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What do you guys hope changes with vampires?

  • Noxavian
    Noxavian
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    Noxavian wrote: »
    I hope that the Undying passive goes away.
    That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.

    They are not removing the passive but i hope they rename it. Vampiric Resilience would be more appropriate. The passive the way it works is more like the Vampires survival instinct to prevent death and survive whatever its facing. Since vampires have been shown to be able to drown and having to breath and eat. Though feeding counts as eating food and drinking though difference is starvation won't kill them like it would a Normal person. The fact that living elements such as hypothermia can and will canonically kill them because it seems Creation clubs are canon as they are official released addons to Skyrim just like the Addons that Bethesda Released with Oblivion like Vile Lair which added to Vampire Lore. That means Vampires being able to get Hypothermia is as canon as the vampire lore added with Vile Lair. It was not an oversight but done intentionally and Survival Mode introduced a canon mechanic they are not immune to.
    So they will die from the elements how can they if they are dead?

    The name Undeath just doesn't fit the story telling for those very reasons. Resilience is more fitting
    re·sil·ience
    noun
    the capacity to recover quickly from difficulties; toughness.
    So Vampiric Resilience would be a much better name for it.

    https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/

    you really are hellbent for having vamps not be undead huh?

    Even though they are. Otherwise in Skyrim why can they enter the Soul Carin, a place where only the dead can go in/out, for free? Why do holy spells work against them? Like turn undead, etc?

    Well even though Serana says this, Skyrim was not the only game to feature the soul cairn. The thing about the Volkihar that made them unique compared to the other Vampire types shown is their unique efficiency with Necromancy.

    They are vulnerable to Turn Undead, something the Morrowind and Oblivion Vampire clans showed direct immunity too. They were also shown to be far less vulnerable to illusion effects then either of those morrowind and Cyrodiill vampire clans. So there has to be something in their biology that gives them this compared to the two other games vampires.
    Almost every single Volkihar vampire used some kind of necromancy and necromancy is playing with undead things or creating undead. They are shown to have a natural affinity to both Necromancy, Frost and Illusion. If this is a nature ability every kind of Volkihar can do naturally. Maybe the energy of such affinity is much more pronounced then in a normal person. That Necromancy or affinity with the undead might be in their bloodline that would explain their vulnerability. So it might not just be that the spell is picking up that they are undead but more as if their blood has power over undead and the spell is able to pick up on it.



    I hope that the Undying passive goes away.
    That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.

    They are not removing the passive but i hope they rename it. Vampiric Resilience would be more appropriate. The passive the way it works is more like the Vampires survival instinct to prevent death and survive whatever its facing. Since vampires have been shown to be able to drown and having to breath and eat. Though feeding counts as eating food and drinking though difference is starvation won't kill them like it would a Normal person. The fact that living elements such as hypothermia can and will canonically kill them because it seems Creation clubs are canon as they are official released addons to Skyrim just like the Addons that Bethesda Released with Oblivion like Vile Lair which added to Vampire Lore. That means Vampires being able to get Hypothermia is as canon as the vampire lore added with Vile Lair. It was not an oversight but done intentionally and Survival Mode introduced a canon mechanic they are not immune to.
    So they will die from the elements how can they if they are dead?

    The name Undeath just doesn't fit the story telling for those very reasons. Resilience is more fitting
    re·sil·ience
    noun
    the capacity to recover quickly from difficulties; toughness.
    So Vampiric Resilience would be a much better name for it.

    https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/

    If you think game mechanics are canon then you must also think horses can climb vertical slopes, that just indicates an oversight, Serana did not suffocate from being in an sarcophagus infact when you exist the cave she states it is finally good to breathe again which means she was not breathing before and was not suffocating from it, you also have the Vampires mentioned in Immortal Blood living under the Ice of Frozen Lakes and what is under the Ice of a Frozen lake other then Ice water? they also can enter the Land of the Dead AKA the Soul Cairn, also they look very dead, do explain how a living being can look so deceased and have physical features that imply a loss of organ function, they are pale due to a lack of bloodflow, they have a lack of bloodflow because they have no heartbeat, they are able to live without a heartbeat for the same reason a Draugr or Lich is and that is because they are undead and being undead is the only reason they are immortal.

    The developers are not perfect they make oversights like where they had it in Morrowind where the Nerevarine despite having Corprus could still contract Sanius Lupius.

    The Immortal blood is a work of fiction. The clan names are real but given the book got everything wrong about the Volkihar.
    There is a good chance that is just bs made up about them by the books Author. Skyrim plus the addon Survival Mode shows how bs that is. One they can drown and I don't think its an oversight and two they can freeze to death but taking up the Vampire Lord Form slows it down so you have to be in vampire lord form to stave off Hypothermia basically. So not only can the Volkihar not survive while below the ice of frozen lakes they can't even survive without taking shelter from the cold just like any other living being.
    Some game mechanics can be considered just oversights but with the Vampire no its no oversight. Especially not the Drowning and Freezing to death mechanics.

    https://bethesda.net/en/article/5lz4Q7F4li6kwKmakkgWww/skyrim-survival-mode-coming-soon

    The frigid chill of Skyrim is now a formidable foe unto itself. Traveling in snowy or rainy areas will increase your Cold. Cold decreases your total available health, represented as a dark region inside the health bar. As you become colder, your movement speed and ability to pick locks and pick pockets will begin to suffer. If you reach the highest level of Cold, your health will be reduced to zero and you will die from exposure to the elements. You can warm up by standing near a fire, eating hot soup, or moving to a warmer location. A sun or snowflake icon will appear near the compass to note whether you are currently getting warmer or colder.

    Taking a swim in an ice-cold river can make for a quick death. If you swim in a freezing area, you will immediately become colder and begin taking health damage. Exit the water as soon as possible in order to begin warming up and stop the loss of health. Using a Flame Cloak spell or the Dunmer Ancestor's Wrath ability can make you temporarily immune to the effects of freezing water.
    This next copy and paste shows that it was very intentional to make it so vampires still suffer from not only the cold but actually die from the cold. Their frost resistance might help with it but at same time do suffer from the cold the same as anyone else.

    Both vampires and werewolves can restore their hunger by feeding on their victims. While transformed into a Werewolf or Vampire Lord, you will become colder much slower than normal.


    So I consider intentional mechanics to be canon that are seen over and over. Vampires drowning unless they are a Argonian or have a spell is seen in Morrowind and Oblivion and there is no way they overlook it three times. Three games that show one they have to breath, one game shows they can literally freeze to death as well. As for Serana and the frozen falmer magic could explain how they are still alive. Think more like Carbinite from Star Wars and Cryosleep from the Alien movies.

    I do think its part intentional but also an oversight to re put them in the Undead Category. I think the reason why people argue no they are undead is because they were classed as undead in Skyrim and Traditionally vampires are undead its their biggest Trope and since elder scrolls has put Elder scrolls on the map, many can't see them as anything else. They don't see that with Tes Bethesda has done a lot of things to invert the vampire tropes and even make fun of them. One they did not make them undead in Morrowind or Oblivion, they gave them the Undead modifier in Skyrim but Skyrim vampires felt a lot more alive then even Oblivion and Morrowind vampires ironically. Two Garlic is a very rare allergy that weakens vampires but most can eat their garlic breed just fine. Three they have to breath, Four they are able to drink and eat normal food. Five they can die from exposure to the Elements just like any other Mortal.

    Six now Zenimax's take they have Heart Beats, (though there is that one book that hints otherwise but then the way his dream along with waking up could make that one vampire unique just like the Oblivion Vampire with the Garlic allergy). Seven there is a number of actual good aligned vampires shown traditionally Vampires are all evil that is a trope of the vampire. Another one Zenimax has done isLamae did not die like that one book claimed but was burned because it appeared her wounds were healing unnaturally. So she never did die like that one book claimed. Thus killing the reanimated corpse thing. So that is another trope breaker. As Vampires die and come back. Lamae just turned without dying.

    Like it or not Bethesda and sometimes Zenimax as well go out of their way to break the Common Vampire Tropes and make fun of them somehow. So vampires being another subset of a living archtype other then a normal living person would really break the Vampires are Undead Trope and that is one of the reasons why I'm against classing them as undead. Living Vampire Fits a lot better with Tes Vampirism.

    Survival Mode is a MOD made by a HIRED MODDER, IT WAS NOT CREATED BY A BETHESDA EMPLOYEE and it means ABSOLUTELY NOTHING, hell the Divine Crusader CC item is outright lore-breaking, Badnits wearing Pelina's Holy Armor despite the fact in Obliivon if you so much as commited a crime the armor would be stripped from you.

    Or do you really Vampires can be sated by human food and are incapable of feeding when transformed? I can go even further and tell you right now that the Vampire Lord form cannot freeze to death in the Survival Mode mod and neither can the Werewolf, whatever abilities or lack thereof they have in a mod is nothing more then game mechanics, are you going to tell me the Vampires in Skyrim do not have supernatural strength because it is not a passive ability even though we see Serana lift a much larger Vyrthur by the throat?

    As for Lamae Bal, the Nomads were cremating her, if Molag Bal did not kill her the Flames of the pyre would have, Vampires are Undead, this is supported in every single TES game, even in Daggerfall you died and woke up 2 weeks later in a nearby tomb and were considered deceased by every guild you joined.

    The meaning of undeath. Is a person that has died and has their corpse reanimated some time after dieing death and then reanimated to a life like state.
    Daggerfall Vampirism did this but then Bethesda saw that arena and Daggerfall were to much like d&d and canned a lot of d&d like mechanics including how Vampirism worked.The the daggerfall vampires were just to d&d. Only difference was it was a disease instead of being outright killed by a vampire to become one. It kills and sometime after rise again as a vampire that can't go out in the sun without instant death and can't go near holy places least you take damage.
    Bethesda employees or former employees straight out admitted the first two games was just a form of homebrewed d&d and they intentionally changed things or retconned them to make it not D&d and I think this applied to Vampires.
    Since then Vampiriism seems to work the opposite of d&d vampirism. They flipped the script so to speak changing it to Suspended animation instead of Reanimation. As D&d vampires mechanics uses Reanimation. Tes Vampires use Suspended Animation. (This is how they differ)

    This is how it works.

    Instead of a death state to a life like state/reanimation. Tes Vampirism puts the body in a partially death like state/suspended animation when they are awake. Instead of reanimation its suspended animation. That is how Tes Vampires Function while blood fiends are shown to rise by means of Reanimation.
    Suspended animation is the temporary (short- or long-term) slowing or stopping of biological function so that physiological capabilities are preserved. It may be either hypometabolic or ametabolic in nature. It may be induced by either endogenous, natural or artificial biological, chemical or physical means. In its natural form it may be spontaneously reversible as in the case of species demonstrating hypometabolic states of hibernation or require technologically mediated revival when applied with therapeutic intent in the medical setting as in the case of deep hypothermic circulatory arrest

    Suspended animation has been understood as the slowing or stopping of life processes by exogenous or endogenous means without terminating life itself.[3] Breathing, heartbeat and other involuntary functions may still occur, but they can only be detected by artificial means.[4] For this reason, this procedure has been associated with a lethargic state in nature when animals or plants appear, over a period, to be dead but then can wake up or prevail without suffering any harm. This has been termed in different contexts hibernation, dormancy or anabiosis (this last in some aquatic invertebrates and plants in scarcity conditions).

    This condition of apparent death or interruption of vital signs may be similar to a medical interpretation of suspended animation. It is only possible to recover signs of life if the brain and other vital organs suffer no cell deterioration, necrosis or molecular death principally caused by oxygen deprivation or excess temperature (especially high temperature).

    The reasons why Tes Morrowind, Oblivion, Skyrim and Eso Vampires run on Suspended animation instead of Reanimation and this is a cold hard fact. (just like its a cold hard fact that the Earth is a Globe and to say all tes vampires work on reanimation is like saying the Earth is Flat.))

    Aging and biological break down of the body as it grows older.
    Breathing, heartbeat and other involuntary functions may still occur
    The Transformation can happen without terminating life itself. It does not cause you to die fall over and then rise again(Skyrim shows this)
    They still have biological function clearly and that function would likely vary between vampires and strains of the vampiric condition. As shown with the Ravenwatch Vampire and the Vampire in Morrowind.
    This is done by means of a magical affliction. That magically puts vampires in the state of Suspended animation and when asleep they look to be in a full on state of suspended animation as seen with Serana.
    Its not only obvious but the way they work backs it up and even one of Lamae's Vampires outright states this.
    "In life, she was a young and beautiful Nedic priest. To spite Arkay, Molag Bal corrupted her and left her in a death-like state. Upon waking, she was overcome with a savage hunger.
    The nomads who found her body would become her first feast."
    Look up death like state on google and you would get this thesauus page that says
    deathlike state
    as in suspended animation
    Synonyms for deathlike state
    cryonics
    deep-freezing
    freeze-drying
    motionlessness
    suspension
    RELATED WORDS AND SYNONYMS FOR DEATHLIKE STATE
    suspended animation


    So Vampires don't work by reanimation except for Blood fiends and Tes Dagger Fall vampires.
    https://www.thesaurus.com/browse/deathlike state

    Looking up death like state on google also shows the wikipedia article for Suspended Animation by the way you can look it up your self.

    My guy vamps are undead.

    I'm not really sure why you're so hellbent on trying to prove otherwise. It's like saying the sky isn't blue.

    They. Are. Undead. The literal definition of a vampire is an undead blood sucker.
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    I hope that the Undying passive goes away.
    That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.

    They are not removing the passive but i hope they rename it. Vampiric Resilience would be more appropriate. The passive the way it works is more like the Vampires survival instinct to prevent death and survive whatever its facing. Since vampires have been shown to be able to drown and having to breath and eat. Though feeding counts as eating food and drinking though difference is starvation won't kill them like it would a Normal person. The fact that living elements such as hypothermia can and will canonically kill them because it seems Creation clubs are canon as they are official released addons to Skyrim just like the Addons that Bethesda Released with Oblivion like Vile Lair which added to Vampire Lore. That means Vampires being able to get Hypothermia is as canon as the vampire lore added with Vile Lair. It was not an oversight but done intentionally and Survival Mode introduced a canon mechanic they are not immune to.
    So they will die from the elements how can they if they are dead?

    The name Undeath just doesn't fit the story telling for those very reasons. Resilience is more fitting
    re·sil·ience
    noun
    the capacity to recover quickly from difficulties; toughness.
    So Vampiric Resilience would be a much better name for it.

    https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/

    If you think game mechanics are canon then you must also think horses can climb vertical slopes, that just indicates an oversight, Serana did not suffocate from being in an sarcophagus infact when you exist the cave she states it is finally good to breathe again which means she was not breathing before and was not suffocating from it, you also have the Vampires mentioned in Immortal Blood living under the Ice of Frozen Lakes and what is under the Ice of a Frozen lake other then Ice water? they also can enter the Land of the Dead AKA the Soul Cairn, also they look very dead, do explain how a living being can look so deceased and have physical features that imply a loss of organ function, they are pale due to a lack of bloodflow, they have a lack of bloodflow because they have no heartbeat, they are able to live without a heartbeat for the same reason a Draugr or Lich is and that is because they are undead and being undead is the only reason they are immortal.

    The developers are not perfect they make oversights like where they had it in Morrowind where the Nerevarine despite having Corprus could still contract Sanius Lupius.

    The Immortal blood is a work of fiction. The clan names are real but given the book got everything wrong about the Volkihar.
    There is a good chance that is just bs made up about them by the books Author. Skyrim plus the addon Survival Mode shows how bs that is. One they can drown and I don't think its an oversight and two they can freeze to death but taking up the Vampire Lord Form slows it down so you have to be in vampire lord form to stave off Hypothermia basically. So not only can the Volkihar not survive while below the ice of frozen lakes they can't even survive without taking shelter from the cold just like any other living being.
    Some game mechanics can be considered just oversights but with the Vampire no its no oversight. Especially not the Drowning and Freezing to death mechanics.

    https://bethesda.net/en/article/5lz4Q7F4li6kwKmakkgWww/skyrim-survival-mode-coming-soon

    The frigid chill of Skyrim is now a formidable foe unto itself. Traveling in snowy or rainy areas will increase your Cold. Cold decreases your total available health, represented as a dark region inside the health bar. As you become colder, your movement speed and ability to pick locks and pick pockets will begin to suffer. If you reach the highest level of Cold, your health will be reduced to zero and you will die from exposure to the elements. You can warm up by standing near a fire, eating hot soup, or moving to a warmer location. A sun or snowflake icon will appear near the compass to note whether you are currently getting warmer or colder.

    Taking a swim in an ice-cold river can make for a quick death. If you swim in a freezing area, you will immediately become colder and begin taking health damage. Exit the water as soon as possible in order to begin warming up and stop the loss of health. Using a Flame Cloak spell or the Dunmer Ancestor's Wrath ability can make you temporarily immune to the effects of freezing water.
    This next copy and paste shows that it was very intentional to make it so vampires still suffer from not only the cold but actually die from the cold. Their frost resistance might help with it but at same time do suffer from the cold the same as anyone else.

    Both vampires and werewolves can restore their hunger by feeding on their victims. While transformed into a Werewolf or Vampire Lord, you will become colder much slower than normal.


    So I consider intentional mechanics to be canon that are seen over and over. Vampires drowning unless they are a Argonian or have a spell is seen in Morrowind and Oblivion and there is no way they overlook it three times. Three games that show one they have to breath, one game shows they can literally freeze to death as well. As for Serana and the frozen falmer magic could explain how they are still alive. Think more like Carbinite from Star Wars and Cryosleep from the Alien movies.

    I do think its part intentional but also an oversight to re put them in the Undead Category. I think the reason why people argue no they are undead is because they were classed as undead in Skyrim and Traditionally vampires are undead its their biggest Trope and since elder scrolls has put Elder scrolls on the map, many can't see them as anything else. They don't see that with Tes Bethesda has done a lot of things to invert the vampire tropes and even make fun of them. One they did not make them undead in Morrowind or Oblivion, they gave them the Undead modifier in Skyrim but Skyrim vampires felt a lot more alive then even Oblivion and Morrowind vampires ironically. Two Garlic is a very rare allergy that weakens vampires but most can eat their garlic breed just fine. Three they have to breath, Four they are able to drink and eat normal food. Five they can die from exposure to the Elements just like any other Mortal.

    Six now Zenimax's take they have Heart Beats, (though there is that one book that hints otherwise but then the way his dream along with waking up could make that one vampire unique just like the Oblivion Vampire with the Garlic allergy). Seven there is a number of actual good aligned vampires shown traditionally Vampires are all evil that is a trope of the vampire. Another one Zenimax has done isLamae did not die like that one book claimed but was burned because it appeared her wounds were healing unnaturally. So she never did die like that one book claimed. Thus killing the reanimated corpse thing. So that is another trope breaker. As Vampires die and come back. Lamae just turned without dying.

    Like it or not Bethesda and sometimes Zenimax as well go out of their way to break the Common Vampire Tropes and make fun of them somehow. So vampires being another subset of a living archtype other then a normal living person would really break the Vampires are Undead Trope and that is one of the reasons why I'm against classing them as undead. Living Vampire Fits a lot better with Tes Vampirism.

    Survival Mode is a MOD made by a HIRED MODDER, IT WAS NOT CREATED BY A BETHESDA EMPLOYEE and it means ABSOLUTELY NOTHING, hell the Divine Crusader CC item is outright lore-breaking, Badnits wearing Pelina's Holy Armor despite the fact in Obliivon if you so much as commited a crime the armor would be stripped from you.

    Or do you really Vampires can be sated by human food and are incapable of feeding when transformed? I can go even further and tell you right now that the Vampire Lord form cannot freeze to death in the Survival Mode mod and neither can the Werewolf, whatever abilities or lack thereof they have in a mod is nothing more then game mechanics, are you going to tell me the Vampires in Skyrim do not have supernatural strength because it is not a passive ability even though we see Serana lift a much larger Vyrthur by the throat?

    As for Lamae Bal, the Nomads were cremating her, if Molag Bal did not kill her the Flames of the pyre would have, Vampires are Undead, this is supported in every single TES game, even in Daggerfall you died and woke up 2 weeks later in a nearby tomb and were considered deceased by every guild you joined.

    This might be the first time @TX12001rwb17_ESO and I agree on something. Vampires are undead, there's no beating around the bush.


    As mentioned, turn undead works on them. So therefore that means.....you guessed it, they are undead. I never thought I'd be trying to convince someone that vampires are undead creatures...
  • rpa
    rpa
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    Something like Raulo's Elizabeth Bathory (much too nsfw to post here).

    B̖̺̱̮̜̪̀u̸t̛͍̩̯͓̩̜̰ ̝̝̹̮̭͘he͔r͖̮̖̭̝͎̩͢e̴ ̪is̷̗̼̘̩̩̳̯ ̙͈n͞o̧̤̗̠̝̳͔̝ ̰̰͙h̡ǫ̖ͅp̥̳̹̖̜̘e̯̳͓.̶͚͈̦͚̞̟

  • Thevampirenight
    Thevampirenight
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    ✭✭
    Noxavian wrote: »
    I hope that the Undying passive goes away.
    That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.

    They are not removing the passive but i hope they rename it. Vampiric Resilience would be more appropriate. The passive the way it works is more like the Vampires survival instinct to prevent death and survive whatever its facing. Since vampires have been shown to be able to drown and having to breath and eat. Though feeding counts as eating food and drinking though difference is starvation won't kill them like it would a Normal person. The fact that living elements such as hypothermia can and will canonically kill them because it seems Creation clubs are canon as they are official released addons to Skyrim just like the Addons that Bethesda Released with Oblivion like Vile Lair which added to Vampire Lore. That means Vampires being able to get Hypothermia is as canon as the vampire lore added with Vile Lair. It was not an oversight but done intentionally and Survival Mode introduced a canon mechanic they are not immune to.
    So they will die from the elements how can they if they are dead?

    The name Undeath just doesn't fit the story telling for those very reasons. Resilience is more fitting
    re·sil·ience
    noun
    the capacity to recover quickly from difficulties; toughness.
    So Vampiric Resilience would be a much better name for it.

    https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/

    If you think game mechanics are canon then you must also think horses can climb vertical slopes, that just indicates an oversight, Serana did not suffocate from being in an sarcophagus infact when you exist the cave she states it is finally good to breathe again which means she was not breathing before and was not suffocating from it, you also have the Vampires mentioned in Immortal Blood living under the Ice of Frozen Lakes and what is under the Ice of a Frozen lake other then Ice water? they also can enter the Land of the Dead AKA the Soul Cairn, also they look very dead, do explain how a living being can look so deceased and have physical features that imply a loss of organ function, they are pale due to a lack of bloodflow, they have a lack of bloodflow because they have no heartbeat, they are able to live without a heartbeat for the same reason a Draugr or Lich is and that is because they are undead and being undead is the only reason they are immortal.

    The developers are not perfect they make oversights like where they had it in Morrowind where the Nerevarine despite having Corprus could still contract Sanius Lupius.

    The Immortal blood is a work of fiction. The clan names are real but given the book got everything wrong about the Volkihar.
    There is a good chance that is just bs made up about them by the books Author. Skyrim plus the addon Survival Mode shows how bs that is. One they can drown and I don't think its an oversight and two they can freeze to death but taking up the Vampire Lord Form slows it down so you have to be in vampire lord form to stave off Hypothermia basically. So not only can the Volkihar not survive while below the ice of frozen lakes they can't even survive without taking shelter from the cold just like any other living being.
    Some game mechanics can be considered just oversights but with the Vampire no its no oversight. Especially not the Drowning and Freezing to death mechanics.

    https://bethesda.net/en/article/5lz4Q7F4li6kwKmakkgWww/skyrim-survival-mode-coming-soon

    The frigid chill of Skyrim is now a formidable foe unto itself. Traveling in snowy or rainy areas will increase your Cold. Cold decreases your total available health, represented as a dark region inside the health bar. As you become colder, your movement speed and ability to pick locks and pick pockets will begin to suffer. If you reach the highest level of Cold, your health will be reduced to zero and you will die from exposure to the elements. You can warm up by standing near a fire, eating hot soup, or moving to a warmer location. A sun or snowflake icon will appear near the compass to note whether you are currently getting warmer or colder.

    Taking a swim in an ice-cold river can make for a quick death. If you swim in a freezing area, you will immediately become colder and begin taking health damage. Exit the water as soon as possible in order to begin warming up and stop the loss of health. Using a Flame Cloak spell or the Dunmer Ancestor's Wrath ability can make you temporarily immune to the effects of freezing water.
    This next copy and paste shows that it was very intentional to make it so vampires still suffer from not only the cold but actually die from the cold. Their frost resistance might help with it but at same time do suffer from the cold the same as anyone else.

    Both vampires and werewolves can restore their hunger by feeding on their victims. While transformed into a Werewolf or Vampire Lord, you will become colder much slower than normal.


    So I consider intentional mechanics to be canon that are seen over and over. Vampires drowning unless they are a Argonian or have a spell is seen in Morrowind and Oblivion and there is no way they overlook it three times. Three games that show one they have to breath, one game shows they can literally freeze to death as well. As for Serana and the frozen falmer magic could explain how they are still alive. Think more like Carbinite from Star Wars and Cryosleep from the Alien movies.

    I do think its part intentional but also an oversight to re put them in the Undead Category. I think the reason why people argue no they are undead is because they were classed as undead in Skyrim and Traditionally vampires are undead its their biggest Trope and since elder scrolls has put Elder scrolls on the map, many can't see them as anything else. They don't see that with Tes Bethesda has done a lot of things to invert the vampire tropes and even make fun of them. One they did not make them undead in Morrowind or Oblivion, they gave them the Undead modifier in Skyrim but Skyrim vampires felt a lot more alive then even Oblivion and Morrowind vampires ironically. Two Garlic is a very rare allergy that weakens vampires but most can eat their garlic breed just fine. Three they have to breath, Four they are able to drink and eat normal food. Five they can die from exposure to the Elements just like any other Mortal.

    Six now Zenimax's take they have Heart Beats, (though there is that one book that hints otherwise but then the way his dream along with waking up could make that one vampire unique just like the Oblivion Vampire with the Garlic allergy). Seven there is a number of actual good aligned vampires shown traditionally Vampires are all evil that is a trope of the vampire. Another one Zenimax has done isLamae did not die like that one book claimed but was burned because it appeared her wounds were healing unnaturally. So she never did die like that one book claimed. Thus killing the reanimated corpse thing. So that is another trope breaker. As Vampires die and come back. Lamae just turned without dying.

    Like it or not Bethesda and sometimes Zenimax as well go out of their way to break the Common Vampire Tropes and make fun of them somehow. So vampires being another subset of a living archtype other then a normal living person would really break the Vampires are Undead Trope and that is one of the reasons why I'm against classing them as undead. Living Vampire Fits a lot better with Tes Vampirism.

    Survival Mode is a MOD made by a HIRED MODDER, IT WAS NOT CREATED BY A BETHESDA EMPLOYEE and it means ABSOLUTELY NOTHING, hell the Divine Crusader CC item is outright lore-breaking, Badnits wearing Pelina's Holy Armor despite the fact in Obliivon if you so much as commited a crime the armor would be stripped from you.

    Or do you really Vampires can be sated by human food and are incapable of feeding when transformed? I can go even further and tell you right now that the Vampire Lord form cannot freeze to death in the Survival Mode mod and neither can the Werewolf, whatever abilities or lack thereof they have in a mod is nothing more then game mechanics, are you going to tell me the Vampires in Skyrim do not have supernatural strength because it is not a passive ability even though we see Serana lift a much larger Vyrthur by the throat?

    As for Lamae Bal, the Nomads were cremating her, if Molag Bal did not kill her the Flames of the pyre would have, Vampires are Undead, this is supported in every single TES game, even in Daggerfall you died and woke up 2 weeks later in a nearby tomb and were considered deceased by every guild you joined.

    This might be the first time @TX12001rwb17_ESO and I agree on something. Vampires are undead, there's no beating around the bush.


    As mentioned, turn undead works on them. So therefore that means.....you guessed it, they are undead. I never thought I'd be trying to convince someone that vampires are undead creatures...

    Not in Oblivion and from what I understand Morrowind.
    They were classed as humaniods only. Turn undead did not work on vampires. However a similar effect that didn't work on undead worked on vampires in Oblivion. You clearly have not played Oblivion.

    Vampires were not in the list of Undead for Morrowind and Oblivion and effects that turned undead were useless, they were put back into the undead category in Skyrim. Which I think is beyond stupid as its a magical affliction that alters the body that can be cured.
    Another reason wouldn't someone have used the vampire cure to find some way to actually resurrect people? I mean first they would have to reanimate the body with the right soul as a zombie then they would need to create the vampire cure and then force that zombie to drink it. I mean surely there would be some witch that could do such a thing. For sure someone would have actually found a way to resurrect the dead.

    Necromancers raise a corpse force its soul back in a person goes and force feeds the corpse the vampire cure. Suddenly corpse is living and that person is now resurrected. If vampires were undead and that state could still be cured wouldn't A witch or Necromancer found a way to exploit this? Not to mention adventuering groups and groups like the Fighters guild, Mages Guild and Undaunted?

    The Vampire Cure plus Necromancers would be in high demand by adventuring groups I'm sure. There would be more groups like the Undaunted to deal with threats because they are more willing to risk their lives. Vampire cure would be the magicical elixir to cure actual death. For sure that would get out someone would have found it and also if they got a hold of the one vampire cure recipe they could just run to their local necromancer ask for this body to have its soul forced back into it. So the can resurrect their buddy with the vampire cure.

    For me to consider Vampires to be Undead.
    All Vampire types must be able to be effected by Turn Undead in some form.
    They must be immune to all forms of Drowning.
    They must be Immune to all forms of Hypothermia.
    They must not have living biology that allows them to be effected by anything a living person would be effected by.
    They must not have a heartbeat.
    What Bethesda has consistency Shown.
    There are types of vampires completely Immune to Turn Undead.
    They take drowning damage and drown to Death. Morrowind, Oblivion, Skyrim.
    They die from Hypothermia and Suffer from the Elements in Skyrim's Official Survival Mode addon and this was done intentionally.
    What Bethesda has constantly shown tells me they are not undead and I can't treat them as such seriously and I won't. To me they are not undead unless they show to me they are.
    It would be cool if they were undead. But all Bethesda has constantly shown is its just a magical affliction like Lycanthropy. Other then giving them the undead modifier in Tes Skyrim to allow them to be seen under the effects of the detect undead spell and be effected by Dawnbreaker. Which by the way allowed for them to use the Necromage perk to become even more powerful. Besides the Modifier they are shown to have living biology to the point the unique lore they made where Volkihar could live under the ice of remote lakes, living underwater. freezing their victims blood in the veins, while roaming their underwater lairs to be impossible. Drowning along with later showning in their officially released content which is released by Bethesda. ((doesn't matter who made it because Bethesda released it as official game content that you have to pay for making it canon content )) that they are indeed able to die from Hypothermia as well.

    Which basically causes the body to shut down because organs like the heart and other organs cannot function properly. That shows Vampires have living biology and that makes them not undead. To be Undead they must be dead people walking without any internal biological functions such as a heart beat or a requirement to breath. They must be like D&d vampires and other types of undead vampires in fiction to be undead to me. I know you disagree but well that is how I see it.

    I do consider Vampires to be a form of Deathless though. In d&d they were mirror undead tied to Living energy instead of negative energy. Vampires can use normal healing to heal themselves Skyrim Vampires have that necromancy element to their abilties that likely comes from power within their blood that might make them more negative or have undead energy and possibly is the reason for them being effected by Turn Undead . However the main differences between D&d deathless and Elder Scrolls Deathless vampire is the fact most vampires seem to still have actual living biology while D&d Deathless were corpses tied to living energy.
    So to me Non Daggerfall Tes Vampires =Deathless while Rivenspire Blood Fiends= Undead Tes Lich = Undead Draugr= Undead and so forth.

    I do consider every vampire type since Daggerfall with the exception of Rivenspire bloodfiends and other bloodfiends like the Rivenspire Bloodfiends to be a mirror to true undeath. They might not be actually living in a normal sense but they are still to much alive to be undead.
    Not going to argue about it anymore that is just how I personally see them.



    Edited by Thevampirenight on March 28, 2020 6:31AM
    PC NA
    Please add Fangs to Vampires.
  • Dusk_Coven
    Dusk_Coven
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    I hope that the Undying passive goes away.
    That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.
    Nanfoodle wrote: »
    That they make vampire hunter skill line that gives 20% extra damage to all undead and a bunch of resists to undead skills. Seems there is more people playing vamps than not.

    I think saying a lot of people are "playing vamps" is really saying a lot of people have the skill line for min-maxing.
    Maybe for once ZOS could somehow focus on the lore with their passives or have some interesting trade-offs. Like featuring Criminal Acts in the use of more overt abilities. Something for the roleplaying community instead of always having to have some kind of numerical advantage.
    Though it's probably too late to integrate it too much in the game, in the way the Persuade and Intimidate passives are.

    They hinted at using Blade of Woe style mechanics for vampire feeding. Maybe a passive to not kill the target but leave them stunned or leave them in a "faint" emote for a while (or maybe reverse that to make sucking them dry and killing them actually cost a passive skill point).
    Or possibly a passive related to what type of race blood you can or cannot drink and whether that has consequences.
    Edited by Dusk_Coven on March 28, 2020 8:12AM
  • Thevampirenight
    Thevampirenight
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    From what wee have been told some vampire abilties will be Criminal acts though the entire lycanthrope skill line will be a crime. Given you have to use the ult to use any of its abilties well that would make sense.
    PC NA
    Please add Fangs to Vampires.
  • Cameron991
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    I agree with almost everyone’s idea honestly like bat form, mist form, summon gargoyles and blood hounds, tattoos seeable etc. my two biggest things I would like to see like 1. If we could stay in the vampire lord form for how long we want like Skyrim( Ik this is very unlikely) with its own vampire ability bar similar to WW. And 2. That we get the Skyrim bat-like vampire appearance skin, I am a huge vampire fan and I’d love to have that bat like face with some royal vampire armor
  • Saelent
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    Cameron991 wrote: »
    I agree with almost everyone’s idea honestly like bat form, mist form, summon gargoyles and blood hounds, tattoos seeable etc. my two biggest things I would like to see like 1. If we could stay in the vampire lord form for how long we want like Skyrim( Ik this is very unlikely) with its own vampire ability bar similar to WW. And 2. That we get the Skyrim bat-like vampire appearance skin, I am a huge vampire fan and I’d love to have that bat like face with some royal vampire armor

    What if it could be like the Sorcerer ultimate? So you stay in that form and can’t get more ultimate and use up ultimate by using abilities from that form?
  • Noxavian
    Noxavian
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    Saelent wrote: »
    Cameron991 wrote: »
    I agree with almost everyone’s idea honestly like bat form, mist form, summon gargoyles and blood hounds, tattoos seeable etc. my two biggest things I would like to see like 1. If we could stay in the vampire lord form for how long we want like Skyrim( Ik this is very unlikely) with its own vampire ability bar similar to WW. And 2. That we get the Skyrim bat-like vampire appearance skin, I am a huge vampire fan and I’d love to have that bat like face with some royal vampire armor

    What if it could be like the Sorcerer ultimate? So you stay in that form and can’t get more ultimate and use up ultimate by using abilities from that form?

    This would be amazing. It'd make it unique among werewolf and necro ult too, plus allow me to stay in it however long I want.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Noxavian wrote: »
    I hope that the Undying passive goes away.
    That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.

    They are not removing the passive but i hope they rename it. Vampiric Resilience would be more appropriate. The passive the way it works is more like the Vampires survival instinct to prevent death and survive whatever its facing. Since vampires have been shown to be able to drown and having to breath and eat. Though feeding counts as eating food and drinking though difference is starvation won't kill them like it would a Normal person. The fact that living elements such as hypothermia can and will canonically kill them because it seems Creation clubs are canon as they are official released addons to Skyrim just like the Addons that Bethesda Released with Oblivion like Vile Lair which added to Vampire Lore. That means Vampires being able to get Hypothermia is as canon as the vampire lore added with Vile Lair. It was not an oversight but done intentionally and Survival Mode introduced a canon mechanic they are not immune to.
    So they will die from the elements how can they if they are dead?

    The name Undeath just doesn't fit the story telling for those very reasons. Resilience is more fitting
    re·sil·ience
    noun
    the capacity to recover quickly from difficulties; toughness.
    So Vampiric Resilience would be a much better name for it.

    https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/

    you really are hellbent for having vamps not be undead huh?

    Even though they are. Otherwise in Skyrim why can they enter the Soul Carin, a place where only the dead can go in/out, for free? Why do holy spells work against them? Like turn undead, etc?

    Well even though Serana says this, Skyrim was not the only game to feature the soul cairn. The thing about the Volkihar that made them unique compared to the other Vampire types shown is their unique efficiency with Necromancy.

    They are vulnerable to Turn Undead, something the Morrowind and Oblivion Vampire clans showed direct immunity too. They were also shown to be far less vulnerable to illusion effects then either of those morrowind and Cyrodiill vampire clans. So there has to be something in their biology that gives them this compared to the two other games vampires.
    Almost every single Volkihar vampire used some kind of necromancy and necromancy is playing with undead things or creating undead. They are shown to have a natural affinity to both Necromancy, Frost and Illusion. If this is a nature ability every kind of Volkihar can do naturally. Maybe the energy of such affinity is much more pronounced then in a normal person. That Necromancy or affinity with the undead might be in their bloodline that would explain their vulnerability. So it might not just be that the spell is picking up that they are undead but more as if their blood has power over undead and the spell is able to pick up on it.



    I hope that the Undying passive goes away.
    That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.

    They are not removing the passive but i hope they rename it. Vampiric Resilience would be more appropriate. The passive the way it works is more like the Vampires survival instinct to prevent death and survive whatever its facing. Since vampires have been shown to be able to drown and having to breath and eat. Though feeding counts as eating food and drinking though difference is starvation won't kill them like it would a Normal person. The fact that living elements such as hypothermia can and will canonically kill them because it seems Creation clubs are canon as they are official released addons to Skyrim just like the Addons that Bethesda Released with Oblivion like Vile Lair which added to Vampire Lore. That means Vampires being able to get Hypothermia is as canon as the vampire lore added with Vile Lair. It was not an oversight but done intentionally and Survival Mode introduced a canon mechanic they are not immune to.
    So they will die from the elements how can they if they are dead?

    The name Undeath just doesn't fit the story telling for those very reasons. Resilience is more fitting
    re·sil·ience
    noun
    the capacity to recover quickly from difficulties; toughness.
    So Vampiric Resilience would be a much better name for it.

    https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/

    If you think game mechanics are canon then you must also think horses can climb vertical slopes, that just indicates an oversight, Serana did not suffocate from being in an sarcophagus infact when you exist the cave she states it is finally good to breathe again which means she was not breathing before and was not suffocating from it, you also have the Vampires mentioned in Immortal Blood living under the Ice of Frozen Lakes and what is under the Ice of a Frozen lake other then Ice water? they also can enter the Land of the Dead AKA the Soul Cairn, also they look very dead, do explain how a living being can look so deceased and have physical features that imply a loss of organ function, they are pale due to a lack of bloodflow, they have a lack of bloodflow because they have no heartbeat, they are able to live without a heartbeat for the same reason a Draugr or Lich is and that is because they are undead and being undead is the only reason they are immortal.

    The developers are not perfect they make oversights like where they had it in Morrowind where the Nerevarine despite having Corprus could still contract Sanius Lupius.

    The Immortal blood is a work of fiction. The clan names are real but given the book got everything wrong about the Volkihar.
    There is a good chance that is just bs made up about them by the books Author. Skyrim plus the addon Survival Mode shows how bs that is. One they can drown and I don't think its an oversight and two they can freeze to death but taking up the Vampire Lord Form slows it down so you have to be in vampire lord form to stave off Hypothermia basically. So not only can the Volkihar not survive while below the ice of frozen lakes they can't even survive without taking shelter from the cold just like any other living being.
    Some game mechanics can be considered just oversights but with the Vampire no its no oversight. Especially not the Drowning and Freezing to death mechanics.

    https://bethesda.net/en/article/5lz4Q7F4li6kwKmakkgWww/skyrim-survival-mode-coming-soon

    The frigid chill of Skyrim is now a formidable foe unto itself. Traveling in snowy or rainy areas will increase your Cold. Cold decreases your total available health, represented as a dark region inside the health bar. As you become colder, your movement speed and ability to pick locks and pick pockets will begin to suffer. If you reach the highest level of Cold, your health will be reduced to zero and you will die from exposure to the elements. You can warm up by standing near a fire, eating hot soup, or moving to a warmer location. A sun or snowflake icon will appear near the compass to note whether you are currently getting warmer or colder.

    Taking a swim in an ice-cold river can make for a quick death. If you swim in a freezing area, you will immediately become colder and begin taking health damage. Exit the water as soon as possible in order to begin warming up and stop the loss of health. Using a Flame Cloak spell or the Dunmer Ancestor's Wrath ability can make you temporarily immune to the effects of freezing water.
    This next copy and paste shows that it was very intentional to make it so vampires still suffer from not only the cold but actually die from the cold. Their frost resistance might help with it but at same time do suffer from the cold the same as anyone else.

    Both vampires and werewolves can restore their hunger by feeding on their victims. While transformed into a Werewolf or Vampire Lord, you will become colder much slower than normal.


    So I consider intentional mechanics to be canon that are seen over and over. Vampires drowning unless they are a Argonian or have a spell is seen in Morrowind and Oblivion and there is no way they overlook it three times. Three games that show one they have to breath, one game shows they can literally freeze to death as well. As for Serana and the frozen falmer magic could explain how they are still alive. Think more like Carbinite from Star Wars and Cryosleep from the Alien movies.

    I do think its part intentional but also an oversight to re put them in the Undead Category. I think the reason why people argue no they are undead is because they were classed as undead in Skyrim and Traditionally vampires are undead its their biggest Trope and since elder scrolls has put Elder scrolls on the map, many can't see them as anything else. They don't see that with Tes Bethesda has done a lot of things to invert the vampire tropes and even make fun of them. One they did not make them undead in Morrowind or Oblivion, they gave them the Undead modifier in Skyrim but Skyrim vampires felt a lot more alive then even Oblivion and Morrowind vampires ironically. Two Garlic is a very rare allergy that weakens vampires but most can eat their garlic breed just fine. Three they have to breath, Four they are able to drink and eat normal food. Five they can die from exposure to the Elements just like any other Mortal.

    Six now Zenimax's take they have Heart Beats, (though there is that one book that hints otherwise but then the way his dream along with waking up could make that one vampire unique just like the Oblivion Vampire with the Garlic allergy). Seven there is a number of actual good aligned vampires shown traditionally Vampires are all evil that is a trope of the vampire. Another one Zenimax has done isLamae did not die like that one book claimed but was burned because it appeared her wounds were healing unnaturally. So she never did die like that one book claimed. Thus killing the reanimated corpse thing. So that is another trope breaker. As Vampires die and come back. Lamae just turned without dying.

    Like it or not Bethesda and sometimes Zenimax as well go out of their way to break the Common Vampire Tropes and make fun of them somehow. So vampires being another subset of a living archtype other then a normal living person would really break the Vampires are Undead Trope and that is one of the reasons why I'm against classing them as undead. Living Vampire Fits a lot better with Tes Vampirism.

    Survival Mode is a MOD made by a HIRED MODDER, IT WAS NOT CREATED BY A BETHESDA EMPLOYEE and it means ABSOLUTELY NOTHING, hell the Divine Crusader CC item is outright lore-breaking, Badnits wearing Pelina's Holy Armor despite the fact in Obliivon if you so much as commited a crime the armor would be stripped from you.

    Or do you really Vampires can be sated by human food and are incapable of feeding when transformed? I can go even further and tell you right now that the Vampire Lord form cannot freeze to death in the Survival Mode mod and neither can the Werewolf, whatever abilities or lack thereof they have in a mod is nothing more then game mechanics, are you going to tell me the Vampires in Skyrim do not have supernatural strength because it is not a passive ability even though we see Serana lift a much larger Vyrthur by the throat?

    As for Lamae Bal, the Nomads were cremating her, if Molag Bal did not kill her the Flames of the pyre would have, Vampires are Undead, this is supported in every single TES game, even in Daggerfall you died and woke up 2 weeks later in a nearby tomb and were considered deceased by every guild you joined.

    The meaning of undeath. Is a person that has died and has their corpse reanimated some time after dieing death and then reanimated to a life like state.
    Daggerfall Vampirism did this but then Bethesda saw that arena and Daggerfall were to much like d&d and canned a lot of d&d like mechanics including how Vampirism worked.The daggerfall vampires were just to d&d like. Only difference was it was a disease instead of being outright killed by a vampire to become one. It kills and sometime after rise again as a vampire that can't go out in the sun without instant death and can't go near holy places least you take damage.
    Bethesda employees or former employees straight out admitted the first two games was just a form of homebrewed d&d and they intentionally changed things or retconned them to make it not D&d and I think this applied to Vampires.
    Since then Vampiriism seems to work the opposite of d&d vampirism. They flipped the script so to speak changing it to Suspended animation instead of Reanimation. As D&d vampires mechanics uses Reanimation. Tes 3 and onward Vampires use Suspended Animation. (This is how they differ)

    This is how it works.

    Instead of a death state to a life like state/reanimation. Tes Vampirism puts the body in a partially death like state/suspended animation when they are awake. Instead of reanimation its suspended animation. That is how Tes Vampires Function while blood fiends are shown to rise by means of Reanimation.
    Suspended animation is the temporary (short- or long-term) slowing or stopping of biological function so that physiological capabilities are preserved. It may be either hypometabolic or ametabolic in nature. It may be induced by either endogenous, natural or artificial biological, chemical or physical means. In its natural form it may be spontaneously reversible as in the case of species demonstrating hypometabolic states of hibernation or require technologically mediated revival when applied with therapeutic intent in the medical setting as in the case of deep hypothermic circulatory arrest

    Suspended animation has been understood as the slowing or stopping of life processes by exogenous or endogenous means without terminating life itself.[3] Breathing, heartbeat and other involuntary functions may still occur, but they can only be detected by artificial means.[4] For this reason, this procedure has been associated with a lethargic state in nature when animals or plants appear, over a period, to be dead but then can wake up or prevail without suffering any harm. This has been termed in different contexts hibernation, dormancy or anabiosis (this last in some aquatic invertebrates and plants in scarcity conditions).

    This condition of apparent death or interruption of vital signs may be similar to a medical interpretation of suspended animation. It is only possible to recover signs of life if the brain and other vital organs suffer no cell deterioration, necrosis or molecular death principally caused by oxygen deprivation or excess temperature (especially high temperature).

    The reasons why Tes Morrowind, Oblivion, Skyrim and Eso Vampires run on Suspended animation instead of Reanimation and this is a cold hard fact. (just like its a cold hard fact that the Earth is a Globe and to say all tes vampires work on reanimation is like saying the Earth is Flat.))

    Aging and biological break down of the body as it grows older is suspended.
    Breathing, heartbeat and other involuntary functions may still occur
    The Transformation can happen without terminating life itself. It does not cause you to die fall over and then rise again(Skyrim shows this)
    They still have biological function clearly and that function would likely vary between vampires and strains of the vampiric condition. As shown with the Ravenwatch Vampire and the Vampire in Morrowind.
    This is done by means of a magical affliction. That magically puts vampires in the state of Suspended animation and when asleep they look to be in a full on state of suspended animation as seen with Serana.
    Its not only obvious but the way they work backs it up and even one of Lamae's Vampires outright states this.
    "In life, she was a young and beautiful Nedic priest. To spite Arkay, Molag Bal corrupted her and left her in a death-like state. Upon waking, she was overcome with a savage hunger.
    The nomads who found her body would become her first feast."
    Look up death like state on google and you would get this thesauus page that says
    deathlike state
    as in suspended animation
    Synonyms for deathlike state
    cryonics
    deep-freezing
    freeze-drying
    motionlessness
    suspension
    RELATED WORDS AND SYNONYMS FOR DEATHLIKE STATE
    suspended animation

    So Tes Vampires don't work by reanimation except for Blood fiends and Tes Dagger Fall vampires.
    https://www.thesaurus.com/browse/deathlike state

    Looking up death like state on google also shows the wikipedia article for Suspended Animation by the way you can look it up your self.
    So I would appropriately term them Deathless Not Undead. Just like that one book has the Deathless Vampyres.

    Vampires can indeed be stronger then normal and other stuff it is a magical affliction that offers such boons. Vampires can have a variety of Powers. Don't need to be undead to have extra strength, Lycanthropy also likely grants extra strength, so can an amulet enchanted to allow you to carry more. The thing with Lamae had they slit her throat before hand she likely would have been killed and thus Vampires would have never been. Plus it would have been more merciful then what they tried to do. Fire can kill yes however does it mean right away no. Plus since her wounds were healing on their own that could have made it so she survived the fire. Depending on how good her regen was at the time.

    Quit talking about Dungeons and Dragons, this is NOT Dungeons and Dragons and it is very obvious your now starting to make excuses given you keep bringing it up and saying things like how you think the Turn Undead spell works and how you think it detects their power over the undead, you know that is a load of rubbish.

    The other poster was right, you just want Vampires to be living creatures I am done talking to you.
    Edited by TX12001rwb17_ESO on March 28, 2020 6:43PM
  • daemonor
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    What I would like to see, not sure how to put it, but some options for feeling like you're an actual vampire. I very much enjoy the uglyness of stage 4 and I always keep all my chars at stage 4, and I used vampiric drain on my magicka chars as CC pre nerf. While I'm absoloutely not interested in being a werewolf, I tried it once for the experience and the hunt quest after being bitten plus a transformation with 5 active abilities could somewhat fufill the werewolf fantasy. Tho I'm not sure if I would like vampires to be doing the same - transforming thru an ult and using a single bar of vampire form exclusive abilities. Maybe something more fleshed out like a useful ulti (i loved using bats aswell), and all or few of the following : a heal, a support type ability, a crowd control ability, a spammable, a burst type of ability? So you could slot at least 2 or 3 actual useful abilities to go along with your ugly stage 4 ass.

    I very much enjoyed single player eso games (Morrowind, Oblivion and Skyrim) and while I never RP in MMORPGS I still like to give each individual character a unique general idea/feel thru the combination of appearance and usable skills. Adding some daily repeatable activity for vampires would be cool too, because the only vampire content (and werewolf too) is the single quest after being bitten, theres absoloutely no followup or interaction for fufilling the fantasy after. Something like thieves guild heists or dark brotherhood murder dailies and a quest chain leading up to them would be something I would very much enjoy.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    This is what I would like to see...

    - There should be a non-stealth method of feeding for non-Nightblades such as a stagger feeding.

    - The Bite should cause damage to the victim.

    - The Transformation should function like overload

    - The Vampire Buffs should be greater then they are now to compensate for the fact you must feed to maintain them.

    - The Vampire should gain Fangs.
  • Noxavian
    Noxavian
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    This is what I would like to see...

    - There should be a non-stealth method of feeding for non-Nightblades such as a stagger feeding.

    - The Bite should cause damage to the victim.

    - The Transformation should function like overload

    - The Vampire Buffs should be greater then they are now to compensate for the fact you must feed to maintain them.

    - The Vampire should gain Fangs.

    I can agree fully! These would be awesome to see man. The main thing I want to see is a bat-swarm mobility spell. Turning into a swarm of bats would be very cool.
    Edited by Noxavian on March 28, 2020 8:36PM
  • SickleCider
    SickleCider
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    Cosmetically:
    • Players should be rewarded by diligent feeding with a more pleasant appearance. If I could retain my mortal appearance but have (tastefully done) red eyes, I'd love that.
    • Please don't turn characters white when they're a vampire. Think of, mostly importantly, POC, and Khajiit and Argonians.

    I also agree that the stages should be reworked. Starvation should be your weak/monstrous state.
    Edited by SickleCider on March 28, 2020 8:49PM
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • Dusk_Coven
    Dusk_Coven
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    daemonor wrote: »
    Adding some daily repeatable activity for vampires would be cool too, because the only vampire content (and werewolf too) is the single quest after being bitten, theres absoloutely no followup or interaction for fufilling the fantasy after. Something like thieves guild heists or dark brotherhood murder dailies and a quest chain leading up to them would be something I would very much enjoy.

    Such as?
    I think it's definitely an interesting idea as it would let players do more with the Vampire power fantasy than just drinking blood and maintaining whatever starvation level you want. Simply doing that is too much numbers and not enough roleplay/power fantasy.

    However having daily quests generally implies having some kind of context to initiate and turn in the quests.
    Possibly a passive that grants quests (or quest-like requirements) might be a way to limit having to add too much to the game world.
    Maybe if you had a passive that let you maintain pre-Vampire-state looks, but you had to drink the blood of a same-sex same-race target every X days? That would be like a personal "quest".
    And it could introduce some RP opportunities if you could drink another player's blood with their consent. Maybe something to do with duel initiation. You initiate the request, and they can respond by either accepting or starting a duel (i.e., fighting back).

    They could also go back to the Oblivion style clan membership I suppose?
    Edited by Dusk_Coven on March 28, 2020 8:51PM
  • Thevampirenight
    Thevampirenight
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    This is what I would like to see...

    - There should be a non-stealth method of feeding for non-Nightblades such as a stagger feeding.
    \victim.

    - The Transformation should function like overload

    - The Vampire Buffs should be greater then they are now to compensate for the fact you must feed to maintain them.

    - The Vampire should gain Fangs.

    Something I can mostly agree with you on. However one thing I would prefer the Vampire lord to work like is being just a straight toggle like Warden Bear so I would prefer it working more like Warden Bear. While being able to keep up the ultimate .Like it was a lesser power. By the looks of it we will know for sure how it works on Monday. Only just got to watch Alcast as he will be releasing four Greymoor Videos one will be showing off the new Vampire Skill Line.
    Edited by Thevampirenight on March 28, 2020 10:54PM
    PC NA
    Please add Fangs to Vampires.
  • Jeremy
    Jeremy
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    Saelent wrote: »
    This is for the people who actually care about the vampire changes.

    What do you guys hope to see changed with vampires?
    So we know abilities are being changed - I'm not talking about that.
    We also know that bite animations are changing - this is the sort of thing I'm talking about.


    What other additions do you guys hope to see?

    For me I'm hoping to see sunlight damage, or at least harmless cosmetic effects from being in sunlight: skin smoking, looking like it is burning...
    Maybe being able to sneak into a house and feed on a sleeping npc.




    Please don't post if:
    It's just going to be about performance - there are enough threads about that.
    About light attacks or other combat changes - also enough threads.
    Or that you don't care about vampires - why did you even click this thread?
    If you don't play the game, never will again or something similar.

    I would like to see an AoE version of Drain Essence, similar to what the boss Vorenor Winterbourne uses (Spindleclutch II).
  • Artim_X
    Artim_X
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    A full kit like them doggos (major sorcery, effective stun [drain is trash atm], major breach, gap closer, heal, and possibly a secondary debuff), but the blood scion form isn't required to fully utilize these new gifts and will instead augment their effectiveness.
    Edited by Artim_X on March 28, 2020 10:58PM
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Saelent
    Saelent
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    This is what I would like to see...

    - There should be a non-stealth method of feeding for non-Nightblades such as a stagger feeding.
    \victim.

    - The Transformation should function like overload

    - The Vampire Buffs should be greater then they are now to compensate for the fact you must feed to maintain them.

    - The Vampire should gain Fangs.

    Something I can mostly agree with you on. However one thing I would prefer the Vampire lord to work like is being just a straight toggle like Warden Bear so I would prefer it working more like Warden Bear. While being able to keep up the ultimate .Like it was a lesser power. By the looks of it we will know for sure how it works on Monday. Only just got to watch Alcast as he will be releasing four Greymoor Videos one will be showing off the new Vampire Skill Line.

    I didn’t know when we’d know for sure, thanks for that, so it’s on PTS come Monday?
  • Noxavian
    Noxavian
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    Something I can mostly agree with you on. However one thing I would prefer the Vampire lord to work like is being just a straight toggle like Warden Bear so I would prefer it working more like Warden Bear. While being able to keep up the ultimate .Like it was a lesser power. By the looks of it we will know for sure how it works on Monday. Only just got to watch Alcast as he will be releasing four Greymoor Videos one will be showing off the new Vampire Skill Line.
    I didn’t know when we’d know for sure, thanks for that, so it’s on PTS come Monday?

    No. But we're getting a content preview which includes vampire details from various content creators.
    Edited by Noxavian on March 29, 2020 2:06AM
  • Noxavian
    Noxavian
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    ✭✭

    .
    Edited by Noxavian on March 29, 2020 2:06AM
  • Thevampirenight
    Thevampirenight
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    Anyone know what time zone Alcast is in?
    Because according to his channel the videos it looks like they will be released at 5:00 am.
    https://www.youtube.com/alcasthq
    Edited by Thevampirenight on March 29, 2020 4:14AM
    PC NA
    Please add Fangs to Vampires.
  • Vevvev
    Vevvev
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    Anyone know what time zone Alcast is in?
    Because according to his channel the videos it looks like they will be released at 5:00 am.
    https://www.youtube.com/alcasthq

    5am at what timezone? EST?
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Thevampirenight
    Thevampirenight
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    Vevvev wrote: »
    Anyone know what time zone Alcast is in?
    Because according to his channel the videos it looks like they will be released at 5:00 am.
    https://www.youtube.com/alcasthq

    5am at what timezone? EST?

    Well I tend to stay up till late mornings I'm a nightowl. Just wondering if it will start earlier then 5 am for me. Oh well will be seeing it and seeing the threads that will pop up talking about the Vampire Lord and antiquities system.
    Hopefully Greymoor will be put onto the Pts soon I don't expect it monday but it wouldn't surprise me if they put it on the
    pts servers earlier then planned. Given current real world circumstances which I do hope does not delay the release on May 18th.
    But at least we will get a glimpse of what the new vampire skill line will look like.
    Edited by Thevampirenight on March 29, 2020 4:38AM
    PC NA
    Please add Fangs to Vampires.
  • Noxavian
    Noxavian
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    ✭✭
    Vevvev wrote: »
    Anyone know what time zone Alcast is in?
    Because according to his channel the videos it looks like they will be released at 5:00 am.
    https://www.youtube.com/alcasthq

    5am at what timezone? EST?

    Well I tend to stay up till late mornings I'm a nightowl. Just wondering if it will start earlier then 5 am for me. Oh well will be seeing it and seeing the threads that will pop up talking about the Vampire Lord and antiquities system.
    Hopefully Greymoor will be put onto the Pts soon I don't expect it monday but it wouldn't surprise me if they put it on the
    pts servers earlier then planned. Given current real world circumstances which I do hope does not delay the release on May 18th.
    But at least we will get a glimpse of what the new vampire skill line will look like.

    I would be extremely surprised if we only get a "glimpse" of what the skill line will look like. It's only 5 abilities plus R, I think they're going to show off the entire thing.

    They don't really do glimpses typically, usually it's all or nothing when it comes to skills.
  • Thevampirenight
    Thevampirenight
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    Noxavian wrote: »
    Vevvev wrote: »
    Anyone know what time zone Alcast is in?
    Because according to his channel the videos it looks like they will be released at 5:00 am.
    https://www.youtube.com/alcasthq

    5am at what timezone? EST?

    Well I tend to stay up till late mornings I'm a nightowl. Just wondering if it will start earlier then 5 am for me. Oh well will be seeing it and seeing the threads that will pop up talking about the Vampire Lord and antiquities system.
    Hopefully Greymoor will be put onto the Pts soon I don't expect it monday but it wouldn't surprise me if they put it on the
    pts servers earlier then planned. Given current real world circumstances which I do hope does not delay the release on May 18th.
    But at least we will get a glimpse of what the new vampire skill line will look like.

    I would be extremely surprised if we only get a "glimpse" of what the skill line will look like. It's only 5 abilities plus R, I think they're going to show off the entire thing.

    They don't really do glimpses typically, usually it's all or nothing when it comes to skills.

    Well Alcast posted in one of the replies on the one video that has another 27 hours till it goes or something. Is that he is waiting for permission. Or something, Hopefully he will be able to show it off or some other streamer shows it off or whatever.
    The things I do want to know.
    Do vampires actually have actual fangs now.
    How the Blood Scion/Vampire Lord Form Works Mechanically ( Really Hoping its not like werewolf)
    I want to see the Female Version of the Blood Scion Form. (We got a good idea of what the Male will look like just not the Female version)
    I want to know if there is unique beast race versions of the Blood Scion Form. (If so I want to see them))
    I want to know the general new skills and how the skill line is set up.
    I want to see how the new feeding system works and see how it interacts with appearance.
    Pretty much the stuff I'm hoping to see basically. If Alcast is allowed to that is.
    I do understand there is a possibility we won't get beast race variants of the form. However given its canonically shown that Vampire Lords are gendered. I'm expecting there to be a female version of the Blood Scion form.
    PC NA
    Please add Fangs to Vampires.
  • Saelent
    Saelent
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    Noxavian wrote: »
    Vevvev wrote: »
    Anyone know what time zone Alcast is in?
    Because according to his channel the videos it looks like they will be released at 5:00 am.
    https://www.youtube.com/alcasthq

    5am at what timezone? EST?

    Well I tend to stay up till late mornings I'm a nightowl. Just wondering if it will start earlier then 5 am for me. Oh well will be seeing it and seeing the threads that will pop up talking about the Vampire Lord and antiquities system.
    Hopefully Greymoor will be put onto the Pts soon I don't expect it monday but it wouldn't surprise me if they put it on the
    pts servers earlier then planned. Given current real world circumstances which I do hope does not delay the release on May 18th.
    But at least we will get a glimpse of what the new vampire skill line will look like.

    I would be extremely surprised if we only get a "glimpse" of what the skill line will look like. It's only 5 abilities plus R, I think they're going to show off the entire thing.

    They don't really do glimpses typically, usually it's all or nothing when it comes to skills.

    Well Alcast posted in one of the replies on the one video that has another 27 hours till it goes or something. Is that he is waiting for permission. Or something, Hopefully he will be able to show it off or some other streamer shows it off or whatever.
    The things I do want to know.
    Do vampires actually have actual fangs now.
    How the Blood Scion/Vampire Lord Form Works Mechanically ( Really Hoping its not like werewolf)
    I want to see the Female Version of the Blood Scion Form. (We got a good idea of what the Male will look like just not the Female version)
    I want to know if there is unique beast race versions of the Blood Scion Form. (If so I want to see them))
    I want to know the general new skills and how the skill line is set up.
    I want to see how the new feeding system works and see how it interacts with appearance.
    Pretty much the stuff I'm hoping to see basically. If Alcast is allowed to that is.
    I do understand there is a possibility we won't get beast race variants of the form. However given its canonically shown that Vampire Lords are gendered. I'm expecting there to be a female version of the Blood Scion form.

    I just hope it doesn’t end up like werewolves where my scrawny little Bosmer chick turns into a man-wolf with pecks to put Geralt of Rivia to shame.
  • daemonor
    daemonor
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    Dusk_Coven wrote: »
    daemonor wrote: »
    Adding some daily repeatable activity for vampires would be cool too, because the only vampire content (and werewolf too) is the single quest after being bitten, theres absoloutely no followup or interaction for fufilling the fantasy after. Something like thieves guild heists or dark brotherhood murder dailies and a quest chain leading up to them would be something I would very much enjoy.

    Such as?
    I think it's definitely an interesting idea as it would let players do more with the Vampire power fantasy than just drinking blood and maintaining whatever starvation level you want. Simply doing that is too much numbers and not enough roleplay/power fantasy.

    However having daily quests generally implies having some kind of context to initiate and turn in the quests.
    Possibly a passive that grants quests (or quest-like requirements) might be a way to limit having to add too much to the game world.
    Maybe if you had a passive that let you maintain pre-Vampire-state looks, but you had to drink the blood of a same-sex same-race target every X days? That would be like a personal "quest".
    And it could introduce some RP opportunities if you could drink another player's blood with their consent. Maybe something to do with duel initiation. You initiate the request, and they can respond by either accepting or starting a duel (i.e., fighting back).

    They could also go back to the Oblivion style clan membership I suppose?

    I guess my creativy ends here cause i can't think of any examples. Could be something with draining blood or wiping out a hostyle faction in theives guild quest style - aka zoning to a solo instance. With rewards such as style page motifs or some set pieces.
  • notyuu
    notyuu
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    As odd and unrelated as it sounds..while zos is poking the sub class known as vampire, maybe they could tweak a few werewolf numbers to actually give them a reason to exist?
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