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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

What do healers think about the new Blood Frenzy?

WrathOfInnos
WrathOfInnos
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6315-F215-0804-4-F52-8-BE4-1-B4-E10-ECAAAC.jpg

I don’t heal often enough to know all the effects, but it sounds pretty frustrating to watch your group’s health dropping, cast heals on them and watch them have no effect. You just wasted Magicka because someone toggled off their external healing received.

It also seems like a strange design choice to reward DPS with a large damage increase if they slot their own heals and make the healer role unnecessary. Isn’t this already a pain point for healers without the additional lure of 930 Weapon and Spell Damage? I suspect it’s about to get a lot worse.

Interested to hear what healer mains have to say about this.
Edited by ZOS_Volpe on December 17, 2020 2:06PM
  • santhoranb16_ESO
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    Depends on kind of content you play, if you need some serious healing, that thing isnt best idea cause you lose damage if you need to drop rotation for more self-healing abilities. And as its constant damaging you, you increase the need for self-healing.

    So lets say in an environment where you basically take only low or medium damage, you can do that stuff, but actually there you already dont need a healer right now. In critical high damage environments or with lots of area effect, that ability will not change anything on the Healers cause you wont be using blood frenzy as its impossible to sustain and would either require to stop it and heal or focus to much time on self-healing which cuts your dps totally off.
  • idk
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    It is quite simple. If a player is using that in an organized raid and they keep dying then the raid leader will tell them to stop using it. There is not much more to say.
  • bmnoble
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    The smart heals are the only thing that concerns me about it, all those healing abilities and sets that auto target the lowest health group member, I seriously doubt they have bothered to plan for that and will make up some excuse about it being for solo play not group play so they don't have to.

    Just imagine wasting an Earthgore/chokethorn proc for instance. Or a tank running battalion defender for off heals all being wasted on someone it can't heal.

    I just hope at the bare minimum that the toggle auto turns off when the player is stunned or feared etc... or caught up in other PVE mechanics that don't let you interact with your ability's and have to rely on group members to save you.
  • Vevvev
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    Imagine a healer using that ability though. They are already keeping themselves alive and now they get 900 spell damage?! That's a large spike in your magicka healing ability's potential, and I imagine its even better if you give yourself the major and/or minor Sorcery buff.
    Edited by Vevvev on March 31, 2020 10:44PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • idk
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    bmnoble wrote: »
    The smart heals are the only thing that concerns me about it, all those healing abilities and sets that auto target the lowest health group member, I seriously doubt they have bothered to plan for that and will make up some excuse about it being for solo play not group play so they don't have to.

    Just imagine wasting an Earthgore/chokethorn proc for instance. Or a tank running battalion defender for off heals all being wasted on someone it can't heal.

    I just hope at the bare minimum that the toggle auto turns off when the player is stunned or feared etc... or caught up in other PVE mechanics that don't let you interact with your ability's and have to rely on group members to save you.

    Zos does not need to come up with an excuse for a player using a skill as designed. it is clearly intended that they cannot be healed but that should not mean a heal cannot go their way.

    As I said, a player causing issues by using this skill when in an organized raid will be told not to use it. If they cannot use it right they will not have a choice. Playing smart is still important.
  • stefan.gustavsonb16_ESO
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    If the developers remember to turn off auto-targeted heals for people using that skill, fine, it's either anybody's own funeral or something they will learn to master. I'll just learn to ignore their health bar dropping. However, if my costly emergency burst heals end up targeting them in vain, I will definitely not be happy.
  • WrathOfInnos
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    idk wrote: »
    It is quite simple. If a player is using that in an organized raid and they keep dying then the raid leader will tell them to stop using it. There is not much more to say.

    Assuming they are not dying, it just seems strange that AoE heals would have no effect. In dungeons it would reinforce the 3 DPS Strat, and in trials we may see a shift toward 1 buff/debuff focused healer. Obviously we don’t know how it works yet, but I’m curious if Combat Prayer will even apply Minor Berserk to targets that don’t get healed, or if the Master Resto will restore resources to someone that gets 0 ticks of Illustrious.
    Vevvev wrote: »
    Imagine a healer using that ability though. They are already keeping themselves alive and now they get 900 spell damage?! That's a large spike in your magicka healing ability's potential, and I imagine its even better if you give yourself the major and/or minor Sorcery buff.

    Very interesting point. Yes I could see healers themselves using this skill if they have a bar slot.
    bmnoble wrote: »
    The smart heals are the only thing that concerns me about it, all those healing abilities and sets that auto target the lowest health group member, I seriously doubt they have bothered to plan for that and will make up some excuse about it being for solo play not group play so they don't have to.

    Just imagine wasting an Earthgore/chokethorn proc for instance. Or a tank running battalion defender for off heals all being wasted on someone it can't heal.

    I just hope at the bare minimum that the toggle auto turns off when the player is stunned or feared etc... or caught up in other PVE mechanics that don't let you interact with your ability's and have to rely on group members to save you.

    True. I was thinking about the heart attacks healers will experience when someone hits 5% health and your heals don’t hit them. Had not even thought about them stealing smart heals or set procs, hopefully they will be smarter than that.
  • Thevampirenight
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    I think the blood frenzy is meant to help with Tank Dps.
    Your trading your own life force to do more damage basically.
    PC NA
    Please add Fangs to Vampires.
  • Linaleah
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    If the developers remember to turn off auto-targeted heals for people using that skill, fine, it's either anybody's own funeral or something they will learn to master. I'll just learn to ignore their health bar dropping. However, if my costly emergency burst heals end up targeting them in vain, I will definitely not be happy.

    this.

    I know, I know, the response is going to be "organized group will tell them to stop using it" but how about dungeon pugs? say I have a situation where AoE damage is happening and more then one person needs that emergency heal.. but instead of going to someone that would actualy benefit from it, the heal ends up being wasted on a person who can NOT be healed.

    in games where healing triage is a thing and you can target specific players for heals like that and ONLY those players? this would not be an issue, as i would just ignore the person with blood frenzy on them and heal everyone else. but in ESO with its smart heal system.. I'm not allowed to make this type of choice. so if there is no contingency for that? its going to really suck.
    dirty worthless casual.
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  • Vaoh
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    I already know how I’d use this and rip healers especially in dungeons if it goes through.

    Definitely a cool skill though. Its something that would fit a class like Nightblade for their class identity as blood mages.
  • Cirantille
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    I dont want my all 6 healers to be a vampire and look that ugly.

    It is a neutral thing.

    I feel like my spell damage and crit heals are enough. Adding more would increase the heals for sure but in trials what I see I heal myself the least when I check the logs. So sounds risky. If you are dead you can not heal others.

    50/50
  • Saelent
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    I like this, and the numbers, maybe a little less on the health drain but...for that spell damage I could back it.
  • WrathOfInnos
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    Linaleah wrote: »
    If the developers remember to turn off auto-targeted heals for people using that skill, fine, it's either anybody's own funeral or something they will learn to master. I'll just learn to ignore their health bar dropping. However, if my costly emergency burst heals end up targeting them in vain, I will definitely not be happy.

    this.

    I know, I know, the response is going to be "organized group will tell them to stop using it" but how about dungeon pugs? say I have a situation where AoE damage is happening and more then one person needs that emergency heal.. but instead of going to someone that would actualy benefit from it, the heal ends up being wasted on a person who can NOT be healed.

    in games where healing triage is a thing and you can target specific players for heals like that and ONLY those players? this would not be an issue, as i would just ignore the person with blood frenzy on them and heal everyone else. but in ESO with its smart heal system.. I'm not allowed to make this type of choice. so if there is no contingency for that? its going to really suck.

    In the case of selectively ignoring unhealable players, we would need some sort of indicator. Maybe their health bar could grey out while this was active, so if you are watching group frames you know not to waste a Breath of Life if that particular player drops in health.

    There would also need to be an instant indication when they have toggled it off. IMO this could just be their health bar becoming red again. Otherwise, if a healer associates a player name with not receiving heals, they may ignore that player even if the ability has been deactivated for an emergency heal.
  • yodased
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    I think this is amazing for me as a solo mag do pvper. When you get low i finally have a quasi execute in fossilize, blood frenzy, leap
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • idk
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    idk wrote: »
    It is quite simple. If a player is using that in an organized raid and they keep dying then the raid leader will tell them to stop using it. There is not much more to say.

    Assuming they are not dying, it just seems strange that AoE heals would have no effect. In dungeons it would reinforce the 3 DPS Strat, and in trials we may see a shift toward 1 buff/debuff focused healer. Obviously we don’t know how it works yet, but I’m curious if Combat Prayer will even apply Minor Berserk to targets that don’t get healed, or if the Master Resto will restore resources to someone that gets 0 ticks of Illustrious.

    If they cannot be healed they cannot be healed. I fail to see why the type of heal should make a difference.

    As for dungeons and 3 DPS strat. That still remains with players that are skilled enough to handle the dungeon without a dedicated healer. I have seen players so poorly skilled they needed a tank and some heal in normal dungeons.

    Until we can actually test it and play with it we know very little about it.
  • Linaleah
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    Linaleah wrote: »
    If the developers remember to turn off auto-targeted heals for people using that skill, fine, it's either anybody's own funeral or something they will learn to master. I'll just learn to ignore their health bar dropping. However, if my costly emergency burst heals end up targeting them in vain, I will definitely not be happy.

    this.

    I know, I know, the response is going to be "organized group will tell them to stop using it" but how about dungeon pugs? say I have a situation where AoE damage is happening and more then one person needs that emergency heal.. but instead of going to someone that would actualy benefit from it, the heal ends up being wasted on a person who can NOT be healed.

    in games where healing triage is a thing and you can target specific players for heals like that and ONLY those players? this would not be an issue, as i would just ignore the person with blood frenzy on them and heal everyone else. but in ESO with its smart heal system.. I'm not allowed to make this type of choice. so if there is no contingency for that? its going to really suck.

    In the case of selectively ignoring unhealable players, we would need some sort of indicator. Maybe their health bar could grey out while this was active, so if you are watching group frames you know not to waste a Breath of Life if that particular player drops in health.

    There would also need to be an instant indication when they have toggled it off. IMO this could just be their health bar becoming red again. Otherwise, if a healer associates a player name with not receiving heals, they may ignore that player even if the ability has been deactivated for an emergency heal.

    last I checked you can adjust your frames to show debuffs. I could just ignore the player while they have that debuff. the problem I'm describing is- they are not the only one dropping in health, but I cannot personaly prioritize healable player over inhealable, especially when they are in melee. you know? if my breath of life or matriarch for example is going to be programmed to ignore them automatically? fine. I'll adjust. but if it does NOT? THAT is where the problem is.

    in pugs, situations where multiple people are rapidly dropping in health are pretty common. it can be frantic enough to keep them alive as it is (and for all my talk about letting people die, more often then not, I just want to finish a dungeon and that means keeping people alive and moving.)
    Edited by Linaleah on March 31, 2020 11:15PM
    dirty worthless casual.
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  • Ratzkifal
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    Bloodscion gives you 65% healing for the damage you deal (aside from increasing your damage by boosting your max stats by 10k, which is why a DPS would slot it in the first place), so you don't need to slot an extra healing skill. And then there are magSorcs who also heal on every crit, which considering there is a skill that always crits when you are low on health, makes for a pretty nasty combination. It also remains to be seen how this interacts with Minor Lifesteal, because healers could potentially still apply this to help the vampires in the group.

    The problem you bring up is a very important one though, especially for healers who spam breath of life instead of stacking HoTs. The BoL spammers are already struggling with sustain and having that healing be completely negated and the cost wasted will not feel good for beginners. Trial healers that stack HoTs probably won't care at all because if the DPS needs health, they'd already be standing in the healing skills and would just need to drop their Blood Frenzy to get healed back whenever needed. Visual clarity would be appreciated though, so none of the non-vampire DDs think it's the healer's fault for the wipe because they weren't healing...

    Maybe the health bar should turn blue or get stripes in the missing health portion to indicate that they cannot receive healing?
    Edited by Ratzkifal on March 31, 2020 11:17PM
    This Bosmer was tortured to death. There is nothing left to be done.
  • TheFM
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    All these tooltips are apparently wrong, so we will have to see how they are when the pts launches. Debuffs are too much, and the spell damage and weapon damage increases for some abilities such as this are way too much too. Plus, 600 health a second is a big ouch.
  • Linaleah
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    I stack my hots habitually, but there are pugs that manage to take more damage than even hots can deal with (not to mention all the headless chickens groups where no matter how hard you try to adjust your positioning, there will be that one person standing too far). if i have a moment, I would ask in chat that they move out of the bad, or even trade them some food, but more often then not - that falls on deaf ears, so as much as its probably a bad habit, I'd rather just heal them through it and get through a run faster, then keep trying to create teaching moments. you know?

    I'm reasonably sure that organized groups will have no issues with this ability, but ESO group content is not always run by organized groups. this feels like its unnecessarily punishing on a pug healer.
    Edited by Linaleah on March 31, 2020 11:31PM
    dirty worthless casual.
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  • T3hasiangod
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    Magblades got a nice buff. Just need to run this with Swallow Soul and you're gucci.

    But from a healing standpoint, I wonder how they'll code this. Will it be something like a 1000% Healing Received debuff?
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  • React
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    This is a great design for an ability. I hope it goes live like this.

    Xv1 it becomes near worthless, because most of the players that participate in the X within this scenario would die in seconds if they weren't getting spam healed with ridiculously overtuned cross healing from their dedicated healer. At the same time it's a great ability for 1v1 or 1vX scenarios. I wish we had more tools like this in the game.
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  • brandonv516
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    Will be abused in many scenarios, likely get some classes *cough NB* further nerfed, and frustrate the healers only wanting to help their teammates.
  • peacenote
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    I have played a healer as my main since beta. She is a Templar. I also have a two Warden healers (one magicka, one stam) and one Necro healer.

    I have said in other posts that I'm not a theory-crafter, and I stick by that assertion. However I am a very experienced healer and I think the vampire changes for magicka healers are extremely disheartening. Not just this ability (and this topic has raised some good points about the potential issues it could cause) but the overhaul in general combined with the current proposal to change light and heavy attacks.

    I think these abilities clearly had solo and/or sneaky PvP DPS and PvP/PvE tanks in mind (because stealing blood is life blood, and therefore health, I guess??) which is a shame since as a healer I had a reason to be a vampire before. But there were theories kicking around that the healing role was being phased out for all DPS with self heals, when healing was gutted for "performance issues," and if you think about all of these "heal self only" abilities being used in PvE, it does seem to be another huge step in that direction. As pure support/heals, I bring zero value healing myself. As support/heals, I bring zero value if the group is spamming abilities that only allow self-heals.

    Obviously that's a dramatization, as people will slot some other abilities, but as someone who has chosen to play ESO because I specifically enjoy the healing role and its unique place here, these changes seem extremely disappointing so far. Sure, I can adapt to players being immune to my heals, but it's the bigger picture of repeated, consistent choices de-prioritizing healing as its own specific and valued role that seems problematic.

    The other side of the coin is what TheFM is saying... it may be that these skills aren't viable or even close to BIS depending on the actual values and how they scale, in which case no one will use them and people will be disappointed about the vampire rework but it won't wreak havoc with smart heals and the healing mechanic in general. Supernatural Recovery is still a big loss and de-motivation to even explore the tree, as a healer, though.
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  • Iskiab
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    If the developers remember to turn off auto-targeted heals for people using that skill, fine, it's either anybody's own funeral or something they will learn to master. I'll just learn to ignore their health bar dropping. However, if my costly emergency burst heals end up targeting them in vain, I will definitely not be happy.

    This sums it up well. Imagine some dude who uses that in a BG and you’re a magplar. Suddenly whenever you try to breath of life it’ll go on the turd and you’ll die. If they don’t make it so single target heals avoid them a lot of classes like magblade and magplar will be unplayable.

    It’s already bad enough getting stuck with new players because they siphon all the healing you intend for yourself.
    Will be abused in many scenarios, likely get some classes *cough NB* further nerfed, and frustrate the healers only wanting to help their teammates.

    I think you’re looking at it backwards. Magblades except dark cloak are all smart heals, it’ll hit them hardest.
    Edited by Iskiab on April 1, 2020 12:23AM
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  • John_Falstaff
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    Iskiab wrote: »
    I think you’re looking at it backwards. Magblades except dark cloak are all smart heals, it’ll hit them hardest.

    I think the talk's about PvE magblades, and generally whole thread mostly discusses PvE side of things. Swallow Soul and Siphining Attacks are good self-heals. If ZOS is going to be usual ZOS, first to indirectly buff those (and also sorcs and magplars, and any class that can self-heal without damage loss), first they'll further flood dungeons with 3DD teams, and then will land nerf hammer on all self-healing available to classes just because their ill-designed new skill synergizes with them in ways they didn't predict.
  • Konstant_Tel_Necris
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    I think the blood frenzy is meant to help with Tank Dps.
    Your trading your own life force to do more damage basically.

    Yeah thats what we really need in PvP, more tanky damagers.

    Edited by Konstant_Tel_Necris on April 1, 2020 1:15AM
  • Nerouyn
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    I don’t heal often enough to know all the effects

    Healing isn't really a thing in this game. The healer role in groups is kind of a lie.

    A healer will mostly dps, buff and spam aoe heals. Occasionally when a boss throws out one of their inevitable big hits, heal that, if players don't just pop a potion to heal it themselves.

    So this?

    No big deal.
  • Dusk_Coven
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    I can see this might lead to click-spam if people try to manage overheals (which also leads to heal-proc sets actually having something to heal so they can then proc).
    If they toggle it on and off too much people are going to complain when they can't toggle reliably or the damage tick happens even though they only had it on for a split second.
    And then healers are going to be confused when in that brief window the power was toggled they wasted a heal.

    Alternatively, if a healer can lay down AoE heals consistently and keep up overheals, then targets can toggle it on and off, alternating trimming their health a bit and letting the HoT heal them up again.
    Edited by Dusk_Coven on April 1, 2020 2:07AM
  • Aznarb
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    Vevvev wrote: »
    Imagine a healer using that ability though. They are already keeping themselves alive and now they get 900 spell damage?! That's a large spike in your magicka healing ability's potential, and I imagine its even better if you give yourself the major and/or minor Sorcery buff.

    Was thinking the same thing, but tbh I heal enough and I don't have any idea what I could remove for something who don't help the group.
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  • Linaleah
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    Nerouyn wrote: »
    I don’t heal often enough to know all the effects

    Healing isn't really a thing in this game. The healer role in groups is kind of a lie.

    A healer will mostly dps, buff and spam aoe heals. Occasionally when a boss throws out one of their inevitable big hits, heal that, if players don't just pop a potion to heal it themselves.

    So this?

    No big deal.

    spoken like someone who doesn't pug much
    dirty worthless casual.
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