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Do you agree that the skill gap is too wide and some sort of change must be done to combat?

  • Iskiab
    Iskiab
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    Yes
    It is a knowledge gap, like many have said...

    If the mechanics were taught to players rather than being treated like a dirty secret there would definitely be less outrage from those under performing.
    A lot of players end up outraged at light attack weaving, block cancelling(RIP). When it isn't something taught or owned within the game. Upon it's discovery people believe it to be an exploit. It isn't and the developers have frequently supported its existence and even created many sets to support weaving and even bash weaving.

    A developer told a streamer(I can't remember which one, it was a couple of weeks a go) that 30% of the games population don't use food!?
    Do we need to nerf food or teach players to eat? I have myself tried to help a player and advised them to use buff food, to which I was basically told to *** off :lol:

    Some people don't want to be taught and feel condescended regardless of how it is worded. This is in part the fault of the anti noob culture present in a lot of games, especially those with a lot to learn...
    If the game however gave out this information more obviously and purposely than there would be far less upset at the "skill gap".

    I wholeheartedly believe that most games if not all games reward players for pressing buttons quickly and efficiently.
    What this means is they pressed the right buttons, in the right order, at the right time. Try to imagine a game where this isn't the case...
    Weaving, eating, mundus this could all be taught within the game and not get well into CP before you realise all are part of the basic mechanics.

    This I believe would stop people getting so far into the game and feeling left behind or knowing it early enough to decide whether they like all elements of the game or not.

    Maybe you have to have passed the tutorials/tests to get a forum pass? :lol: That would be my personal input though...


    I only use food in pvp and vets. You don’t need it on other situations.
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  • XellJarmar
    XellJarmar
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    No
    Skill gap's there. Some are good, while others are bad. And it's natural. Play however you want does not necessarily mean that you can have the same result out of the various ways of playing the game. Build makes difference, and even with the same build, rotation and playing style will change the output. There is optimal point, but you don't have to be in that point to enjoy most of the contents in the game. If you want to hit hard as so called high end game players do, just learn and practice as they do. I admit that there is significant gap between bad end and good end players, however, the gap can be closed or at least reduced by giving some affort. ZOS has to provide with direction for the new players to face, not pulling down the ceiling to the ground. It is just lazy and stupid. Motivate players to improve themselves, and give some hints for the improvement.
  • JTD
    JTD
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    Yes
    My problem with the skill gap is not that a part of the player base is way ahead. That is what they deserve as they play the game to their full capabilities and get rewarded for it. Hence the massive dps difference.

    My problem is with the (non) difficulty of the content. Most bosses have so non impact full mechanics that you or do them once before the boss dies or you can just burn through the whole phase. That should not be possible, 30 second boss fights might be fun for some but for gods sake it is a BOSS fight it should take a while.

    It's the inconsistencies in the content that make the skill gap so big. The jump from base game content to DLC content to vet content to HM content.. there is no rhyme and reason to the difficulty spikes. Not to mention the inconsistencies in the dungeons them self.

    There is no learning CURVE. This game has walls where players run into and either get over them or stop improving.

    -all assumptions and my opinions-
  • Septimus_Magna
    Septimus_Magna
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    Yes
    nublife01 wrote: »
    Iskiab wrote: »
    Yes, something needs to be done, no idea what.

    Queuing as a tank is painful, healer’s fine for easy stuff. I think the average player qualifies as a fake dps these days.

    I’d like to be able to queue as a tank and not look at 10k group dps. I won’t play one because of it.

    Tell me about it, as a tank my Elemental Blockade sometimes deals 25% of the group dps.
    For regular vet dungeons I am willing to be patient, explain mechanics and stuff but often people just dont want to hear it.

    The game needs to have either an Undaunted College to teach people how to perform their role.
    Or form groups based on CP, gear quality or something else.

    I completely agree that there is a big skill gap, some of this can be reduced by making HA stronger but that wont solve it.
    Teach players in-game how to perform the core mechanics of their role and everyone will be happier.

    Give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime
    -Maimonides

    what sucks is that there are a whole lot of youtubers that create guides that do simply nothing but misinform you because they don't understand the game themselves. i honestly had this problem for the longest time until i just figured out the game and then once i did i never needed . and no the current changes will actually cause a bashweave LA meta not a HA meta which will cause the skillgap to skyrocket. you need to research this game better man but you will get it eventually. the way zenimax needs to improve is they need to be the ones explaining how their game mechanics work.

    I dont think you get my point, casual players cannot even LA weave so how are they going to learn how to bash weave? Thats why they often use HA builds, its easier because they dont have to press two buttons every second. I never said HA rotations will become meta, I said that ZOS would help casual players (who often run a HA builds) if they make HAs deal more damage.

    And what misinformation are Youtubers spreading? When it comes to dps things are really easy to test because you can instantly see if something is working because you deal more dps.

    Ive played on and off since the February 2014 beta so Ive actually done quite a lot of research by now.
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