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What do you guys hope changes with vampires?

Saelent
Saelent
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This is for the people who actually care about the vampire changes.

What do you guys hope to see changed with vampires?
So we know abilities are being changed - I'm not talking about that.
We also know that bite animations are changing - this is the sort of thing I'm talking about.


What other additions do you guys hope to see?

For me I'm hoping to see sunlight damage, or at least harmless cosmetic effects from being in sunlight: skin smoking, looking like it is burning...
Maybe being able to sneak into a house and feed on a sleeping npc.




Please don't post if:
It's just going to be about performance - there are enough threads about that.
About light attacks or other combat changes - also enough threads.
Or that you don't care about vampires - why did you even click this thread?
If you don't play the game, never will again or something similar.
  • Noxavian
    Noxavian
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    Saelent wrote: »
    This is for the people who actually care about the vampire changes.

    What do you guys hope to see changed with vampires?
    So we know abilities are being changed - I'm not talking about that.
    We also know that bite animations are changing - this is the sort of thing I'm talking about.


    What other additions do you guys hope to see?

    For me I'm hoping to see sunlight damage, or at least harmless cosmetic effects from being in sunlight: skin smoking, looking like it is burning...
    Maybe being able to sneak into a house and feed on a sleeping npc.




    Please don't post if:
    It's just going to be about performance - there are enough threads about that.
    About light attacks or other combat changes - also enough threads.
    Or that you don't care about vampires - why did you even click this thread?
    If you don't play the game, never will again or something similar.

    For the life of me I hope we see a bat-swarm teleport or just an ability that turns you into a swarm of bats similar to the trailer. It's my favorite part of vampire fantasy and most vampire games overlook this. Im hoping since they showed it off so much in the trailer we'll get an ability like that. This is probably what I want the most.

    Finally my last two big things I really really want are I hope they rework mist-form into that mist dash they also showed off a bunch in the trailer. I also hope they change lifedrain a good bit. Obviously keep the life-drain thematic, but I hope we get new morphs, skill icon, and such for it. Also kinda hope they lower the dmg but up the life-steal on it or something. Also making the animation more updated would be neat too. We know they're keeping these two abilities thematically, but I would imagine with a full blown RE-VAMP of the ENTIRE skill line they will at least be updated. It'd seem pretty silly for them not to, yeah?

    As for what else? Well, I also hope they make vampire lord unique compared to Werewolf and the Necro ult. Personally, if it's just a re-skin necro ult that allows us to still use weapons and other skills while in it that would be an immediate turn off. Imagine a vampire lord swinging around a tiny stick.... It'd look werid.

    Lastly, this is kind of a "stretch goal" for me, but I'd love to have the ability to summon death hounds or a gargoyle in someway shape or form. Doesn't need to be added, but it's something I'd very much like.
    Edited by Noxavian on March 25, 2020 6:54PM
  • Saelent
    Saelent
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    Noxavian wrote: »
    Saelent wrote: »
    This is for the people who actually care about the vampire changes.

    What do you guys hope to see changed with vampires?
    So we know abilities are being changed - I'm not talking about that.
    We also know that bite animations are changing - this is the sort of thing I'm talking about.


    What other additions do you guys hope to see?

    For me I'm hoping to see sunlight damage, or at least harmless cosmetic effects from being in sunlight: skin smoking, looking like it is burning...
    Maybe being able to sneak into a house and feed on a sleeping npc.




    Please don't post if:
    It's just going to be about performance - there are enough threads about that.
    About light attacks or other combat changes - also enough threads.
    Or that you don't care about vampires - why did you even click this thread?
    If you don't play the game, never will again or something similar.

    For the life of me I hope we see a bat-swarm teleport or just an ability that turns you into a swarm of bats similar to the trailer. It's my favorite part of vampire fantasy and most vampire games overlook this. Im hoping since they showed it off so much in the trailer we'll get an ability like that. This is probably what I want the most.

    Finally my last two big things I really really want are I hope they rework mist-form into that mist dash they also showed off a bunch in the trailer. I also hope they change lifedrain a good bit. Obviously keep the life-drain thematic, but I hope we get new morphs, skill icon, and such for it. Also kinda hope they lower the dmg but up the life-steal on it or something. Also making the animation more updated would be neat too. We know they're keeping these two abilities thematically, but I would imagine with a full blown RE-VAMP of the ENTIRE skill line they will at least be updated. It'd seem pretty silly for them not to, yeah?

    As for what else? Well, I also hope they make vampire lord unique compared to Werewolf and the Necro ult. Personally, if it's just a re-skin necro ult that allows us to still use weapons and other skills while in it that would be an immediate turn off. Imagine a vampire lord swinging around a tiny stick.... It'd look werid.

    Lastly, this is kind of a "stretch goal" for me, but I'd love to have the ability to summon death hounds or a gargoyle in someway shape or form. Doesn't need to be added, but it's something I'd very much like.

    Ooooh, I love your ideas.
    Especially the bat teleport...I'd love a bat teleport.
  • Noxavian
    Noxavian
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    Saelent wrote: »
    Noxavian wrote: »
    Saelent wrote: »
    This is for the people who actually care about the vampire changes.

    What do you guys hope to see changed with vampires?
    So we know abilities are being changed - I'm not talking about that.
    We also know that bite animations are changing - this is the sort of thing I'm talking about.


    What other additions do you guys hope to see?

    For me I'm hoping to see sunlight damage, or at least harmless cosmetic effects from being in sunlight: skin smoking, looking like it is burning...
    Maybe being able to sneak into a house and feed on a sleeping npc.




    Please don't post if:
    It's just going to be about performance - there are enough threads about that.
    About light attacks or other combat changes - also enough threads.
    Or that you don't care about vampires - why did you even click this thread?
    If you don't play the game, never will again or something similar.

    For the life of me I hope we see a bat-swarm teleport or just an ability that turns you into a swarm of bats similar to the trailer. It's my favorite part of vampire fantasy and most vampire games overlook this. Im hoping since they showed it off so much in the trailer we'll get an ability like that. This is probably what I want the most.

    Finally my last two big things I really really want are I hope they rework mist-form into that mist dash they also showed off a bunch in the trailer. I also hope they change lifedrain a good bit. Obviously keep the life-drain thematic, but I hope we get new morphs, skill icon, and such for it. Also kinda hope they lower the dmg but up the life-steal on it or something. Also making the animation more updated would be neat too. We know they're keeping these two abilities thematically, but I would imagine with a full blown RE-VAMP of the ENTIRE skill line they will at least be updated. It'd seem pretty silly for them not to, yeah?

    As for what else? Well, I also hope they make vampire lord unique compared to Werewolf and the Necro ult. Personally, if it's just a re-skin necro ult that allows us to still use weapons and other skills while in it that would be an immediate turn off. Imagine a vampire lord swinging around a tiny stick.... It'd look werid.

    Lastly, this is kind of a "stretch goal" for me, but I'd love to have the ability to summon death hounds or a gargoyle in someway shape or form. Doesn't need to be added, but it's something I'd very much like.

    Ooooh, I love your ideas.
    Especially the bat teleport...I'd love a bat teleport.

    I think a lot of people would. I really hope they add it due to how much they showed it off in the trailer. Going by the Elsweyr trailer, they seem to be leaning towards showing off what players can do in chapter trailers now.

    I'm glad you like the ideas though!
  • Hvíthákarl
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    I really wish they make some aesthetic changes. I don't want to be screaming "I'M A VAMPIRE" anywhere I go to. No changes at Stage 1, subtle changes at stage 2...
    Edited by Hvíthákarl on March 25, 2020 7:39PM
  • Saelent
    Saelent
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    Got a Gloomspore Senche in the first lootbox simulation

    F

    I got a camel, that’s far worse.
  • bellatrixed
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    I want vampire cosmetic changes--on both ends of the spectrum. We should be able to set what stage we want to appear as, so people who want to look creepy can and people who don't, don't have to. At the LEAST we should be able to have tattoos and makeup show up on vampires as they do on everyone else.

    And basically I just want gameplay to let me feel like I'm a vampire. Right now, my vampires don't feel like vampires in combat. Yes to viable combat abilities using vampiric powers!
    ESO Roleplay | RP community for all factions/servers/platforms
  • Thevampirenight
    Thevampirenight
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    Well in their flipping the script they seem to be wanting to make it so the most fed is the most ugly stage (Bad idea don't turn
    Vampires into Sithpires Zenimax). I'm hoping they flip around the appearance stages so there is a more unique cost to having no fire weakness the appearance I'm willing to work and live with the fire weakness as vampires should have a fire weakness if the new stage four aka well fed has stage one appearance.

    There is ways to reduce the fire damage and I'm sure fire resist enchants would come in handy along with the cp points for mitigating it. When I run vampires I tend to run stage one and two and that is because they are not as ugly. I would like to be able to use the full vampire passive set but well not to fond of stage three or four how they look right now. If they reverse that then I'd be willing to feed to the most fullest. If they go live with feeding increasing your stage without flipping the appearance system around then my play style will likely not change. I'd just feed to stage two most likely or feed and drink a bloody mara potion to go back to looking less fuggy.

    They should keep the unique feeding dynamics where you look more like a fuggy sith lord when starved but having less weakness then a fully fed vampire when at full starvation they have no extra fire weakness so that would cool. This way we wouldn't look like or feel like a sithpire. I don't want vampirism to look like Star wars sith lords when well fed. Eso vampires are not Sith and should not feel like Sith.

    Another important thing I'm hoping to see and its in my in my signature for a reason is for Zenimax to add actual fangs to vampires. I want to see the various in game npcs like Gwendis have actual fangs as well. Vampire fangs are shown in the Greymoor Trailer so that is why I'm hoping they will be included.
    Edited by Thevampirenight on March 26, 2020 1:32AM
    PC NA
    Please add Fangs to Vampires.
  • Paradisius
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    I personally hope that the new skills we do get will have an involvement in blood magic of some sort. For example in Moongrave Fane, the blood tornado that Nisaazda throws on Grundwulf was really cool! Ever since I saw that I have been hoping vampires get something of that sort (maybe not as large and profound, but the general aesthetic of that ability)

    Another thing I hope is that Blood Scion (Essentially Vampire Lord transform) doesnt behave exactly like WW, I feel like this is ZoS's chance to make a new spin on the Vampire Lord than what we had in skyrim, and I hope they dont take the route of making it a high ulti cost transform that ultimately wouldnt be used unless you wanted to specifically build into vampire lord setups (similar to what WWs have to deal with now)
  • Thevampirenight
    Thevampirenight
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    Paradisius wrote: »
    I personally hope that the new skills we do get will have an involvement in blood magic of some sort. For example in Moongrave Fane, the blood tornado that Nisaazda throws on Grundwulf was really cool! Ever since I saw that I have been hoping vampires get something of that sort (maybe not as large and profound, but the general aesthetic of that ability)

    Another thing I hope is that Blood Scion (Essentially Vampire Lord transform) doesnt behave exactly like WW, I feel like this is ZoS's chance to make a new spin on the Vampire Lord than what we had in skyrim, and I hope they dont take the route of making it a high ulti cost transform that ultimately wouldnt be used unless you wanted to specifically build into vampire lord setups (similar to what WWs have to deal with now)

    I don't think its going to be like Werewolf which in players eyes are not in a good place. I doubt Zenimax went through all the trouble of programming in the Vampire Lord Form (Blood Scion) and doing everything from animating it and making new abilties to just make it useless to the player base. They didn't have to even add as they could have just added in the other stuff like the dynamic feeding animations ridding of the straw feeding and added three new abilties ontop of the already existing skill line without doing the Vampire Lord.

    However for some reason they decided on doing Vampire Lords and it might be somewhat reminiscent of the Skyrim Vampire Lord. I'm hoping the Eso one will have beast race variations and the female vampire lord model will look better then Skyrims. I doubt it will have a blood magic mode I believe it will be more of a ground based transformation but the option to fly like the Skyrims vampire lord when sprinting.
    It will not have all the powers of the Skyrim Vampire Lord for sure as they are only giving vampires three new abilties on top of the new ultimate.
    For balancing it won't have that water walking ability nor will it have a full on levitation mode. That is a good guess given the way the game is that well they wouldn't try to break their own mechanical limitations by doing this.

    Given the model for it is a variant of the skeleton that they use for the minotaur's. Its possible they could make it so you can use your class abilties and well that would be interesting if they did that. Doubt it will allow for weapon handling but making it so you can use a lot of your skill set while in the form would make it an improvement of the Skyrim Vampire Lord which had all that magical powers and abilties and yet couldn't use stuff they could do in humanoid form?

    I think for a while it will be given extra juice making it very viable then they will tone it down but maybe keep it to where its still useful and I don't know if they will adjust werewolves to make them better. Its likely the Blood Scion transformation will be superior to the Werewolf transformation. I'm hoping Werewolves receive love also with the Greymoor chapter. That way both transformations will be viable for something.
    Edited by Thevampirenight on March 26, 2020 7:19AM
    PC NA
    Please add Fangs to Vampires.
  • Anhedonie
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    Complete rework, making people benefit from vampirism the most that use it and ofc I hope for it to be viable playstyle. Don't expect to pull top dps in vet trials, but being at least in the middle of the chart would be cool. Also, I hope it's possible to maintain the form for as long as werewolves currently can.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Banana
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    Red eyes and that's all appearance wise would be nice.
  • blkjag
    blkjag
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    Performance
  • Dusk_Coven
    Dusk_Coven
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    I hope they are careful with not putting in (too many) lorebreaking options in the skill line.
  • Noxavian
    Noxavian
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    Dusk_Coven wrote: »
    I hope they are careful with not putting in (too many) lorebreaking options in the skill line.

    what on earth would be lorebreaking to add to the skill line?


    Genuine question. The only lore breaking thing I think they could do is if they allow the transformation to use class skills. Which then that would allow a vamp lord to literally wield holy magic in a universally unholy form which wouldn't make much sense.


    Other than that it seems fairly obvious what they'll add will be well within the lore for ESO vamps.
  • Thevampirenight
    Thevampirenight
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    Noxavian wrote: »
    Dusk_Coven wrote: »
    I hope they are careful with not putting in (too many) lorebreaking options in the skill line.

    what on earth would be lorebreaking to add to the skill line?


    Genuine question. The only lore breaking thing I think they could do is if they allow the transformation to use class skills. Which then that would allow a vamp lord to literally wield holy magic in a universally unholy form which wouldn't make much sense.


    Other than that it seems fairly obvious what they'll add will be well within the lore for ESO vamps.

    Nope it wouldn't be lore breaking it would be lore friendly.
    Here is why Aetherius its where the energy for magic comes from. Its where all arcane power is drawn from and all perceived holy power draws from Aetherius just like the Vampires magical powers which do indeed draw upon that same power. Thus Templar and Vampire abilties both draw on power from Aetherius every magical ability casted by a templar or a vampire uses the same energy only difference is in how its shaped. There really is no such thing as holy magic only just perception that there is holy magic. Same with Unholy magic, its just perception.

    Since anything can draw on magical power that means there really isn't any restrictions to personal spell casting that means a vampire can and rightfully so can draw upon and use sun magic and that sun magic wouldn't hurt them if its them casting it because its just another form of magicka its the same energy that powers the Vampires magical abilties. Spells can be shaped to hurt a certain type of being and exclude other beings that is what magicka can do.

    For example a vampire can wield the Stendarrs aura spell and not be harmed by it because they are the caster and its just magic. While any other vampire near them would be harmed by it if the vampire used the spell against them. Just like a spell can cover the caster in flames and it won't harm them because they casted it. So that is the type of thing magicka allows. It would be neat if they did allow it because lore supports that its possible. Vampires or Vampire Lords can draw upon or use Sun magic and the reason is that its just magic.

    https://en.uesp.net/wiki/Lore:Aetherius
    Aetherius, the Immortal Plane,[1] is thought to be the origin of all magic and arcane arts.[2][3][4] The stars and the sun are thought to be holes into Aetherius left by spirits (notably Magnus) who long ago became dissatisfied with Mundus.[2] It is a common belief that the soul of a dead person, assuming they are not Nirn-bound for some reason, goes to Aetherius, to continue on as a spirit.[5]
    https://en.uesp.net/wiki/Lore:Magic
    Magic (Magicka in the Ayleid Language)[1] is the general term used for the focusing of raw energy into various properties and for various purposes. This raw energy, often referred to as magicka, flows from Aetherius into Mundus by way of the sun and stars, and from it the Mundus was created.[2][3] Magicka comprises every spirit, it is the energy of all living things and can be harnessed in a variety of ways. Despite thousands of years of study, there is an enormous amount of speculation about how magic is generated, how it might be used by Aedra and Daedra, and how it might flow between living things.

    Magnus was the god who designed Mundus, the mortal realm, during its creation. After it was completed, however, he ordered the project terminated, and left for Aetherius at great cost. In doing so, he tore a hole in the veil of Oblivion through which the magicka of Aetherius flows into the world.[5][6] The great rift he left behind, the sun, is itself known as Magnus.[7] Soon, other et'Ada who agreed with Magnus followed his lead, leaving smaller holes which are the stars, through which magicka also flows. This is why the stars under which a person is born have such a great influence on that person's fortunes and fate, and why many materials which fall from the heavens have great magical properties.[2][3][8]
    Edited by Thevampirenight on March 26, 2020 9:35AM
    PC NA
    Please add Fangs to Vampires.
  • Noxavian
    Noxavian
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    Noxavian wrote: »
    Dusk_Coven wrote: »
    I hope they are careful with not putting in (too many) lorebreaking options in the skill line.

    what on earth would be lorebreaking to add to the skill line?


    Genuine question. The only lore breaking thing I think they could do is if they allow the transformation to use class skills. Which then that would allow a vamp lord to literally wield holy magic in a universally unholy form which wouldn't make much sense.


    Other than that it seems fairly obvious what they'll add will be well within the lore for ESO vamps.

    Nope it wouldn't be lore breaking it would be lore friendly.
    Here is why Aetherius its where the energy for magic comes from. Its where all arcane power is drawn from and all perceived holy power draws from Aetherius just like the Vampires magicka. Thus Templar and Vampire abilties both draw on power from Aetherius every magical ability casted by a templar or a vampire uses the same energy only difference is in how its shaped. There really is no such thing as holy magic only just perception that there is holy magic.

    Since anything can draw on magical power that means there really isn't any restrictions to personal spell casting that means a vampire can and rightfully so can draw upon and use sun magic and that sun magic wouldn't hurt them if its them casting it because its just another form of magicka its the same energy that powers the Vampires magical abilties. Spells can be shaped to hurt a certain type of being and exclude other beings that is what magicka can do.

    For example a vampire can wield the Stendarrs aura spell and not be harmed by it because they are the caster and its just magic. While any other vampire near them would be harmed by it if the vampire used the spell against them. Just like a spell can cover the caster in flames and it won't harm them because they casted it. So that is the type of thing magicka allows. It would be neat if they did allow it because lore supports that its possible. Vampires or Vampire Lords could draw upon Sun magic and the reason is that its just magic.

    https://en.uesp.net/wiki/Lore:Aetherius
    Aetherius, the Immortal Plane,[1] is thought to be the origin of all magic and arcane arts.[2][3][4] The stars and the sun are thought to be holes into Aetherius left by spirits (notably Magnus) who long ago became dissatisfied with Mundus.[2] It is a common belief that the soul of a dead person, assuming they are not Nirn-bound for some reason, goes to Aetherius, to continue on as a spirit.[5]
    https://en.uesp.net/wiki/Lore:Magic
    Magic (Magicka in the Ayleid Language)[1] is the general term used for the focusing of raw energy into various properties and for various purposes. This raw energy, often referred to as magicka, flows from Aetherius into Mundus by way of the sun and stars, and from it the Mundus was created.[2][3] Magicka comprises every spirit, it is the energy of all living things and can be harnessed in a variety of ways. Despite thousands of years of study, there is an enormous amount of speculation about how magic is generated, how it might be used by Aedra and Daedra, and how it might flow between living things.

    Magnus was the god who designed Mundus, the mortal realm, during its creation. After it was completed, however, he ordered the project terminated, and left for Aetherius at great cost. In doing so, he tore a hole in the veil of Oblivion through which the magicka of Aetherius flows into the world.[5][6] The great rift he left behind, the sun, is itself known as Magnus.[7] Soon, other et'Ada who agreed with Magnus followed his lead, leaving smaller holes which are the stars, through which magicka also flows. This is why the stars under which a person is born have such a great influence on that person's fortunes and fate, and why many materials which fall from the heavens have great magical properties.[2][3][8]

    I will eat a shoe if they make vamp lords able to use class spells. I am almost 100% certain they aren't. It isn't going to happen. I'd rather it have unique animations with abilities instead of being a glorified necro ult.
  • FierceSam
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    Vampires now are just a bunch of good passives that players take because, well, they’re good passives. You don’t have to do anything to maintain them and they cost you nothing to use. So fundamentally, there’s nothing ‘vampirey ‘ about them. Indeed the more you actually vamp (ie bloodsuck a civilian) the less powerful the passives become.

    Any changes need to be based on the idea of the player having to do something to gain the benefits. Bloodsucking once a week to maintain full passives seems both practical and demanding enough... any longer and it wouldn’t resonate, any shorter and Tamriel would have dead victims all over the place everywhere.

    Aside from that, a vampire should look good when fully powered, not rubbish.

    Bat teleport could be a cut n paste of streak, mist form could be like a short form of hurricane (although please not another effect that means I can’t actually see my character), I can imagine ZOS looking at how they might reskin existing skills to give a bit of a vampy twist.

    Just don’t make vamp scion like the necro bone Goliath.
  • Thevampirenight
    Thevampirenight
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    Noxavian wrote: »
    Noxavian wrote: »
    Dusk_Coven wrote: »
    I hope they are careful with not putting in (too many) lorebreaking options in the skill line.

    what on earth would be lorebreaking to add to the skill line?


    Genuine question. The only lore breaking thing I think they could do is if they allow the transformation to use class skills. Which then that would allow a vamp lord to literally wield holy magic in a universally unholy form which wouldn't make much sense.


    Other than that it seems fairly obvious what they'll add will be well within the lore for ESO vamps.

    Nope it wouldn't be lore breaking it would be lore friendly.
    Here is why Aetherius its where the energy for magic comes from. Its where all arcane power is drawn from and all perceived holy power draws from Aetherius just like the Vampires magicka. Thus Templar and Vampire abilties both draw on power from Aetherius every magical ability casted by a templar or a vampire uses the same energy only difference is in how its shaped. There really is no such thing as holy magic only just perception that there is holy magic.

    Since anything can draw on magical power that means there really isn't any restrictions to personal spell casting that means a vampire can and rightfully so can draw upon and use sun magic and that sun magic wouldn't hurt them if its them casting it because its just another form of magicka its the same energy that powers the Vampires magical abilties. Spells can be shaped to hurt a certain type of being and exclude other beings that is what magicka can do.

    For example a vampire can wield the Stendarrs aura spell and not be harmed by it because they are the caster and its just magic. While any other vampire near them would be harmed by it if the vampire used the spell against them. Just like a spell can cover the caster in flames and it won't harm them because they casted it. So that is the type of thing magicka allows. It would be neat if they did allow it because lore supports that its possible. Vampires or Vampire Lords could draw upon Sun magic and the reason is that its just magic.

    https://en.uesp.net/wiki/Lore:Aetherius
    Aetherius, the Immortal Plane,[1] is thought to be the origin of all magic and arcane arts.[2][3][4] The stars and the sun are thought to be holes into Aetherius left by spirits (notably Magnus) who long ago became dissatisfied with Mundus.[2] It is a common belief that the soul of a dead person, assuming they are not Nirn-bound for some reason, goes to Aetherius, to continue on as a spirit.[5]
    https://en.uesp.net/wiki/Lore:Magic
    Magic (Magicka in the Ayleid Language)[1] is the general term used for the focusing of raw energy into various properties and for various purposes. This raw energy, often referred to as magicka, flows from Aetherius into Mundus by way of the sun and stars, and from it the Mundus was created.[2][3] Magicka comprises every spirit, it is the energy of all living things and can be harnessed in a variety of ways. Despite thousands of years of study, there is an enormous amount of speculation about how magic is generated, how it might be used by Aedra and Daedra, and how it might flow between living things.

    Magnus was the god who designed Mundus, the mortal realm, during its creation. After it was completed, however, he ordered the project terminated, and left for Aetherius at great cost. In doing so, he tore a hole in the veil of Oblivion through which the magicka of Aetherius flows into the world.[5][6] The great rift he left behind, the sun, is itself known as Magnus.[7] Soon, other et'Ada who agreed with Magnus followed his lead, leaving smaller holes which are the stars, through which magicka also flows. This is why the stars under which a person is born have such a great influence on that person's fortunes and fate, and why many materials which fall from the heavens have great magical properties.[2][3][8]

    I will eat a shoe if they make vamp lords able to use class spells. I am almost 100% certain they aren't. It isn't going to happen. I'd rather it have unique animations with abilities instead of being a glorified necro ult.

    Werewolves tend to be very beastial which might hinder their ability to cast a a normal spell however few are able to do magic and that is seen with some of the unique werewolf bosses. But they would have to have very good control that makes that beastial infuence much less to be able to have the focus to cast actual magic in that form. Which is why Werewolves seem to be unable to cast spells. They can but they would have to be more man then beast in that form.
    Vampire Lords are shown to able to have complete control and not only having complete control they are less bestial though they do look it. They are shown to be able to take that form at will and stay in it where Hircine has influence over Werewolves and their souls by the wolf spirit thing that drags their souls to the Hunting Grounds upon death making it harder for Werewolves to be less bestial.

    https://en.uesp.net/wiki/Skyrim:Wolf_Spirit
    A Wolf Spirit is a creature connected to werewolves. The Wolf Spirit is presumed to be the source of the power and the curse that werewolves bear. Curing lycanthropy requires throwing the head of a Glenmoril Witch into the Flame of the Harbinger in Ysgramor's Tomb in the presence of the werewolf to be cured. Doing this releases the Wolf Spirit from the werewolf's soul, which must be defeated in order to cleanse the person.

    Because Vampire Lords are the exact opposite of Werewolves in the regard that its a choice and have full control over it. They could and it makes sense that they could use normal abilties and weapons even if they wanted why? Because they have a more humanoid body that allows for this. This means they could do a lot of what they did in their other form. Though it might be more difficult if your body isn't able to fit through doors as easily. Because you are larger that doesn't mean Vampire Lords can't cast normal spells they know in their humanoid forms.

    I would support the ability to use class skills in that form because it makes sense that they could unlike werewolves that have obvious draw backs that could hinder spell casting. Where as Vampires have full control over that form thus I can see being able to cast spells if they wanted to in that form. Harkon was able to use necromancy and raise skeletons in mass and that is something that is more a normal type of necromancy thing. Volkihar can raise corpses with a unique ability unique to that blood line however they are not shown to be able to raise Skeletons in mass or summon them.
    This one power could be something not given naturally to the Vampire Lord Form since the family seemed to be a group of Necromancers. This means its possible that Vampire Lords can use other forms of magic in that form. We just were not given the option to use it because of how Bethesda designed it. Does not mean that Zenimax has to design it to work the same as how Bethesda designed it.

    I do hope Vampire Lord is a toggle transformation that doesn't have a stage timer because it didn't in Skyrim . I really hope its not like Werewolf. But more like the type of form that the Skyrim one was that you had complete control over. So I'm hoping those elements return.
    Edited by Thevampirenight on March 26, 2020 10:10AM
    PC NA
    Please add Fangs to Vampires.
  • zvavi
    zvavi
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    Saelent wrote: »
    Please don't post if:
    It's just going to be about performance - there are enough threads about that.
    But preformanceeeeee.

    Tbh as long as it not too strong that everyone runs it, and not too weak so running it is fine, i think it would be best.
  • TheShadowScout
    TheShadowScout
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    Saelent wrote: »
    What do you guys hope changes with vampires?
    More blood perhaps?
    5XLD.gif
    :p;):lol:

    But bloody jokes aside, my thoughts should be known by now:
    Foremost is the justice system interactions... Necromancing is illegal so we have a mechanic for this... it would only make sense is simply being a vampire would also get the guards riled up, yes? So, make all vampire skills a "criminal act" and also add a "vampire detection chance" per stage, say, 20% at 1, 40% at 2, 80% at 3 and auto at 4, with a "kill on sight" bounty if they find out you're a bloodsucking fiend as the guards come after you with stake and torch, cannot use vendors who would just screech and cower in fear at the "monster" (remember how people reacted to vampires in those rivenspire questings!), etc...
    ...but also add a "masquerade" skill to toggle that will lower your appearance and thus detection chance by one stage while active - at the cost of one skill slot (meaning, zero chance and completely mortal looking when using that one at stage 1) - just like Count Verandis Ravenwatch obviously is using during the first meeting in Shornhelm!

    And also, I would love to see a lot more of the good old vampire clichés brought into ESO vampirism, to make these characters more feel like the classics rather then "just another PC with an extra skill line"...

    I would love to see vampires also have a chance of auto-attacking innocents when on stage four. Just a "overwhelming bloodthirst" thing if blood-starved... makes sense, yes? Or perhaps add a "stage five" where this happens, as sign that your vampire has their blood thirst drow for too long and is actually starving now, perhaps with some hefty penalties as well to make it impossible for people to just "park their vampire at S-4" to gain the game benefits without some effort to keep them there or risk sliding into the "bad end" stage...

    I would love to see some reason for vampires to shy away from "running water" - it could be a annoyingly reduced swimming speed, or a steady, massive magica drain while swimming... hey, it IS a classic, is it not?

    I would love to see a "charm" skill or passive, to allow them to nibble at civilians without it being all crime-ish (as long as noone else sees it, of course). That one -could- also be useful as CC in combat to momentarily daze opponents (although, in most myths this "dominating gaze" only really works if the victim looks deep into the vampires eyes, not exactly something combat-useful...)

    I would love to see the vampire feeding to not just -stun- but also damage! In days of blade of woe, it could at least suck away half their victims HP, right? Also, while talking about that... is it not annoying that those two are on the same trigger, and sometimes you use the wrong one if the mob you target moves half a step at the wrong time? Why not combine them both into a "Bite of Woe" that counts for both feedings and assassinations?

    I would love to see player vampires use the same skills like common bloodfiends! That shadowy teleport! Definitely should be added to their arsenal, wouldn't you think? Also, bloodfiends... why are those lowly creatures attacking their vampiric superiors? Should they not know their place and realize that this is not a meal, but another undead, and maybe all be "yellow" non-aggro towards player vamps?

    I would love to see vampires get a special mount that is -only- useable by characters that are vampires, with some sort of "bat swarm transformation" visuals...

    I would love to see vampires stop geting food buff benefits... I mean, should they not be incapable of those, yet get "recently fed" buffs instead? And possibly have the option of making special "vampire" drink recipes with -actual blood- as part of the recipe that gives vampires only special buffs?

    I would love to see vampires get a way to store blood in alchemically treated vials for "later use" when feeding at "full" (to sip later for better stage control, or to use in the aforementioned recipes)?

    I would love to see vampires have an "vampire sanctuary" where they can gather and sociualize with other vampy players, have vampire-themed gear & furniture vendors, and vampire-themed crafting stations, vampire-themed daily quests (like, "sneak into this nobles home and put the bite towards their nubile daughter to teach them not to mess with the rulers of the night..." or "go into that dwelve and ambush the vampire hunter somewhere in it" or "bring this gift to the vampire lord that lives in this place..." - randomly selected and all over the maps!) and pomme-se-sang NPCs to snack on... they -could- redo and expand the map for the initiation quest for that one, could they not?
  • Thevampirenight
    Thevampirenight
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    Here is one thing I do think should change with Eso Vampires at least some of them. The Undead factor they are not undead however get put in that category and here is the reasons they are not.
    Vampires have living biology
    They can drown
    They can freeze to death this was intentionally done by Bethesda with their Survival Mode creation Club and since creation clubs are treated as canon by Uesp site that would mean they would have living biology to actually freeze to death. Sorry that just kills they are undead argument.

    They have Heart Beats though some exceptions might exist.
    They still have to breath.
    What Tes Vampires are is very unique and the way Bethesda has portrayed them has been the very opposite of undead.
    They are whats called a living vampire. They are a lot like this right here though they do have to drink blood this thing linked down below is just an example.
    https://www.d20pfsrd.com/extras/community-creations/thesmlnbndt-s-lab/templates/living-vampire/

    The Tes Vampire when turned doesn't cease to be living they are still living and that is just shown by the evidence for it. They are cut off from aspects of the Arkayn cycle like aging, giving birth and dying from old age. So I thought of them as unliving but they not that but neither are they undead. But they are actually living people cut off from the aspects that make up the Arkayen Cycle.
    The Lore is clear that Molag Bal did what he did to to spite Arkay so he broke the Cycle and the first vampire was born but being cut off does not mean dead. That explains how they are still able to drown, have heart beats and freeze to death.
    Undead just can't freeze to death, they are dead reanimated corpses walking its not possible.
    https://nypost.com/2019/01/31/this-is-what-happens-when-youre-freezing-to-death/
    https://www.livescience.com/6008-person-freeze-death.html
    The reason why Hypothermia kills a person is because when the body temperature drops low.vital functions are effected and thus that is what kills a person.

    Since its intentional on Bethesdas part to show that Vampires can and do suffer and can die from Hypothermia that is evidence in of itself that they are not undead or reanimated corpses as corpses don't get or cannot get hypothermia they are dead.
    The trope is that Vampires are room temperature that means they are not effected by the cold because they are biologically dead.
    The evidence shows them to be not biologically dead and that is science. So they are living they are not dead that does not mean they die in the transition but they would resuscitate immediately back to a living state. This also does not mean being cut off from the cycle makes it so the vampire appear alive in spells that detect life because even though the vampire is alive that vampire would be missing aspects of what makes up the Arkayen Cycle for normal living people. So that is why they might show up on detect dead spells and at times show up on detect living spells some vampires in Skyrim do show up as this in Dawnguard. Because the spell can't detect Arkayen properties however some might have something that could be picked up.
    So Vampires are living beings not connected to the life cycle of Arkay basically so basically a form of Living Vampire not an Undead one.
    So my hope is they cut off the undead crap with them make it so it is the cycle they are cut off from not life itself. Evidence supports they are still connected to life or living. Thus they should change the fighters guild to say Undead, Daedra, Deathless Vampires and Werewolves.
    An interesting tid bit about this lore book.
    https://en.uesp.net/wiki/Lore:The_Four_Abominations
    They have Risen corpses and then Deathless Vampyres.
    Deathless in d&d are like undead but connected to the energy of life. Vampyres in d&d are mortal vampires that were not undead but had the fangs and the blood drinking qualities of vampires in older editions of Ravenloft. Looked up Deathless by itself on google got this.
    death·less
    /ˈdeTHləs/
    Learn to pronounce
    adjectiveLITERARY•HUMOROUS
    immortal.
    "deathless beauty"
    So maybe they are more like Underworld Vampires then some people might think. *Shrugs*
    Edited by Thevampirenight on March 26, 2020 1:24PM
    PC NA
    Please add Fangs to Vampires.
  • olsborg
    olsborg
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    Im mostly hoping about changes to werewolf. Some cool passives even if youre in human form. But none of that matters if performance isnt fixed. Had to say it.

    PC EU
    PvP only
  • Saelent
    Saelent
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    olsborg wrote: »
    Im mostly hoping about changes to werewolf. Some cool passives even if youre in human form. But none of that matters if performance isnt fixed. Had to say it.

    First you talk about the wrong species, then you had to be extra special and talk about one of the things I specifically asked not be posted here. Go back to one of the other many threads about performance. Or make your own thread about werewolves and performance.
    Here is one thing I do think should change with Eso Vampires at least some of them. The Undead factor they are not undead however get put in that category and here is the reasons they are not.
    Vampires have living biology
    They can drown
    They can freeze to death this was intentionally done by Bethesda with their Survival Mode creation Club and since creation clubs are treated as canon by Uesp site that would mean they would have living biology to actually freeze to death. Sorry that just kills they are undead argument.

    They have Heart Beats though some exceptions might exist.
    They still have to breath.
    What Tes Vampires are is very unique and the way Bethesda has portrayed them has been the very opposite of undead.
    They are whats called a living vampire. They are a lot like this right here though they do have to drink blood this thing linked down below is just an example.
    https://www.d20pfsrd.com/extras/community-creations/thesmlnbndt-s-lab/templates/living-vampire/

    The Tes Vampire when turned doesn't cease to be living they are still living and that is just shown by the evidence for it. They are cut off from aspects of the Arkayn cycle like aging, giving birth and dying from old age. So I thought of them as unliving but they not that but neither are they undead. But they are actually living people cut off from the aspects that make up the Arkayen Cycle.
    The Lore is clear that Molag Bal did what he did to to spite Arkay so he broke the Cycle and the first vampire was born but being cut off does not mean dead. That explains how they are still able to drown, have heart beats and freeze to death.
    Undead just can't freeze to death, they are dead reanimated corpses walking its not possible.
    https://nypost.com/2019/01/31/this-is-what-happens-when-youre-freezing-to-death/
    https://www.livescience.com/6008-person-freeze-death.html
    The reason why Hypothermia kills a person is because when the body temperature drops low.vital functions are effected and thus that is what kills a person.

    Since its intentional on Bethesdas part to show that Vampires can and do suffer and can die from Hypothermia that is evidence in of itself that they are not undead or reanimated corpses as corpses don't get or cannot get hypothermia they are dead.
    The trope is that Vampires are room temperature that means they are not effected by the cold because they are biologically dead.
    The evidence shows them to be not biologically dead and that is science. So they are living they are not dead that does not mean they die in the transition but they would resuscitate immediately back to a living state. This also does not mean being cut off from the cycle makes it so the vampire appear alive in spells that detect life because even though the vampire is alive that vampire would be missing aspects of what makes up the Arkayen Cycle for normal living people. So that is why they might show up on detect dead spells and at times show up on detect living spells some vampires in Skyrim do show up as this in Dawnguard. Because the spell can't detect Arkayen properties however some might have something that could be picked up.
    So Vampires are living beings not connected to the life cycle of Arkay basically so basically a form of Living Vampire not an Undead one.
    So my hope is they cut off the undead crap with them make it so it is the cycle they are cut off from not life itself. Evidence supports they are still connected to life or living. Thus they should change the fighters guild to say Undead, Daedra, Deathless Vampires and Werewolves.
    An interesting tid bit about this lore book.
    https://en.uesp.net/wiki/Lore:The_Four_Abominations
    They have Risen corpses and then Deathless Vampyres.
    Deathless in d&d are like undead but connected to the energy of life. Vampyres in d&d are mortal vampires that were not undead but had the fangs and the blood drinking qualities of vampires in older editions of Ravenloft. Looked up Deathless by itself on google got this.
    death·less
    /ˈdeTHləs/
    Learn to pronounce
    adjectiveLITERARY•HUMOROUS
    immortal.
    "deathless beauty"
    So maybe they are more like Underworld Vampires then some people might think. *Shrugs*

    I think you might be looking into it a little too much when it comes to the deathless bit.
    I mean there are also the game mechanics to consider. The ‘undead’ tag probably fits with the daedric unnatural life system. So maybe to tag could be removed but the weaknesses would still be in place.
  • Thevampirenight
    Thevampirenight
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    Saelent wrote: »
    olsborg wrote: »
    Im mostly hoping about changes to werewolf. Some cool passives even if youre in human form. But none of that matters if performance isnt fixed. Had to say it.

    First you talk about the wrong species, then you had to be extra special and talk about one of the things I specifically asked not be posted here. Go back to one of the other many threads about performance. Or make your own thread about werewolves and performance.
    Here is one thing I do think should change with Eso Vampires at least some of them. The Undead factor they are not undead however get put in that category and here is the reasons they are not.
    Vampires have living biology
    They can drown
    They can freeze to death this was intentionally done by Bethesda with their Survival Mode creation Club and since creation clubs are treated as canon by Uesp site that would mean they would have living biology to actually freeze to death. Sorry that just kills they are undead argument.

    They have Heart Beats though some exceptions might exist.
    They still have to breath.
    What Tes Vampires are is very unique and the way Bethesda has portrayed them has been the very opposite of undead.
    They are whats called a living vampire. They are a lot like this right here though they do have to drink blood this thing linked down below is just an example.
    https://www.d20pfsrd.com/extras/community-creations/thesmlnbndt-s-lab/templates/living-vampire/

    The Tes Vampire when turned doesn't cease to be living they are still living and that is just shown by the evidence for it. They are cut off from aspects of the Arkayn cycle like aging, giving birth and dying from old age. So I thought of them as unliving but they not that but neither are they undead. But they are actually living people cut off from the aspects that make up the Arkayen Cycle.
    The Lore is clear that Molag Bal did what he did to to spite Arkay so he broke the Cycle and the first vampire was born but being cut off does not mean dead. That explains how they are still able to drown, have heart beats and freeze to death.
    Undead just can't freeze to death, they are dead reanimated corpses walking its not possible.
    https://nypost.com/2019/01/31/this-is-what-happens-when-youre-freezing-to-death/
    https://www.livescience.com/6008-person-freeze-death.html
    The reason why Hypothermia kills a person is because when the body temperature drops low.vital functions are effected and thus that is what kills a person.

    Since its intentional on Bethesdas part to show that Vampires can and do suffer and can die from Hypothermia that is evidence in of itself that they are not undead or reanimated corpses as corpses don't get or cannot get hypothermia they are dead.
    The trope is that Vampires are room temperature that means they are not effected by the cold because they are biologically dead.
    The evidence shows them to be not biologically dead and that is science. So they are living they are not dead that does not mean they die in the transition but they would resuscitate immediately back to a living state. This also does not mean being cut off from the cycle makes it so the vampire appear alive in spells that detect life because even though the vampire is alive that vampire would be missing aspects of what makes up the Arkayen Cycle for normal living people. So that is why they might show up on detect dead spells and at times show up on detect living spells some vampires in Skyrim do show up as this in Dawnguard. Because the spell can't detect Arkayen properties however some might have something that could be picked up.
    So Vampires are living beings not connected to the life cycle of Arkay basically so basically a form of Living Vampire not an Undead one.
    So my hope is they cut off the undead crap with them make it so it is the cycle they are cut off from not life itself. Evidence supports they are still connected to life or living. Thus they should change the fighters guild to say Undead, Daedra, Deathless Vampires and Werewolves.
    An interesting tid bit about this lore book.
    https://en.uesp.net/wiki/Lore:The_Four_Abominations
    They have Risen corpses and then Deathless Vampyres.
    Deathless in d&d are like undead but connected to the energy of life. Vampyres in d&d are mortal vampires that were not undead but had the fangs and the blood drinking qualities of vampires in older editions of Ravenloft. Looked up Deathless by itself on google got this.
    death·less
    /ˈdeTHləs/
    Learn to pronounce
    adjectiveLITERARY•HUMOROUS
    immortal.
    "deathless beauty"
    So maybe they are more like Underworld Vampires then some people might think. *Shrugs*

    I think you might be looking into it a little too much when it comes to the deathless bit.
    I mean there are also the game mechanics to consider. The ‘undead’ tag probably fits with the daedric unnatural life system. So maybe to tag could be removed but the weaknesses would still be in place.

    Yeah Werewolves were classed at one point in older folk lore as undead saw that on Tv Tropes. So maybe if that was the case Werewolves can be put under the Undead Umbrella if it meant daedric unnatural life system and werewolves would for sure qualify .
    In Folk lore they were classed undead but now they are not.
    From wikipedia
    Before the end of the 19th century, the Greeks believed that the corpses of werewolves, if not destroyed, would return to life in the form of wolves or hyenas which prowled battlefields, drinking the blood of dying soldiers. In the same vein, in some rural areas of Germany, Poland and Northern France, it was once believed that people who died in mortal sin came back to life as blood-drinking wolves. These "undead" werewolves would return to their human corpse form at daylight. They were dealt with by decapitation with a spade and exorcism by the parish priest. The head would then be thrown into a stream, where the weight of its sins was thought to weigh it down. Sometimes, the same methods used to dispose of ordinary vampires would be used. The vampire was also linked to the werewolf in East European countries, particularly Bulgaria, Serbia and Slovenia. In Serbia, the werewolf and vampire are known collectively as vulkodlak.

    I do find that to be very interesting so basically if undead is like how you discribe it then Werewolves should be undead as well.
    Though you might be right about me over thinking it. Sometimes I do that so anyways. its possible that could be what it is but then Werewolves would qualify. That is how I would feel. Its just Tes Vampires have to many living qualities to pass off for the traditional definition of undead.
    Even someone on the Uesp sees the actual truth with the undead thing as it says in the bestiary for them this.

    The exact nature of vampires is confusing, although the most appropriate and common is to define them as undead, in a strict technical sense they are not really. This one of the most powerful and feared of all the undead. While they are typically incredibly fast, gifted mages, and unnaturally strong, fear of vampires is abnormally great due to their ability to infect others, a fate often described as worse than death.
    https://en.uesp.net/wiki/Lore:Bestiary_V
    I completely agree with that in a technical sense they are not undead.
    Edited by Thevampirenight on March 26, 2020 1:48PM
    PC NA
    Please add Fangs to Vampires.
  • ListerJMC
    ListerJMC
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    My main hope is that vampirism will make characters pale instead of white, I struggle to understand why that was an acceptable design choice... If it doesn't change I'd like a skin that's more subtle for my Redguard vampire. It'd be great if it didn't fade markings either!
    PC NA & EU || Mammoth Guilds - Victory or Valhalla || Altmer sorcerer main
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    I do hope the vampire in general is more
    Here is one thing I do think should change with Eso Vampires at least some of them. The Undead factor they are not undead however get put in that category and here is the reasons they are not.
    Vampires have living biology
    They can drown
    They can freeze to death this was intentionally done by Bethesda with their Survival Mode creation Club and since creation clubs are treated as canon by Uesp site that would mean they would have living biology to actually freeze to death. Sorry that just kills they are undead argument.

    They have Heart Beats though some exceptions might exist.
    They still have to breath.
    What Tes Vampires are is very unique and the way Bethesda has portrayed them has been the very opposite of undead.
    They are whats called a living vampire. They are a lot like this right here though they do have to drink blood this thing linked down below is just an example.
    https://www.d20pfsrd.com/extras/community-creations/thesmlnbndt-s-lab/templates/living-vampire/

    The Tes Vampire when turned doesn't cease to be living they are still living and that is just shown by the evidence for it. They are cut off from aspects of the Arkayn cycle like aging, giving birth and dying from old age. So I thought of them as unliving but they not that but neither are they undead. But they are actually living people cut off from the aspects that make up the Arkayen Cycle.
    The Lore is clear that Molag Bal did what he did to to spite Arkay so he broke the Cycle and the first vampire was born but being cut off does not mean dead. That explains how they are still able to drown, have heart beats and freeze to death.
    Undead just can't freeze to death, they are dead reanimated corpses walking its not possible.
    https://nypost.com/2019/01/31/this-is-what-happens-when-youre-freezing-to-death/
    https://www.livescience.com/6008-person-freeze-death.html
    The reason why Hypothermia kills a person is because when the body temperature drops low.vital functions are effected and thus that is what kills a person.

    Since its intentional on Bethesdas part to show that Vampires can and do suffer and can die from Hypothermia that is evidence in of itself that they are not undead or reanimated corpses as corpses don't get or cannot get hypothermia they are dead.
    The trope is that Vampires are room temperature that means they are not effected by the cold because they are biologically dead.
    The evidence shows them to be not biologically dead and that is science. So they are living they are not dead that does not mean they die in the transition but they would resuscitate immediately back to a living state. This also does not mean being cut off from the cycle makes it so the vampire appear alive in spells that detect life because even though the vampire is alive that vampire would be missing aspects of what makes up the Arkayen Cycle for normal living people. So that is why they might show up on detect dead spells and at times show up on detect living spells some vampires in Skyrim do show up as this in Dawnguard. Because the spell can't detect Arkayen properties however some might have something that could be picked up.
    So Vampires are living beings not connected to the life cycle of Arkay basically so basically a form of Living Vampire not an Undead one.
    So my hope is they cut off the undead crap with them make it so it is the cycle they are cut off from not life itself. Evidence supports they are still connected to life or living. Thus they should change the fighters guild to say Undead, Daedra, Deathless Vampires and Werewolves.
    An interesting tid bit about this lore book.
    https://en.uesp.net/wiki/Lore:The_Four_Abominations
    They have Risen corpses and then Deathless Vampyres.
    Deathless in d&d are like undead but connected to the energy of life. Vampyres in d&d are mortal vampires that were not undead but had the fangs and the blood drinking qualities of vampires in older editions of Ravenloft. Looked up Deathless by itself on google got this.
    death·less
    /ˈdeTHləs/
    Learn to pronounce
    adjectiveLITERARY•HUMOROUS
    immortal.
    "deathless beauty"
    So maybe they are more like Underworld Vampires then some people might think. *Shrugs*

    Are you aware there is journal in Vvardenfell written by a Boyont Armgier where he outright states Vampires have no heartbeat which would be the reason why Vampires are pale and this is more recent then that stupid hireling message.

    You are also aware undeath is the only reason they are immortal, same reason a Draugr is, they are dead but the Daedric Blood keeps them moving, it is kind of like the Strain Vampires and their worms or RL examples such as some Zombie insects which are a thing.
    Edited by TX12001rwb17_ESO on March 26, 2020 1:58PM
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    I do hope the vampire in general is more
    Here is one thing I do think should change with Eso Vampires at least some of them. The Undead factor they are not undead however get put in that category and here is the reasons they are not.
    Vampires have living biology
    They can drown
    They can freeze to death this was intentionally done by Bethesda with their Survival Mode creation Club and since creation clubs are treated as canon by Uesp site that would mean they would have living biology to actually freeze to death. Sorry that just kills they are undead argument.

    They have Heart Beats though some exceptions might exist.
    They still have to breath.
    What Tes Vampires are is very unique and the way Bethesda has portrayed them has been the very opposite of undead.
    They are whats called a living vampire. They are a lot like this right here though they do have to drink blood this thing linked down below is just an example.
    https://www.d20pfsrd.com/extras/community-creations/thesmlnbndt-s-lab/templates/living-vampire/

    The Tes Vampire when turned doesn't cease to be living they are still living and that is just shown by the evidence for it. They are cut off from aspects of the Arkayn cycle like aging, giving birth and dying from old age. So I thought of them as unliving but they not that but neither are they undead. But they are actually living people cut off from the aspects that make up the Arkayen Cycle.
    The Lore is clear that Molag Bal did what he did to to spite Arkay so he broke the Cycle and the first vampire was born but being cut off does not mean dead. That explains how they are still able to drown, have heart beats and freeze to death.
    Undead just can't freeze to death, they are dead reanimated corpses walking its not possible.
    https://nypost.com/2019/01/31/this-is-what-happens-when-youre-freezing-to-death/
    https://www.livescience.com/6008-person-freeze-death.html
    The reason why Hypothermia kills a person is because when the body temperature drops low.vital functions are effected and thus that is what kills a person.

    Since its intentional on Bethesdas part to show that Vampires can and do suffer and can die from Hypothermia that is evidence in of itself that they are not undead or reanimated corpses as corpses don't get or cannot get hypothermia they are dead.
    The trope is that Vampires are room temperature that means they are not effected by the cold because they are biologically dead.
    The evidence shows them to be not biologically dead and that is science. So they are living they are not dead that does not mean they die in the transition but they would resuscitate immediately back to a living state. This also does not mean being cut off from the cycle makes it so the vampire appear alive in spells that detect life because even though the vampire is alive that vampire would be missing aspects of what makes up the Arkayen Cycle for normal living people. So that is why they might show up on detect dead spells and at times show up on detect living spells some vampires in Skyrim do show up as this in Dawnguard. Because the spell can't detect Arkayen properties however some might have something that could be picked up.
    So Vampires are living beings not connected to the life cycle of Arkay basically so basically a form of Living Vampire not an Undead one.
    So my hope is they cut off the undead crap with them make it so it is the cycle they are cut off from not life itself. Evidence supports they are still connected to life or living. Thus they should change the fighters guild to say Undead, Daedra, Deathless Vampires and Werewolves.
    An interesting tid bit about this lore book.
    https://en.uesp.net/wiki/Lore:The_Four_Abominations
    They have Risen corpses and then Deathless Vampyres.
    Deathless in d&d are like undead but connected to the energy of life. Vampyres in d&d are mortal vampires that were not undead but had the fangs and the blood drinking qualities of vampires in older editions of Ravenloft. Looked up Deathless by itself on google got this.
    death·less
    /ˈdeTHləs/
    Learn to pronounce
    adjectiveLITERARY•HUMOROUS
    immortal.
    "deathless beauty"
    So maybe they are more like Underworld Vampires then some people might think. *Shrugs*

    Are you aware there is journal in Vvardenfell written by a Boyont Armgier where he outright states Vampires have no heartbeat and this is more recent then that hireling message.

    That is what I was refering to with exceptions, that could be explained by Molag Bal's personal interest and the dream that he had that had Molag Bal biting directly into his heart. Maybe it could be like the Garlic thing. Maybe its a unique trait for some vampires while most might have heart beats.

    Days passed in the depths of Bal Ur and in my dying delirium I began to dream. At first it was divine. I felt the warm coastal breeze of Vivec City unblemished by the shadow of Baar Dau. Love and kindness surrounded me as I saw the radiant visage of Lord Vivec approaching. I felt forgiveness, and peace, but as Vivec grew closer he twisted into something truly putrid, something vile beyond words. I soon recognized the sight of Molag Bal's pitiless grin before the Daedric Prince's fangs plunged into my heart. In my fright, I woke, shivering and colder than death, but it was the absence of thunder in my chest that revealed my affliction. My disease.

    Body needs a heart to operate, however a Daedric prince could bend rules a bit on something like that. I mean there is this quest where there was this living person with a heart outside his body that basically acted like a statue unless challenged in Tes Oblivion and it was a punishment from Dagon maybe this is the same type of thing only Molag Bal is keeping the vampire alive through some other means. That is always a possibility and as Daedric Prince he would have that type of power.

    Here is that unique Dagon worshiper with a heart not in his chest that still beats. You could get the vampires disease from directly eating it. Though the man himself was not a vampire or didn't seem to be a vampire but if he was a vampire then that could mean that beating heart was an actual vampire heart and that would mean Vampire hearts do indeed beat.
    https://en.uesp.net/wiki/Oblivion:Msirae_Faythung


    Edited by Thevampirenight on March 26, 2020 2:16PM
    PC NA
    Please add Fangs to Vampires.
  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    1. Ability to feed off townsfolk without a bounty thanks to the Mesmer skill they talked about.
    2. The ability to actually feel like a vampire instead of just looking like one and getting perks.
    3. Hopefully a change to the appearance in some form but I remember the devs saying something along the lines of they won't. I hope they do since vampires need fangs and a less conspicuous stage 1 look.
    4. It has been stated in this very game multiple times that vampires of this bloodline get stronger as they feed, but then there is the part they get stronger at night. Currently the only "strength" they get at night is entering sneak faster. Be nice to have the devs address this night time buff.
    5. Please, please, PLEASE don't make the Vampire Scion just the Vampire Lord but by a different name. I want their skills to feel different or at least look different!
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    *SNIP*

    In regards to the vampire heartbeat thing it was amazingly the leader of the RP guild I'm currently in that had this idea. So while they do have heartbeats the human body does have it slow down when the body temperature decreases.

    "That being said, the main function of the heart is to pump oxygen-rich blood to the rest of the body. If it is still beating, that means it is still serving it's function of oxygen transportation - though perhaps at a vastly reduced rate, which would also explain the coolness reported. For every degree the body’s internal temperature rises, the heart beats about 10 beats per minute faster. So... slow heart beat, low body temperature. Because of this, we assume that Vampires need only breath occasionally, and they are pretty chilly to the touch. Scions may be an exception, as the are the most human like."

    So they could still beat but much slower giving the assumption that vampires don't have heartbeats by mortals and people that just got turned.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    I do hope the vampire in general is more
    Here is one thing I do think should change with Eso Vampires at least some of them. The Undead factor they are not undead however get put in that category and here is the reasons they are not.
    Vampires have living biology
    They can drown
    They can freeze to death this was intentionally done by Bethesda with their Survival Mode creation Club and since creation clubs are treated as canon by Uesp site that would mean they would have living biology to actually freeze to death. Sorry that just kills they are undead argument.

    They have Heart Beats though some exceptions might exist.
    They still have to breath.
    What Tes Vampires are is very unique and the way Bethesda has portrayed them has been the very opposite of undead.
    They are whats called a living vampire. They are a lot like this right here though they do have to drink blood this thing linked down below is just an example.
    https://www.d20pfsrd.com/extras/community-creations/thesmlnbndt-s-lab/templates/living-vampire/

    The Tes Vampire when turned doesn't cease to be living they are still living and that is just shown by the evidence for it. They are cut off from aspects of the Arkayn cycle like aging, giving birth and dying from old age. So I thought of them as unliving but they not that but neither are they undead. But they are actually living people cut off from the aspects that make up the Arkayen Cycle.
    The Lore is clear that Molag Bal did what he did to to spite Arkay so he broke the Cycle and the first vampire was born but being cut off does not mean dead. That explains how they are still able to drown, have heart beats and freeze to death.
    Undead just can't freeze to death, they are dead reanimated corpses walking its not possible.
    https://nypost.com/2019/01/31/this-is-what-happens-when-youre-freezing-to-death/
    https://www.livescience.com/6008-person-freeze-death.html
    The reason why Hypothermia kills a person is because when the body temperature drops low.vital functions are effected and thus that is what kills a person.

    Since its intentional on Bethesdas part to show that Vampires can and do suffer and can die from Hypothermia that is evidence in of itself that they are not undead or reanimated corpses as corpses don't get or cannot get hypothermia they are dead.
    The trope is that Vampires are room temperature that means they are not effected by the cold because they are biologically dead.
    The evidence shows them to be not biologically dead and that is science. So they are living they are not dead that does not mean they die in the transition but they would resuscitate immediately back to a living state. This also does not mean being cut off from the cycle makes it so the vampire appear alive in spells that detect life because even though the vampire is alive that vampire would be missing aspects of what makes up the Arkayen Cycle for normal living people. So that is why they might show up on detect dead spells and at times show up on detect living spells some vampires in Skyrim do show up as this in Dawnguard. Because the spell can't detect Arkayen properties however some might have something that could be picked up.
    So Vampires are living beings not connected to the life cycle of Arkay basically so basically a form of Living Vampire not an Undead one.
    So my hope is they cut off the undead crap with them make it so it is the cycle they are cut off from not life itself. Evidence supports they are still connected to life or living. Thus they should change the fighters guild to say Undead, Daedra, Deathless Vampires and Werewolves.
    An interesting tid bit about this lore book.
    https://en.uesp.net/wiki/Lore:The_Four_Abominations
    They have Risen corpses and then Deathless Vampyres.
    Deathless in d&d are like undead but connected to the energy of life. Vampyres in d&d are mortal vampires that were not undead but had the fangs and the blood drinking qualities of vampires in older editions of Ravenloft. Looked up Deathless by itself on google got this.
    death·less
    /ˈdeTHləs/
    Learn to pronounce
    adjectiveLITERARY•HUMOROUS
    immortal.
    "deathless beauty"
    So maybe they are more like Underworld Vampires then some people might think. *Shrugs*

    Are you aware there is journal in Vvardenfell written by a Boyont Armgier where he outright states Vampires have no heartbeat and this is more recent then that hireling message.

    That is what I was refering to with exceptions, that could be explained by Molag Bal's personal interest and the dream that he had that had Molag Bal biting directly into his heart. Maybe it could be like the Garlic thing. Maybe its a unique trait for some vampires while most might have heart beats.

    Days passed in the depths of Bal Ur and in my dying delirium I began to dream. At first it was divine. I felt the warm coastal breeze of Vivec City unblemished by the shadow of Baar Dau. Love and kindness surrounded me as I saw the radiant visage of Lord Vivec approaching. I felt forgiveness, and peace, but as Vivec grew closer he twisted into something truly putrid, something vile beyond words. I soon recognized the sight of Molag Bal's pitiless grin before the Daedric Prince's fangs plunged into my heart. In my fright, I woke, shivering and colder than death, but it was the absence of thunder in my chest that revealed my affliction. My disease.

    Body needs a heart to operate, however a Daedric prince could bend rules a bit on something like that. I mean there is this quest where there was this living person with a heart outside his body that basically acted like a statue unless challenged in Tes Oblivion and it was a punishment from Dagon maybe this is the same type of thing only Molag Bal is keeping the vampire alive through some other means. That is always a possibility and as Daedric Prince he would have that type of power.

    Here is that unique Dagon worshiper with a heart not in his chest that still beats. You could get the vampires disease from directly eating it. Though the man himself was not a vampire or didn't seem to be a vampire but if he was a vampire then that could mean that beating heart was an actual vampire heart and that would mean Vampire hearts do indeed beat.
    https://en.uesp.net/wiki/Oblivion:Msirae_Faythung

    Or perhaps that clan has a heartbeat because they are part of the Order who made a deal with a certain Daedric Prince to beable to perfectly pass as mortals which would make them the exception and not the rule.

    Your still assuming a Vampires body functions like a mortals, do you believe that when a Vampire drinks blood it is digested like a human digests food? take a look at the Werewolf and how they have a Wolf Spirit latched onto them, has it ever occurred to you that perhaps a Vampire has some kind of spirit latched to them also which inturn allows their dead body to move much like how Necrotic Magic can allow a Lich to move.

    This spirit or parasite or whatever it is would be giving them the feeling of thirst and when they consume blood they would be feeding it, I will tell you this once, if they had functioning organs then they would look nothing like they do.

    Also why were you talking about the Survival Mode? You do realize that was made by a Hired Modder and not a Bethesda Employee, next your going to tell me that Vampires can be sated by Human Food but if you insist on using game mechanics then why are they immune to poison? why do they have a resistance to Frost and a Weakness to Fire? the latter would imply a Cold-Dry body would it not much like how a Draugr or a Lich would have a Cold-Dry Body? why do they have in so many TES games a resistance to damage, here in ESO one such ability is called *UNDEATH* that would imply they are harder to wound which inturn would imply they are not as reliant on parts of their body to persist, maybe because those parts are non-functional because they are dead.
    Edited by TX12001rwb17_ESO on March 26, 2020 8:56PM
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