Im not sure I get it at all. Skill gap is huge but for those of use who want to get better; you can work on it and get there. And for those that dont want to try so hard; isnt just playing the game and socializing what they are more into? I mean how is it a problem if everyone has their own ways of having fun?
Im not sure I get it at all. Skill gap is huge but for those of use who want to get better; you can work on it and get there. And for those that dont want to try so hard; isnt just playing the game and socializing what they are more into? I mean how is it a problem if everyone has their own ways of having fun?
Issue I see it is twofold. If you aren’t in a PvE guild then you’re stuck with the random queue and average players.
BGs are also random now. You’re stuck with whomever you get.
For myself this is my issue, what’s best for the game aside. If you’re always in control of who you’re grouped with this will be a non-issue because you’re excluding them from your groups, but that’s not always possible.
Im not sure I get it at all. Skill gap is huge but for those of use who want to get better; you can work on it and get there. And for those that dont want to try so hard; isnt just playing the game and socializing what they are more into? I mean how is it a problem if everyone has their own ways of having fun?
Issue I see it is twofold. If you aren’t in a PvE guild then you’re stuck with the random queue and average players.
BGs are also random now. You’re stuck with whomever you get.
For myself this is my issue, what’s best for the game aside. If you’re always in control of who you’re grouped with this will be a non-issue because you’re excluding them from your groups, but that’s not always possible.
I can easely do any DLC or not DLC veteran dunguan on DD in any role TANK/DD/HEAL with only 1 more party member.
What is a problem to do it with 3 more people ? Just play better !
I suppose the answer depends on what you consider "skill." In this game, skill = speed. If you have the internet speed and can mash out an 8 skill rotation weaving LA in 1.5 seconds, then that is skill. There are, however, other skills in the game, but they don't really matter much in the DPS war...
Issue I see it is twofold. If you aren’t in a PvE guild then you’re stuck with the random queue and average players.
BGs are also random now. You’re stuck with whomever you get.
For myself this is my issue, what’s best for the game aside. If you’re always in control of who you’re grouped with this will be a non-issue because you’re excluding them from your groups, but that’s not always possible.
Now imagine what the result of this question would be in a starting town. You already get more than one third „Yes“ in a place with mostly veteran players...
Alchimiste1 wrote: »Now imagine what the result of this question would be in a starting town. You already get more than one third „Yes“ in a place with mostly veteran players...
You realize most of the actual good end game players rarely visit the forums right ? Honestly I really only come here when I want a laugh
What we "believe" to be the case is just an opinion and we lack the actual facts to create a truly informed opinion. Each of us has a very limited view of the game in this aspect.
I'm not sure if the skill gap is too wide but reinventing the game every 6 months doesn't help to shrink it.
Im not sure I get it at all. Skill gap is huge but for those of use who want to get better; you can work on it and get there. And for those that dont want to try so hard; isnt just playing the game and socializing what they are more into? I mean how is it a problem if everyone has their own ways of having fun?
Issue I see it is twofold. If you aren’t in a PvE guild then you’re stuck with the random queue and average players.
BGs are also random now. You’re stuck with whomever you get.
For myself this is my issue, what’s best for the game aside. If you’re always in control of who you’re grouped with this will be a non-issue because you’re excluding them from your groups, but that’s not always possible.
I can easely do any DLC or not DLC veteran dunguan on DD in any role TANK/DD/HEAL with only 1 more party member.
What is a problem to do it with 3 more people ? Just play better !
SidewalkChalk5 wrote: »There should be a power gap. But it probably shouldn't range from 10k DPS to 100k DPS. 80k is more than enough for the sweaties, and nobody benefits from casuals hitting 10k. A rising tide lifts all boats. Raising casuals up into a decent range and keeping sweaties out of the triple digits are both worthwhile goals.
SidewalkChalk5 wrote: »There should be a power gap. But it probably shouldn't range from 10k DPS to 100k DPS. 80k is more than enough for the sweaties, and nobody benefits from casuals hitting 10k. A rising tide lifts all boats. Raising casuals up into a decent range and keeping sweaties out of the triple digits are both worthwhile goals.
There is no skill GAP.Only no BRAINers and people who do not want to learn to play.
I made custom build for people with 5 FPS and 260 ping - and after 2 days training with me they did 40 k DPS on 3 kk hp dummy.
40 k dps is enough to close all vetDLC dunguan content on HM easely ! We do most of it in just 1 tank and 1 dd.
What skill GAP are you talking about - if you just watch Alcast - put on top gear for players with 40 ping 180 fps and that was made for perfect rotation - that do damage only with perfect timeing ?
It is not strange that you have 20 k dps with it if youu are noob. But if it is possible to put on 4 sets (2 sets + 1 arena + 1 monster helmet), if calculate that 1 set do 4 k DPS by itself - 4*4=16 only on sets.
If you put 2 different damage enchants on each bar - 4 k DPS from each bar - just by 2 skills active !!! One skill on back and 1 skill on main bar ! 16+8= 24 k DPS !!! With doing nothingonly 2 skills and panel swap. All other think you need just spam 1 ability or ability + light attack to get 5 k dps from LA and 10 for example from spamable skill.39 k dps already !!!
Yes you will newer do 50+ k dps on 3 kk dummy with it but 30 k is enough for all content if you do not die ! Like dromatra destroer always do in each dunguan last days )))
Is it problem with GAP or DPS ? No it is not.
It is problem with your brains and knowing of game mechanicks.
Already hate change gear each 3 month after changes of new combat team.
You will newer play better if you will not learn. No changes will make you play better. The only way to play better - play with all even bad groups in hard content. And try to pass it with each group and each new problem you get.
If some people lose money on changing gear - each 3 month - it do not make you play better. It just make good players hate the game and leave it. Your skills will not go up from it. You will only got game with low skilled players - where no one who play good will never go in future - becouse if you nerf it to much it will be just booring for them.
If all problems i have is just - to change gear each 3 month to play the same - is this game for people with unlimited time and money ? Or do you think that what ever changes will be made - people with skill will play worse then a noobs with no games EXP ? [snip]
[edited for baiting]
Kill the tankmeta/heavymeta. Thats all i want
Septimus_Magna wrote: »Yes, something needs to be done, no idea what.
Queuing as a tank is painful, healer’s fine for easy stuff. I think the average player qualifies as a fake dps these days.
I’d like to be able to queue as a tank and not look at 10k group dps. I won’t play one because of it.
Tell me about it, as a tank my Elemental Blockade sometimes deals 25% of the group dps.
For regular vet dungeons I am willing to be patient, explain mechanics and stuff but often people just dont want to hear it.
The game needs to have either an Undaunted College to teach people how to perform their role.
Or form groups based on CP, gear quality or something else.
I completely agree that there is a big skill gap, some of this can be reduced by making HA stronger but that wont solve it.
Teach players in-game how to perform the core mechanics of their role and everyone will be happier.
Give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime
-Maimonides
There is no skill GAP.Only no BRAINers and people who do not want to learn to play.
I made custom build for people with 5 FPS and 260 ping - and after 2 days training with me they did 40 k DPS on 3 kk hp dummy.
40 k dps is enough to close all vetDLC dunguan content on HM easely ! We do most of it in just 1 tank and 1 dd.
What skill GAP are you talking about - if you just watch Alcast - put on top gear for players with 40 ping 180 fps and that was made for perfect rotation - that do damage only with perfect timeing ?
It is not strange that you have 20 k dps with it if youu are noob. But if it is possible to put on 4 sets (2 sets + 1 arena + 1 monster helmet), if calculate that 1 set do 4 k DPS by itself - 4*4=16 only on sets.
If you put 2 different damage enchants on each bar - 4 k DPS from each bar - just by 2 skills active !!! One skill on back and 1 skill on main bar ! 16+8= 24 k DPS !!! With doing nothingonly 2 skills and panel swap. All other think you need just spam 1 ability or ability + light attack to get 5 k dps from LA and 10 for example from spamable skill.39 k dps already !!!
Yes you will newer do 50+ k dps on 3 kk dummy with it but 30 k is enough for all content if you do not die ! Like dromatra destroer always do in each dunguan last days )))
Is it problem with GAP or DPS ? No it is not.
It is problem with your brains and knowing of game mechanicks.
Already hate change gear each 3 month after changes of new combat team.
You will newer play better if you will not learn. No changes will make you play better. The only way to play better - play with all even bad groups in hard content. And try to pass it with each group and each new problem you get.
If some people lose money on changing gear - each 3 month - it do not make you play better. It just make good players hate the game and leave it. Your skills will not go up from it. You will only got game with low skilled players - where no one who play good will never go in future - becouse if you nerf it to much it will be just booring for them.
If all problems i have is just - to change gear each 3 month to play the same - is this game for people with unlimited time and money ? Or do you think that what ever changes will be made - people with skill will play worse then a noobs with no games EXP ? [snip]
[edited for baiting]
No offense but you say there is no skill gap then explain how there actually is a skill gap but merely try to justify it as no big deal by using a very limited example.
There is no skill GAP.Only no BRAINers and people who do not want to learn to play.
I made custom build for people with 5 FPS and 260 ping - and after 2 days training with me they did 40 k DPS on 3 kk hp dummy.
40 k dps is enough to close all vetDLC dunguan content on HM easely ! We do most of it in just 1 tank and 1 dd.
What skill GAP are you talking about - if you just watch Alcast - put on top gear for players with 40 ping 180 fps and that was made for perfect rotation - that do damage only with perfect timeing ?
It is not strange that you have 20 k dps with it if youu are noob. But if it is possible to put on 4 sets (2 sets + 1 arena + 1 monster helmet), if calculate that 1 set do 4 k DPS by itself - 4*4=16 only on sets.
If you put 2 different damage enchants on each bar - 4 k DPS from each bar - just by 2 skills active !!! One skill on back and 1 skill on main bar ! 16+8= 24 k DPS !!! With doing nothingonly 2 skills and panel swap. All other think you need just spam 1 ability or ability + light attack to get 5 k dps from LA and 10 for example from spamable skill.39 k dps already !!!
Yes you will newer do 50+ k dps on 3 kk dummy with it but 30 k is enough for all content if you do not die ! Like dromatra destroer always do in each dunguan last days )))
Is it problem with GAP or DPS ? No it is not.
It is problem with your brains and knowing of game mechanicks.
Already hate change gear each 3 month after changes of new combat team.
You will newer play better if you will not learn. No changes will make you play better. The only way to play better - play with all even bad groups in hard content. And try to pass it with each group and each new problem you get.
If some people lose money on changing gear - each 3 month - it do not make you play better. It just make good players hate the game and leave it. Your skills will not go up from it. You will only got game with low skilled players - where no one who play good will never go in future - becouse if you nerf it to much it will be just booring for them.
If all problems i have is just - to change gear each 3 month to play the same - is this game for people with unlimited time and money ? Or do you think that what ever changes will be made - people with skill will play worse then a noobs with no games EXP ? [snip]
[edited for baiting]
No offense but you say there is no skill gap then explain how there actually is a skill gap but merely try to justify it as no big deal by using a very limited example.
But how is this change going to address the skill gap?All it does is replace more damage with more sustain. Players who weave are still going to out perform those who don't. So the skill gap remains.
What is even the point of these changes? I guess to annoy tanks and healers and make them have to start spamming light attacks in between their shields, blocks, and heals. Because that's really the only thing I see these changes accomplishing.