Thevampirenight wrote: »Thevampirenight wrote: »GeorgeBlack wrote: »I hope that the Undying passive goes away.
That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.
They are not removing the passive but i hope they rename it. Vampiric Resilience would be more appropriate. The passive the way it works is more like the Vampires survival instinct to prevent death and survive whatever its facing. Since vampires have been shown to be able to drown and having to breath and eat. Though feeding counts as eating food and drinking though difference is starvation won't kill them like it would a Normal person. The fact that living elements such as hypothermia can and will canonically kill them because it seems Creation clubs are canon as they are official released addons to Skyrim just like the Addons that Bethesda Released with Oblivion like Vile Lair which added to Vampire Lore. That means Vampires being able to get Hypothermia is as canon as the vampire lore added with Vile Lair. It was not an oversight but done intentionally and Survival Mode introduced a canon mechanic they are not immune to.
So they will die from the elements how can they if they are dead?
The name Undeath just doesn't fit the story telling for those very reasons. Resilience is more fitting
re·sil·ience
noun
the capacity to recover quickly from difficulties; toughness.
So Vampiric Resilience would be a much better name for it.
https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/
you really are hellbent for having vamps not be undead huh?
Even though they are. Otherwise in Skyrim why can they enter the Soul Carin, a place where only the dead can go in/out, for free? Why do holy spells work against them? Like turn undead, etc?
Well even though Serana says this, Skyrim was not the only game to feature the soul cairn. The thing about the Volkihar that made them unique compared to the other Vampire types shown is their unique efficiency with Necromancy.
They are vulnerable to Turn Undead, something the Morrowind and Oblivion Vampire clans showed direct immunity too. They were also shown to be far less vulnerable to illusion effects then either of those morrowind and Cyrodiill vampire clans. So there has to be something in their biology that gives them this compared to the two other games vampires.
Almost every single Volkihar vampire used some kind of necromancy and necromancy is playing with undead things or creating undead. They are shown to have a natural affinity to both Necromancy, Frost and Illusion. If this is a nature ability every kind of Volkihar can do naturally. Maybe the energy of such affinity is much more pronounced then in a normal person. That Necromancy or affinity with the undead might be in their bloodline that would explain their vulnerability. So it might not just be that the spell is picking up that they are undead but more as if their blood has power over undead and the spell is able to pick up on it.TX12001rwb17_ESO wrote: »Thevampirenight wrote: »TX12001rwb17_ESO wrote: »Thevampirenight wrote: »GeorgeBlack wrote: »I hope that the Undying passive goes away.
That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.
They are not removing the passive but i hope they rename it. Vampiric Resilience would be more appropriate. The passive the way it works is more like the Vampires survival instinct to prevent death and survive whatever its facing. Since vampires have been shown to be able to drown and having to breath and eat. Though feeding counts as eating food and drinking though difference is starvation won't kill them like it would a Normal person. The fact that living elements such as hypothermia can and will canonically kill them because it seems Creation clubs are canon as they are official released addons to Skyrim just like the Addons that Bethesda Released with Oblivion like Vile Lair which added to Vampire Lore. That means Vampires being able to get Hypothermia is as canon as the vampire lore added with Vile Lair. It was not an oversight but done intentionally and Survival Mode introduced a canon mechanic they are not immune to.
So they will die from the elements how can they if they are dead?
The name Undeath just doesn't fit the story telling for those very reasons. Resilience is more fitting
re·sil·ience
noun
the capacity to recover quickly from difficulties; toughness.
So Vampiric Resilience would be a much better name for it.
https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/
If you think game mechanics are canon then you must also think horses can climb vertical slopes, that just indicates an oversight, Serana did not suffocate from being in an sarcophagus infact when you exist the cave she states it is finally good to breathe again which means she was not breathing before and was not suffocating from it, you also have the Vampires mentioned in Immortal Blood living under the Ice of Frozen Lakes and what is under the Ice of a Frozen lake other then Ice water? they also can enter the Land of the Dead AKA the Soul Cairn, also they look very dead, do explain how a living being can look so deceased and have physical features that imply a loss of organ function, they are pale due to a lack of bloodflow, they have a lack of bloodflow because they have no heartbeat, they are able to live without a heartbeat for the same reason a Draugr or Lich is and that is because they are undead and being undead is the only reason they are immortal.
The developers are not perfect they make oversights like where they had it in Morrowind where the Nerevarine despite having Corprus could still contract Sanius Lupius.
The Immortal blood is a work of fiction. The clan names are real but given the book got everything wrong about the Volkihar.
There is a good chance that is just bs made up about them by the books Author. Skyrim plus the addon Survival Mode shows how bs that is. One they can drown and I don't think its an oversight and two they can freeze to death but taking up the Vampire Lord Form slows it down so you have to be in vampire lord form to stave off Hypothermia basically. So not only can the Volkihar not survive while below the ice of frozen lakes they can't even survive without taking shelter from the cold just like any other living being.
Some game mechanics can be considered just oversights but with the Vampire no its no oversight. Especially not the Drowning and Freezing to death mechanics.
https://bethesda.net/en/article/5lz4Q7F4li6kwKmakkgWww/skyrim-survival-mode-coming-soon
The frigid chill of Skyrim is now a formidable foe unto itself. Traveling in snowy or rainy areas will increase your Cold. Cold decreases your total available health, represented as a dark region inside the health bar. As you become colder, your movement speed and ability to pick locks and pick pockets will begin to suffer. If you reach the highest level of Cold, your health will be reduced to zero and you will die from exposure to the elements. You can warm up by standing near a fire, eating hot soup, or moving to a warmer location. A sun or snowflake icon will appear near the compass to note whether you are currently getting warmer or colder.
Taking a swim in an ice-cold river can make for a quick death. If you swim in a freezing area, you will immediately become colder and begin taking health damage. Exit the water as soon as possible in order to begin warming up and stop the loss of health. Using a Flame Cloak spell or the Dunmer Ancestor's Wrath ability can make you temporarily immune to the effects of freezing water.
This next copy and paste shows that it was very intentional to make it so vampires still suffer from not only the cold but actually die from the cold. Their frost resistance might help with it but at same time do suffer from the cold the same as anyone else.
Both vampires and werewolves can restore their hunger by feeding on their victims. While transformed into a Werewolf or Vampire Lord, you will become colder much slower than normal.
So I consider intentional mechanics to be canon that are seen over and over. Vampires drowning unless they are a Argonian or have a spell is seen in Morrowind and Oblivion and there is no way they overlook it three times. Three games that show one they have to breath, one game shows they can literally freeze to death as well. As for Serana and the frozen falmer magic could explain how they are still alive. Think more like Carbinite from Star Wars and Cryosleep from the Alien movies.
I do think its part intentional but also an oversight to re put them in the Undead Category. I think the reason why people argue no they are undead is because they were classed as undead in Skyrim and Traditionally vampires are undead its their biggest Trope and since elder scrolls has put Elder scrolls on the map, many can't see them as anything else. They don't see that with Tes Bethesda has done a lot of things to invert the vampire tropes and even make fun of them. One they did not make them undead in Morrowind or Oblivion, they gave them the Undead modifier in Skyrim but Skyrim vampires felt a lot more alive then even Oblivion and Morrowind vampires ironically. Two Garlic is a very rare allergy that weakens vampires but most can eat their garlic breed just fine. Three they have to breath, Four they are able to drink and eat normal food. Five they can die from exposure to the Elements just like any other Mortal.
Six now Zenimax's take they have Heart Beats, (though there is that one book that hints otherwise but then the way his dream along with waking up could make that one vampire unique just like the Oblivion Vampire with the Garlic allergy). Seven there is a number of actual good aligned vampires shown traditionally Vampires are all evil that is a trope of the vampire. Another one Zenimax has done isLamae did not die like that one book claimed but was burned because it appeared her wounds were healing unnaturally. So she never did die like that one book claimed. Thus killing the reanimated corpse thing. So that is another trope breaker. As Vampires die and come back. Lamae just turned without dying.
Like it or not Bethesda and sometimes Zenimax as well go out of their way to break the Common Vampire Tropes and make fun of them somehow. So vampires being another subset of a living archtype other then a normal living person would really break the Vampires are Undead Trope and that is one of the reasons why I'm against classing them as undead. Living Vampire Fits a lot better with Tes Vampirism.
Survival Mode is a MOD made by a HIRED MODDER, IT WAS NOT CREATED BY A BETHESDA EMPLOYEE and it means ABSOLUTELY NOTHING, hell the Divine Crusader CC item is outright lore-breaking, Badnits wearing Pelina's Holy Armor despite the fact in Obliivon if you so much as commited a crime the armor would be stripped from you.
Or do you really Vampires can be sated by human food and are incapable of feeding when transformed? I can go even further and tell you right now that the Vampire Lord form cannot freeze to death in the Survival Mode mod and neither can the Werewolf, whatever abilities or lack thereof they have in a mod is nothing more then game mechanics, are you going to tell me the Vampires in Skyrim do not have supernatural strength because it is not a passive ability even though we see Serana lift a much larger Vyrthur by the throat?
As for Lamae Bal, the Nomads were cremating her, if Molag Bal did not kill her the Flames of the pyre would have, Vampires are Undead, this is supported in every single TES game, even in Daggerfall you died and woke up 2 weeks later in a nearby tomb and were considered deceased by every guild you joined.
The meaning of undeath. Is a person that has died and has their corpse reanimated some time after dieing death and then reanimated to a life like state.
Daggerfall Vampirism did this but then Bethesda saw that arena and Daggerfall were to much like d&d and canned a lot of d&d like mechanics including how Vampirism worked.The the daggerfall vampires were just to d&d. Only difference was it was a disease instead of being outright killed by a vampire to become one. It kills and sometime after rise again as a vampire that can't go out in the sun without instant death and can't go near holy places least you take damage.
Bethesda employees or former employees straight out admitted the first two games was just a form of homebrewed d&d and they intentionally changed things or retconned them to make it not D&d and I think this applied to Vampires.
Since then Vampiriism seems to work the opposite of d&d vampirism. They flipped the script so to speak changing it to Suspended animation instead of Reanimation. As D&d vampires mechanics uses Reanimation. Tes Vampires use Suspended Animation. (This is how they differ)
This is how it works.
Instead of a death state to a life like state/reanimation. Tes Vampirism puts the body in a partially death like state/suspended animation when they are awake. Instead of reanimation its suspended animation. That is how Tes Vampires Function while blood fiends are shown to rise by means of Reanimation.
Suspended animation is the temporary (short- or long-term) slowing or stopping of biological function so that physiological capabilities are preserved. It may be either hypometabolic or ametabolic in nature. It may be induced by either endogenous, natural or artificial biological, chemical or physical means. In its natural form it may be spontaneously reversible as in the case of species demonstrating hypometabolic states of hibernation or require technologically mediated revival when applied with therapeutic intent in the medical setting as in the case of deep hypothermic circulatory arrest
Suspended animation has been understood as the slowing or stopping of life processes by exogenous or endogenous means without terminating life itself.[3] Breathing, heartbeat and other involuntary functions may still occur, but they can only be detected by artificial means.[4] For this reason, this procedure has been associated with a lethargic state in nature when animals or plants appear, over a period, to be dead but then can wake up or prevail without suffering any harm. This has been termed in different contexts hibernation, dormancy or anabiosis (this last in some aquatic invertebrates and plants in scarcity conditions).
This condition of apparent death or interruption of vital signs may be similar to a medical interpretation of suspended animation. It is only possible to recover signs of life if the brain and other vital organs suffer no cell deterioration, necrosis or molecular death principally caused by oxygen deprivation or excess temperature (especially high temperature).
The reasons why Tes Morrowind, Oblivion, Skyrim and Eso Vampires run on Suspended animation instead of Reanimation and this is a cold hard fact. (just like its a cold hard fact that the Earth is a Globe and to say all tes vampires work on reanimation is like saying the Earth is Flat.))
Aging and biological break down of the body as it grows older.
Breathing, heartbeat and other involuntary functions may still occur
The Transformation can happen without terminating life itself. It does not cause you to die fall over and then rise again(Skyrim shows this)
They still have biological function clearly and that function would likely vary between vampires and strains of the vampiric condition. As shown with the Ravenwatch Vampire and the Vampire in Morrowind.
This is done by means of a magical affliction. That magically puts vampires in the state of Suspended animation and when asleep they look to be in a full on state of suspended animation as seen with Serana.
Its not only obvious but the way they work backs it up and even one of Lamae's Vampires outright states this.
"In life, she was a young and beautiful Nedic priest. To spite Arkay, Molag Bal corrupted her and left her in a death-like state. Upon waking, she was overcome with a savage hunger.
The nomads who found her body would become her first feast."
Look up death like state on google and you would get this thesauus page that says
deathlike state
as in suspended animation
Synonyms for deathlike state
cryonics
deep-freezing
freeze-drying
motionlessness
suspension
RELATED WORDS AND SYNONYMS FOR DEATHLIKE STATE
suspended animation
So Vampires don't work by reanimation except for Blood fiends and Tes Dagger Fall vampires.
https://www.thesaurus.com/browse/deathlike state
Looking up death like state on google also shows the wikipedia article for Suspended Animation by the way you can look it up your self.
TX12001rwb17_ESO wrote: »Thevampirenight wrote: »TX12001rwb17_ESO wrote: »Thevampirenight wrote: »GeorgeBlack wrote: »I hope that the Undying passive goes away.
That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.
They are not removing the passive but i hope they rename it. Vampiric Resilience would be more appropriate. The passive the way it works is more like the Vampires survival instinct to prevent death and survive whatever its facing. Since vampires have been shown to be able to drown and having to breath and eat. Though feeding counts as eating food and drinking though difference is starvation won't kill them like it would a Normal person. The fact that living elements such as hypothermia can and will canonically kill them because it seems Creation clubs are canon as they are official released addons to Skyrim just like the Addons that Bethesda Released with Oblivion like Vile Lair which added to Vampire Lore. That means Vampires being able to get Hypothermia is as canon as the vampire lore added with Vile Lair. It was not an oversight but done intentionally and Survival Mode introduced a canon mechanic they are not immune to.
So they will die from the elements how can they if they are dead?
The name Undeath just doesn't fit the story telling for those very reasons. Resilience is more fitting
re·sil·ience
noun
the capacity to recover quickly from difficulties; toughness.
So Vampiric Resilience would be a much better name for it.
https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/
If you think game mechanics are canon then you must also think horses can climb vertical slopes, that just indicates an oversight, Serana did not suffocate from being in an sarcophagus infact when you exist the cave she states it is finally good to breathe again which means she was not breathing before and was not suffocating from it, you also have the Vampires mentioned in Immortal Blood living under the Ice of Frozen Lakes and what is under the Ice of a Frozen lake other then Ice water? they also can enter the Land of the Dead AKA the Soul Cairn, also they look very dead, do explain how a living being can look so deceased and have physical features that imply a loss of organ function, they are pale due to a lack of bloodflow, they have a lack of bloodflow because they have no heartbeat, they are able to live without a heartbeat for the same reason a Draugr or Lich is and that is because they are undead and being undead is the only reason they are immortal.
The developers are not perfect they make oversights like where they had it in Morrowind where the Nerevarine despite having Corprus could still contract Sanius Lupius.
The Immortal blood is a work of fiction. The clan names are real but given the book got everything wrong about the Volkihar.
There is a good chance that is just bs made up about them by the books Author. Skyrim plus the addon Survival Mode shows how bs that is. One they can drown and I don't think its an oversight and two they can freeze to death but taking up the Vampire Lord Form slows it down so you have to be in vampire lord form to stave off Hypothermia basically. So not only can the Volkihar not survive while below the ice of frozen lakes they can't even survive without taking shelter from the cold just like any other living being.
Some game mechanics can be considered just oversights but with the Vampire no its no oversight. Especially not the Drowning and Freezing to death mechanics.
https://bethesda.net/en/article/5lz4Q7F4li6kwKmakkgWww/skyrim-survival-mode-coming-soon
The frigid chill of Skyrim is now a formidable foe unto itself. Traveling in snowy or rainy areas will increase your Cold. Cold decreases your total available health, represented as a dark region inside the health bar. As you become colder, your movement speed and ability to pick locks and pick pockets will begin to suffer. If you reach the highest level of Cold, your health will be reduced to zero and you will die from exposure to the elements. You can warm up by standing near a fire, eating hot soup, or moving to a warmer location. A sun or snowflake icon will appear near the compass to note whether you are currently getting warmer or colder.
Taking a swim in an ice-cold river can make for a quick death. If you swim in a freezing area, you will immediately become colder and begin taking health damage. Exit the water as soon as possible in order to begin warming up and stop the loss of health. Using a Flame Cloak spell or the Dunmer Ancestor's Wrath ability can make you temporarily immune to the effects of freezing water.
This next copy and paste shows that it was very intentional to make it so vampires still suffer from not only the cold but actually die from the cold. Their frost resistance might help with it but at same time do suffer from the cold the same as anyone else.
Both vampires and werewolves can restore their hunger by feeding on their victims. While transformed into a Werewolf or Vampire Lord, you will become colder much slower than normal.
So I consider intentional mechanics to be canon that are seen over and over. Vampires drowning unless they are a Argonian or have a spell is seen in Morrowind and Oblivion and there is no way they overlook it three times. Three games that show one they have to breath, one game shows they can literally freeze to death as well. As for Serana and the frozen falmer magic could explain how they are still alive. Think more like Carbinite from Star Wars and Cryosleep from the Alien movies.
I do think its part intentional but also an oversight to re put them in the Undead Category. I think the reason why people argue no they are undead is because they were classed as undead in Skyrim and Traditionally vampires are undead its their biggest Trope and since elder scrolls has put Elder scrolls on the map, many can't see them as anything else. They don't see that with Tes Bethesda has done a lot of things to invert the vampire tropes and even make fun of them. One they did not make them undead in Morrowind or Oblivion, they gave them the Undead modifier in Skyrim but Skyrim vampires felt a lot more alive then even Oblivion and Morrowind vampires ironically. Two Garlic is a very rare allergy that weakens vampires but most can eat their garlic breed just fine. Three they have to breath, Four they are able to drink and eat normal food. Five they can die from exposure to the Elements just like any other Mortal.
Six now Zenimax's take they have Heart Beats, (though there is that one book that hints otherwise but then the way his dream along with waking up could make that one vampire unique just like the Oblivion Vampire with the Garlic allergy). Seven there is a number of actual good aligned vampires shown traditionally Vampires are all evil that is a trope of the vampire. Another one Zenimax has done isLamae did not die like that one book claimed but was burned because it appeared her wounds were healing unnaturally. So she never did die like that one book claimed. Thus killing the reanimated corpse thing. So that is another trope breaker. As Vampires die and come back. Lamae just turned without dying.
Like it or not Bethesda and sometimes Zenimax as well go out of their way to break the Common Vampire Tropes and make fun of them somehow. So vampires being another subset of a living archtype other then a normal living person would really break the Vampires are Undead Trope and that is one of the reasons why I'm against classing them as undead. Living Vampire Fits a lot better with Tes Vampirism.
Survival Mode is a MOD made by a HIRED MODDER, IT WAS NOT CREATED BY A BETHESDA EMPLOYEE and it means ABSOLUTELY NOTHING, hell the Divine Crusader CC item is outright lore-breaking, Badnits wearing Pelina's Holy Armor despite the fact in Obliivon if you so much as commited a crime the armor would be stripped from you.
Or do you really Vampires can be sated by human food and are incapable of feeding when transformed? I can go even further and tell you right now that the Vampire Lord form cannot freeze to death in the Survival Mode mod and neither can the Werewolf, whatever abilities or lack thereof they have in a mod is nothing more then game mechanics, are you going to tell me the Vampires in Skyrim do not have supernatural strength because it is not a passive ability even though we see Serana lift a much larger Vyrthur by the throat?
As for Lamae Bal, the Nomads were cremating her, if Molag Bal did not kill her the Flames of the pyre would have, Vampires are Undead, this is supported in every single TES game, even in Daggerfall you died and woke up 2 weeks later in a nearby tomb and were considered deceased by every guild you joined.
TX12001rwb17_ESO wrote: »Thevampirenight wrote: »TX12001rwb17_ESO wrote: »Thevampirenight wrote: »GeorgeBlack wrote: »I hope that the Undying passive goes away.
That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.
They are not removing the passive but i hope they rename it. Vampiric Resilience would be more appropriate. The passive the way it works is more like the Vampires survival instinct to prevent death and survive whatever its facing. Since vampires have been shown to be able to drown and having to breath and eat. Though feeding counts as eating food and drinking though difference is starvation won't kill them like it would a Normal person. The fact that living elements such as hypothermia can and will canonically kill them because it seems Creation clubs are canon as they are official released addons to Skyrim just like the Addons that Bethesda Released with Oblivion like Vile Lair which added to Vampire Lore. That means Vampires being able to get Hypothermia is as canon as the vampire lore added with Vile Lair. It was not an oversight but done intentionally and Survival Mode introduced a canon mechanic they are not immune to.
So they will die from the elements how can they if they are dead?
The name Undeath just doesn't fit the story telling for those very reasons. Resilience is more fitting
re·sil·ience
noun
the capacity to recover quickly from difficulties; toughness.
So Vampiric Resilience would be a much better name for it.
https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/
If you think game mechanics are canon then you must also think horses can climb vertical slopes, that just indicates an oversight, Serana did not suffocate from being in an sarcophagus infact when you exist the cave she states it is finally good to breathe again which means she was not breathing before and was not suffocating from it, you also have the Vampires mentioned in Immortal Blood living under the Ice of Frozen Lakes and what is under the Ice of a Frozen lake other then Ice water? they also can enter the Land of the Dead AKA the Soul Cairn, also they look very dead, do explain how a living being can look so deceased and have physical features that imply a loss of organ function, they are pale due to a lack of bloodflow, they have a lack of bloodflow because they have no heartbeat, they are able to live without a heartbeat for the same reason a Draugr or Lich is and that is because they are undead and being undead is the only reason they are immortal.
The developers are not perfect they make oversights like where they had it in Morrowind where the Nerevarine despite having Corprus could still contract Sanius Lupius.
The Immortal blood is a work of fiction. The clan names are real but given the book got everything wrong about the Volkihar.
There is a good chance that is just bs made up about them by the books Author. Skyrim plus the addon Survival Mode shows how bs that is. One they can drown and I don't think its an oversight and two they can freeze to death but taking up the Vampire Lord Form slows it down so you have to be in vampire lord form to stave off Hypothermia basically. So not only can the Volkihar not survive while below the ice of frozen lakes they can't even survive without taking shelter from the cold just like any other living being.
Some game mechanics can be considered just oversights but with the Vampire no its no oversight. Especially not the Drowning and Freezing to death mechanics.
https://bethesda.net/en/article/5lz4Q7F4li6kwKmakkgWww/skyrim-survival-mode-coming-soon
The frigid chill of Skyrim is now a formidable foe unto itself. Traveling in snowy or rainy areas will increase your Cold. Cold decreases your total available health, represented as a dark region inside the health bar. As you become colder, your movement speed and ability to pick locks and pick pockets will begin to suffer. If you reach the highest level of Cold, your health will be reduced to zero and you will die from exposure to the elements. You can warm up by standing near a fire, eating hot soup, or moving to a warmer location. A sun or snowflake icon will appear near the compass to note whether you are currently getting warmer or colder.
Taking a swim in an ice-cold river can make for a quick death. If you swim in a freezing area, you will immediately become colder and begin taking health damage. Exit the water as soon as possible in order to begin warming up and stop the loss of health. Using a Flame Cloak spell or the Dunmer Ancestor's Wrath ability can make you temporarily immune to the effects of freezing water.
This next copy and paste shows that it was very intentional to make it so vampires still suffer from not only the cold but actually die from the cold. Their frost resistance might help with it but at same time do suffer from the cold the same as anyone else.
Both vampires and werewolves can restore their hunger by feeding on their victims. While transformed into a Werewolf or Vampire Lord, you will become colder much slower than normal.
So I consider intentional mechanics to be canon that are seen over and over. Vampires drowning unless they are a Argonian or have a spell is seen in Morrowind and Oblivion and there is no way they overlook it three times. Three games that show one they have to breath, one game shows they can literally freeze to death as well. As for Serana and the frozen falmer magic could explain how they are still alive. Think more like Carbinite from Star Wars and Cryosleep from the Alien movies.
I do think its part intentional but also an oversight to re put them in the Undead Category. I think the reason why people argue no they are undead is because they were classed as undead in Skyrim and Traditionally vampires are undead its their biggest Trope and since elder scrolls has put Elder scrolls on the map, many can't see them as anything else. They don't see that with Tes Bethesda has done a lot of things to invert the vampire tropes and even make fun of them. One they did not make them undead in Morrowind or Oblivion, they gave them the Undead modifier in Skyrim but Skyrim vampires felt a lot more alive then even Oblivion and Morrowind vampires ironically. Two Garlic is a very rare allergy that weakens vampires but most can eat their garlic breed just fine. Three they have to breath, Four they are able to drink and eat normal food. Five they can die from exposure to the Elements just like any other Mortal.
Six now Zenimax's take they have Heart Beats, (though there is that one book that hints otherwise but then the way his dream along with waking up could make that one vampire unique just like the Oblivion Vampire with the Garlic allergy). Seven there is a number of actual good aligned vampires shown traditionally Vampires are all evil that is a trope of the vampire. Another one Zenimax has done isLamae did not die like that one book claimed but was burned because it appeared her wounds were healing unnaturally. So she never did die like that one book claimed. Thus killing the reanimated corpse thing. So that is another trope breaker. As Vampires die and come back. Lamae just turned without dying.
Like it or not Bethesda and sometimes Zenimax as well go out of their way to break the Common Vampire Tropes and make fun of them somehow. So vampires being another subset of a living archtype other then a normal living person would really break the Vampires are Undead Trope and that is one of the reasons why I'm against classing them as undead. Living Vampire Fits a lot better with Tes Vampirism.
Survival Mode is a MOD made by a HIRED MODDER, IT WAS NOT CREATED BY A BETHESDA EMPLOYEE and it means ABSOLUTELY NOTHING, hell the Divine Crusader CC item is outright lore-breaking, Badnits wearing Pelina's Holy Armor despite the fact in Obliivon if you so much as commited a crime the armor would be stripped from you.
Or do you really Vampires can be sated by human food and are incapable of feeding when transformed? I can go even further and tell you right now that the Vampire Lord form cannot freeze to death in the Survival Mode mod and neither can the Werewolf, whatever abilities or lack thereof they have in a mod is nothing more then game mechanics, are you going to tell me the Vampires in Skyrim do not have supernatural strength because it is not a passive ability even though we see Serana lift a much larger Vyrthur by the throat?
As for Lamae Bal, the Nomads were cremating her, if Molag Bal did not kill her the Flames of the pyre would have, Vampires are Undead, this is supported in every single TES game, even in Daggerfall you died and woke up 2 weeks later in a nearby tomb and were considered deceased by every guild you joined.
This might be the first time @TX12001rwb17_ESO and I agree on something. Vampires are undead, there's no beating around the bush.
As mentioned, turn undead works on them. So therefore that means.....you guessed it, they are undead. I never thought I'd be trying to convince someone that vampires are undead creatures...
GeorgeBlack wrote: »I hope that the Undying passive goes away.
That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.
That they make vampire hunter skill line that gives 20% extra damage to all undead and a bunch of resists to undead skills. Seems there is more people playing vamps than not.
Cameron991 wrote: »I agree with almost everyone’s idea honestly like bat form, mist form, summon gargoyles and blood hounds, tattoos seeable etc. my two biggest things I would like to see like 1. If we could stay in the vampire lord form for how long we want like Skyrim( Ik this is very unlikely) with its own vampire ability bar similar to WW. And 2. That we get the Skyrim bat-like vampire appearance skin, I am a huge vampire fan and I’d love to have that bat like face with some royal vampire armor
Cameron991 wrote: »I agree with almost everyone’s idea honestly like bat form, mist form, summon gargoyles and blood hounds, tattoos seeable etc. my two biggest things I would like to see like 1. If we could stay in the vampire lord form for how long we want like Skyrim( Ik this is very unlikely) with its own vampire ability bar similar to WW. And 2. That we get the Skyrim bat-like vampire appearance skin, I am a huge vampire fan and I’d love to have that bat like face with some royal vampire armor
What if it could be like the Sorcerer ultimate? So you stay in that form and can’t get more ultimate and use up ultimate by using abilities from that form?
Thevampirenight wrote: »Thevampirenight wrote: »GeorgeBlack wrote: »I hope that the Undying passive goes away.
That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.
They are not removing the passive but i hope they rename it. Vampiric Resilience would be more appropriate. The passive the way it works is more like the Vampires survival instinct to prevent death and survive whatever its facing. Since vampires have been shown to be able to drown and having to breath and eat. Though feeding counts as eating food and drinking though difference is starvation won't kill them like it would a Normal person. The fact that living elements such as hypothermia can and will canonically kill them because it seems Creation clubs are canon as they are official released addons to Skyrim just like the Addons that Bethesda Released with Oblivion like Vile Lair which added to Vampire Lore. That means Vampires being able to get Hypothermia is as canon as the vampire lore added with Vile Lair. It was not an oversight but done intentionally and Survival Mode introduced a canon mechanic they are not immune to.
So they will die from the elements how can they if they are dead?
The name Undeath just doesn't fit the story telling for those very reasons. Resilience is more fitting
re·sil·ience
noun
the capacity to recover quickly from difficulties; toughness.
So Vampiric Resilience would be a much better name for it.
https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/
you really are hellbent for having vamps not be undead huh?
Even though they are. Otherwise in Skyrim why can they enter the Soul Carin, a place where only the dead can go in/out, for free? Why do holy spells work against them? Like turn undead, etc?
Well even though Serana says this, Skyrim was not the only game to feature the soul cairn. The thing about the Volkihar that made them unique compared to the other Vampire types shown is their unique efficiency with Necromancy.
They are vulnerable to Turn Undead, something the Morrowind and Oblivion Vampire clans showed direct immunity too. They were also shown to be far less vulnerable to illusion effects then either of those morrowind and Cyrodiill vampire clans. So there has to be something in their biology that gives them this compared to the two other games vampires.
Almost every single Volkihar vampire used some kind of necromancy and necromancy is playing with undead things or creating undead. They are shown to have a natural affinity to both Necromancy, Frost and Illusion. If this is a nature ability every kind of Volkihar can do naturally. Maybe the energy of such affinity is much more pronounced then in a normal person. That Necromancy or affinity with the undead might be in their bloodline that would explain their vulnerability. So it might not just be that the spell is picking up that they are undead but more as if their blood has power over undead and the spell is able to pick up on it.TX12001rwb17_ESO wrote: »Thevampirenight wrote: »TX12001rwb17_ESO wrote: »Thevampirenight wrote: »GeorgeBlack wrote: »I hope that the Undying passive goes away.
That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.
They are not removing the passive but i hope they rename it. Vampiric Resilience would be more appropriate. The passive the way it works is more like the Vampires survival instinct to prevent death and survive whatever its facing. Since vampires have been shown to be able to drown and having to breath and eat. Though feeding counts as eating food and drinking though difference is starvation won't kill them like it would a Normal person. The fact that living elements such as hypothermia can and will canonically kill them because it seems Creation clubs are canon as they are official released addons to Skyrim just like the Addons that Bethesda Released with Oblivion like Vile Lair which added to Vampire Lore. That means Vampires being able to get Hypothermia is as canon as the vampire lore added with Vile Lair. It was not an oversight but done intentionally and Survival Mode introduced a canon mechanic they are not immune to.
So they will die from the elements how can they if they are dead?
The name Undeath just doesn't fit the story telling for those very reasons. Resilience is more fitting
re·sil·ience
noun
the capacity to recover quickly from difficulties; toughness.
So Vampiric Resilience would be a much better name for it.
https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/
If you think game mechanics are canon then you must also think horses can climb vertical slopes, that just indicates an oversight, Serana did not suffocate from being in an sarcophagus infact when you exist the cave she states it is finally good to breathe again which means she was not breathing before and was not suffocating from it, you also have the Vampires mentioned in Immortal Blood living under the Ice of Frozen Lakes and what is under the Ice of a Frozen lake other then Ice water? they also can enter the Land of the Dead AKA the Soul Cairn, also they look very dead, do explain how a living being can look so deceased and have physical features that imply a loss of organ function, they are pale due to a lack of bloodflow, they have a lack of bloodflow because they have no heartbeat, they are able to live without a heartbeat for the same reason a Draugr or Lich is and that is because they are undead and being undead is the only reason they are immortal.
The developers are not perfect they make oversights like where they had it in Morrowind where the Nerevarine despite having Corprus could still contract Sanius Lupius.
The Immortal blood is a work of fiction. The clan names are real but given the book got everything wrong about the Volkihar.
There is a good chance that is just bs made up about them by the books Author. Skyrim plus the addon Survival Mode shows how bs that is. One they can drown and I don't think its an oversight and two they can freeze to death but taking up the Vampire Lord Form slows it down so you have to be in vampire lord form to stave off Hypothermia basically. So not only can the Volkihar not survive while below the ice of frozen lakes they can't even survive without taking shelter from the cold just like any other living being.
Some game mechanics can be considered just oversights but with the Vampire no its no oversight. Especially not the Drowning and Freezing to death mechanics.
https://bethesda.net/en/article/5lz4Q7F4li6kwKmakkgWww/skyrim-survival-mode-coming-soon
The frigid chill of Skyrim is now a formidable foe unto itself. Traveling in snowy or rainy areas will increase your Cold. Cold decreases your total available health, represented as a dark region inside the health bar. As you become colder, your movement speed and ability to pick locks and pick pockets will begin to suffer. If you reach the highest level of Cold, your health will be reduced to zero and you will die from exposure to the elements. You can warm up by standing near a fire, eating hot soup, or moving to a warmer location. A sun or snowflake icon will appear near the compass to note whether you are currently getting warmer or colder.
Taking a swim in an ice-cold river can make for a quick death. If you swim in a freezing area, you will immediately become colder and begin taking health damage. Exit the water as soon as possible in order to begin warming up and stop the loss of health. Using a Flame Cloak spell or the Dunmer Ancestor's Wrath ability can make you temporarily immune to the effects of freezing water.
This next copy and paste shows that it was very intentional to make it so vampires still suffer from not only the cold but actually die from the cold. Their frost resistance might help with it but at same time do suffer from the cold the same as anyone else.
Both vampires and werewolves can restore their hunger by feeding on their victims. While transformed into a Werewolf or Vampire Lord, you will become colder much slower than normal.
So I consider intentional mechanics to be canon that are seen over and over. Vampires drowning unless they are a Argonian or have a spell is seen in Morrowind and Oblivion and there is no way they overlook it three times. Three games that show one they have to breath, one game shows they can literally freeze to death as well. As for Serana and the frozen falmer magic could explain how they are still alive. Think more like Carbinite from Star Wars and Cryosleep from the Alien movies.
I do think its part intentional but also an oversight to re put them in the Undead Category. I think the reason why people argue no they are undead is because they were classed as undead in Skyrim and Traditionally vampires are undead its their biggest Trope and since elder scrolls has put Elder scrolls on the map, many can't see them as anything else. They don't see that with Tes Bethesda has done a lot of things to invert the vampire tropes and even make fun of them. One they did not make them undead in Morrowind or Oblivion, they gave them the Undead modifier in Skyrim but Skyrim vampires felt a lot more alive then even Oblivion and Morrowind vampires ironically. Two Garlic is a very rare allergy that weakens vampires but most can eat their garlic breed just fine. Three they have to breath, Four they are able to drink and eat normal food. Five they can die from exposure to the Elements just like any other Mortal.
Six now Zenimax's take they have Heart Beats, (though there is that one book that hints otherwise but then the way his dream along with waking up could make that one vampire unique just like the Oblivion Vampire with the Garlic allergy). Seven there is a number of actual good aligned vampires shown traditionally Vampires are all evil that is a trope of the vampire. Another one Zenimax has done isLamae did not die like that one book claimed but was burned because it appeared her wounds were healing unnaturally. So she never did die like that one book claimed. Thus killing the reanimated corpse thing. So that is another trope breaker. As Vampires die and come back. Lamae just turned without dying.
Like it or not Bethesda and sometimes Zenimax as well go out of their way to break the Common Vampire Tropes and make fun of them somehow. So vampires being another subset of a living archtype other then a normal living person would really break the Vampires are Undead Trope and that is one of the reasons why I'm against classing them as undead. Living Vampire Fits a lot better with Tes Vampirism.
Survival Mode is a MOD made by a HIRED MODDER, IT WAS NOT CREATED BY A BETHESDA EMPLOYEE and it means ABSOLUTELY NOTHING, hell the Divine Crusader CC item is outright lore-breaking, Badnits wearing Pelina's Holy Armor despite the fact in Obliivon if you so much as commited a crime the armor would be stripped from you.
Or do you really Vampires can be sated by human food and are incapable of feeding when transformed? I can go even further and tell you right now that the Vampire Lord form cannot freeze to death in the Survival Mode mod and neither can the Werewolf, whatever abilities or lack thereof they have in a mod is nothing more then game mechanics, are you going to tell me the Vampires in Skyrim do not have supernatural strength because it is not a passive ability even though we see Serana lift a much larger Vyrthur by the throat?
As for Lamae Bal, the Nomads were cremating her, if Molag Bal did not kill her the Flames of the pyre would have, Vampires are Undead, this is supported in every single TES game, even in Daggerfall you died and woke up 2 weeks later in a nearby tomb and were considered deceased by every guild you joined.
The meaning of undeath. Is a person that has died and has their corpse reanimated some time after dieing death and then reanimated to a life like state.
Daggerfall Vampirism did this but then Bethesda saw that arena and Daggerfall were to much like d&d and canned a lot of d&d like mechanics including how Vampirism worked.The daggerfall vampires were just to d&d like. Only difference was it was a disease instead of being outright killed by a vampire to become one. It kills and sometime after rise again as a vampire that can't go out in the sun without instant death and can't go near holy places least you take damage.
Bethesda employees or former employees straight out admitted the first two games was just a form of homebrewed d&d and they intentionally changed things or retconned them to make it not D&d and I think this applied to Vampires.
Since then Vampiriism seems to work the opposite of d&d vampirism. They flipped the script so to speak changing it to Suspended animation instead of Reanimation. As D&d vampires mechanics uses Reanimation. Tes 3 and onward Vampires use Suspended Animation. (This is how they differ)
This is how it works.
Instead of a death state to a life like state/reanimation. Tes Vampirism puts the body in a partially death like state/suspended animation when they are awake. Instead of reanimation its suspended animation. That is how Tes Vampires Function while blood fiends are shown to rise by means of Reanimation.
Suspended animation is the temporary (short- or long-term) slowing or stopping of biological function so that physiological capabilities are preserved. It may be either hypometabolic or ametabolic in nature. It may be induced by either endogenous, natural or artificial biological, chemical or physical means. In its natural form it may be spontaneously reversible as in the case of species demonstrating hypometabolic states of hibernation or require technologically mediated revival when applied with therapeutic intent in the medical setting as in the case of deep hypothermic circulatory arrest
Suspended animation has been understood as the slowing or stopping of life processes by exogenous or endogenous means without terminating life itself.[3] Breathing, heartbeat and other involuntary functions may still occur, but they can only be detected by artificial means.[4] For this reason, this procedure has been associated with a lethargic state in nature when animals or plants appear, over a period, to be dead but then can wake up or prevail without suffering any harm. This has been termed in different contexts hibernation, dormancy or anabiosis (this last in some aquatic invertebrates and plants in scarcity conditions).
This condition of apparent death or interruption of vital signs may be similar to a medical interpretation of suspended animation. It is only possible to recover signs of life if the brain and other vital organs suffer no cell deterioration, necrosis or molecular death principally caused by oxygen deprivation or excess temperature (especially high temperature).
The reasons why Tes Morrowind, Oblivion, Skyrim and Eso Vampires run on Suspended animation instead of Reanimation and this is a cold hard fact. (just like its a cold hard fact that the Earth is a Globe and to say all tes vampires work on reanimation is like saying the Earth is Flat.))
Aging and biological break down of the body as it grows older is suspended.
Breathing, heartbeat and other involuntary functions may still occur
The Transformation can happen without terminating life itself. It does not cause you to die fall over and then rise again(Skyrim shows this)
They still have biological function clearly and that function would likely vary between vampires and strains of the vampiric condition. As shown with the Ravenwatch Vampire and the Vampire in Morrowind.
This is done by means of a magical affliction. That magically puts vampires in the state of Suspended animation and when asleep they look to be in a full on state of suspended animation as seen with Serana.
Its not only obvious but the way they work backs it up and even one of Lamae's Vampires outright states this.
"In life, she was a young and beautiful Nedic priest. To spite Arkay, Molag Bal corrupted her and left her in a death-like state. Upon waking, she was overcome with a savage hunger.
The nomads who found her body would become her first feast."
Look up death like state on google and you would get this thesauus page that says
deathlike state
as in suspended animation
Synonyms for deathlike state
cryonics
deep-freezing
freeze-drying
motionlessness
suspension
RELATED WORDS AND SYNONYMS FOR DEATHLIKE STATE
suspended animation
So Tes Vampires don't work by reanimation except for Blood fiends and Tes Dagger Fall vampires.
https://www.thesaurus.com/browse/deathlike state
Looking up death like state on google also shows the wikipedia article for Suspended Animation by the way you can look it up your self.
So I would appropriately term them Deathless Not Undead. Just like that one book has the Deathless Vampyres.
Vampires can indeed be stronger then normal and other stuff it is a magical affliction that offers such boons. Vampires can have a variety of Powers. Don't need to be undead to have extra strength, Lycanthropy also likely grants extra strength, so can an amulet enchanted to allow you to carry more. The thing with Lamae had they slit her throat before hand she likely would have been killed and thus Vampires would have never been. Plus it would have been more merciful then what they tried to do. Fire can kill yes however does it mean right away no. Plus since her wounds were healing on their own that could have made it so she survived the fire. Depending on how good her regen was at the time.
TX12001rwb17_ESO wrote: »This is what I would like to see...
- There should be a non-stealth method of feeding for non-Nightblades such as a stagger feeding.
- The Bite should cause damage to the victim.
- The Transformation should function like overload
- The Vampire Buffs should be greater then they are now to compensate for the fact you must feed to maintain them.
- The Vampire should gain Fangs.
Adding some daily repeatable activity for vampires would be cool too, because the only vampire content (and werewolf too) is the single quest after being bitten, theres absoloutely no followup or interaction for fufilling the fantasy after. Something like thieves guild heists or dark brotherhood murder dailies and a quest chain leading up to them would be something I would very much enjoy.
TX12001rwb17_ESO wrote: »This is what I would like to see...
- There should be a non-stealth method of feeding for non-Nightblades such as a stagger feeding.
\victim.
- The Transformation should function like overload
- The Vampire Buffs should be greater then they are now to compensate for the fact you must feed to maintain them.
- The Vampire should gain Fangs.
This is for the people who actually care about the vampire changes.
What do you guys hope to see changed with vampires?
So we know abilities are being changed - I'm not talking about that.
We also know that bite animations are changing - this is the sort of thing I'm talking about.
What other additions do you guys hope to see?
For me I'm hoping to see sunlight damage, or at least harmless cosmetic effects from being in sunlight: skin smoking, looking like it is burning...
Maybe being able to sneak into a house and feed on a sleeping npc.
Please don't post if:
It's just going to be about performance - there are enough threads about that.
About light attacks or other combat changes - also enough threads.
Or that you don't care about vampires - why did you even click this thread?
If you don't play the game, never will again or something similar.
Thevampirenight wrote: »TX12001rwb17_ESO wrote: »This is what I would like to see...
- There should be a non-stealth method of feeding for non-Nightblades such as a stagger feeding.
\victim.
- The Transformation should function like overload
- The Vampire Buffs should be greater then they are now to compensate for the fact you must feed to maintain them.
- The Vampire should gain Fangs.
Something I can mostly agree with you on. However one thing I would prefer the Vampire lord to work like is being just a straight toggle like Warden Bear so I would prefer it working more like Warden Bear. While being able to keep up the ultimate .Like it was a lesser power. By the looks of it we will know for sure how it works on Monday. Only just got to watch Alcast as he will be releasing four Greymoor Videos one will be showing off the new Vampire Skill Line.
Something I can mostly agree with you on. However one thing I would prefer the Vampire lord to work like is being just a straight toggle like Warden Bear so I would prefer it working more like Warden Bear. While being able to keep up the ultimate .Like it was a lesser power. By the looks of it we will know for sure how it works on Monday. Only just got to watch Alcast as he will be releasing four Greymoor Videos one will be showing off the new Vampire Skill Line.
I didn’t know when we’d know for sure, thanks for that, so it’s on PTS come Monday?
Thevampirenight wrote: »Anyone know what time zone Alcast is in?
Because according to his channel the videos it looks like they will be released at 5:00 am.
https://www.youtube.com/alcasthq
Thevampirenight wrote: »Anyone know what time zone Alcast is in?
Because according to his channel the videos it looks like they will be released at 5:00 am.
https://www.youtube.com/alcasthq
5am at what timezone? EST?
Thevampirenight wrote: »Thevampirenight wrote: »Anyone know what time zone Alcast is in?
Because according to his channel the videos it looks like they will be released at 5:00 am.
https://www.youtube.com/alcasthq
5am at what timezone? EST?
Well I tend to stay up till late mornings I'm a nightowl. Just wondering if it will start earlier then 5 am for me. Oh well will be seeing it and seeing the threads that will pop up talking about the Vampire Lord and antiquities system.
Hopefully Greymoor will be put onto the Pts soon I don't expect it monday but it wouldn't surprise me if they put it on the
pts servers earlier then planned. Given current real world circumstances which I do hope does not delay the release on May 18th.
But at least we will get a glimpse of what the new vampire skill line will look like.
Thevampirenight wrote: »Thevampirenight wrote: »Anyone know what time zone Alcast is in?
Because according to his channel the videos it looks like they will be released at 5:00 am.
https://www.youtube.com/alcasthq
5am at what timezone? EST?
Well I tend to stay up till late mornings I'm a nightowl. Just wondering if it will start earlier then 5 am for me. Oh well will be seeing it and seeing the threads that will pop up talking about the Vampire Lord and antiquities system.
Hopefully Greymoor will be put onto the Pts soon I don't expect it monday but it wouldn't surprise me if they put it on the
pts servers earlier then planned. Given current real world circumstances which I do hope does not delay the release on May 18th.
But at least we will get a glimpse of what the new vampire skill line will look like.
I would be extremely surprised if we only get a "glimpse" of what the skill line will look like. It's only 5 abilities plus R, I think they're going to show off the entire thing.
They don't really do glimpses typically, usually it's all or nothing when it comes to skills.
Thevampirenight wrote: »Thevampirenight wrote: »Thevampirenight wrote: »Anyone know what time zone Alcast is in?
Because according to his channel the videos it looks like they will be released at 5:00 am.
https://www.youtube.com/alcasthq
5am at what timezone? EST?
Well I tend to stay up till late mornings I'm a nightowl. Just wondering if it will start earlier then 5 am for me. Oh well will be seeing it and seeing the threads that will pop up talking about the Vampire Lord and antiquities system.
Hopefully Greymoor will be put onto the Pts soon I don't expect it monday but it wouldn't surprise me if they put it on the
pts servers earlier then planned. Given current real world circumstances which I do hope does not delay the release on May 18th.
But at least we will get a glimpse of what the new vampire skill line will look like.
I would be extremely surprised if we only get a "glimpse" of what the skill line will look like. It's only 5 abilities plus R, I think they're going to show off the entire thing.
They don't really do glimpses typically, usually it's all or nothing when it comes to skills.
Well Alcast posted in one of the replies on the one video that has another 27 hours till it goes or something. Is that he is waiting for permission. Or something, Hopefully he will be able to show it off or some other streamer shows it off or whatever.
The things I do want to know.
Do vampires actually have actual fangs now.
How the Blood Scion/Vampire Lord Form Works Mechanically ( Really Hoping its not like werewolf)
I want to see the Female Version of the Blood Scion Form. (We got a good idea of what the Male will look like just not the Female version)
I want to know if there is unique beast race versions of the Blood Scion Form. (If so I want to see them))
I want to know the general new skills and how the skill line is set up.
I want to see how the new feeding system works and see how it interacts with appearance.
Pretty much the stuff I'm hoping to see basically. If Alcast is allowed to that is.
I do understand there is a possibility we won't get beast race variants of the form. However given its canonically shown that Vampire Lords are gendered. I'm expecting there to be a female version of the Blood Scion form.
Dusk_Coven wrote: »Adding some daily repeatable activity for vampires would be cool too, because the only vampire content (and werewolf too) is the single quest after being bitten, theres absoloutely no followup or interaction for fufilling the fantasy after. Something like thieves guild heists or dark brotherhood murder dailies and a quest chain leading up to them would be something I would very much enjoy.
Such as?
I think it's definitely an interesting idea as it would let players do more with the Vampire power fantasy than just drinking blood and maintaining whatever starvation level you want. Simply doing that is too much numbers and not enough roleplay/power fantasy.
However having daily quests generally implies having some kind of context to initiate and turn in the quests.
Possibly a passive that grants quests (or quest-like requirements) might be a way to limit having to add too much to the game world.
Maybe if you had a passive that let you maintain pre-Vampire-state looks, but you had to drink the blood of a same-sex same-race target every X days? That would be like a personal "quest".
And it could introduce some RP opportunities if you could drink another player's blood with their consent. Maybe something to do with duel initiation. You initiate the request, and they can respond by either accepting or starting a duel (i.e., fighting back).
They could also go back to the Oblivion style clan membership I suppose?