This is for the people who actually care about the vampire changes.
What do you guys hope to see changed with vampires?
So we know abilities are being changed - I'm not talking about that.
We also know that bite animations are changing - this is the sort of thing I'm talking about.
What other additions do you guys hope to see?
For me I'm hoping to see sunlight damage, or at least harmless cosmetic effects from being in sunlight: skin smoking, looking like it is burning...
Maybe being able to sneak into a house and feed on a sleeping npc.
Please don't post if:
It's just going to be about performance - there are enough threads about that.
About light attacks or other combat changes - also enough threads.
Or that you don't care about vampires - why did you even click this thread?
If you don't play the game, never will again or something similar.
This is for the people who actually care about the vampire changes.
What do you guys hope to see changed with vampires?
So we know abilities are being changed - I'm not talking about that.
We also know that bite animations are changing - this is the sort of thing I'm talking about.
What other additions do you guys hope to see?
For me I'm hoping to see sunlight damage, or at least harmless cosmetic effects from being in sunlight: skin smoking, looking like it is burning...
Maybe being able to sneak into a house and feed on a sleeping npc.
Please don't post if:
It's just going to be about performance - there are enough threads about that.
About light attacks or other combat changes - also enough threads.
Or that you don't care about vampires - why did you even click this thread?
If you don't play the game, never will again or something similar.
For the life of me I hope we see a bat-swarm teleport or just an ability that turns you into a swarm of bats similar to the trailer. It's my favorite part of vampire fantasy and most vampire games overlook this. Im hoping since they showed it off so much in the trailer we'll get an ability like that. This is probably what I want the most.
Finally my last two big things I really really want are I hope they rework mist-form into that mist dash they also showed off a bunch in the trailer. I also hope they change lifedrain a good bit. Obviously keep the life-drain thematic, but I hope we get new morphs, skill icon, and such for it. Also kinda hope they lower the dmg but up the life-steal on it or something. Also making the animation more updated would be neat too. We know they're keeping these two abilities thematically, but I would imagine with a full blown RE-VAMP of the ENTIRE skill line they will at least be updated. It'd seem pretty silly for them not to, yeah?
As for what else? Well, I also hope they make vampire lord unique compared to Werewolf and the Necro ult. Personally, if it's just a re-skin necro ult that allows us to still use weapons and other skills while in it that would be an immediate turn off. Imagine a vampire lord swinging around a tiny stick.... It'd look werid.
Lastly, this is kind of a "stretch goal" for me, but I'd love to have the ability to summon death hounds or a gargoyle in someway shape or form. Doesn't need to be added, but it's something I'd very much like.
This is for the people who actually care about the vampire changes.
What do you guys hope to see changed with vampires?
So we know abilities are being changed - I'm not talking about that.
We also know that bite animations are changing - this is the sort of thing I'm talking about.
What other additions do you guys hope to see?
For me I'm hoping to see sunlight damage, or at least harmless cosmetic effects from being in sunlight: skin smoking, looking like it is burning...
Maybe being able to sneak into a house and feed on a sleeping npc.
Please don't post if:
It's just going to be about performance - there are enough threads about that.
About light attacks or other combat changes - also enough threads.
Or that you don't care about vampires - why did you even click this thread?
If you don't play the game, never will again or something similar.
For the life of me I hope we see a bat-swarm teleport or just an ability that turns you into a swarm of bats similar to the trailer. It's my favorite part of vampire fantasy and most vampire games overlook this. Im hoping since they showed it off so much in the trailer we'll get an ability like that. This is probably what I want the most.
Finally my last two big things I really really want are I hope they rework mist-form into that mist dash they also showed off a bunch in the trailer. I also hope they change lifedrain a good bit. Obviously keep the life-drain thematic, but I hope we get new morphs, skill icon, and such for it. Also kinda hope they lower the dmg but up the life-steal on it or something. Also making the animation more updated would be neat too. We know they're keeping these two abilities thematically, but I would imagine with a full blown RE-VAMP of the ENTIRE skill line they will at least be updated. It'd seem pretty silly for them not to, yeah?
As for what else? Well, I also hope they make vampire lord unique compared to Werewolf and the Necro ult. Personally, if it's just a re-skin necro ult that allows us to still use weapons and other skills while in it that would be an immediate turn off. Imagine a vampire lord swinging around a tiny stick.... It'd look werid.
Lastly, this is kind of a "stretch goal" for me, but I'd love to have the ability to summon death hounds or a gargoyle in someway shape or form. Doesn't need to be added, but it's something I'd very much like.
Ooooh, I love your ideas.
Especially the bat teleport...I'd love a bat teleport.
Hvíthákarl wrote: »Got a Gloomspore Senche in the first lootbox simulation
F
Paradisius wrote: »I personally hope that the new skills we do get will have an involvement in blood magic of some sort. For example in Moongrave Fane, the blood tornado that Nisaazda throws on Grundwulf was really cool! Ever since I saw that I have been hoping vampires get something of that sort (maybe not as large and profound, but the general aesthetic of that ability)
Another thing I hope is that Blood Scion (Essentially Vampire Lord transform) doesnt behave exactly like WW, I feel like this is ZoS's chance to make a new spin on the Vampire Lord than what we had in skyrim, and I hope they dont take the route of making it a high ulti cost transform that ultimately wouldnt be used unless you wanted to specifically build into vampire lord setups (similar to what WWs have to deal with now)
Dusk_Coven wrote: »I hope they are careful with not putting in (too many) lorebreaking options in the skill line.
Dusk_Coven wrote: »I hope they are careful with not putting in (too many) lorebreaking options in the skill line.
what on earth would be lorebreaking to add to the skill line?
Genuine question. The only lore breaking thing I think they could do is if they allow the transformation to use class skills. Which then that would allow a vamp lord to literally wield holy magic in a universally unholy form which wouldn't make much sense.
Other than that it seems fairly obvious what they'll add will be well within the lore for ESO vamps.
Thevampirenight wrote: »Dusk_Coven wrote: »I hope they are careful with not putting in (too many) lorebreaking options in the skill line.
what on earth would be lorebreaking to add to the skill line?
Genuine question. The only lore breaking thing I think they could do is if they allow the transformation to use class skills. Which then that would allow a vamp lord to literally wield holy magic in a universally unholy form which wouldn't make much sense.
Other than that it seems fairly obvious what they'll add will be well within the lore for ESO vamps.
Nope it wouldn't be lore breaking it would be lore friendly.
Here is why Aetherius its where the energy for magic comes from. Its where all arcane power is drawn from and all perceived holy power draws from Aetherius just like the Vampires magicka. Thus Templar and Vampire abilties both draw on power from Aetherius every magical ability casted by a templar or a vampire uses the same energy only difference is in how its shaped. There really is no such thing as holy magic only just perception that there is holy magic.
Since anything can draw on magical power that means there really isn't any restrictions to personal spell casting that means a vampire can and rightfully so can draw upon and use sun magic and that sun magic wouldn't hurt them if its them casting it because its just another form of magicka its the same energy that powers the Vampires magical abilties. Spells can be shaped to hurt a certain type of being and exclude other beings that is what magicka can do.
For example a vampire can wield the Stendarrs aura spell and not be harmed by it because they are the caster and its just magic. While any other vampire near them would be harmed by it if the vampire used the spell against them. Just like a spell can cover the caster in flames and it won't harm them because they casted it. So that is the type of thing magicka allows. It would be neat if they did allow it because lore supports that its possible. Vampires or Vampire Lords could draw upon Sun magic and the reason is that its just magic.
https://en.uesp.net/wiki/Lore:Aetherius
Aetherius, the Immortal Plane,[1] is thought to be the origin of all magic and arcane arts.[2][3][4] The stars and the sun are thought to be holes into Aetherius left by spirits (notably Magnus) who long ago became dissatisfied with Mundus.[2] It is a common belief that the soul of a dead person, assuming they are not Nirn-bound for some reason, goes to Aetherius, to continue on as a spirit.[5]
https://en.uesp.net/wiki/Lore:Magic
Magic (Magicka in the Ayleid Language)[1] is the general term used for the focusing of raw energy into various properties and for various purposes. This raw energy, often referred to as magicka, flows from Aetherius into Mundus by way of the sun and stars, and from it the Mundus was created.[2][3] Magicka comprises every spirit, it is the energy of all living things and can be harnessed in a variety of ways. Despite thousands of years of study, there is an enormous amount of speculation about how magic is generated, how it might be used by Aedra and Daedra, and how it might flow between living things.
Magnus was the god who designed Mundus, the mortal realm, during its creation. After it was completed, however, he ordered the project terminated, and left for Aetherius at great cost. In doing so, he tore a hole in the veil of Oblivion through which the magicka of Aetherius flows into the world.[5][6] The great rift he left behind, the sun, is itself known as Magnus.[7] Soon, other et'Ada who agreed with Magnus followed his lead, leaving smaller holes which are the stars, through which magicka also flows. This is why the stars under which a person is born have such a great influence on that person's fortunes and fate, and why many materials which fall from the heavens have great magical properties.[2][3][8]
Thevampirenight wrote: »Dusk_Coven wrote: »I hope they are careful with not putting in (too many) lorebreaking options in the skill line.
what on earth would be lorebreaking to add to the skill line?
Genuine question. The only lore breaking thing I think they could do is if they allow the transformation to use class skills. Which then that would allow a vamp lord to literally wield holy magic in a universally unholy form which wouldn't make much sense.
Other than that it seems fairly obvious what they'll add will be well within the lore for ESO vamps.
Nope it wouldn't be lore breaking it would be lore friendly.
Here is why Aetherius its where the energy for magic comes from. Its where all arcane power is drawn from and all perceived holy power draws from Aetherius just like the Vampires magicka. Thus Templar and Vampire abilties both draw on power from Aetherius every magical ability casted by a templar or a vampire uses the same energy only difference is in how its shaped. There really is no such thing as holy magic only just perception that there is holy magic.
Since anything can draw on magical power that means there really isn't any restrictions to personal spell casting that means a vampire can and rightfully so can draw upon and use sun magic and that sun magic wouldn't hurt them if its them casting it because its just another form of magicka its the same energy that powers the Vampires magical abilties. Spells can be shaped to hurt a certain type of being and exclude other beings that is what magicka can do.
For example a vampire can wield the Stendarrs aura spell and not be harmed by it because they are the caster and its just magic. While any other vampire near them would be harmed by it if the vampire used the spell against them. Just like a spell can cover the caster in flames and it won't harm them because they casted it. So that is the type of thing magicka allows. It would be neat if they did allow it because lore supports that its possible. Vampires or Vampire Lords could draw upon Sun magic and the reason is that its just magic.
https://en.uesp.net/wiki/Lore:Aetherius
Aetherius, the Immortal Plane,[1] is thought to be the origin of all magic and arcane arts.[2][3][4] The stars and the sun are thought to be holes into Aetherius left by spirits (notably Magnus) who long ago became dissatisfied with Mundus.[2] It is a common belief that the soul of a dead person, assuming they are not Nirn-bound for some reason, goes to Aetherius, to continue on as a spirit.[5]
https://en.uesp.net/wiki/Lore:Magic
Magic (Magicka in the Ayleid Language)[1] is the general term used for the focusing of raw energy into various properties and for various purposes. This raw energy, often referred to as magicka, flows from Aetherius into Mundus by way of the sun and stars, and from it the Mundus was created.[2][3] Magicka comprises every spirit, it is the energy of all living things and can be harnessed in a variety of ways. Despite thousands of years of study, there is an enormous amount of speculation about how magic is generated, how it might be used by Aedra and Daedra, and how it might flow between living things.
Magnus was the god who designed Mundus, the mortal realm, during its creation. After it was completed, however, he ordered the project terminated, and left for Aetherius at great cost. In doing so, he tore a hole in the veil of Oblivion through which the magicka of Aetherius flows into the world.[5][6] The great rift he left behind, the sun, is itself known as Magnus.[7] Soon, other et'Ada who agreed with Magnus followed his lead, leaving smaller holes which are the stars, through which magicka also flows. This is why the stars under which a person is born have such a great influence on that person's fortunes and fate, and why many materials which fall from the heavens have great magical properties.[2][3][8]
I will eat a shoe if they make vamp lords able to use class spells. I am almost 100% certain they aren't. It isn't going to happen. I'd rather it have unique animations with abilities instead of being a glorified necro ult.
More blood perhaps?What do you guys hope changes with vampires?
TheShadowScout wrote: »Foremost is the justice system interactions... Necromancing is illegal so we have a mechanic for this... it would only make sense is simply being a vampire would also get the guards riled up, yes? So, make all vampire skills a "criminal act" and also add a "vampire detection chance" per stage, say, 20% at 1, 40% at 2, 80% at 3 and auto at 4, with a "kill on sight" bounty if they find out you're a bloodsucking fiend as the guards come after you with stake and torch, cannot use vendors who would just screech and cower in fear at the "monster" (remember how people reacted to vampires in those rivenspire questings!), etc...
...but also add a "masquerade" skill to toggle that will lower your appearance and thus detection chance by one stage while active - at the cost of one skill slot (meaning, zero chance and completely mortal looking when using that one at stage 1) - just like Count Verandis Ravenwatch obviously is using during the first meeting in Shornhelm!
And also, I would love to see a lot more of the good old vampire clichés brought into ESO vampirism, to make these characters more feel like the classics rather then "just another PC with an extra skill line"...
I would love to see vampires also have a chance of auto-attacking innocents when on stage four. Just a "overwhelming bloodthirst" thing if blood-starved... makes sense, yes? Or perhaps add a "stage five" where this happens, as sign that your vampire has their blood thirst drow for too long and is actually starving now, perhaps with some hefty penalties as well to make it impossible for people to just "park their vampire at S-4" to gain the game benefits without some effort to keep them there or risk sliding into the "bad end" stage...
I would love to see some reason for vampires to shy away from "running water" - it could be a annoyingly reduced swimming speed, or a steady, massive magica drain while swimming... hey, it IS a classic, is it not?
I would love to see a "charm" skill or passive, to allow them to nibble at civilians without it being all crime-ish (as long as noone else sees it, of course). That one -could- also be useful as CC in combat to momentarily daze opponents (although, in most myths this "dominating gaze" only really works if the victim looks deep into the vampires eyes, not exactly something combat-useful...)
I would love to see the vampire feeding to not just -stun- but also damage! In days of blade of woe, it could at least suck away half their victims HP, right? Also, while talking about that... is it not annoying that those two are on the same trigger, and sometimes you use the wrong one if the mob you target moves half a step at the wrong time? Why not combine them both into a "Bite of Woe" that counts for both feedings and assassinations?
I would love to see player vampires use the same skills like common bloodfiends! That shadowy teleport! Definitely should be added to their arsenal, wouldn't you think? Also, bloodfiends... why are those lowly creatures attacking their vampiric superiors? Should they not know their place and realize that this is not a meal, but another undead, and maybe all be "yellow" non-aggro towards player vamps?
I would love to see vampires get a special mount that is -only- useable by characters that are vampires, with some sort of "bat swarm transformation" visuals...
I would love to see vampires stop geting food buff benefits... I mean, should they not be incapable of those, yet get "recently fed" buffs instead? And possibly have the option of making special "vampire" drink recipes with -actual blood- as part of the recipe that gives vampires only special buffs?
I would love to see vampires get a way to store blood in alchemically treated vials for "later use" when feeding at "full" (to sip later for better stage control, or to use in the aforementioned recipes)?
I would love to see vampires have an "vampire sanctuary" where they can gather and sociualize with other vampy players, have vampire-themed gear & furniture vendors, and vampire-themed crafting stations, vampire-themed daily quests (like, "sneak into this nobles home and put the bite towards their nubile daughter to teach them not to mess with the rulers of the night..." or "go into that dwelve and ambush the vampire hunter somewhere in it" or "bring this gift to the vampire lord that lives in this place..." - randomly selected and all over the maps!) and pomme-se-sang NPCs to snack on... they -could- redo and expand the map for the initiation quest for that one, could they not?
Im mostly hoping about changes to werewolf. Some cool passives even if youre in human form. But none of that matters if performance isnt fixed. Had to say it.
Thevampirenight wrote: »Here is one thing I do think should change with Eso Vampires at least some of them. The Undead factor they are not undead however get put in that category and here is the reasons they are not.
Vampires have living biology
They can drown
They can freeze to death this was intentionally done by Bethesda with their Survival Mode creation Club and since creation clubs are treated as canon by Uesp site that would mean they would have living biology to actually freeze to death. Sorry that just kills they are undead argument.
They have Heart Beats though some exceptions might exist.
They still have to breath.
What Tes Vampires are is very unique and the way Bethesda has portrayed them has been the very opposite of undead.
They are whats called a living vampire. They are a lot like this right here though they do have to drink blood this thing linked down below is just an example.
https://www.d20pfsrd.com/extras/community-creations/thesmlnbndt-s-lab/templates/living-vampire/
The Tes Vampire when turned doesn't cease to be living they are still living and that is just shown by the evidence for it. They are cut off from aspects of the Arkayn cycle like aging, giving birth and dying from old age. So I thought of them as unliving but they not that but neither are they undead. But they are actually living people cut off from the aspects that make up the Arkayen Cycle.
The Lore is clear that Molag Bal did what he did to to spite Arkay so he broke the Cycle and the first vampire was born but being cut off does not mean dead. That explains how they are still able to drown, have heart beats and freeze to death.
Undead just can't freeze to death, they are dead reanimated corpses walking its not possible.
https://nypost.com/2019/01/31/this-is-what-happens-when-youre-freezing-to-death/
https://www.livescience.com/6008-person-freeze-death.html
The reason why Hypothermia kills a person is because when the body temperature drops low.vital functions are effected and thus that is what kills a person.
Since its intentional on Bethesdas part to show that Vampires can and do suffer and can die from Hypothermia that is evidence in of itself that they are not undead or reanimated corpses as corpses don't get or cannot get hypothermia they are dead.
The trope is that Vampires are room temperature that means they are not effected by the cold because they are biologically dead.
The evidence shows them to be not biologically dead and that is science. So they are living they are not dead that does not mean they die in the transition but they would resuscitate immediately back to a living state. This also does not mean being cut off from the cycle makes it so the vampire appear alive in spells that detect life because even though the vampire is alive that vampire would be missing aspects of what makes up the Arkayen Cycle for normal living people. So that is why they might show up on detect dead spells and at times show up on detect living spells some vampires in Skyrim do show up as this in Dawnguard. Because the spell can't detect Arkayen properties however some might have something that could be picked up.
So Vampires are living beings not connected to the life cycle of Arkay basically so basically a form of Living Vampire not an Undead one.
So my hope is they cut off the undead crap with them make it so it is the cycle they are cut off from not life itself. Evidence supports they are still connected to life or living. Thus they should change the fighters guild to say Undead, Daedra, Deathless Vampires and Werewolves.
An interesting tid bit about this lore book.
https://en.uesp.net/wiki/Lore:The_Four_Abominations
They have Risen corpses and then Deathless Vampyres.
Deathless in d&d are like undead but connected to the energy of life. Vampyres in d&d are mortal vampires that were not undead but had the fangs and the blood drinking qualities of vampires in older editions of Ravenloft. Looked up Deathless by itself on google got this.
death·less
/ˈdeTHləs/
Learn to pronounce
adjectiveLITERARY•HUMOROUS
immortal.
"deathless beauty"
So maybe they are more like Underworld Vampires then some people might think. *Shrugs*
Im mostly hoping about changes to werewolf. Some cool passives even if youre in human form. But none of that matters if performance isnt fixed. Had to say it.
First you talk about the wrong species, then you had to be extra special and talk about one of the things I specifically asked not be posted here. Go back to one of the other many threads about performance. Or make your own thread about werewolves and performance.Thevampirenight wrote: »Here is one thing I do think should change with Eso Vampires at least some of them. The Undead factor they are not undead however get put in that category and here is the reasons they are not.
Vampires have living biology
They can drown
They can freeze to death this was intentionally done by Bethesda with their Survival Mode creation Club and since creation clubs are treated as canon by Uesp site that would mean they would have living biology to actually freeze to death. Sorry that just kills they are undead argument.
They have Heart Beats though some exceptions might exist.
They still have to breath.
What Tes Vampires are is very unique and the way Bethesda has portrayed them has been the very opposite of undead.
They are whats called a living vampire. They are a lot like this right here though they do have to drink blood this thing linked down below is just an example.
https://www.d20pfsrd.com/extras/community-creations/thesmlnbndt-s-lab/templates/living-vampire/
The Tes Vampire when turned doesn't cease to be living they are still living and that is just shown by the evidence for it. They are cut off from aspects of the Arkayn cycle like aging, giving birth and dying from old age. So I thought of them as unliving but they not that but neither are they undead. But they are actually living people cut off from the aspects that make up the Arkayen Cycle.
The Lore is clear that Molag Bal did what he did to to spite Arkay so he broke the Cycle and the first vampire was born but being cut off does not mean dead. That explains how they are still able to drown, have heart beats and freeze to death.
Undead just can't freeze to death, they are dead reanimated corpses walking its not possible.
https://nypost.com/2019/01/31/this-is-what-happens-when-youre-freezing-to-death/
https://www.livescience.com/6008-person-freeze-death.html
The reason why Hypothermia kills a person is because when the body temperature drops low.vital functions are effected and thus that is what kills a person.
Since its intentional on Bethesdas part to show that Vampires can and do suffer and can die from Hypothermia that is evidence in of itself that they are not undead or reanimated corpses as corpses don't get or cannot get hypothermia they are dead.
The trope is that Vampires are room temperature that means they are not effected by the cold because they are biologically dead.
The evidence shows them to be not biologically dead and that is science. So they are living they are not dead that does not mean they die in the transition but they would resuscitate immediately back to a living state. This also does not mean being cut off from the cycle makes it so the vampire appear alive in spells that detect life because even though the vampire is alive that vampire would be missing aspects of what makes up the Arkayen Cycle for normal living people. So that is why they might show up on detect dead spells and at times show up on detect living spells some vampires in Skyrim do show up as this in Dawnguard. Because the spell can't detect Arkayen properties however some might have something that could be picked up.
So Vampires are living beings not connected to the life cycle of Arkay basically so basically a form of Living Vampire not an Undead one.
So my hope is they cut off the undead crap with them make it so it is the cycle they are cut off from not life itself. Evidence supports they are still connected to life or living. Thus they should change the fighters guild to say Undead, Daedra, Deathless Vampires and Werewolves.
An interesting tid bit about this lore book.
https://en.uesp.net/wiki/Lore:The_Four_Abominations
They have Risen corpses and then Deathless Vampyres.
Deathless in d&d are like undead but connected to the energy of life. Vampyres in d&d are mortal vampires that were not undead but had the fangs and the blood drinking qualities of vampires in older editions of Ravenloft. Looked up Deathless by itself on google got this.
death·less
/ˈdeTHləs/
Learn to pronounce
adjectiveLITERARY•HUMOROUS
immortal.
"deathless beauty"
So maybe they are more like Underworld Vampires then some people might think. *Shrugs*
I think you might be looking into it a little too much when it comes to the deathless bit.
I mean there are also the game mechanics to consider. The ‘undead’ tag probably fits with the daedric unnatural life system. So maybe to tag could be removed but the weaknesses would still be in place.
Thevampirenight wrote: »Here is one thing I do think should change with Eso Vampires at least some of them. The Undead factor they are not undead however get put in that category and here is the reasons they are not.
Vampires have living biology
They can drown
They can freeze to death this was intentionally done by Bethesda with their Survival Mode creation Club and since creation clubs are treated as canon by Uesp site that would mean they would have living biology to actually freeze to death. Sorry that just kills they are undead argument.
They have Heart Beats though some exceptions might exist.
They still have to breath.
What Tes Vampires are is very unique and the way Bethesda has portrayed them has been the very opposite of undead.
They are whats called a living vampire. They are a lot like this right here though they do have to drink blood this thing linked down below is just an example.
https://www.d20pfsrd.com/extras/community-creations/thesmlnbndt-s-lab/templates/living-vampire/
The Tes Vampire when turned doesn't cease to be living they are still living and that is just shown by the evidence for it. They are cut off from aspects of the Arkayn cycle like aging, giving birth and dying from old age. So I thought of them as unliving but they not that but neither are they undead. But they are actually living people cut off from the aspects that make up the Arkayen Cycle.
The Lore is clear that Molag Bal did what he did to to spite Arkay so he broke the Cycle and the first vampire was born but being cut off does not mean dead. That explains how they are still able to drown, have heart beats and freeze to death.
Undead just can't freeze to death, they are dead reanimated corpses walking its not possible.
https://nypost.com/2019/01/31/this-is-what-happens-when-youre-freezing-to-death/
https://www.livescience.com/6008-person-freeze-death.html
The reason why Hypothermia kills a person is because when the body temperature drops low.vital functions are effected and thus that is what kills a person.
Since its intentional on Bethesdas part to show that Vampires can and do suffer and can die from Hypothermia that is evidence in of itself that they are not undead or reanimated corpses as corpses don't get or cannot get hypothermia they are dead.
The trope is that Vampires are room temperature that means they are not effected by the cold because they are biologically dead.
The evidence shows them to be not biologically dead and that is science. So they are living they are not dead that does not mean they die in the transition but they would resuscitate immediately back to a living state. This also does not mean being cut off from the cycle makes it so the vampire appear alive in spells that detect life because even though the vampire is alive that vampire would be missing aspects of what makes up the Arkayen Cycle for normal living people. So that is why they might show up on detect dead spells and at times show up on detect living spells some vampires in Skyrim do show up as this in Dawnguard. Because the spell can't detect Arkayen properties however some might have something that could be picked up.
So Vampires are living beings not connected to the life cycle of Arkay basically so basically a form of Living Vampire not an Undead one.
So my hope is they cut off the undead crap with them make it so it is the cycle they are cut off from not life itself. Evidence supports they are still connected to life or living. Thus they should change the fighters guild to say Undead, Daedra, Deathless Vampires and Werewolves.
An interesting tid bit about this lore book.
https://en.uesp.net/wiki/Lore:The_Four_Abominations
They have Risen corpses and then Deathless Vampyres.
Deathless in d&d are like undead but connected to the energy of life. Vampyres in d&d are mortal vampires that were not undead but had the fangs and the blood drinking qualities of vampires in older editions of Ravenloft. Looked up Deathless by itself on google got this.
death·less
/ˈdeTHləs/
Learn to pronounce
adjectiveLITERARY•HUMOROUS
immortal.
"deathless beauty"
So maybe they are more like Underworld Vampires then some people might think. *Shrugs*
TX12001rwb17_ESO wrote: »I do hope the vampire in general is moreThevampirenight wrote: »Here is one thing I do think should change with Eso Vampires at least some of them. The Undead factor they are not undead however get put in that category and here is the reasons they are not.
Vampires have living biology
They can drown
They can freeze to death this was intentionally done by Bethesda with their Survival Mode creation Club and since creation clubs are treated as canon by Uesp site that would mean they would have living biology to actually freeze to death. Sorry that just kills they are undead argument.
They have Heart Beats though some exceptions might exist.
They still have to breath.
What Tes Vampires are is very unique and the way Bethesda has portrayed them has been the very opposite of undead.
They are whats called a living vampire. They are a lot like this right here though they do have to drink blood this thing linked down below is just an example.
https://www.d20pfsrd.com/extras/community-creations/thesmlnbndt-s-lab/templates/living-vampire/
The Tes Vampire when turned doesn't cease to be living they are still living and that is just shown by the evidence for it. They are cut off from aspects of the Arkayn cycle like aging, giving birth and dying from old age. So I thought of them as unliving but they not that but neither are they undead. But they are actually living people cut off from the aspects that make up the Arkayen Cycle.
The Lore is clear that Molag Bal did what he did to to spite Arkay so he broke the Cycle and the first vampire was born but being cut off does not mean dead. That explains how they are still able to drown, have heart beats and freeze to death.
Undead just can't freeze to death, they are dead reanimated corpses walking its not possible.
https://nypost.com/2019/01/31/this-is-what-happens-when-youre-freezing-to-death/
https://www.livescience.com/6008-person-freeze-death.html
The reason why Hypothermia kills a person is because when the body temperature drops low.vital functions are effected and thus that is what kills a person.
Since its intentional on Bethesdas part to show that Vampires can and do suffer and can die from Hypothermia that is evidence in of itself that they are not undead or reanimated corpses as corpses don't get or cannot get hypothermia they are dead.
The trope is that Vampires are room temperature that means they are not effected by the cold because they are biologically dead.
The evidence shows them to be not biologically dead and that is science. So they are living they are not dead that does not mean they die in the transition but they would resuscitate immediately back to a living state. This also does not mean being cut off from the cycle makes it so the vampire appear alive in spells that detect life because even though the vampire is alive that vampire would be missing aspects of what makes up the Arkayen Cycle for normal living people. So that is why they might show up on detect dead spells and at times show up on detect living spells some vampires in Skyrim do show up as this in Dawnguard. Because the spell can't detect Arkayen properties however some might have something that could be picked up.
So Vampires are living beings not connected to the life cycle of Arkay basically so basically a form of Living Vampire not an Undead one.
So my hope is they cut off the undead crap with them make it so it is the cycle they are cut off from not life itself. Evidence supports they are still connected to life or living. Thus they should change the fighters guild to say Undead, Daedra, Deathless Vampires and Werewolves.
An interesting tid bit about this lore book.
https://en.uesp.net/wiki/Lore:The_Four_Abominations
They have Risen corpses and then Deathless Vampyres.
Deathless in d&d are like undead but connected to the energy of life. Vampyres in d&d are mortal vampires that were not undead but had the fangs and the blood drinking qualities of vampires in older editions of Ravenloft. Looked up Deathless by itself on google got this.
death·less
/ˈdeTHləs/
Learn to pronounce
adjectiveLITERARY•HUMOROUS
immortal.
"deathless beauty"
So maybe they are more like Underworld Vampires then some people might think. *Shrugs*
Are you aware there is journal in Vvardenfell written by a Boyont Armgier where he outright states Vampires have no heartbeat and this is more recent then that hireling message.
Thevampirenight wrote: »*SNIP*
Or perhaps that clan has a heartbeat because they are part of the Order who made a deal with a certain Daedric Prince to beable to perfectly pass as mortals which would make them the exception and not the rule.Thevampirenight wrote: »TX12001rwb17_ESO wrote: »I do hope the vampire in general is moreThevampirenight wrote: »Here is one thing I do think should change with Eso Vampires at least some of them. The Undead factor they are not undead however get put in that category and here is the reasons they are not.
Vampires have living biology
They can drown
They can freeze to death this was intentionally done by Bethesda with their Survival Mode creation Club and since creation clubs are treated as canon by Uesp site that would mean they would have living biology to actually freeze to death. Sorry that just kills they are undead argument.
They have Heart Beats though some exceptions might exist.
They still have to breath.
What Tes Vampires are is very unique and the way Bethesda has portrayed them has been the very opposite of undead.
They are whats called a living vampire. They are a lot like this right here though they do have to drink blood this thing linked down below is just an example.
https://www.d20pfsrd.com/extras/community-creations/thesmlnbndt-s-lab/templates/living-vampire/
The Tes Vampire when turned doesn't cease to be living they are still living and that is just shown by the evidence for it. They are cut off from aspects of the Arkayn cycle like aging, giving birth and dying from old age. So I thought of them as unliving but they not that but neither are they undead. But they are actually living people cut off from the aspects that make up the Arkayen Cycle.
The Lore is clear that Molag Bal did what he did to to spite Arkay so he broke the Cycle and the first vampire was born but being cut off does not mean dead. That explains how they are still able to drown, have heart beats and freeze to death.
Undead just can't freeze to death, they are dead reanimated corpses walking its not possible.
https://nypost.com/2019/01/31/this-is-what-happens-when-youre-freezing-to-death/
https://www.livescience.com/6008-person-freeze-death.html
The reason why Hypothermia kills a person is because when the body temperature drops low.vital functions are effected and thus that is what kills a person.
Since its intentional on Bethesdas part to show that Vampires can and do suffer and can die from Hypothermia that is evidence in of itself that they are not undead or reanimated corpses as corpses don't get or cannot get hypothermia they are dead.
The trope is that Vampires are room temperature that means they are not effected by the cold because they are biologically dead.
The evidence shows them to be not biologically dead and that is science. So they are living they are not dead that does not mean they die in the transition but they would resuscitate immediately back to a living state. This also does not mean being cut off from the cycle makes it so the vampire appear alive in spells that detect life because even though the vampire is alive that vampire would be missing aspects of what makes up the Arkayen Cycle for normal living people. So that is why they might show up on detect dead spells and at times show up on detect living spells some vampires in Skyrim do show up as this in Dawnguard. Because the spell can't detect Arkayen properties however some might have something that could be picked up.
So Vampires are living beings not connected to the life cycle of Arkay basically so basically a form of Living Vampire not an Undead one.
So my hope is they cut off the undead crap with them make it so it is the cycle they are cut off from not life itself. Evidence supports they are still connected to life or living. Thus they should change the fighters guild to say Undead, Daedra, Deathless Vampires and Werewolves.
An interesting tid bit about this lore book.
https://en.uesp.net/wiki/Lore:The_Four_Abominations
They have Risen corpses and then Deathless Vampyres.
Deathless in d&d are like undead but connected to the energy of life. Vampyres in d&d are mortal vampires that were not undead but had the fangs and the blood drinking qualities of vampires in older editions of Ravenloft. Looked up Deathless by itself on google got this.
death·less
/ˈdeTHləs/
Learn to pronounce
adjectiveLITERARY•HUMOROUS
immortal.
"deathless beauty"
So maybe they are more like Underworld Vampires then some people might think. *Shrugs*
Are you aware there is journal in Vvardenfell written by a Boyont Armgier where he outright states Vampires have no heartbeat and this is more recent then that hireling message.
That is what I was refering to with exceptions, that could be explained by Molag Bal's personal interest and the dream that he had that had Molag Bal biting directly into his heart. Maybe it could be like the Garlic thing. Maybe its a unique trait for some vampires while most might have heart beats.
Days passed in the depths of Bal Ur and in my dying delirium I began to dream. At first it was divine. I felt the warm coastal breeze of Vivec City unblemished by the shadow of Baar Dau. Love and kindness surrounded me as I saw the radiant visage of Lord Vivec approaching. I felt forgiveness, and peace, but as Vivec grew closer he twisted into something truly putrid, something vile beyond words. I soon recognized the sight of Molag Bal's pitiless grin before the Daedric Prince's fangs plunged into my heart. In my fright, I woke, shivering and colder than death, but it was the absence of thunder in my chest that revealed my affliction. My disease.
Body needs a heart to operate, however a Daedric prince could bend rules a bit on something like that. I mean there is this quest where there was this living person with a heart outside his body that basically acted like a statue unless challenged in Tes Oblivion and it was a punishment from Dagon maybe this is the same type of thing only Molag Bal is keeping the vampire alive through some other means. That is always a possibility and as Daedric Prince he would have that type of power.
Here is that unique Dagon worshiper with a heart not in his chest that still beats. You could get the vampires disease from directly eating it. Though the man himself was not a vampire or didn't seem to be a vampire but if he was a vampire then that could mean that beating heart was an actual vampire heart and that would mean Vampire hearts do indeed beat.
https://en.uesp.net/wiki/Oblivion:Msirae_Faythung