Skjaldbjorn wrote: »Fundamentally, I agree with this on a wide spectrum. Frost DPS should definitely be feasible. That Tri-Focus passive is trash and needs to be completely reworked at some point. Most tanks don't even skill it because it's effectively useless. However, where I (as an unwilling tank main) would absolutely lose my ish is the removal of the block cost passive. No thank you. Not even remotely. Forcing that onto a slotted skill is brutal. Tank back bar slots are already at an absolute premium because we're asked to run so much utility for our groups. Hard pass.
Skjaldbjorn wrote: »Fundamentally, I agree with this on a wide spectrum. Frost DPS should definitely be feasible. That Tri-Focus passive is trash and needs to be completely reworked at some point. Most tanks don't even skill it because it's effectively useless. However, where I (as an unwilling tank main) would absolutely lose my ish is the removal of the block cost passive. No thank you. Not even remotely. Forcing that onto a slotted skill is brutal. Tank back bar slots are already at an absolute premium because we're asked to run so much utility for our groups. Hard pass.
If you think its useless, you simply don't understand how and when to use it. I do not always use this, but there are CERTAINLY fights this is useful as-is in. For vICP as an example...this is how you use the skill. In his shadow phase, you need to taunt all the ads. You stand in the center(avoiding portals) and spam heavy attack. This gives you taunt+magicka, as they all focus you, you then use your self-heal to keep your health up...the healer has to devote 0 resources to heal you because this skill gives you a free heal while spamming heavy attack taunt....so this effectively gives you the magicka back you would otherwise spend on inner fire+ green dragon blood(or whatever heal you use). Now, I have plenty enough resource on my tank to use inner fire and not need this at all, but the fact that it is available is certainly nice.
This also shines in the fight against Domihaus in vFH. You MUST keep a taunt on him at all times, or he can quickly kill a DPS, and while you can use the S&B taunt, you often have to wade into the fire to get close enough....not efficient, so a ranged taunt it is. You could use inner fire....or you could use the free ice staff taunt and use the magicka returned to cast something useful to the group or yourself.
The point is that if you find this "skill" useless as it is means you are not using it correctly...it saves AND restores resources...resources you can very well use for other skills that will help your group. Its like people who say Chudan is a bad tank set...its not, I use Chudan when I don't want to waste resources casting an armor spell, this increases survivability in resource intensive fights...resources are life for you, they are life for your group and resources are why the ice staff taunt is a GOOD skill for a tank, situational as it may be, it increases your options and your toolbox. In addition to that, it also frees up a skill slot(like Chudan). While I may not always use every single skill on both front and back bars in a given fight, I DO often use them all throughout an entire dungeon or trial.
Disclaimer: A lot of times I don't even run an ice staff, I often run a lightning staff or a resto staff depending on content and group, but I like the options a tanking designed staff gives me, and I do sometimes use the ice staff. The easy way to make everyone happy is simply to make an entirely new tanking staff....one that all the skills are useful for tanking, instead of just a couple....a tanking staff of that nature would have something like Combat Prayer(though maybe one that buffs armor for group instead of healing), elemental drain, Blockade of Lightning(or rather something with the same effect, though not lightning based) and a ranged interrupt, along with the current passives of the ice staff....then rework lightning and ice staves
Skjaldbjorn wrote: »That can lead to over-taunting.
FrancisCrawford wrote: »Skjaldbjorn wrote: »That can lead to over-taunting.
Where is over-taunting a problem at this point in the game's life? How does that adverse mechanism work and cause actual problems?
Skjaldbjorn wrote: »Skjaldbjorn wrote: »Fundamentally, I agree with this on a wide spectrum. Frost DPS should definitely be feasible. That Tri-Focus passive is trash and needs to be completely reworked at some point. Most tanks don't even skill it because it's effectively useless. However, where I (as an unwilling tank main) would absolutely lose my ish is the removal of the block cost passive. No thank you. Not even remotely. Forcing that onto a slotted skill is brutal. Tank back bar slots are already at an absolute premium because we're asked to run so much utility for our groups. Hard pass.
If you think its useless, you simply don't understand how and when to use it. I do not always use this, but there are CERTAINLY fights this is useful as-is in. For vICP as an example...this is how you use the skill. In his shadow phase, you need to taunt all the ads. You stand in the center(avoiding portals) and spam heavy attack. This gives you taunt+magicka, as they all focus you, you then use your self-heal to keep your health up...the healer has to devote 0 resources to heal you because this skill gives you a free heal while spamming heavy attack taunt....so this effectively gives you the magicka back you would otherwise spend on inner fire+ green dragon blood(or whatever heal you use). Now, I have plenty enough resource on my tank to use inner fire and not need this at all, but the fact that it is available is certainly nice.
This also shines in the fight against Domihaus in vFH. You MUST keep a taunt on him at all times, or he can quickly kill a DPS, and while you can use the S&B taunt, you often have to wade into the fire to get close enough....not efficient, so a ranged taunt it is. You could use inner fire....or you could use the free ice staff taunt and use the magicka returned to cast something useful to the group or yourself.
The point is that if you find this "skill" useless as it is means you are not using it correctly...it saves AND restores resources...resources you can very well use for other skills that will help your group. Its like people who say Chudan is a bad tank set...its not, I use Chudan when I don't want to waste resources casting an armor spell, this increases survivability in resource intensive fights...resources are life for you, they are life for your group and resources are why the ice staff taunt is a GOOD skill for a tank, situational as it may be, it increases your options and your toolbox. In addition to that, it also frees up a skill slot(like Chudan). While I may not always use every single skill on both front and back bars in a given fight, I DO often use them all throughout an entire dungeon or trial.
Disclaimer: A lot of times I don't even run an ice staff, I often run a lightning staff or a resto staff depending on content and group, but I like the options a tanking designed staff gives me, and I do sometimes use the ice staff. The easy way to make everyone happy is simply to make an entirely new tanking staff....one that all the skills are useful for tanking, instead of just a couple....a tanking staff of that nature would have something like Combat Prayer(though maybe one that buffs armor for group instead of healing), elemental drain, Blockade of Lightning(or rather something with the same effect, though not lightning based) and a ranged interrupt, along with the current passives of the ice staff....then rework lightning and ice staves
@josiahva It's a niche passive. Could it be useful in very specific content? Sure. Typically speaking, healers apply off-balance in trials with lightning blockade. Tanks can run lightning staves for sure, but it's actually fairly risky in Kyne's. One bad swap and you get insta-gibbed because the mobs just hit so damn hard. That's why I consistently run a frost staff. If I need magicka, and I have skilled that passive, I can't heavy the boss because it taunts. That can lead to over-taunting. Yes, in 4-man content, it's probably fine and maybe even useful in specific situations.
From a trial perspective, it is effectively worthless.
Over-taunting? I have yet to see that as a problem in ESO, re-taunting just resets the 15 second timer, or takes aggro away from a 2nd tank in certain trial situations. The only time you can say over-taunting is a problem is because it takes resources to taunt....or rather, it does with every taunt EXCEPT the frost staff taunt. I can and have effectively used the ice staff taunt on the twins in MOL, they give you enough time to make it an option(though I still usually use inner fire there). I do agree that its not too useful in trials...but it is useful in 4 man content(trials are not the end-all and be-all of PVE, many people do not care for the rather toxic atmosphere that occurs in many trials)...there is zero reason to remove a tool from your toolbox after all...even if its a tool you rarely use. As I said, I don't run an ice staff more than about half of the time(much more likely to run an ice staff in a trial than I am in a no-death vDLC dungeon run) but I am certainly not about to advocate for taking away a tool....I dont shoot myself in the foot because other people are unhappy with how it looks
- Abilities and item sets that grant Physical and Spell Resistances now grant an equal amount of both as a singular stat – Armor – rather than 2 separate stats.
- Many item sets that granted X Spell or Physical Resistance now grant .5X Armor. This was done to ensure total power remains the same, with less variance in these stats.
- Passives that grant a unique source of one have not been adjusted.
- Major and Minor Resolve now grant an equal amount of Physical and Spell Resistance, and Major and Minor Ward have been discontinued.
- Note that this has not yet happened to Fracture and Breach or forms of Penetration.