Something I have been thinking about recently is the power level of certain content in the game. I remember a while ago that a question about the difficulty of a new dungeon was answered with “our dungeon team was able to complete it just fine.”
Edited by VoidCommander on March 9, 2020 1:10AM
My question is, what gear sets/skills are being used to test new content? Is something like completing the “Godslayer” achievement even possible with vanilla gear? (Plus gear dropped from that specific dlc). Godslayer might be a fairly extreme example, but I want to know everyone’s opinion on just how different a trial/dungeon group is in terms of effectiveness when compared to ESO+ and Vanilla.