



SidraWillowsky wrote: »With the increased emphasis on HAs, it's going to be even LESS viable than it is now.
SidewalkChalk5 wrote: »Keeping the defensive bonuses is perfectly fine. Flame and Shock are more damage-oriented, and this is the defense-oriented alternative.
The #1 top priority thing the Frost staff needs is swapping the Taunt and Immobilize between the HA and Frost Clench. That's 90% of its problem solved in one move. The weapon is basically gorked for both roles currently, and this one simple change would make it better for both.
Minor Armor debuffs on Clench would be nice for tanks, too.
ESO_Nightingale wrote: »it's really important to stress that we don't want to destroy destruction staff tanking. but to make it less obstructive to frost dps and just groups in general. so making that change to elemental susceptibility will benefit everyone. less people will be accidentally heavy attack taunting, magicka damage dealers will gain another weapon to build with, frost damage builds can finally feel like their weapon is more viable, and tanks can use whatever destruction staff they want, whether it be frost staff for the root and slows + chilled, or the shock staff for off balance and more minor vulnerability uptime.
MLGProPlayer wrote: »ESO_Nightingale wrote: »it's really important to stress that we don't want to destroy destruction staff tanking. but to make it less obstructive to frost dps and just groups in general. so making that change to elemental susceptibility will benefit everyone. less people will be accidentally heavy attack taunting, magicka damage dealers will gain another weapon to build with, frost damage builds can finally feel like their weapon is more viable, and tanks can use whatever destruction staff they want, whether it be frost staff for the root and slows + chilled, or the shock staff for off balance and more minor vulnerability uptime.
It would be wonderful if ZOS just created a 4th type of staff (earth or something) for tanking.
Plays warden dd. Wants to use ice. Has bear. Heavy attacks to direct bear to target. Ice heavy taunts boss. No more warden.
ESO_Nightingale wrote: »Plays warden dd. Wants to use ice. Has bear. Heavy attacks to direct bear to target. Ice heavy taunts boss. No more warden.
this is definitely something that has happened to at least a few new players who made the mistake of putting points into tri focus when using the ice staff. and it really shouldn't happen.
I do still like the idea of Frost Heavy granting a shield, it just needs to be a decent sized shield. But with the proposed changes it definitely needs the taunt removed and this would be a great help for Wardens.
ESO_Nightingale wrote: »I do still like the idea of Frost Heavy granting a shield, it just needs to be a decent sized shield. But with the proposed changes it definitely needs the taunt removed and this would be a great help for Wardens.
with the heavy attacks being like they are, a shield would not be very helpful for damage dealing, like the new heavy attack is purposed for.
ESO_Nightingale wrote: »I do still like the idea of Frost Heavy granting a shield, it just needs to be a decent sized shield. But with the proposed changes it definitely needs the taunt removed and this would be a great help for Wardens.
with the heavy attacks being like they are, a shield would not be very helpful for damage dealing, like the new heavy attack is purposed for.
Yeah i know lol but i did a heavy on Live and forgot about the shield and remember it looks cool
ESO_Nightingale wrote: »ESO_Nightingale wrote: »I do still like the idea of Frost Heavy granting a shield, it just needs to be a decent sized shield. But with the proposed changes it definitely needs the taunt removed and this would be a great help for Wardens.
with the heavy attacks being like they are, a shield would not be very helpful for damage dealing, like the new heavy attack is purposed for.
Yeah i know lol but i did a heavy on Live and forgot about the shield and remember it looks cool
if heavies still worked like on live it would be okay. but as of right now, a damage related effect would be more competitive with an inferno staff.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »I do still like the idea of Frost Heavy granting a shield, it just needs to be a decent sized shield. But with the proposed changes it definitely needs the taunt removed and this would be a great help for Wardens.
with the heavy attacks being like they are, a shield would not be very helpful for damage dealing, like the new heavy attack is purposed for.
Yeah i know lol but i did a heavy on Live and forgot about the shield and remember it looks cool
if heavies still worked like on live it would be okay. but as of right now, a damage related effect would be more competitive with an inferno staff.
So they need to implement Code's feedback, it would still be useful. Tho the shield size needs to be bigger.
But regardless... please move the taunt from Heavy Attacks.
MLGProPlayer wrote: »ESO_Nightingale wrote: »it's really important to stress that we don't want to destroy destruction staff tanking. but to make it less obstructive to frost dps and just groups in general. so making that change to elemental susceptibility will benefit everyone. less people will be accidentally heavy attack taunting, magicka damage dealers will gain another weapon to build with, frost damage builds can finally feel like their weapon is more viable, and tanks can use whatever destruction staff they want, whether it be frost staff for the root and slows + chilled, or the shock staff for off balance and more minor vulnerability uptime.
It would be wonderful if ZOS just created a 4th type of staff (earth or something) for tanking.
YandereGirlfriend wrote: »MLGProPlayer wrote: »ESO_Nightingale wrote: »it's really important to stress that we don't want to destroy destruction staff tanking. but to make it less obstructive to frost dps and just groups in general. so making that change to elemental susceptibility will benefit everyone. less people will be accidentally heavy attack taunting, magicka damage dealers will gain another weapon to build with, frost damage builds can finally feel like their weapon is more viable, and tanks can use whatever destruction staff they want, whether it be frost staff for the root and slows + chilled, or the shock staff for off balance and more minor vulnerability uptime.
It would be wonderful if ZOS just created a 4th type of staff (earth or something) for tanking.
Alteration Staff and skill tree, problem solved!
Not to mention that would "feel" very Elder Scrolls as well.
Absolutely yes! Give Elemental Susceptibility the Magicka version of Pierce Armor and turn it into a tanking weapon through that.
This way the Ice Destruction Staff can actually be used for Damage. And all the Ice Mage players can play their characters without being horrible. It is also an indirect Mag Warden buff which may be much of what they needed.
Lots of options for a tanking/support alteration staff. Taunts, CCs, pulls, group buffs, shields. Maybe even ranged bashing. Clearly it would take time to create/test. The destro staff skills, ultimate and arena weapons are not tanking focused.
Please do not take the frost damage shield from my tank. The point in using an ice staff is to get that taunt free from a slot. Giving it to elemental sus. is pointless and eliminates the whole purpose. I personally would rather they do not make frost staves a dps weapon. We have fire and lightning for that.
Please do not take the frost damage shield from my tank. The point in using an ice staff is to get that taunt free from a slot. Giving it to elemental sus. is pointless and eliminates the whole purpose. I personally would rather they do not make frost staves a dps weapon. We have fire and lightning for that.
Littlebluelizard wrote: »You know what would be interesting? Increasing light attack damage on frost staves. Fire gets heavy attack damage, lightning gets aoe, frost gets light attack. So LA builds prefer frost, lightning for aoe and fire heavys.
Perhaps instead of la dmg, more resource return on la? Either way I think it fits better than crit damage because that's a very powerful buff on pvp, while being not that good to stack on pve because of shadow (this is why Khajiit is not that good vs orc).
I don't like the idea of giving both debuffs and taunting, mostly because it's ranged. I think S/B should still be priority for tanks and they can choose to have ice staff backbar for support or not.