iskiab wrote: »

    Issue I see it is twofold. If you aren’t in a PvE guild then you’re stuck with the random queue and average players.

    BGs are also random now. You’re stuck with whomever you get.

    For myself this is my issue, what’s best for the game aside. If you’re always in control of who you’re grouped with this will be a non-issue because you’re excluding them from your groups, but that’s not always possible.

    I am 99% sure that most of the incredibly low dps Players you see in pugs are so low dps because they dont know much About dpsing or are the sort of Player that doesnt care but still goes into a vet pug with the expectation of getting carried. The Knowledge gap is much more relevant than the skillgap imo, if someone doesnt LA weave well he can still do completely fine dps on a HA build (or with a LA build but lower LA Ratio for that matter), but if someone has no idea About which ability, weapons, gear, etc. are good then his LA Ratio doesnt matter because he wont know how to build himself for decent dps no matter what.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Danksta
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    I'm not sure if the skill gap is too wide but reinventing the game every 6 months doesn't help to shrink it.
    BawKinTackWarDs PS4/NA

  • Alchimiste1
    Alchimiste1
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    No

    Kaysha wrote: »
    Now imagine what the result of this question would be in a starting town. You already get more than one third „Yes“ in a place with mostly veteran players...


    You realize most of the actual good end game players rarely visit the forums right ? Honestly I really only come here when I want a laugh
  • JohnOfMarkarth
    JohnOfMarkarth
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    Yes
    Kaysha wrote: »
    Now imagine what the result of this question would be in a starting town. You already get more than one third „Yes“ in a place with mostly veteran players...


    You realize most of the actual good end game players rarely visit the forums right ? Honestly I really only come here when I want a laugh

    Written samples from over the forum, outside this poll speak otherwise. If you come to laugh well. I wish ya good fun. But many of them here, mayt. Many of them vets often here. Often saying the same things.

    Asking here is like asking an inhabitant of the capitol city of a country if they love the capitol. Answer of "yes but" at worst, is to be expected.
    I can't do this anymore. Every small ... petit change that went against any semblance of sense has snowballed into an avalanche of (Penn & Teller:) Bulls...!

    Gods, bless me with patience.
  • karekiz
    karekiz
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    Yes
    idk wrote: »
    What we "believe" to be the case is just an opinion and we lack the actual facts to create a truly informed opinion. Each of us has a very limited view of the game in this aspect.

    This.

    Many people will say VSS, and Harrowstorm content is deemed boring and thus lackluster, but I doubt they went from FV, LoM, Cloudrest, AS, etc to those just because they ran out of stuff to do.

    They have some data that we don't have.
  • Runefang
    Runefang
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    No
    Danksta wrote: »
    I'm not sure if the skill gap is too wide but reinventing the game every 6 months doesn't help to shrink it.

    The reason most people are low dps is overcasting dots, unoptimised gear (I don’t mean BiS but not even complete sets) and no semblance of a rotation. The constant balance changes while annoying as heck to end gamers does nothing to the people near the dps floor.

    These new changes will also do nothing to narrow the gap. Add action duration reminder and combat metrics to the base game and we’ll lift the floor.
  • UntilValhalla13
    UntilValhalla13
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    No
    The game literally doesn't teach people how to play the game properly. The tutorial is basically "this is how to block a heavy attack. This is how to bash." Nowhere does it mention light attack weaving, rotations, or anything. That's why you have people just running around spamming light attack with a bow and nothing else, hard casting frags over and over, or just HEAVY ATTACKING WITH A LIGHTNING STAFF...

    That's what they want to dumb the game down to, so that everyone has to run pet sorcs holding one button down for maximum dps. It's not a game that I'd want to play anymore, honestly.
  • pma_pacifier
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    No. GEAR AND CP are bigger factors.
    Compare and complain about how newbies don’t do enough damage all you want but it’s easy for ANYONE with bis Trial gear irregardless to flex decent high enough “skilful” dps. If player skills mattered the most, then most players should be able to progressively get better dps over time, but Guess what’s the ceiling here? YOUR GEAR. Not because “Do perfect LA weave every rotation”
  • stevenyaub16_ESO
    stevenyaub16_ESO
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    Yes
    Yes. They should give everyone a free 3 mill dummy with a tutorial on how to weave together skills. most baddies don't understand how combat works and don't know where to start (majority do not use outside sources when playing video games.)
    Edited by stevenyaub16_ESO on April 4, 2020 2:36AM
  • pma_pacifier
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    MyPrist wrote: »
    Iskiab wrote: »
    technohic wrote: »
    Im not sure I get it at all. Skill gap is huge but for those of use who want to get better; you can work on it and get there. And for those that dont want to try so hard; isnt just playing the game and socializing what they are more into? I mean how is it a problem if everyone has their own ways of having fun?

    Issue I see it is twofold. If you aren’t in a PvE guild then you’re stuck with the random queue and average players.

    BGs are also random now. You’re stuck with whomever you get.

    For myself this is my issue, what’s best for the game aside. If you’re always in control of who you’re grouped with this will be a non-issue because you’re excluding them from your groups, but that’s not always possible.

    I can easely do any DLC or not DLC veteran dunguan on DD in any role TANK/DD/HEAL with only 1 more party member.

    What is a problem to do it with 3 more people ? Just play better !

    Agree 100%. The people always complaining about how crappy their team is aren’t even good players themselves in all hypocrisy. Because it doesn’t take much to clear the content with just 1 or 2 good players. If you think you know better and rage on your teammates for their lack of performance, you clearly know nothing much because you just want to be carried too. Most good players know that it’s not an issue because it’s a small problem to them that can be solved with teamwork and communication rather than raging at team and blaming everyone other than themselves.

    TLDR: if you are complaining about getting stuck with random and average players, you’re probably one yourself because it’s a non issue for above average players.
  • Opalblade
    Opalblade
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    No
    What's the point of trying to get better at something if you don't get some kind of benefit from it?
  • Gnortranermara
    Gnortranermara
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    Yes
    There should be a power gap. But it probably shouldn't range from 10k DPS to 100k DPS. 80k is more than enough for the sweaties, and nobody benefits from casuals hitting 10k. A rising tide lifts all boats. Raising casuals up into a decent range and keeping sweaties out of the triple digits are both worthwhile goals.
    Edited by Gnortranermara on April 4, 2020 4:27AM
  • Xologamer
    Xologamer
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    No
    still dont understand how randoms cant do dmg its rly simple: after every skill use la - if all dots active use spamable - if ult rdy use it

  • Jeremy
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    There should be a power gap. But it probably shouldn't range from 10k DPS to 100k DPS. 80k is more than enough for the sweaties, and nobody benefits from casuals hitting 10k. A rising tide lifts all boats. Raising casuals up into a decent range and keeping sweaties out of the triple digits are both worthwhile goals.

    But how is this change going to "raise casuals up into a decent range"?

    I thought the whole point of these changes were to make weaving light attacks into your rotations less effective, so that low "APM" players could perform at higher levels when compared to players who are skilled at weaving and animation canceling. It seems to me that "casuals" or newer players who don't know how or want to weave are going to be hurt by these changes, not helped - because now they are more likely to run out of resources.
  • ShadowKyuubi
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    There should be a power gap. But it probably shouldn't range from 10k DPS to 100k DPS. 80k is more than enough for the sweaties, and nobody benefits from casuals hitting 10k. A rising tide lifts all boats. Raising casuals up into a decent range and keeping sweaties out of the triple digits are both worthwhile goals.

    But how does the "sweaties" hitting 100k effect you or the casuals, hitting 10k? I mean, I would consider myself one of those "sweaties" (not at the 100k level, only 87k sadly) and casuals hitting 10k don't bother me. But now think, why shouldn't I not be allowed to flip this, "lower the ceiling" logic around? I could say that maybe the casuals are holding back the game, because now ZoS has to create content they can do. Maybe we could spend the resources that go into making new storyline quests, housing, ect.., to making more dungeon/trials with much harder and varying mechanics. Making these dungeons so near impossible, thay only the top one percent of the "sweaties,", as you call us, can pass it. Maybe more resources should be given to the people who dedicated a large amount of time to perfecting the combat mechanics that were layed out to us, instead of the people who wished the combat mechanics were different, so they could convince themselves they have a shot at doing what the so-called "sweaties" could do. Either way, at the end of the day a casual will always be a casual, and a "sweatie" will always be a "sweatie." Now do I believe most of what I just wrote? No, not at all. Because I don't shun people who are worst than me at certain things. I strive to become better than I was before, so that they know they can depend on me to help them get through something that they themselves can't.

    Now as I stated above, I am almost (truth is, I'm nowhere close to) one of those "sweaties", only sitting at 87k. However, when I see one of the true "sweaties", the ones hitting 100k, in action. I feel like a casual. I feel like they are leagues and mountains still ahead of me in mechanical skill, game understanding; honestly, basically just everything about this game. But never once has it crossed my mind that I want to give them a handicap just so I can be a little closer to them. Instead, I think, I hope I can be like that one day. I hope that my understanding of my class, rotation, and mechanics is on that level one day and I work to be on that level. You know what I don't do? I don't shun the people who are better than me. I strive to be better than I was before so I can be one of them someday.

    Yes, a skill gap exists. A skill gap will always exist. Why does it matter how big that gap is? Both sides of the gap reveal something about the people who play this game. To the players who like to kick back and enjoy the game for what it is, a good MMORPG. Where he or she isn't worried about his or her damage, only what cool features, scenery, ect are coming with the next patch. To the players who like to push the limits of every class to their maximum potential, be it Tank/Healer/or DPS. Where they are concerned with the next great dungeon/trial challenges that lies ahead. Why is it considered okay to change or force a player to play the game for the sake of someone else? Why is this the question that comes up in all the cries to combat changes, game changes, ect. Why isn't the question: Why can't the developers of this game accommodate both sides adequately? Why must we always take from one side to give to another? Can we truly not find a way to give to both? Or did we even try?
    Edited by ShadowKyuubi on April 4, 2020 7:04AM
  • idk
    idk
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    Yes
    MyPrist wrote: »
    There is no skill GAP.
    Only no BRAINers and people who do not want to learn to play.

    I made custom build for people with 5 FPS and 260 ping - and after 2 days training with me they did 40 k DPS on 3 kk hp dummy.

    40 k dps is enough to close all vetDLC dunguan content on HM easely ! We do most of it in just 1 tank and 1 dd.

    What skill GAP are you talking about - if you just watch Alcast - put on top gear for players with 40 ping 180 fps and that was made for perfect rotation - that do damage only with perfect timeing ?

    It is not strange that you have 20 k dps with it if youu are noob. But if it is possible to put on 4 sets (2 sets + 1 arena + 1 monster helmet), if calculate that 1 set do 4 k DPS by itself - 4*4=16 only on sets.

    If you put 2 different damage enchants on each bar - 4 k DPS from each bar - just by 2 skills active !!! One skill on back and 1 skill on main bar ! 16+8= 24 k DPS !!! With doing nothingonly 2 skills and panel swap. All other think you need just spam 1 ability or ability + light attack to get 5 k dps from LA and 10 for example from spamable skill.39 k dps already !!!

    Yes you will newer do 50+ k dps on 3 kk dummy with it but 30 k is enough for all content if you do not die ! Like dromatra destroer always do in each dunguan last days )))

    Is it problem with GAP or DPS ? No it is not.

    It is problem with your brains and knowing of game mechanicks.

    Already hate change gear each 3 month after changes of new combat team.

    You will newer play better if you will not learn. No changes will make you play better. The only way to play better - play with all even bad groups in hard content. And try to pass it with each group and each new problem you get.

    If some people lose money on changing gear - each 3 month - it do not make you play better. It just make good players hate the game and leave it. Your skills will not go up from it. You will only got game with low skilled players - where no one who play good will never go in future - becouse if you nerf it to much it will be just booring for them.

    If all problems i have is just - to change gear each 3 month to play the same - is this game for people with unlimited time and money ? Or do you think that what ever changes will be made - people with skill will play worse then a noobs with no games EXP ? [snip]

    [edited for baiting]

    No offense but you say there is no skill gap then explain how there actually is a skill gap but merely try to justify it as no big deal by using a very limited example.
  • nublife01
    nublife01
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    No
    olsborg wrote: »
    Kill the tankmeta/heavymeta. Thats all i want

    they actually made this tank meta to lessen the skill gap so your answer should be no. the biggest complaint by noobs on the forums used to be how they used to straight up just get deleted by good players. eso's finance department probably wouldn't have it and they have destroyed their own combat system since then to appeal to the players who spend the most money and use the least amount of server space. nightblades got the brunt of it and is now nerfed to broken because it was the central noob killing class. if you were too nooby to defend against a nightblade you were dead.
  • nublife01
    nublife01
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    No
    Iskiab wrote: »
    Yes, something needs to be done, no idea what.

    Queuing as a tank is painful, healer’s fine for easy stuff. I think the average player qualifies as a fake dps these days.

    I’d like to be able to queue as a tank and not look at 10k group dps. I won’t play one because of it.

    Tell me about it, as a tank my Elemental Blockade sometimes deals 25% of the group dps.
    For regular vet dungeons I am willing to be patient, explain mechanics and stuff but often people just dont want to hear it.

    The game needs to have either an Undaunted College to teach people how to perform their role.
    Or form groups based on CP, gear quality or something else.

    I completely agree that there is a big skill gap, some of this can be reduced by making HA stronger but that wont solve it.
    Teach players in-game how to perform the core mechanics of their role and everyone will be happier.

    Give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime
    -Maimonides

    what sucks is that there are a whole lot of youtubers that create guides that do simply nothing but misinform you because they don't understand the game themselves. i honestly had this problem for the longest time until i just figured out the game and then once i did i never needed . and no the current changes will actually cause a bashweave LA meta not a HA meta which will cause the skillgap to skyrocket. you need to research this game better man but you will get it eventually. the way zenimax needs to improve is they need to be the ones explaining how their game mechanics work.
  • amir412
    amir412
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    No
    olsborg wrote: »
    Kill the tankmeta/heavymeta. Thats all i want

    While i agree there is a tank meta, the problems starts when players doesnt even know why.
    Heavy armor has nothing to do with the tank meta.
    Edited by amir412 on April 4, 2020 8:02AM
  • Jeremy
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    idk wrote: »
    MyPrist wrote: »
    There is no skill GAP.
    Only no BRAINers and people who do not want to learn to play.

    I made custom build for people with 5 FPS and 260 ping - and after 2 days training with me they did 40 k DPS on 3 kk hp dummy.

    40 k dps is enough to close all vetDLC dunguan content on HM easely ! We do most of it in just 1 tank and 1 dd.

    What skill GAP are you talking about - if you just watch Alcast - put on top gear for players with 40 ping 180 fps and that was made for perfect rotation - that do damage only with perfect timeing ?

    It is not strange that you have 20 k dps with it if youu are noob. But if it is possible to put on 4 sets (2 sets + 1 arena + 1 monster helmet), if calculate that 1 set do 4 k DPS by itself - 4*4=16 only on sets.

    If you put 2 different damage enchants on each bar - 4 k DPS from each bar - just by 2 skills active !!! One skill on back and 1 skill on main bar ! 16+8= 24 k DPS !!! With doing nothingonly 2 skills and panel swap. All other think you need just spam 1 ability or ability + light attack to get 5 k dps from LA and 10 for example from spamable skill.39 k dps already !!!

    Yes you will newer do 50+ k dps on 3 kk dummy with it but 30 k is enough for all content if you do not die ! Like dromatra destroer always do in each dunguan last days )))

    Is it problem with GAP or DPS ? No it is not.

    It is problem with your brains and knowing of game mechanicks.

    Already hate change gear each 3 month after changes of new combat team.

    You will newer play better if you will not learn. No changes will make you play better. The only way to play better - play with all even bad groups in hard content. And try to pass it with each group and each new problem you get.

    If some people lose money on changing gear - each 3 month - it do not make you play better. It just make good players hate the game and leave it. Your skills will not go up from it. You will only got game with low skilled players - where no one who play good will never go in future - becouse if you nerf it to much it will be just booring for them.

    If all problems i have is just - to change gear each 3 month to play the same - is this game for people with unlimited time and money ? Or do you think that what ever changes will be made - people with skill will play worse then a noobs with no games EXP ? [snip]

    [edited for baiting]

    No offense but you say there is no skill gap then explain how there actually is a skill gap but merely try to justify it as no big deal by using a very limited example.

    But how is this change going to address the skill gap?

    All it does is replace more damage with more sustain. Players who weave are still going to out perform those who don't. So the skill gap remains.

    What is even the point of these changes? I guess to annoy tanks and healers and make them have to start spamming light attacks in between their shields, blocks, and heals. Because that's really the only thing I see these changes accomplishing.
  • idk
    idk
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    Yes
    Jeremy wrote: »
    idk wrote: »
    MyPrist wrote: »
    There is no skill GAP.
    Only no BRAINers and people who do not want to learn to play.

    I made custom build for people with 5 FPS and 260 ping - and after 2 days training with me they did 40 k DPS on 3 kk hp dummy.

    40 k dps is enough to close all vetDLC dunguan content on HM easely ! We do most of it in just 1 tank and 1 dd.

    What skill GAP are you talking about - if you just watch Alcast - put on top gear for players with 40 ping 180 fps and that was made for perfect rotation - that do damage only with perfect timeing ?

    It is not strange that you have 20 k dps with it if youu are noob. But if it is possible to put on 4 sets (2 sets + 1 arena + 1 monster helmet), if calculate that 1 set do 4 k DPS by itself - 4*4=16 only on sets.

    If you put 2 different damage enchants on each bar - 4 k DPS from each bar - just by 2 skills active !!! One skill on back and 1 skill on main bar ! 16+8= 24 k DPS !!! With doing nothingonly 2 skills and panel swap. All other think you need just spam 1 ability or ability + light attack to get 5 k dps from LA and 10 for example from spamable skill.39 k dps already !!!

    Yes you will newer do 50+ k dps on 3 kk dummy with it but 30 k is enough for all content if you do not die ! Like dromatra destroer always do in each dunguan last days )))

    Is it problem with GAP or DPS ? No it is not.

    It is problem with your brains and knowing of game mechanicks.

    Already hate change gear each 3 month after changes of new combat team.

    You will newer play better if you will not learn. No changes will make you play better. The only way to play better - play with all even bad groups in hard content. And try to pass it with each group and each new problem you get.

    If some people lose money on changing gear - each 3 month - it do not make you play better. It just make good players hate the game and leave it. Your skills will not go up from it. You will only got game with low skilled players - where no one who play good will never go in future - becouse if you nerf it to much it will be just booring for them.

    If all problems i have is just - to change gear each 3 month to play the same - is this game for people with unlimited time and money ? Or do you think that what ever changes will be made - people with skill will play worse then a noobs with no games EXP ? [snip]

    [edited for baiting]

    No offense but you say there is no skill gap then explain how there actually is a skill gap but merely try to justify it as no big deal by using a very limited example.

    But how is this change going to address the skill gap?
    All it does is replace more damage with more sustain. Players who weave are still going to out perform those who don't. So the skill gap remains.

    What is even the point of these changes? I guess to annoy tanks and healers and make them have to start spamming light attacks in between their shields, blocks, and heals. Because that's really the only thing I see these changes accomplishing.

    Seems you are trying to twist my comment into having to do with the change Zos proposed when I do not mention that at all. Nor does the OP specifically address it.

    I prefer the suggestion Code provided in the days after Zos announced the test on the PTS. That or something close to it makes sense.

    To that end, returning basic attack damage to scale more logically with how long we hold down the button eliminate the extremely small window for performing an actual light attack. It is that extremely small window that requires both a high and practiced skill level as well as a low ping to properly weave basic attacks into skill. With the competitive raiders I ran with when Zos made the initial change to buff LA damage we discussed how dumb that idea was. This was a group or players that easily adjusted to the change so they were not complaining woe is me type stuff.
  • TheFM
    TheFM
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    No
    amir412 wrote: »
    olsborg wrote: »
    Kill the tankmeta/heavymeta. Thats all i want

    While i agree there is a tank meta, the problems starts when players doesnt even know why.
    Heavy armor has nothing to do with the tank meta.

    Exactly, its the easy access to major and minor protection, major mending and major vitality, and major evasion.
  • WraithShadow13
    WraithShadow13
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    Yes
    Nothing's worse than unlocking Veteran mode at 50 and being booted from every group because you don't have X build, with X stats, Xfood and potion combo, with Xgear and rotation, while still having basic godmode for, literally, every other aspect of the game, minus Vet stuff and trials.

    Not every player is like that but it's enough that most players i know don't even bother with Vet modes due to the elitist people bullying them out of endgame content and loot. It's just frustrating, so it would be nice to have a fun build without it leaving your stats at a third or less of the output than other characters.


    As a night blade, some abilities are just not interesting for me and always go unused, more so with this new Vampire revamp coming. A little more balance would be nice.
  • relentless_turnip
    relentless_turnip
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    No
    It is a knowledge gap, like many have said...

    If the mechanics were taught to players rather than being treated like a dirty secret there would definitely be less outrage from those under performing.
    A lot of players end up outraged at light attack weaving, block cancelling(RIP). When it isn't something taught or owned within the game. Upon it's discovery people believe it to be an exploit. It isn't and the developers have frequently supported its existence and even created many sets to support weaving and even bash weaving.

    A developer told a streamer(I can't remember which one, it was a couple of weeks a go) that 30% of the games population don't use food!?
    Do we need to nerf food or teach players to eat? I have myself tried to help a player and advised them to use buff food, to which I was basically told to *** off :lol:

    Some people don't want to be taught and feel condescended regardless of how it is worded. This is in part the fault of the anti noob culture present in a lot of games, especially those with a lot to learn...
    If the game however gave out this information more obviously and purposely than there would be far less upset at the "skill gap".

    I wholeheartedly believe that most games if not all games reward players for pressing buttons quickly and efficiently.
    What this means is they pressed the right buttons, in the right order, at the right time. Try to imagine a game where this isn't the case...
    Weaving, eating, mundus this could all be taught within the game and not get well into CP before you realise all are part of the basic mechanics.

    This I believe would stop people getting so far into the game and feeling left behind or knowing it early enough to decide whether they like all elements of the game or not.

    Maybe you have to have passed the tutorials/tests to get a forum pass? :lol: That would be my personal input though...


  • Cinbri
    Cinbri
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    No
    There is no such problem as skill gap. It most stupid excuse possible but there is huge gap between stamina and magicka specs and incoming changes will at least cover this problem.
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