In before apologists claiming the other MMOs had equally bad launches (they didn't, actually) or that you must have more patience with the launch.
Wildstar beta weekend coming up in a bit.
OP, get a grip you entitled pr*ck. They have been working like slaves since launch, numerous patches and fixes. They even held a free beta for a paid game like in the good old days when devs cared. Imagine if this was released as paid "early access" like most of the sh*t on Steam and it stayed payed "early access" for years. A huge number of people beta tested the game. If duping was reported, they would have fixed it by now. Now that it has been, they will fix it. Give them a chance to get to it. ESO had one of the smoothest launches in history, especially considering the sheer amount of content it's offering. If you didn't want to experience any problems, you should have waited before buying.
Yea WoW is one of those crappy subgames with one of the worse if not they worse launch in the history of MMO's.In before apologists claiming the other MMOs had equally bad launches (they didn't, actually) or that you must have more patience with the launch.
Wildstar beta weekend to come up shortly.
There have been just as bad if not worse launches just this last year let alone historically, but that shouldn't matter.
I'm seeing the same people say no patches ever, and fix these problems back to back... Stuff gets fixed every time, it's not at a pace for any particular preference.
No, there haven't been. At least not for AAA games worthy of a monthly sub. But yeah, plenty of wrecked launches for crappy MMOs that are f2p today.
A launch will have problems, yes, but the amount of problems that ESO has and little to no communication from the developers, is something I am witnessing for the 1st time, and I have played almost all MMOs released in the last 10 years.
OP, get a grip you entitled pr*ck. They have been working like slaves since launch, numerous patches and fixes. They even held a free beta for a paid game like in the good old days when devs cared. Imagine if this was released as paid "early access" like most of the sh*t on Steam and it stayed payed "early access" for years. A huge number of people beta tested the game. If duping was reported, they would have fixed it by now. Now that it has been, they will fix it. Give them a chance to get to it. ESO had one of the smoothest launches in history, especially considering the sheer amount of content it's offering. If you didn't want to experience any problems, you should have waited before buying.
^^ This. It is hard to please a child. Kids like onyx act like spoiled little brats that cant understand the complexities of launching an MMO that has a million players on thousands of different computer systems and ISPs. He does not have mental faculties, at this point in his development, to understand. I just wish he would do as he said he would and leave.
But now he says he is playing a game that he has said is ruined and that he has given up on. He is either a child or insane.
Those Devs that ruin the games are also the ones who made it and are working every day to fix the issues.
Do you somehow see ZOS staff going into work every day putting their feet up and doing nothing?
There is an issue with gold selling and botting and now the exploit has come to public light, you can also find posts on these forums from ZOS stating they are looking into and working on every single one of these issues.
If you know some magic bullet fix that outright stops botting and gold selling in an MMO you should probably patience that right now and start selling it because you're going to be rich.
We don't fully know the level of abuse the exploit had or how ZOS plan to proceed with dealing with it, it's not even been a day since it became publicly aware and people started screaming about it.
This isn't the first game to suffer item duplication and it wont be the last, the fact they know it happened and have disabled its cause while they work on a fix is already a start, the damage to the economy will also be minimized by the fact we don't have a central auction house.
If you wish to leave over these issues that's your own choice and right, but you might want to wait and see what they manage to do over the next couple weeks and months now they have bug reports and feedback piling in to work from.
Yep, sure seems like they do jack and ***.
They had over year with 'closed alpha/beta' testing and absolutely nothing changed.
Oh wait they added in mob collision and took away most of the API functionality...
One of the worst MMORPG launches I have ever been a part of.
Even Neverwinter *shudder* had a smoother launch and less duping and spamming/botting and that game is just a pile of crap.
The dupe was brought up in beta...OP, get a grip you entitled pr*ck. They have been working like slaves since launch, numerous patches and fixes. They even held a free beta for a paid game like in the good old days when devs cared. Imagine if this was released as paid "early access" like most of the sh*t on Steam and it stayed payed "early access" for years. A huge number of people beta tested the game. If duping was reported, they would have fixed it by now. Now that it has been, they will fix it. Give them a chance to get to it. ESO had one of the smoothest launches in history, especially considering the sheer amount of content it's offering. If you didn't want to experience any problems, you should have waited before buying.
nekrosis258 wrote: »I know they can fix all of this problems for sure but it take too long. They should fix things faster. this is pay to play game and we pay a lot of $$ compare to other games.
Too late to bury it. I just read about it in Forbes. LOL.South_of_Heaven wrote: »Worst thing is the duping. I can live with EVERYTHING else. But this is irreversible because they probably will try to bury it - if they can.
Anyway it's mostly the "suits" - executives, that destroy games. With their uninformed timetables and involvement.
I would be happy to give them all the time in the world. Just roll it back to relaunch after you have taken the "time " to fix all the bugs unearthed in beta and never addressed.Strangefate wrote: »Hey,
I think you're seeing it all a bit too dramatic.
The dupe thing is an issue right now sure, but I'm sure it will be fixed rather quick. The impact of this bug on the gameplay or economy as a whole down the road... is non existent.
It's not any worse than the impact of a player buying 1000000 gold and injecting that into the economy. Every MMO deals with that.
Gold sellers are really annoying, agreed. There's spam filter mods on several sites (like esoui.com) that deal pretty well with them and let you add new filter patterns on the fly to catch whatever spam still makes it through.
And again, I'm sure (or hope) that the devs will eventually come up with a faster and better way of dealing with them permanently.
I'm a dev myself on an online game and we do sometimes pull our hairs over petitions and raging that goes on in the forums... but even when we prioritize something that's bugging people, or something they really want, it takes some time for the changes and fixes to happen...
There's the whole process of planning the best approach, developing it, seeing that it only does 80% of what's expected from it and is breaking someone elses code that was using certain functions too, taking a few steps back, getting it done properly, having QA find ridiculous (who would even try those things really!!%^$%) ways to exploit or circumvent it, going back and amending fixes for those exploits etc, or rethinking the whole approach if it doesn't offer a clean, reliable way to account for the QA findings, planning the accidental demise of specific QA employees, etc etc...
...in other words, you should try giving them a bit more time from the time to find satisfactory solutions for issues, before saying they suck (which is a perfectly valid statement if they don't get their stuff together).
Quick and dirty fixes are usually preferred by the community because it looks at first glance like the Devs rock and fix things awesomely fast, but the result of those duck tape-patches is usually that, like with the guild banks now... they'll have to be taken down later again because the issues lie much deeper and the quick fixes really just offered a quick wooden bridge over an abyss that keeps getting larger and more fragile the more players play with it (one sentence paragraph!).
SuperScrubby wrote: »It is to some of the people playing this game that only have $15 a month to spend on food a week. Which I don't know why they're playing in the first place, but for some reason they are. And no, I'm not one of them. I have a whole $20!
Reading all your comments with consideration.
Xandarth79 wrote: »Man so much crying about this being the worst launch ever.
Seriously, Aion took over 6 months before they had their first bot banning (over 7000 accounts) then less than a month later banned another 11,000 followed by a third banning of 13,000 less than a month after that. The second and third bannings weren't even new bots, that was just them finally working through the backlog. Lets not even get started on the fact that the Elyos got world bosses with awesome end game loots which were unkillable by the Asmodians and the Asmo's world bosses provided vend trash and were killable by Elyos.
There was a point in Wow when speed hackers were winning BG's by capturing the flag in less than 5 seconds and that went on for months. People used map hacks to get to areas other people couldn't and then would kill quest NPCs in opposing faction towns just to farm honour and make opposing players rage. Duping and hacking were constant problems there.
Rift was a disaster from launch with broken quests, hacking in BG's and completely broken builds but their real problem was that for some bizarre reason their devs actually seemed to do whatever people QQ'd about loudest even when what the players were demanding was incredibly stupid / game breaking - who can forget all the bads complaining that mages were too weak despite experienced players saying that builds like pyromancer were actually OP (begging the devs not to buff them) and the bads actually getting the devs to buff pyromancer making them capable of one-hitting every single other class in the game?
Age of Conan - over half the content simply didn't work at launch.
I could go on but people here have some serious rose coloured glasses on in regards to the launches of other games.
SuperScrubby wrote: »I wouldn't say the dev's ruin it per se. I think part of their decision lies with poor information. Some of the changes they're making are because of the whining and complaining that happens on these forums. Like the change to boss farming, or the nerfing of the PvP reward quest for killing 20 people.
Most dev's aren't real "gamers" in the sense that they suck at games. Some are decent, but most of them are pretty bad. They spend all their time programming and working. Most of the time when a game is demoed they either hire someone or practice a lot to make sure that they don't look super scrubby during the presentation.
So their lack of skill in games along with a minority of players whining help ruin games. People that are matched in skill can easily understand one another. So bad players can understand where other bad players come from, but if you have a bad player and a good player you have a disconnect.
The fighters guild boss for example, doshia. Bad players called for a nerf and they all rallied together because it was "too hard" for them. While the better players that adapted and learned said, "no don't do that, while the boss is difficult you become a better player if you learn the mechanics and think through it" or something along those lines.
If devs do ruin the game its because their lack of skill and wanting to appease the what they think is the majority opinion based on the forums and what's trending, usually with the help of the community managers who monitor forums.
So ultimately it's a chain reaction. Also let's be honest, not every developer is going to have great problem solving abilities. Hence some of the fixes that you see in games that make you scratch your head wondering what the logical explanation is for something.
Explain how the gold sellers have ruined it for you if you didn't partake in the buying /selling ? And explain how exactly did the duping affect you in any way if you didn't use it? Making statements of fact without arguments really serves no point.
I still have my gear, my progress,my characters, my friends ,my ideas for new crap I want to try and still quite a lot of content to do . You only got one thing right. This is a pretty great game and the devs didn't ruin it they made it.-
Explain how the gold sellers have ruined it for you if you didn't partake in the buying /selling ? And explain how exactly did the duping affect you in any way if you didn't use it? Making statements of fact without arguments really serves no point.
I still have my gear, my progress,my characters, my friends ,my ideas for new crap I want to try and still quite a lot of content to do . You only got one thing right. This is a pretty great game and the devs didn't ruin it they made it.-