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What do you guys hope changes with vampires?

  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Vevvev wrote: »
    *SNIP*

    In regards to the vampire heartbeat thing it was amazingly the leader of the RP guild I'm currently in that had this idea. So while they do have heartbeats the human body does have it slow down when the body temperature decreases.

    "That being said, the main function of the heart is to pump oxygen-rich blood to the rest of the body. If it is still beating, that means it is still serving it's function of oxygen transportation - though perhaps at a vastly reduced rate, which would also explain the coolness reported. For every degree the body’s internal temperature rises, the heart beats about 10 beats per minute faster. So... slow heart beat, low body temperature. Because of this, we assume that Vampires need only breath occasionally, and they are pretty chilly to the touch. Scions may be an exception, as the are the most human like."

    So they could still beat but much slower giving the assumption that vampires don't have heartbeats by mortals and people that just got turned.

    There are Vampires in Skyrim that clearly do not breathe such as those that are encased in ice such as the Falmer Vampires, you need to remember Vampires are not alive, why would the dead need oxygen?
  • Vaoh
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    1. Prefer for it to be balanced well. Creating one skill line over the course of a year (previously entire classes) is not difficult. Plus there are now standardized values (636 base damage for AoE, etc) so it should be easy.
    2. Do not make it blatantly OP so that we are absolutely forced to use it (aka Necromancers).
    3. Distinguish the power difference between Vampires at Stage 1 and Stage 4 more than just a % Damage buff. Make the abilities do more based on your Stage
    4. BUG TEST THE SKILLS

    In other words, do a good job :) Considering the whole chapter is about Vampires, coming up with Vampire abilities/animations for players should go well.
  • InaMoonlight
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    1. Char looks prettier the more I feed
    2. Feeding keeps sneakspeed
    3. The weaker you are from hunger, the more vulnerable you are to fire/health-regen-issues
    4. Did I mention I hope they look aaaalmost like creation, but without red eyes unless I'm DYING for a snack? ;)
    Edit = Typos ... as usual. <;D
  • Saelent
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    1. Char looks prettier the more I feed
    2. Feeding keeps sneakspeed
    3. The weaker you are from hunger, the more vulnerable you are to fire/health-regen-issues
    4. Did I mention I hope they look aaaalmost like creation, but without red eyes unless I'm DYING for a snack? ;)

    This...this is what I aim for when I’m playing Skyrim.
    >.> are you stalking my modded Skyrim???
  • Tommy_The_Gun
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    General thought:

    I hope they will make them "on pair" with werewolves...
    ...which means either buffing werewolves or nerfing vampires...

    Having one drastically more powerful is kinda bad imho.

    Edit:
    Who am I fooling... they will buff the crap out of vampires, will they ?
    Edited by Tommy_The_Gun on March 26, 2020 10:46PM
  • Mudcrabjedi
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    Sunlight damage wouldnt really be lore friendly for the particular strain of vampirism currently in ESO. Aside from that, to be honest, i just want the option to toggle the freaking vampirism skin on and off.

    It's freaking hideous and given the fact you can use about 20 other skins, being lore friendly is of no concern in this aspect.
  • InaMoonlight
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    Saelent wrote: »
    1. Char looks prettier the more I feed
    2. Feeding keeps sneakspeed
    3. The weaker you are from hunger, the more vulnerable you are to fire/health-regen-issues
    4. Did I mention I hope they look aaaalmost like creation, but without red eyes unless I'm DYING for a snack? ;)

    This...this is what I aim for when I’m playing Skyrim.
    >.> are you stalking my modded Skyrim???

    :D NUHUH, I have several alibies! But now I might :p
    Edit = Typos ... as usual. <;D
  • Thevampirenight
    Thevampirenight
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    Vevvev wrote: »
    *SNIP*

    In regards to the vampire heartbeat thing it was amazingly the leader of the RP guild I'm currently in that had this idea. So while they do have heartbeats the human body does have it slow down when the body temperature decreases.

    "That being said, the main function of the heart is to pump oxygen-rich blood to the rest of the body. If it is still beating, that means it is still serving it's function of oxygen transportation - though perhaps at a vastly reduced rate, which would also explain the coolness reported. For every degree the body’s internal temperature rises, the heart beats about 10 beats per minute faster. So... slow heart beat, low body temperature. Because of this, we assume that Vampires need only breath occasionally, and they are pretty chilly to the touch. Scions may be an exception, as the are the most human like."

    So they could still beat but much slower giving the assumption that vampires don't have heartbeats by mortals and people that just got turned.


    I honestly like the idea of vampires not having heart beats but also still having living biology. Once I saw that one thing saying they do indeed have heart beats. Though I do like that other thing with the Ongoing Journal that has the more non heart beat type vampire. I'd find it more neat if vampires worked where didn't have heartbeats unless excited or nervous. However the Volkihar clan does seem to have heartbeats to and going by the Ravenwatch vampires words in the mail system. Vampires do indeed have heartbeats. We learn in Game that Molag Bal Ravaged Lamae and left her for dead. That she actually was burned because her wounds were healing on their own. She didn't actually die.

    From the vampire lore page on Uesp
    Lamae was found and nursed by nomads, but death eventually overtook her. On the night of her cremation, she rose again and brutally murdered the nomads. Dubbed a Daughter of Coldharbour‎, she then created more vampires, spreading the curse across Tamriel and making a mockery of Arkay's cycles.

    In actuality, Lamae did not die at all but was rapidly healing from her wounds which frightened the local Nedes. In fear of the disease that was spreading through Lamae, they tried to cremate her but she awoke and slaughtered them all. Once she came to her senses she was horrified of what she had done and what she had become. She begged Arkay only for him to forsake her. In retaliation, she began spreading vampirism to his followers. Since then, many mortals have made pacts with Molag Bal to become vampires, given rise to new bloodlines of vampires.

    Now here is what is very interesting there is vampires but there is also Blood Fiends.
    The Blood Curse Blood Fiends are unique that they start at the end of the vampiric cycle but they are also clearly clearly undead. They rise in that state from death itself and to die from one turns that person that died into a blood fiend thus spreading much like a zombie plague. Rising from the grave is a trope for vampires. The Lore book on them clearly states only the luckly ones actually become vampires and its shown only the ones that directly survive a blood fiend attack can become an actual vampire. Otherwise they rise as blood fiends.

    Now if they start at the end of the cycle and mirror the actual vampiric cycle that means over time instead of losing sapience as they go mad with hunger and then just full on beastial they over time revert from that becoming more sapient till the point they are like any other vampire. That is something to consider.

    Say a blood fiend actually manages to survive for many years and goes unnoticed. They prey upon whatever creatures in their lair that they come across and are not dealt with over time their sapience comes back over time they become less feral and eventually after many years of existence they are what a vampire typically is. They evolve into the various vampires that are not only weakened by sunlight severally but because they are so cut off from aetherious they actually become like d&d vampires because of how they were created they still would be actual undead but would have sapience and possibly evolved enough that they can actually create more d&d like Vampires aka actual undead vampires that likely would not need to breath at all and for sure wouldn't have heartbeats.

    But its still passed on from a disease that kills the person and sometime after their death they rise from the grave . That could be a great way to explain Daggerfall Vampire Mechanics. What if the Daggerfall Vampire strains from Elder Scrolls 2 are indeed an evolution of the Rivenspire Blood Fiend. Thus explaining this passage in this Daggerfall lore book.
    https://en.uesp.net/wiki/Lore:Vampires_of_the_Iliac_Bay
    Vampirism is a disease, like brain rot or cholera, but far, far more insidious. One can become a vampire through certain magical items or by the curse of a powerful wizard,
    This aligns exactly with the Rivenspire questline.
    Rivenspire Questline a Powerful Vampire Wizard accidentally corrupts a powerful artifact and the artifact curses and turns the Baron and others at the location into vampires and blood fiends. Wizard sacrifices himself to take the artifact out of Tamriel to a place where it would be destroyed safely. But the side effects of the event still remain.

    What if during this time period in Eso there are no actual undead vampires except for the blood fiend vampires. They being the only actual undead vampires because they are are shown to rise from the dead after being killed but all they are are basically zombie vampires they are not yet the intelligent more D&dish like vampire just yet. Only the living becoming true vampires because the disease just cuts vampires off from the cycle of Arkay it does not actually kill them. Because it just transitions the body to vampirism. Aka a living vampire.
    But as the Blood Curse Vampirism Evolves new strains working similar but more like Traditional Trope Vampirism like D&d and Mortal instruments Vampires start to pop up.

    However unlike the Vampirism that comes from Daedric means these blood cursed vampires are the result of Living Vampires/Mortals causing the Events of the Rivenspire questline. Some turned by the Monticlair vampires but others turned into Blood Fiends because of the Artifact.

    Without the artifact the source that pretty much was destroyed, first gen blood fiends created by the Doomcrag artifact wouldn't have that connection they are basically cut off from Molag Bal because of this. Thus requiring the progenitors of the various Daggerfall blood lines to remain unalive/undead or each vampire of that blood line is cured. Kill the Evolved Blood Fiend aka Blood Father/Blood Mother and every single vampire of that vampiric clan is cured because they have no Direct Molag Bal essence just proxy essence created by the corruption of a magical artifact. So it works similar to the living vampirism except more like the Traditional undead types then the living vampires shown in Skyrim and Eso. Because for them to transform into a vampire requires for the vampires disease to kill them first and raise them sometime after the corpse is found and put in a grave.

    From the lore
    most, if not all, of the bloodlines of Iliac Bay seem to have the significant weakness of having their entire line cured should the progenitor be destroyed, meaning the clan's survival as vampires depends on their bloodfather's status. No other bloodline seems to have this weakness; for example, Harkon's death did not seem to have any effect on his bloodline.

    It would be neat if the Daggerfall Vampires were not retconed the origins of actual undead vampires actually comes from Non Undead one by means of a wizard wizard indirectly and a Magicial artifact mirroring what happened to Lamae. How it mirrors Lamae was ravaged By Molag Bal to corrupt the Cycle. The artifact was used to try and cure and restore life to someone dying and keeping the cycle perserved but something went wrong. The artifact was corrupted and the vampirism didn't help. So the Vampires selfless act causes mirror vampires to be born. Causing them to be an actual corruption of the traditional Vampiric life Cycle. Basically repeating the events that led to the first vampire but in reverse. So a new type of vampire ends up being born the Undead Vampire. I like that theory so much that is my personal head canon. To me its canon because it makes so much sense.

    So how I now see it.
    Vampires= Cut off from Arkay and a corruption of the Traditional Life Cycle but are not undead.
    Blood Curse Blood Fiend(After the Events of Rivenspire=Cut off from Molag Bals Vampiric Life cycle and a corruption of the Traditional Vampiric life cycle thus these ones truly are undead and are the progenitors of the future vampiric clans seen in Elder Scrolls 2 Daggerfall.
    PC NA
    Please add Fangs to Vampires.
  • GeorgeBlack
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    I hope that the Undying passive goes away.
    That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.
    Edited by GeorgeBlack on March 26, 2020 11:57PM
  • NotaDaedraWorshipper
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    Less passives and more useful abilities.

    And the most hopeful thing of all (Since the Scion aka Edgelord form is already a thing), a damn change to the awful appearance change that doesn't make sense. You know making them properly pale and not washed out white, aswel as not fading tattoos, fur, scales, make up, markings etc. Mer vampires should also get mer vampire eyes, not human ones.

    Then of course it's the standard asked for "Hide vampirism" feature. Illusion magic is a thing.
    Edited by NotaDaedraWorshipper on March 27, 2020 12:17AM
    [Lie] Of course! I don't even worship Daedra!
  • Thevampirenight
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    I hope that the Undying passive goes away.
    That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.

    They are not removing the passive but i hope they rename it. Vampiric Resilience would be more appropriate. The passive the way it works is more like the Vampires survival instinct to prevent death and survive whatever its facing. Since vampires have been shown to be able to drown and having to breath and eat. Though feeding counts as eating food and drinking though difference is starvation won't kill them like it would a Normal person. The fact that living elements such as hypothermia can and will canonically kill them because it seems Creation clubs are canon as they are official released addons to Skyrim just like the Addons that Bethesda Released with Oblivion like Vile Lair which added to Vampire Lore. That means Vampires being able to get Hypothermia is as canon as the vampire lore added with Vile Lair. It was not an oversight but done intentionally and Survival Mode introduced a canon mechanic they are not immune to.
    So they will die from the elements how can they if they are dead?

    The name Undeath just doesn't fit the story telling for those very reasons. Resilience is more fitting
    re·sil·ience
    noun
    the capacity to recover quickly from difficulties; toughness.
    So Vampiric Resilience would be a much better name for it.

    https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/

    Edited by Thevampirenight on March 27, 2020 12:58AM
    PC NA
    Please add Fangs to Vampires.
  • Arahallris
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    Would love to see melee options for vampire abilities as well as scaling.
  • Thevampirenight
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    Arahallris wrote: »
    Would love to see melee options for vampire abilities as well as scaling.

    We are going to this with the vampire lord plus one of the skill options for the vampire. I think it would be more hand to hand melee by the sounds of it.
    Edited by Thevampirenight on March 27, 2020 1:19AM
    PC NA
    Please add Fangs to Vampires.
  • Wihuri
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    Speaking from noCP PvP perspective, even if the skills were interesting I would never want to play with that fire vulnerability.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    I hope that the Undying passive goes away.
    That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.

    They are not removing the passive but i hope they rename it. Vampiric Resilience would be more appropriate. The passive the way it works is more like the Vampires survival instinct to prevent death and survive whatever its facing. Since vampires have been shown to be able to drown and having to breath and eat. Though feeding counts as eating food and drinking though difference is starvation won't kill them like it would a Normal person. The fact that living elements such as hypothermia can and will canonically kill them because it seems Creation clubs are canon as they are official released addons to Skyrim just like the Addons that Bethesda Released with Oblivion like Vile Lair which added to Vampire Lore. That means Vampires being able to get Hypothermia is as canon as the vampire lore added with Vile Lair. It was not an oversight but done intentionally and Survival Mode introduced a canon mechanic they are not immune to.
    So they will die from the elements how can they if they are dead?

    The name Undeath just doesn't fit the story telling for those very reasons. Resilience is more fitting
    re·sil·ience
    noun
    the capacity to recover quickly from difficulties; toughness.
    So Vampiric Resilience would be a much better name for it.

    https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/

    If you think game mechanics are canon then you must also think horses can climb vertical slopes, that just indicates an oversight, Serana did not suffocate from being in an sarcophagus infact when you exist the cave she states it is finally good to breathe again which means she was not breathing before and was not suffocating from it, you also have the Vampires mentioned in Immortal Blood living under the Ice of Frozen Lakes and what is under the Ice of a Frozen lake other then Ice water? they also can enter the Land of the Dead AKA the Soul Cairn, also they look very dead, do explain how a living being can look so deceased and have physical features that imply a loss of organ function, they are pale due to a lack of bloodflow, they have a lack of bloodflow because they have no heartbeat, they are able to live without a heartbeat for the same reason a Draugr or Lich is and that is because they are undead and being undead is the only reason they are immortal.

    The developers are not perfect they make oversights like where they had it in Morrowind where the Nerevarine despite having Corprus could still contract Sanius Lupius.
    Edited by TX12001rwb17_ESO on March 27, 2020 2:17AM
  • FlopsyPrince
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    Make them more useful!
    PC
    PS4/PS5
  • Thevampirenight
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    I hope that the Undying passive goes away.
    That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.

    They are not removing the passive but i hope they rename it. Vampiric Resilience would be more appropriate. The passive the way it works is more like the Vampires survival instinct to prevent death and survive whatever its facing. Since vampires have been shown to be able to drown and having to breath and eat. Though feeding counts as eating food and drinking though difference is starvation won't kill them like it would a Normal person. The fact that living elements such as hypothermia can and will canonically kill them because it seems Creation clubs are canon as they are official released addons to Skyrim just like the Addons that Bethesda Released with Oblivion like Vile Lair which added to Vampire Lore. That means Vampires being able to get Hypothermia is as canon as the vampire lore added with Vile Lair. It was not an oversight but done intentionally and Survival Mode introduced a canon mechanic they are not immune to.
    So they will die from the elements how can they if they are dead?

    The name Undeath just doesn't fit the story telling for those very reasons. Resilience is more fitting
    re·sil·ience
    noun
    the capacity to recover quickly from difficulties; toughness.
    So Vampiric Resilience would be a much better name for it.

    https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/

    If you think game mechanics are canon then you must also think horses can climb vertical slopes, that just indicates an oversight, Serana did not suffocate from being in an sarcophagus infact when you exist the cave she states it is finally good to breathe again which means she was not breathing before and was not suffocating from it, you also have the Vampires mentioned in Immortal Blood living under the Ice of Frozen Lakes and what is under the Ice of a Frozen lake other then Ice water? they also can enter the Land of the Dead AKA the Soul Cairn, also they look very dead, do explain how a living being can look so deceased and have physical features that imply a loss of organ function, they are pale due to a lack of bloodflow, they have a lack of bloodflow because they have no heartbeat, they are able to live without a heartbeat for the same reason a Draugr or Lich is and that is because they are undead and being undead is the only reason they are immortal.

    The developers are not perfect they make oversights like where they had it in Morrowind where the Nerevarine despite having Corprus could still contract Sanius Lupius.

    The Immortal blood is a work of fiction. The clan names are real but given the book got everything wrong about the Volkihar.
    There is a good chance that is just bs made up about them by the books Author. Skyrim plus the addon Survival Mode shows how bs that is. One they can drown and I don't think its an oversight and two they can freeze to death but taking up the Vampire Lord Form slows it down so you have to be in vampire lord form to stave off Hypothermia basically. So not only can the Volkihar not survive while below the ice of frozen lakes they can't even survive without taking shelter from the cold just like any other living being.
    Some game mechanics can be considered just oversights but with the Vampire no its no oversight. Especially not the Drowning and Freezing to death mechanics.

    https://bethesda.net/en/article/5lz4Q7F4li6kwKmakkgWww/skyrim-survival-mode-coming-soon

    The frigid chill of Skyrim is now a formidable foe unto itself. Traveling in snowy or rainy areas will increase your Cold. Cold decreases your total available health, represented as a dark region inside the health bar. As you become colder, your movement speed and ability to pick locks and pick pockets will begin to suffer. If you reach the highest level of Cold, your health will be reduced to zero and you will die from exposure to the elements. You can warm up by standing near a fire, eating hot soup, or moving to a warmer location. A sun or snowflake icon will appear near the compass to note whether you are currently getting warmer or colder.

    Taking a swim in an ice-cold river can make for a quick death. If you swim in a freezing area, you will immediately become colder and begin taking health damage. Exit the water as soon as possible in order to begin warming up and stop the loss of health. Using a Flame Cloak spell or the Dunmer Ancestor's Wrath ability can make you temporarily immune to the effects of freezing water.
    This next copy and paste shows that it was very intentional to make it so vampires still suffer from not only the cold but actually die from the cold. Their frost resistance might help with it but at same time do suffer from the cold the same as anyone else.

    Both vampires and werewolves can restore their hunger by feeding on their victims. While transformed into a Werewolf or Vampire Lord, you will become colder much slower than normal.


    So I consider intentional mechanics to be canon that are seen over and over. Vampires drowning unless they are a Argonian or have a spell is seen in Morrowind and Oblivion and there is no way they overlook it three times. Three games that show one they have to breath, one game shows they can literally freeze to death as well. As for Serana and the frozen falmer magic could explain how they are still alive. Think more like Carbinite from Star Wars and Cryosleep from the Alien movies.

    I do think its part intentional but also an oversight to re put them in the Undead Category. I think the reason why people argue no they are undead is because they were classed as undead in Skyrim and Traditionally vampires are undead its their biggest Trope and since elder scrolls has put Elder scrolls on the map, many can't see them as anything else. They don't see that with Tes Bethesda has done a lot of things to invert the vampire tropes and even make fun of them. One they did not make them undead in Morrowind or Oblivion, they gave them the Undead modifier in Skyrim but Skyrim vampires felt a lot more alive then even Oblivion and Morrowind vampires ironically. Two Garlic is a very rare allergy that weakens vampires but most can eat their garlic breed just fine. Three they have to breath, Four they are able to drink and eat normal food. Five they can die from exposure to the Elements just like any other Mortal.

    Six now Zenimax's take they have Heart Beats, (though there is that one book that hints otherwise but then the way his dream along with waking up could make that one vampire unique just like the Oblivion Vampire with the Garlic allergy). Seven there is a number of actual good aligned vampires shown traditionally Vampires are all evil that is a trope of the vampire. Another one Zenimax has done isLamae did not die like that one book claimed but was burned because it appeared her wounds were healing unnaturally. So she never did die like that one book claimed. Thus killing the reanimated corpse thing. So that is another trope breaker. As Vampires die and come back. Lamae just turned without dying.

    Like it or not Bethesda and sometimes Zenimax as well go out of their way to break the Common Vampire Tropes and make fun of them somehow. So vampires being another subset of a living archtype other then a normal living person would really break the Vampires are Undead Trope and that is one of the reasons why I'm against classing them as undead. Living Vampire Fits a lot better with Tes Vampirism.
    Edited by Thevampirenight on March 27, 2020 3:53AM
    PC NA
    Please add Fangs to Vampires.
  • AinSoph
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    A super wild take is that they somehow bring back the telekinesis from Skyrim's Vampire Lord.
  • Saelent
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    AinSoph wrote: »
    A super wild take is that they somehow bring back the telekinesis from Skyrim's Vampire Lord.

    Sith choking lol
  • Dusk_Coven
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    Noxavian wrote: »
    Dusk_Coven wrote: »
    I hope they are careful with not putting in (too many) lorebreaking options in the skill line.

    what on earth would be lorebreaking to add to the skill line?

    The first time I saw vampire feeding in ESO -- drawing a geyser of blood from the target at range -- I personally thought that was pretty lore-breaking. I certainly don't remember that from any of the TES games.
    And people were already upset about the feeding reversal announced in Greymoor.
    So, honestly who knows how they want to envision / re-vision Vampires in the upcoming skill line and expansion.

    *

    If they do feeding as they hinted -- using Blade of Woe type mechanics -- maybe they could expand that to more than just Blade of Woe targets. And then also track what type of blood you drank. Dremora? Goblin? Argonian? And that could have an effect on you.
    Maybe if you drank only the blood of the race that is the same as yours, you can temporarily restore the lively look you had when you were alive.
    Edited by Dusk_Coven on March 27, 2020 8:47AM
  • Recent
    Recent
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    I want sharp fangs and a hungry look when i need to feed and a drop of blood on the corner of my mouth oncevim fed and satiated.
    Maybe my vamp could sparkle in the sun .. ... joke...nvm about sparkles.😉😆😅
    Edited by Recent on March 27, 2020 8:49AM
  • Noxavian
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    I hope that the Undying passive goes away.
    That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.

    They are not removing the passive but i hope they rename it. Vampiric Resilience would be more appropriate. The passive the way it works is more like the Vampires survival instinct to prevent death and survive whatever its facing. Since vampires have been shown to be able to drown and having to breath and eat. Though feeding counts as eating food and drinking though difference is starvation won't kill them like it would a Normal person. The fact that living elements such as hypothermia can and will canonically kill them because it seems Creation clubs are canon as they are official released addons to Skyrim just like the Addons that Bethesda Released with Oblivion like Vile Lair which added to Vampire Lore. That means Vampires being able to get Hypothermia is as canon as the vampire lore added with Vile Lair. It was not an oversight but done intentionally and Survival Mode introduced a canon mechanic they are not immune to.
    So they will die from the elements how can they if they are dead?

    The name Undeath just doesn't fit the story telling for those very reasons. Resilience is more fitting
    re·sil·ience
    noun
    the capacity to recover quickly from difficulties; toughness.
    So Vampiric Resilience would be a much better name for it.

    https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/

    you really are hellbent for having vamps not be undead huh?

    Even though they are. Otherwise in Skyrim why can they enter the Soul Carin, a place where only the dead can go in/out, for free? Why do holy spells work against them? Like turn undead, etc?
    Edited by Noxavian on March 27, 2020 1:51PM
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    Dusk_Coven wrote: »
    Noxavian wrote: »
    Dusk_Coven wrote: »
    I hope they are careful with not putting in (too many) lorebreaking options in the skill line.

    what on earth would be lorebreaking to add to the skill line?

    The first time I saw vampire feeding in ESO -- drawing a geyser of blood from the target at range -- I personally thought that was pretty lore-breaking. I certainly don't remember that from any of the TES games.
    And people were already upset about the feeding reversal announced in Greymoor.
    So, honestly who knows how they want to envision / re-vision Vampires in the upcoming skill line and expansion.

    *

    If they do feeding as they hinted -- using Blade of Woe type mechanics -- maybe they could expand that to more than just Blade of Woe targets. And then also track what type of blood you drank. Dremora? Goblin? Argonian? And that could have an effect on you.
    Maybe if you drank only the blood of the race that is the same as yours, you can temporarily restore the lively look you had when you were alive.

    "And people were already upset with the feeding reversal" boi, what people? There were like, 2 threads that popped up that had on average like 10 people that don't like the changes.

    Most people like the changes and it is very much canon and not lore-breaking.

    Can very much agree on the geyser feeding though, that is very wack and I think they literally just put it in as a reference to the Legacy of Kain series.
  • Saelent
    Saelent
    ✭✭✭✭✭
    Noxavian wrote: »
    Dusk_Coven wrote: »
    Noxavian wrote: »
    Dusk_Coven wrote: »
    I hope they are careful with not putting in (too many) lorebreaking options in the skill line.

    what on earth would be lorebreaking to add to the skill line?

    The first time I saw vampire feeding in ESO -- drawing a geyser of blood from the target at range -- I personally thought that was pretty lore-breaking. I certainly don't remember that from any of the TES games.
    And people were already upset about the feeding reversal announced in Greymoor.
    So, honestly who knows how they want to envision / re-vision Vampires in the upcoming skill line and expansion.

    *

    If they do feeding as they hinted -- using Blade of Woe type mechanics -- maybe they could expand that to more than just Blade of Woe targets. And then also track what type of blood you drank. Dremora? Goblin? Argonian? And that could have an effect on you.
    Maybe if you drank only the blood of the race that is the same as yours, you can temporarily restore the lively look you had when you were alive.

    "And people were already upset with the feeding reversal" boi, what people? There were like, 2 threads that popped up that had on average like 10 people that don't like the changes.

    Most people like the changes and it is very much canon and not lore-breaking.

    Can very much agree on the geyser feeding though, that is very wack and I think they literally just put it in as a reference to the Legacy of Kain series.

    I personally love the idea of feeding reversal...means you actually have to keep fed to keep the passives.
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    Saelent wrote: »
    Noxavian wrote: »
    Dusk_Coven wrote: »
    Noxavian wrote: »
    Dusk_Coven wrote: »
    I hope they are careful with not putting in (too many) lorebreaking options in the skill line.

    what on earth would be lorebreaking to add to the skill line?

    The first time I saw vampire feeding in ESO -- drawing a geyser of blood from the target at range -- I personally thought that was pretty lore-breaking. I certainly don't remember that from any of the TES games.
    And people were already upset about the feeding reversal announced in Greymoor.
    So, honestly who knows how they want to envision / re-vision Vampires in the upcoming skill line and expansion.

    *

    If they do feeding as they hinted -- using Blade of Woe type mechanics -- maybe they could expand that to more than just Blade of Woe targets. And then also track what type of blood you drank. Dremora? Goblin? Argonian? And that could have an effect on you.
    Maybe if you drank only the blood of the race that is the same as yours, you can temporarily restore the lively look you had when you were alive.

    "And people were already upset with the feeding reversal" boi, what people? There were like, 2 threads that popped up that had on average like 10 people that don't like the changes.

    Most people like the changes and it is very much canon and not lore-breaking.

    Can very much agree on the geyser feeding though, that is very wack and I think they literally just put it in as a reference to the Legacy of Kain series.

    I personally love the idea of feeding reversal...means you actually have to keep fed to keep the passives.

    You and the majority of others including me.

    It makes sense and gives me a reason to play as a vampire instead of just being a vampire.

  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    I hope that the Undying passive goes away.
    That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.

    They are not removing the passive but i hope they rename it. Vampiric Resilience would be more appropriate. The passive the way it works is more like the Vampires survival instinct to prevent death and survive whatever its facing. Since vampires have been shown to be able to drown and having to breath and eat. Though feeding counts as eating food and drinking though difference is starvation won't kill them like it would a Normal person. The fact that living elements such as hypothermia can and will canonically kill them because it seems Creation clubs are canon as they are official released addons to Skyrim just like the Addons that Bethesda Released with Oblivion like Vile Lair which added to Vampire Lore. That means Vampires being able to get Hypothermia is as canon as the vampire lore added with Vile Lair. It was not an oversight but done intentionally and Survival Mode introduced a canon mechanic they are not immune to.
    So they will die from the elements how can they if they are dead?

    The name Undeath just doesn't fit the story telling for those very reasons. Resilience is more fitting
    re·sil·ience
    noun
    the capacity to recover quickly from difficulties; toughness.
    So Vampiric Resilience would be a much better name for it.

    https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/

    If you think game mechanics are canon then you must also think horses can climb vertical slopes, that just indicates an oversight, Serana did not suffocate from being in an sarcophagus infact when you exist the cave she states it is finally good to breathe again which means she was not breathing before and was not suffocating from it, you also have the Vampires mentioned in Immortal Blood living under the Ice of Frozen Lakes and what is under the Ice of a Frozen lake other then Ice water? they also can enter the Land of the Dead AKA the Soul Cairn, also they look very dead, do explain how a living being can look so deceased and have physical features that imply a loss of organ function, they are pale due to a lack of bloodflow, they have a lack of bloodflow because they have no heartbeat, they are able to live without a heartbeat for the same reason a Draugr or Lich is and that is because they are undead and being undead is the only reason they are immortal.

    The developers are not perfect they make oversights like where they had it in Morrowind where the Nerevarine despite having Corprus could still contract Sanius Lupius.

    The Immortal blood is a work of fiction. The clan names are real but given the book got everything wrong about the Volkihar.
    There is a good chance that is just bs made up about them by the books Author. Skyrim plus the addon Survival Mode shows how bs that is. One they can drown and I don't think its an oversight and two they can freeze to death but taking up the Vampire Lord Form slows it down so you have to be in vampire lord form to stave off Hypothermia basically. So not only can the Volkihar not survive while below the ice of frozen lakes they can't even survive without taking shelter from the cold just like any other living being.
    Some game mechanics can be considered just oversights but with the Vampire no its no oversight. Especially not the Drowning and Freezing to death mechanics.

    https://bethesda.net/en/article/5lz4Q7F4li6kwKmakkgWww/skyrim-survival-mode-coming-soon

    The frigid chill of Skyrim is now a formidable foe unto itself. Traveling in snowy or rainy areas will increase your Cold. Cold decreases your total available health, represented as a dark region inside the health bar. As you become colder, your movement speed and ability to pick locks and pick pockets will begin to suffer. If you reach the highest level of Cold, your health will be reduced to zero and you will die from exposure to the elements. You can warm up by standing near a fire, eating hot soup, or moving to a warmer location. A sun or snowflake icon will appear near the compass to note whether you are currently getting warmer or colder.

    Taking a swim in an ice-cold river can make for a quick death. If you swim in a freezing area, you will immediately become colder and begin taking health damage. Exit the water as soon as possible in order to begin warming up and stop the loss of health. Using a Flame Cloak spell or the Dunmer Ancestor's Wrath ability can make you temporarily immune to the effects of freezing water.
    This next copy and paste shows that it was very intentional to make it so vampires still suffer from not only the cold but actually die from the cold. Their frost resistance might help with it but at same time do suffer from the cold the same as anyone else.

    Both vampires and werewolves can restore their hunger by feeding on their victims. While transformed into a Werewolf or Vampire Lord, you will become colder much slower than normal.


    So I consider intentional mechanics to be canon that are seen over and over. Vampires drowning unless they are a Argonian or have a spell is seen in Morrowind and Oblivion and there is no way they overlook it three times. Three games that show one they have to breath, one game shows they can literally freeze to death as well. As for Serana and the frozen falmer magic could explain how they are still alive. Think more like Carbinite from Star Wars and Cryosleep from the Alien movies.

    I do think its part intentional but also an oversight to re put them in the Undead Category. I think the reason why people argue no they are undead is because they were classed as undead in Skyrim and Traditionally vampires are undead its their biggest Trope and since elder scrolls has put Elder scrolls on the map, many can't see them as anything else. They don't see that with Tes Bethesda has done a lot of things to invert the vampire tropes and even make fun of them. One they did not make them undead in Morrowind or Oblivion, they gave them the Undead modifier in Skyrim but Skyrim vampires felt a lot more alive then even Oblivion and Morrowind vampires ironically. Two Garlic is a very rare allergy that weakens vampires but most can eat their garlic breed just fine. Three they have to breath, Four they are able to drink and eat normal food. Five they can die from exposure to the Elements just like any other Mortal.

    Six now Zenimax's take they have Heart Beats, (though there is that one book that hints otherwise but then the way his dream along with waking up could make that one vampire unique just like the Oblivion Vampire with the Garlic allergy). Seven there is a number of actual good aligned vampires shown traditionally Vampires are all evil that is a trope of the vampire. Another one Zenimax has done isLamae did not die like that one book claimed but was burned because it appeared her wounds were healing unnaturally. So she never did die like that one book claimed. Thus killing the reanimated corpse thing. So that is another trope breaker. As Vampires die and come back. Lamae just turned without dying.

    Like it or not Bethesda and sometimes Zenimax as well go out of their way to break the Common Vampire Tropes and make fun of them somehow. So vampires being another subset of a living archtype other then a normal living person would really break the Vampires are Undead Trope and that is one of the reasons why I'm against classing them as undead. Living Vampire Fits a lot better with Tes Vampirism.

    Survival Mode is a MOD made by a HIRED MODDER, IT WAS NOT CREATED BY A BETHESDA EMPLOYEE and it means ABSOLUTELY NOTHING, hell the Divine Crusader CC item is outright lore-breaking, Badnits wearing Pelina's Holy Armor despite the fact in Obliivon if you so much as commited a crime the armor would be stripped from you.

    Or do you really Vampires can be sated by human food and are incapable of feeding when transformed? I can go even further and tell you right now that the Vampire Lord form cannot freeze to death in the Survival Mode mod and neither can the Werewolf, whatever abilities or lack thereof they have in a mod is nothing more then game mechanics, are you going to tell me the Vampires in Skyrim do not have supernatural strength because it is not a passive ability even though we see Serana lift a much larger Vyrthur by the throat?

    As for Lamae Bal, the Nomads were cremating her, if Molag Bal did not kill her the Flames of the pyre would have, Vampires are Undead, this is supported in every single TES game, even in Daggerfall you died and woke up 2 weeks later in a nearby tomb and were considered deceased by every guild you joined.
    Edited by TX12001rwb17_ESO on March 28, 2020 12:26AM
  • kinguardian
    kinguardian
    ✭✭✭✭
    If you look at the trailers they bring out everything always looks so amazing. Then I play the game and it is a bit dissapointing.

    I never played vampire because the looks are awfull. The yucky skin the melted face it does not look vampire at all.

    Just let us keep our pretty looks and the more hungry the vamp gets the more red the eyes will glow.

    Teeth where are the fangs?! Fangs look really cool and vampires need one.

    I would like something with bats swarming around us if there is an ability that you just swoosh from one place to another.

    Feeding on people need to be blood sucking from the neck and maybe we can sort of hypnotize so they let us.

    Creeping up and feeding on sleeping people is a must.
    And maybe when we do the sneaky kill for the dark brotherhood instead of killing with the knife jump on them and bite their throat.

    A sort of black mist around the vamp. And sensitive for sun but subtle like when you stand still you smoke a little and your character huffs and puffs a bit.

    Vampires when turned should be beautiful strong creatures that can mesmerise everybody. They should make all the movements sounds looks like that.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    If you look at the trailers they bring out everything always looks so amazing. Then I play the game and it is a bit dissapointing.

    I never played vampire because the looks are awfull. The yucky skin the melted face it does not look vampire at all.

    Just let us keep our pretty looks and the more hungry the vamp gets the more red the eyes will glow.

    Teeth where are the fangs?! Fangs look really cool and vampires need one.

    I would like something with bats swarming around us if there is an ability that you just swoosh from one place to another.

    Feeding on people need to be blood sucking from the neck and maybe we can sort of hypnotize so they let us.

    Creeping up and feeding on sleeping people is a must.
    And maybe when we do the sneaky kill for the dark brotherhood instead of killing with the knife jump on them and bite their throat.

    A sort of black mist around the vamp. And sensitive for sun but subtle like when you stand still you smoke a little and your character huffs and puffs a bit.

    Vampires when turned should be beautiful strong creatures that can mesmerise everybody. They should make all the movements sounds looks like that.

    This is not Twilight, a Corpse is not attractive.
  • Nanfoodle
    Nanfoodle
    ✭✭✭✭✭
    That they make vampire hunter skill line that gives 20% extra damage to all undead and a bunch of resists to undead skills. Seems there is more people playing vamps than not.
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    Noxavian wrote: »
    I hope that the Undying passive goes away.
    That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.

    They are not removing the passive but i hope they rename it. Vampiric Resilience would be more appropriate. The passive the way it works is more like the Vampires survival instinct to prevent death and survive whatever its facing. Since vampires have been shown to be able to drown and having to breath and eat. Though feeding counts as eating food and drinking though difference is starvation won't kill them like it would a Normal person. The fact that living elements such as hypothermia can and will canonically kill them because it seems Creation clubs are canon as they are official released addons to Skyrim just like the Addons that Bethesda Released with Oblivion like Vile Lair which added to Vampire Lore. That means Vampires being able to get Hypothermia is as canon as the vampire lore added with Vile Lair. It was not an oversight but done intentionally and Survival Mode introduced a canon mechanic they are not immune to.
    So they will die from the elements how can they if they are dead?

    The name Undeath just doesn't fit the story telling for those very reasons. Resilience is more fitting
    re·sil·ience
    noun
    the capacity to recover quickly from difficulties; toughness.
    So Vampiric Resilience would be a much better name for it.

    https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/

    you really are hellbent for having vamps not be undead huh?

    Even though they are. Otherwise in Skyrim why can they enter the Soul Carin, a place where only the dead can go in/out, for free? Why do holy spells work against them? Like turn undead, etc?

    Well even though Serana says this, Skyrim was not the only game to feature the soul cairn. The thing about the Volkihar that made them unique compared to the other Vampire types shown is their unique efficiency with Necromancy.

    They are vulnerable to Turn Undead, something the Morrowind and Oblivion Vampire clans showed direct immunity too. They were also shown to be far less vulnerable to illusion effects then either of those morrowind and Cyrodiill vampire clans. So there has to be something in their biology that gives them this compared to the two other games vampires.
    Almost every single Volkihar vampire used some kind of necromancy and necromancy is playing with undead things or creating undead. They are shown to have a natural affinity to both Necromancy, Frost and Illusion. If this is a nature ability every kind of Volkihar can do naturally. Maybe the energy of such affinity is much more pronounced then in a normal person. That Necromancy or affinity with the undead might be in their bloodline that would explain their vulnerability. So it might not just be that the spell is picking up that they are undead but more as if their blood has power over undead and the spell is able to pick up on it.



    I hope that the Undying passive goes away.
    That way people will chose playing a vampire for the sake of being a vampire and not for boosting their performance with passive stats, in the event that vampires get real abilities. That passive is too OP to pass. Everyone is a vampire in pvp.

    They are not removing the passive but i hope they rename it. Vampiric Resilience would be more appropriate. The passive the way it works is more like the Vampires survival instinct to prevent death and survive whatever its facing. Since vampires have been shown to be able to drown and having to breath and eat. Though feeding counts as eating food and drinking though difference is starvation won't kill them like it would a Normal person. The fact that living elements such as hypothermia can and will canonically kill them because it seems Creation clubs are canon as they are official released addons to Skyrim just like the Addons that Bethesda Released with Oblivion like Vile Lair which added to Vampire Lore. That means Vampires being able to get Hypothermia is as canon as the vampire lore added with Vile Lair. It was not an oversight but done intentionally and Survival Mode introduced a canon mechanic they are not immune to.
    So they will die from the elements how can they if they are dead?

    The name Undeath just doesn't fit the story telling for those very reasons. Resilience is more fitting
    re·sil·ience
    noun
    the capacity to recover quickly from difficulties; toughness.
    So Vampiric Resilience would be a much better name for it.

    https://www.reddit.com/r/ElderScrolls/comments/743y4d/on_creation_clubs_canonicity_quote_from_bethesda/

    If you think game mechanics are canon then you must also think horses can climb vertical slopes, that just indicates an oversight, Serana did not suffocate from being in an sarcophagus infact when you exist the cave she states it is finally good to breathe again which means she was not breathing before and was not suffocating from it, you also have the Vampires mentioned in Immortal Blood living under the Ice of Frozen Lakes and what is under the Ice of a Frozen lake other then Ice water? they also can enter the Land of the Dead AKA the Soul Cairn, also they look very dead, do explain how a living being can look so deceased and have physical features that imply a loss of organ function, they are pale due to a lack of bloodflow, they have a lack of bloodflow because they have no heartbeat, they are able to live without a heartbeat for the same reason a Draugr or Lich is and that is because they are undead and being undead is the only reason they are immortal.

    The developers are not perfect they make oversights like where they had it in Morrowind where the Nerevarine despite having Corprus could still contract Sanius Lupius.

    The Immortal blood is a work of fiction. The clan names are real but given the book got everything wrong about the Volkihar.
    There is a good chance that is just bs made up about them by the books Author. Skyrim plus the addon Survival Mode shows how bs that is. One they can drown and I don't think its an oversight and two they can freeze to death but taking up the Vampire Lord Form slows it down so you have to be in vampire lord form to stave off Hypothermia basically. So not only can the Volkihar not survive while below the ice of frozen lakes they can't even survive without taking shelter from the cold just like any other living being.
    Some game mechanics can be considered just oversights but with the Vampire no its no oversight. Especially not the Drowning and Freezing to death mechanics.

    https://bethesda.net/en/article/5lz4Q7F4li6kwKmakkgWww/skyrim-survival-mode-coming-soon

    The frigid chill of Skyrim is now a formidable foe unto itself. Traveling in snowy or rainy areas will increase your Cold. Cold decreases your total available health, represented as a dark region inside the health bar. As you become colder, your movement speed and ability to pick locks and pick pockets will begin to suffer. If you reach the highest level of Cold, your health will be reduced to zero and you will die from exposure to the elements. You can warm up by standing near a fire, eating hot soup, or moving to a warmer location. A sun or snowflake icon will appear near the compass to note whether you are currently getting warmer or colder.

    Taking a swim in an ice-cold river can make for a quick death. If you swim in a freezing area, you will immediately become colder and begin taking health damage. Exit the water as soon as possible in order to begin warming up and stop the loss of health. Using a Flame Cloak spell or the Dunmer Ancestor's Wrath ability can make you temporarily immune to the effects of freezing water.
    This next copy and paste shows that it was very intentional to make it so vampires still suffer from not only the cold but actually die from the cold. Their frost resistance might help with it but at same time do suffer from the cold the same as anyone else.

    Both vampires and werewolves can restore their hunger by feeding on their victims. While transformed into a Werewolf or Vampire Lord, you will become colder much slower than normal.


    So I consider intentional mechanics to be canon that are seen over and over. Vampires drowning unless they are a Argonian or have a spell is seen in Morrowind and Oblivion and there is no way they overlook it three times. Three games that show one they have to breath, one game shows they can literally freeze to death as well. As for Serana and the frozen falmer magic could explain how they are still alive. Think more like Carbinite from Star Wars and Cryosleep from the Alien movies.

    I do think its part intentional but also an oversight to re put them in the Undead Category. I think the reason why people argue no they are undead is because they were classed as undead in Skyrim and Traditionally vampires are undead its their biggest Trope and since elder scrolls has put Elder scrolls on the map, many can't see them as anything else. They don't see that with Tes Bethesda has done a lot of things to invert the vampire tropes and even make fun of them. One they did not make them undead in Morrowind or Oblivion, they gave them the Undead modifier in Skyrim but Skyrim vampires felt a lot more alive then even Oblivion and Morrowind vampires ironically. Two Garlic is a very rare allergy that weakens vampires but most can eat their garlic breed just fine. Three they have to breath, Four they are able to drink and eat normal food. Five they can die from exposure to the Elements just like any other Mortal.

    Six now Zenimax's take they have Heart Beats, (though there is that one book that hints otherwise but then the way his dream along with waking up could make that one vampire unique just like the Oblivion Vampire with the Garlic allergy). Seven there is a number of actual good aligned vampires shown traditionally Vampires are all evil that is a trope of the vampire. Another one Zenimax has done isLamae did not die like that one book claimed but was burned because it appeared her wounds were healing unnaturally. So she never did die like that one book claimed. Thus killing the reanimated corpse thing. So that is another trope breaker. As Vampires die and come back. Lamae just turned without dying.

    Like it or not Bethesda and sometimes Zenimax as well go out of their way to break the Common Vampire Tropes and make fun of them somehow. So vampires being another subset of a living archtype other then a normal living person would really break the Vampires are Undead Trope and that is one of the reasons why I'm against classing them as undead. Living Vampire Fits a lot better with Tes Vampirism.

    Survival Mode is a MOD made by a HIRED MODDER, IT WAS NOT CREATED BY A BETHESDA EMPLOYEE and it means ABSOLUTELY NOTHING, hell the Divine Crusader CC item is outright lore-breaking, Badnits wearing Pelina's Holy Armor despite the fact in Obliivon if you so much as commited a crime the armor would be stripped from you.

    Or do you really Vampires can be sated by human food and are incapable of feeding when transformed? I can go even further and tell you right now that the Vampire Lord form cannot freeze to death in the Survival Mode mod and neither can the Werewolf, whatever abilities or lack thereof they have in a mod is nothing more then game mechanics, are you going to tell me the Vampires in Skyrim do not have supernatural strength because it is not a passive ability even though we see Serana lift a much larger Vyrthur by the throat?

    As for Lamae Bal, the Nomads were cremating her, if Molag Bal did not kill her the Flames of the pyre would have, Vampires are Undead, this is supported in every single TES game, even in Daggerfall you died and woke up 2 weeks later in a nearby tomb and were considered deceased by every guild you joined.

    The meaning of undeath. Is a person that has died and has their corpse reanimated some time after dieing death and then reanimated to a life like state.
    Daggerfall Vampirism did this but then Bethesda saw that arena and Daggerfall were to much like d&d and canned a lot of d&d like mechanics including how Vampirism worked.The daggerfall vampires were just to d&d like. Only difference was it was a disease instead of being outright killed by a vampire to become one. It kills and sometime after rise again as a vampire that can't go out in the sun without instant death and can't go near holy places least you take damage.
    Bethesda employees or former employees straight out admitted the first two games was just a form of homebrewed d&d and they intentionally changed things or retconned them to make it not D&d and I think this applied to Vampires.
    Since then Vampiriism seems to work the opposite of d&d vampirism. They flipped the script so to speak changing it to Suspended animation instead of Reanimation. As D&d vampires mechanics uses Reanimation. Tes 3 and onward Vampires use Suspended Animation. (This is how they differ)

    This is how it works.

    Instead of a death state to a life like state/reanimation. Tes Vampirism puts the body in a partially death like state/suspended animation when they are awake. Instead of reanimation its suspended animation. That is how Tes Vampires Function while blood fiends are shown to rise by means of Reanimation.
    Suspended animation is the temporary (short- or long-term) slowing or stopping of biological function so that physiological capabilities are preserved. It may be either hypometabolic or ametabolic in nature. It may be induced by either endogenous, natural or artificial biological, chemical or physical means. In its natural form it may be spontaneously reversible as in the case of species demonstrating hypometabolic states of hibernation or require technologically mediated revival when applied with therapeutic intent in the medical setting as in the case of deep hypothermic circulatory arrest

    Suspended animation has been understood as the slowing or stopping of life processes by exogenous or endogenous means without terminating life itself.[3] Breathing, heartbeat and other involuntary functions may still occur, but they can only be detected by artificial means.[4] For this reason, this procedure has been associated with a lethargic state in nature when animals or plants appear, over a period, to be dead but then can wake up or prevail without suffering any harm. This has been termed in different contexts hibernation, dormancy or anabiosis (this last in some aquatic invertebrates and plants in scarcity conditions).

    This condition of apparent death or interruption of vital signs may be similar to a medical interpretation of suspended animation. It is only possible to recover signs of life if the brain and other vital organs suffer no cell deterioration, necrosis or molecular death principally caused by oxygen deprivation or excess temperature (especially high temperature).

    The reasons why Tes Morrowind, Oblivion, Skyrim and Eso Vampires run on Suspended animation instead of Reanimation and this is a cold hard fact. (just like its a cold hard fact that the Earth is a Globe and to say all tes vampires work on reanimation is like saying the Earth is Flat.))

    Aging and biological break down of the body as it grows older is suspended.
    Breathing, heartbeat and other involuntary functions may still occur
    The Transformation can happen without terminating life itself. It does not cause you to die fall over and then rise again(Skyrim shows this)
    They still have biological function clearly and that function would likely vary between vampires and strains of the vampiric condition. As shown with the Ravenwatch Vampire and the Vampire in Morrowind.
    This is done by means of a magical affliction. That magically puts vampires in the state of Suspended animation and when asleep they look to be in a full on state of suspended animation as seen with Serana.
    Its not only obvious but the way they work backs it up and even one of Lamae's Vampires outright states this.
    "In life, she was a young and beautiful Nedic priest. To spite Arkay, Molag Bal corrupted her and left her in a death-like state. Upon waking, she was overcome with a savage hunger.
    The nomads who found her body would become her first feast."
    Look up death like state on google and you would get this thesauus page that says
    deathlike state
    as in suspended animation
    Synonyms for deathlike state
    cryonics
    deep-freezing
    freeze-drying
    motionlessness
    suspension
    RELATED WORDS AND SYNONYMS FOR DEATHLIKE STATE
    suspended animation

    So Tes Vampires don't work by reanimation except for Blood fiends and Tes Dagger Fall vampires.
    https://www.thesaurus.com/browse/deathlike state

    Looking up death like state on google also shows the wikipedia article for Suspended Animation by the way you can look it up your self.
    So I would appropriately term them Deathless Not Undead. Just like that one book has the Deathless Vampyres.

    Vampires can indeed be stronger then normal and other stuff it is a magical affliction that offers such boons. Vampires can have a variety of Powers. Don't need to be undead to have extra strength, Lycanthropy also likely grants extra strength, so can an amulet enchanted to allow you to carry more. The thing with Lamae had they slit her throat before hand she likely would have been killed and thus Vampires would have never been. Plus it would have been more merciful then what they tried to do. Fire can kill yes however does it mean right away no. Plus since her wounds were healing on their own that could have made it so she survived the fire. Depending on how good her regen was at the time.
    Edited by Thevampirenight on March 28, 2020 4:31AM
    PC NA
    Please add Fangs to Vampires.
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