Thevampirenight wrote: »*SNIP*
In regards to the vampire heartbeat thing it was amazingly the leader of the RP guild I'm currently in that had this idea. So while they do have heartbeats the human body does have it slow down when the body temperature decreases.
"That being said, the main function of the heart is to pump oxygen-rich blood to the rest of the body. If it is still beating, that means it is still serving it's function of oxygen transportation - though perhaps at a vastly reduced rate, which would also explain the coolness reported. For every degree the body’s internal temperature rises, the heart beats about 10 beats per minute faster. So... slow heart beat, low body temperature. Because of this, we assume that Vampires need only breath occasionally, and they are pretty chilly to the touch. Scions may be an exception, as the are the most human like."
So they could still beat but much slower giving the assumption that vampires don't have heartbeats by mortals and people that just got turned.
InaMoonlight wrote: »1. Char looks prettier the more I feed
2. Feeding keeps sneakspeed
3. The weaker you are from hunger, the more vulnerable you are to fire/health-regen-issues
4. Did I mention I hope they look aaaalmost like creation, but without red eyes unless I'm DYING for a snack?
InaMoonlight wrote: »1. Char looks prettier the more I feed
2. Feeding keeps sneakspeed
3. The weaker you are from hunger, the more vulnerable you are to fire/health-regen-issues
4. Did I mention I hope they look aaaalmost like creation, but without red eyes unless I'm DYING for a snack?
This...this is what I aim for when I’m playing Skyrim.
>.> are you stalking my modded Skyrim???
Thevampirenight wrote: »*SNIP*
In regards to the vampire heartbeat thing it was amazingly the leader of the RP guild I'm currently in that had this idea. So while they do have heartbeats the human body does have it slow down when the body temperature decreases.
"That being said, the main function of the heart is to pump oxygen-rich blood to the rest of the body. If it is still beating, that means it is still serving it's function of oxygen transportation - though perhaps at a vastly reduced rate, which would also explain the coolness reported. For every degree the body’s internal temperature rises, the heart beats about 10 beats per minute faster. So... slow heart beat, low body temperature. Because of this, we assume that Vampires need only breath occasionally, and they are pretty chilly to the touch. Scions may be an exception, as the are the most human like."
So they could still beat but much slower giving the assumption that vampires don't have heartbeats by mortals and people that just got turned.
GeorgeBlack wrote: »I hope that the Undying passive goes away.
That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.
Arahallris wrote: »Would love to see melee options for vampire abilities as well as scaling.
Thevampirenight wrote: »GeorgeBlack wrote: »I hope that the Undying passive goes away.
That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.
They are not removing the passive but i hope they rename it. Vampiric Resilience would be more appropriate. The passive the way it works is more like the Vampires survival instinct to prevent death and survive whatever its facing. Since vampires have been shown to be able to drown and having to breath and eat. Though feeding counts as eating food and drinking though difference is starvation won't kill them like it would a Normal person. The fact that living elements such as hypothermia can and will canonically kill them because it seems Creation clubs are canon as they are official released addons to Skyrim just like the Addons that Bethesda Released with Oblivion like Vile Lair which added to Vampire Lore. That means Vampires being able to get Hypothermia is as canon as the vampire lore added with Vile Lair. It was not an oversight but done intentionally and Survival Mode introduced a canon mechanic they are not immune to.
So they will die from the elements how can they if they are dead?
The name Undeath just doesn't fit the story telling for those very reasons. Resilience is more fitting
re·sil·ience
noun
the capacity to recover quickly from difficulties; toughness.
So Vampiric Resilience would be a much better name for it.
https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/
TX12001rwb17_ESO wrote: »Thevampirenight wrote: »GeorgeBlack wrote: »I hope that the Undying passive goes away.
That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.
They are not removing the passive but i hope they rename it. Vampiric Resilience would be more appropriate. The passive the way it works is more like the Vampires survival instinct to prevent death and survive whatever its facing. Since vampires have been shown to be able to drown and having to breath and eat. Though feeding counts as eating food and drinking though difference is starvation won't kill them like it would a Normal person. The fact that living elements such as hypothermia can and will canonically kill them because it seems Creation clubs are canon as they are official released addons to Skyrim just like the Addons that Bethesda Released with Oblivion like Vile Lair which added to Vampire Lore. That means Vampires being able to get Hypothermia is as canon as the vampire lore added with Vile Lair. It was not an oversight but done intentionally and Survival Mode introduced a canon mechanic they are not immune to.
So they will die from the elements how can they if they are dead?
The name Undeath just doesn't fit the story telling for those very reasons. Resilience is more fitting
re·sil·ience
noun
the capacity to recover quickly from difficulties; toughness.
So Vampiric Resilience would be a much better name for it.
https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/
If you think game mechanics are canon then you must also think horses can climb vertical slopes, that just indicates an oversight, Serana did not suffocate from being in an sarcophagus infact when you exist the cave she states it is finally good to breathe again which means she was not breathing before and was not suffocating from it, you also have the Vampires mentioned in Immortal Blood living under the Ice of Frozen Lakes and what is under the Ice of a Frozen lake other then Ice water? they also can enter the Land of the Dead AKA the Soul Cairn, also they look very dead, do explain how a living being can look so deceased and have physical features that imply a loss of organ function, they are pale due to a lack of bloodflow, they have a lack of bloodflow because they have no heartbeat, they are able to live without a heartbeat for the same reason a Draugr or Lich is and that is because they are undead and being undead is the only reason they are immortal.
The developers are not perfect they make oversights like where they had it in Morrowind where the Nerevarine despite having Corprus could still contract Sanius Lupius.
Dusk_Coven wrote: »I hope they are careful with not putting in (too many) lorebreaking options in the skill line.
what on earth would be lorebreaking to add to the skill line?
Thevampirenight wrote: »GeorgeBlack wrote: »I hope that the Undying passive goes away.
That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.
They are not removing the passive but i hope they rename it. Vampiric Resilience would be more appropriate. The passive the way it works is more like the Vampires survival instinct to prevent death and survive whatever its facing. Since vampires have been shown to be able to drown and having to breath and eat. Though feeding counts as eating food and drinking though difference is starvation won't kill them like it would a Normal person. The fact that living elements such as hypothermia can and will canonically kill them because it seems Creation clubs are canon as they are official released addons to Skyrim just like the Addons that Bethesda Released with Oblivion like Vile Lair which added to Vampire Lore. That means Vampires being able to get Hypothermia is as canon as the vampire lore added with Vile Lair. It was not an oversight but done intentionally and Survival Mode introduced a canon mechanic they are not immune to.
So they will die from the elements how can they if they are dead?
The name Undeath just doesn't fit the story telling for those very reasons. Resilience is more fitting
re·sil·ience
noun
the capacity to recover quickly from difficulties; toughness.
So Vampiric Resilience would be a much better name for it.
https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/
Dusk_Coven wrote: »Dusk_Coven wrote: »I hope they are careful with not putting in (too many) lorebreaking options in the skill line.
what on earth would be lorebreaking to add to the skill line?
The first time I saw vampire feeding in ESO -- drawing a geyser of blood from the target at range -- I personally thought that was pretty lore-breaking. I certainly don't remember that from any of the TES games.
And people were already upset about the feeding reversal announced in Greymoor.
So, honestly who knows how they want to envision / re-vision Vampires in the upcoming skill line and expansion.
*
If they do feeding as they hinted -- using Blade of Woe type mechanics -- maybe they could expand that to more than just Blade of Woe targets. And then also track what type of blood you drank. Dremora? Goblin? Argonian? And that could have an effect on you.
Maybe if you drank only the blood of the race that is the same as yours, you can temporarily restore the lively look you had when you were alive.
Dusk_Coven wrote: »Dusk_Coven wrote: »I hope they are careful with not putting in (too many) lorebreaking options in the skill line.
what on earth would be lorebreaking to add to the skill line?
The first time I saw vampire feeding in ESO -- drawing a geyser of blood from the target at range -- I personally thought that was pretty lore-breaking. I certainly don't remember that from any of the TES games.
And people were already upset about the feeding reversal announced in Greymoor.
So, honestly who knows how they want to envision / re-vision Vampires in the upcoming skill line and expansion.
*
If they do feeding as they hinted -- using Blade of Woe type mechanics -- maybe they could expand that to more than just Blade of Woe targets. And then also track what type of blood you drank. Dremora? Goblin? Argonian? And that could have an effect on you.
Maybe if you drank only the blood of the race that is the same as yours, you can temporarily restore the lively look you had when you were alive.
"And people were already upset with the feeding reversal" boi, what people? There were like, 2 threads that popped up that had on average like 10 people that don't like the changes.
Most people like the changes and it is very much canon and not lore-breaking.
Can very much agree on the geyser feeding though, that is very wack and I think they literally just put it in as a reference to the Legacy of Kain series.
Dusk_Coven wrote: »Dusk_Coven wrote: »I hope they are careful with not putting in (too many) lorebreaking options in the skill line.
what on earth would be lorebreaking to add to the skill line?
The first time I saw vampire feeding in ESO -- drawing a geyser of blood from the target at range -- I personally thought that was pretty lore-breaking. I certainly don't remember that from any of the TES games.
And people were already upset about the feeding reversal announced in Greymoor.
So, honestly who knows how they want to envision / re-vision Vampires in the upcoming skill line and expansion.
*
If they do feeding as they hinted -- using Blade of Woe type mechanics -- maybe they could expand that to more than just Blade of Woe targets. And then also track what type of blood you drank. Dremora? Goblin? Argonian? And that could have an effect on you.
Maybe if you drank only the blood of the race that is the same as yours, you can temporarily restore the lively look you had when you were alive.
"And people were already upset with the feeding reversal" boi, what people? There were like, 2 threads that popped up that had on average like 10 people that don't like the changes.
Most people like the changes and it is very much canon and not lore-breaking.
Can very much agree on the geyser feeding though, that is very wack and I think they literally just put it in as a reference to the Legacy of Kain series.
I personally love the idea of feeding reversal...means you actually have to keep fed to keep the passives.
Thevampirenight wrote: »TX12001rwb17_ESO wrote: »Thevampirenight wrote: »GeorgeBlack wrote: »I hope that the Undying passive goes away.
That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.
They are not removing the passive but i hope they rename it. Vampiric Resilience would be more appropriate. The passive the way it works is more like the Vampires survival instinct to prevent death and survive whatever its facing. Since vampires have been shown to be able to drown and having to breath and eat. Though feeding counts as eating food and drinking though difference is starvation won't kill them like it would a Normal person. The fact that living elements such as hypothermia can and will canonically kill them because it seems Creation clubs are canon as they are official released addons to Skyrim just like the Addons that Bethesda Released with Oblivion like Vile Lair which added to Vampire Lore. That means Vampires being able to get Hypothermia is as canon as the vampire lore added with Vile Lair. It was not an oversight but done intentionally and Survival Mode introduced a canon mechanic they are not immune to.
So they will die from the elements how can they if they are dead?
The name Undeath just doesn't fit the story telling for those very reasons. Resilience is more fitting
re·sil·ience
noun
the capacity to recover quickly from difficulties; toughness.
So Vampiric Resilience would be a much better name for it.
https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/
If you think game mechanics are canon then you must also think horses can climb vertical slopes, that just indicates an oversight, Serana did not suffocate from being in an sarcophagus infact when you exist the cave she states it is finally good to breathe again which means she was not breathing before and was not suffocating from it, you also have the Vampires mentioned in Immortal Blood living under the Ice of Frozen Lakes and what is under the Ice of a Frozen lake other then Ice water? they also can enter the Land of the Dead AKA the Soul Cairn, also they look very dead, do explain how a living being can look so deceased and have physical features that imply a loss of organ function, they are pale due to a lack of bloodflow, they have a lack of bloodflow because they have no heartbeat, they are able to live without a heartbeat for the same reason a Draugr or Lich is and that is because they are undead and being undead is the only reason they are immortal.
The developers are not perfect they make oversights like where they had it in Morrowind where the Nerevarine despite having Corprus could still contract Sanius Lupius.
The Immortal blood is a work of fiction. The clan names are real but given the book got everything wrong about the Volkihar.
There is a good chance that is just bs made up about them by the books Author. Skyrim plus the addon Survival Mode shows how bs that is. One they can drown and I don't think its an oversight and two they can freeze to death but taking up the Vampire Lord Form slows it down so you have to be in vampire lord form to stave off Hypothermia basically. So not only can the Volkihar not survive while below the ice of frozen lakes they can't even survive without taking shelter from the cold just like any other living being.
Some game mechanics can be considered just oversights but with the Vampire no its no oversight. Especially not the Drowning and Freezing to death mechanics.
https://bethesda.net/en/article/5lz4Q7F4li6kwKmakkgWww/skyrim-survival-mode-coming-soon
The frigid chill of Skyrim is now a formidable foe unto itself. Traveling in snowy or rainy areas will increase your Cold. Cold decreases your total available health, represented as a dark region inside the health bar. As you become colder, your movement speed and ability to pick locks and pick pockets will begin to suffer. If you reach the highest level of Cold, your health will be reduced to zero and you will die from exposure to the elements. You can warm up by standing near a fire, eating hot soup, or moving to a warmer location. A sun or snowflake icon will appear near the compass to note whether you are currently getting warmer or colder.
Taking a swim in an ice-cold river can make for a quick death. If you swim in a freezing area, you will immediately become colder and begin taking health damage. Exit the water as soon as possible in order to begin warming up and stop the loss of health. Using a Flame Cloak spell or the Dunmer Ancestor's Wrath ability can make you temporarily immune to the effects of freezing water.
This next copy and paste shows that it was very intentional to make it so vampires still suffer from not only the cold but actually die from the cold. Their frost resistance might help with it but at same time do suffer from the cold the same as anyone else.
Both vampires and werewolves can restore their hunger by feeding on their victims. While transformed into a Werewolf or Vampire Lord, you will become colder much slower than normal.
So I consider intentional mechanics to be canon that are seen over and over. Vampires drowning unless they are a Argonian or have a spell is seen in Morrowind and Oblivion and there is no way they overlook it three times. Three games that show one they have to breath, one game shows they can literally freeze to death as well. As for Serana and the frozen falmer magic could explain how they are still alive. Think more like Carbinite from Star Wars and Cryosleep from the Alien movies.
I do think its part intentional but also an oversight to re put them in the Undead Category. I think the reason why people argue no they are undead is because they were classed as undead in Skyrim and Traditionally vampires are undead its their biggest Trope and since elder scrolls has put Elder scrolls on the map, many can't see them as anything else. They don't see that with Tes Bethesda has done a lot of things to invert the vampire tropes and even make fun of them. One they did not make them undead in Morrowind or Oblivion, they gave them the Undead modifier in Skyrim but Skyrim vampires felt a lot more alive then even Oblivion and Morrowind vampires ironically. Two Garlic is a very rare allergy that weakens vampires but most can eat their garlic breed just fine. Three they have to breath, Four they are able to drink and eat normal food. Five they can die from exposure to the Elements just like any other Mortal.
Six now Zenimax's take they have Heart Beats, (though there is that one book that hints otherwise but then the way his dream along with waking up could make that one vampire unique just like the Oblivion Vampire with the Garlic allergy). Seven there is a number of actual good aligned vampires shown traditionally Vampires are all evil that is a trope of the vampire. Another one Zenimax has done isLamae did not die like that one book claimed but was burned because it appeared her wounds were healing unnaturally. So she never did die like that one book claimed. Thus killing the reanimated corpse thing. So that is another trope breaker. As Vampires die and come back. Lamae just turned without dying.
Like it or not Bethesda and sometimes Zenimax as well go out of their way to break the Common Vampire Tropes and make fun of them somehow. So vampires being another subset of a living archtype other then a normal living person would really break the Vampires are Undead Trope and that is one of the reasons why I'm against classing them as undead. Living Vampire Fits a lot better with Tes Vampirism.
kinguardian wrote: »If you look at the trailers they bring out everything always looks so amazing. Then I play the game and it is a bit dissapointing.
I never played vampire because the looks are awfull. The yucky skin the melted face it does not look vampire at all.
Just let us keep our pretty looks and the more hungry the vamp gets the more red the eyes will glow.
Teeth where are the fangs?! Fangs look really cool and vampires need one.
I would like something with bats swarming around us if there is an ability that you just swoosh from one place to another.
Feeding on people need to be blood sucking from the neck and maybe we can sort of hypnotize so they let us.
Creeping up and feeding on sleeping people is a must.
And maybe when we do the sneaky kill for the dark brotherhood instead of killing with the knife jump on them and bite their throat.
A sort of black mist around the vamp. And sensitive for sun but subtle like when you stand still you smoke a little and your character huffs and puffs a bit.
Vampires when turned should be beautiful strong creatures that can mesmerise everybody. They should make all the movements sounds looks like that.
Thevampirenight wrote: »GeorgeBlack wrote: »I hope that the Undying passive goes away.
That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.
They are not removing the passive but i hope they rename it. Vampiric Resilience would be more appropriate. The passive the way it works is more like the Vampires survival instinct to prevent death and survive whatever its facing. Since vampires have been shown to be able to drown and having to breath and eat. Though feeding counts as eating food and drinking though difference is starvation won't kill them like it would a Normal person. The fact that living elements such as hypothermia can and will canonically kill them because it seems Creation clubs are canon as they are official released addons to Skyrim just like the Addons that Bethesda Released with Oblivion like Vile Lair which added to Vampire Lore. That means Vampires being able to get Hypothermia is as canon as the vampire lore added with Vile Lair. It was not an oversight but done intentionally and Survival Mode introduced a canon mechanic they are not immune to.
So they will die from the elements how can they if they are dead?
The name Undeath just doesn't fit the story telling for those very reasons. Resilience is more fitting
re·sil·ience
noun
the capacity to recover quickly from difficulties; toughness.
So Vampiric Resilience would be a much better name for it.
https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/
you really are hellbent for having vamps not be undead huh?
Even though they are. Otherwise in Skyrim why can they enter the Soul Carin, a place where only the dead can go in/out, for free? Why do holy spells work against them? Like turn undead, etc?
TX12001rwb17_ESO wrote: »Thevampirenight wrote: »TX12001rwb17_ESO wrote: »Thevampirenight wrote: »GeorgeBlack wrote: »I hope that the Undying passive goes away.
That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.
They are not removing the passive but i hope they rename it. Vampiric Resilience would be more appropriate. The passive the way it works is more like the Vampires survival instinct to prevent death and survive whatever its facing. Since vampires have been shown to be able to drown and having to breath and eat. Though feeding counts as eating food and drinking though difference is starvation won't kill them like it would a Normal person. The fact that living elements such as hypothermia can and will canonically kill them because it seems Creation clubs are canon as they are official released addons to Skyrim just like the Addons that Bethesda Released with Oblivion like Vile Lair which added to Vampire Lore. That means Vampires being able to get Hypothermia is as canon as the vampire lore added with Vile Lair. It was not an oversight but done intentionally and Survival Mode introduced a canon mechanic they are not immune to.
So they will die from the elements how can they if they are dead?
The name Undeath just doesn't fit the story telling for those very reasons. Resilience is more fitting
re·sil·ience
noun
the capacity to recover quickly from difficulties; toughness.
So Vampiric Resilience would be a much better name for it.
https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/
If you think game mechanics are canon then you must also think horses can climb vertical slopes, that just indicates an oversight, Serana did not suffocate from being in an sarcophagus infact when you exist the cave she states it is finally good to breathe again which means she was not breathing before and was not suffocating from it, you also have the Vampires mentioned in Immortal Blood living under the Ice of Frozen Lakes and what is under the Ice of a Frozen lake other then Ice water? they also can enter the Land of the Dead AKA the Soul Cairn, also they look very dead, do explain how a living being can look so deceased and have physical features that imply a loss of organ function, they are pale due to a lack of bloodflow, they have a lack of bloodflow because they have no heartbeat, they are able to live without a heartbeat for the same reason a Draugr or Lich is and that is because they are undead and being undead is the only reason they are immortal.
The developers are not perfect they make oversights like where they had it in Morrowind where the Nerevarine despite having Corprus could still contract Sanius Lupius.
The Immortal blood is a work of fiction. The clan names are real but given the book got everything wrong about the Volkihar.
There is a good chance that is just bs made up about them by the books Author. Skyrim plus the addon Survival Mode shows how bs that is. One they can drown and I don't think its an oversight and two they can freeze to death but taking up the Vampire Lord Form slows it down so you have to be in vampire lord form to stave off Hypothermia basically. So not only can the Volkihar not survive while below the ice of frozen lakes they can't even survive without taking shelter from the cold just like any other living being.
Some game mechanics can be considered just oversights but with the Vampire no its no oversight. Especially not the Drowning and Freezing to death mechanics.
https://bethesda.net/en/article/5lz4Q7F4li6kwKmakkgWww/skyrim-survival-mode-coming-soon
The frigid chill of Skyrim is now a formidable foe unto itself. Traveling in snowy or rainy areas will increase your Cold. Cold decreases your total available health, represented as a dark region inside the health bar. As you become colder, your movement speed and ability to pick locks and pick pockets will begin to suffer. If you reach the highest level of Cold, your health will be reduced to zero and you will die from exposure to the elements. You can warm up by standing near a fire, eating hot soup, or moving to a warmer location. A sun or snowflake icon will appear near the compass to note whether you are currently getting warmer or colder.
Taking a swim in an ice-cold river can make for a quick death. If you swim in a freezing area, you will immediately become colder and begin taking health damage. Exit the water as soon as possible in order to begin warming up and stop the loss of health. Using a Flame Cloak spell or the Dunmer Ancestor's Wrath ability can make you temporarily immune to the effects of freezing water.
This next copy and paste shows that it was very intentional to make it so vampires still suffer from not only the cold but actually die from the cold. Their frost resistance might help with it but at same time do suffer from the cold the same as anyone else.
Both vampires and werewolves can restore their hunger by feeding on their victims. While transformed into a Werewolf or Vampire Lord, you will become colder much slower than normal.
So I consider intentional mechanics to be canon that are seen over and over. Vampires drowning unless they are a Argonian or have a spell is seen in Morrowind and Oblivion and there is no way they overlook it three times. Three games that show one they have to breath, one game shows they can literally freeze to death as well. As for Serana and the frozen falmer magic could explain how they are still alive. Think more like Carbinite from Star Wars and Cryosleep from the Alien movies.
I do think its part intentional but also an oversight to re put them in the Undead Category. I think the reason why people argue no they are undead is because they were classed as undead in Skyrim and Traditionally vampires are undead its their biggest Trope and since elder scrolls has put Elder scrolls on the map, many can't see them as anything else. They don't see that with Tes Bethesda has done a lot of things to invert the vampire tropes and even make fun of them. One they did not make them undead in Morrowind or Oblivion, they gave them the Undead modifier in Skyrim but Skyrim vampires felt a lot more alive then even Oblivion and Morrowind vampires ironically. Two Garlic is a very rare allergy that weakens vampires but most can eat their garlic breed just fine. Three they have to breath, Four they are able to drink and eat normal food. Five they can die from exposure to the Elements just like any other Mortal.
Six now Zenimax's take they have Heart Beats, (though there is that one book that hints otherwise but then the way his dream along with waking up could make that one vampire unique just like the Oblivion Vampire with the Garlic allergy). Seven there is a number of actual good aligned vampires shown traditionally Vampires are all evil that is a trope of the vampire. Another one Zenimax has done isLamae did not die like that one book claimed but was burned because it appeared her wounds were healing unnaturally. So she never did die like that one book claimed. Thus killing the reanimated corpse thing. So that is another trope breaker. As Vampires die and come back. Lamae just turned without dying.
Like it or not Bethesda and sometimes Zenimax as well go out of their way to break the Common Vampire Tropes and make fun of them somehow. So vampires being another subset of a living archtype other then a normal living person would really break the Vampires are Undead Trope and that is one of the reasons why I'm against classing them as undead. Living Vampire Fits a lot better with Tes Vampirism.
Survival Mode is a MOD made by a HIRED MODDER, IT WAS NOT CREATED BY A BETHESDA EMPLOYEE and it means ABSOLUTELY NOTHING, hell the Divine Crusader CC item is outright lore-breaking, Badnits wearing Pelina's Holy Armor despite the fact in Obliivon if you so much as commited a crime the armor would be stripped from you.
Or do you really Vampires can be sated by human food and are incapable of feeding when transformed? I can go even further and tell you right now that the Vampire Lord form cannot freeze to death in the Survival Mode mod and neither can the Werewolf, whatever abilities or lack thereof they have in a mod is nothing more then game mechanics, are you going to tell me the Vampires in Skyrim do not have supernatural strength because it is not a passive ability even though we see Serana lift a much larger Vyrthur by the throat?
As for Lamae Bal, the Nomads were cremating her, if Molag Bal did not kill her the Flames of the pyre would have, Vampires are Undead, this is supported in every single TES game, even in Daggerfall you died and woke up 2 weeks later in a nearby tomb and were considered deceased by every guild you joined.