I love furnishing my houses, spending hours placing and adjusting decorations, until I have a very lovely home (or restaurant or shop or whatever!). This is satisfying to me! And yet, one of the frequent things I hear when I mention my numerous houses is "What do you
do with houses?" Followed by others lamenting a lack of more functional features - Because sure, there are functions, but I will readily admit that most functionality in housing is best served by a "guild hall" and not perhaps through your own personal house.
With that in mind, I thought I'd share some ideas I and others have had of ways to improve the functional functions of our houses! Mostly our own houses, not something meant for one person to purchase and place in one mega-function-doom-hall, with their sea of (very useful!) crafting set benches.
- In Home Wayshrines! - Have you ever purchased a large or manor home, only to be disappointed that on leaving it you have a lengthy ride to the nearest wayshrine? Or that it's just plain more efficient to teleport to another house that is near a wayshrine? An in-home wayshrine would let players avoid an extra loading screen, and allow us to port to our favorite houses to ... Well, to get somewhere else. Rather than needing ugly but prime real estate homes like Snugpod to be some of our most used. This particular idea would function best as a collectible - Every house only needs one, but it is a function that would be greatly beneficial to every house. Alternatively, just add a second option to all the doors... This idea could be restricted to only be used by the owner of the home, though I don't think that's necessary.
- Home Fishing! - Have you ever looked out at the pond, river, lake, or ocean in your home and wished you could fish in it?! Home fishing would require a unique pool of loot for fishing in houses, to not make say the Grand Psijic Villa disproportionately more valuable than others. But this could include a few extra unique furnishings, as well as little bags of furnishing materials. This should be available to anyone visiting the home, since the fishing system does favor having a friend or two to fish with, but with the same loot in all houses this would be equally available to private homes as it is to "guild halls". (Note: The cheapest homes with in-home water are Medium. I think this is fine, those should be achievable for most newer players within a reasonable period, and they are easily obtainable for seasoned adventurers.)
- Gardening! - There are so many ways to go about implementing gardening, but for any version of gardening I would like to see: 1. Accessible pricing. Plots should be obtained either in game through gold or writ vouchers, or else for no more than 1500 crowns per plot. Plots should provide multiple planting points, ideally around 6 or so, but 3 would be fine if the yield is high. 2. Garden plots should only function for the owner of the house. 3. Plants should be harvestable either at daily reset or better on a 20hr timer. Extremely long growth timers become tedious, but short growth timers could flood the market. 4. Speaking of flooding the market, plots should function similarly to the housing chests to prevent anyone having far too many of them. Collectibles with a finite number, that have a shared "inventory" in any house they've been placed in. With all that out of the way, what could gardening potentially grow? Any harvestable plant! So trees (woodworking materials), Clothing materials for light armor, or most alchemy ingredients (the plant ones of course). Personally, I would like the system to not work off of seeds. Not only to prevent item bloat, but it is far more simple to just plant one of the plant you want, and harvest more of it later.
- Harvestable Nodes - The alternative to gardening, and a little more friendly to metal and runecrafting materials. These are a placeable node that gives a specific item once a day. I have seen several other MMOs take this route for being a more simplified system. Like my suggestion for gardens, these would need to be accessibly priced and only function for the owner of the home. And probably function similar to the housing storage chests as well.
- Livestock - Naturally you saw I was going to round out all these material based suggestions with animal based products if you're reading this, didn't you? The most simple way to do this I think would be to have animal pens that you can set once a day to a specific preset, such as you could choose "Cows" and the next day you would receive leather (skill level appropriate), cheese, and red meat. Or you could choose "Mudcrabs" to receive poison solvent, Mudcrab Chitin, and decorative wax. That could end up with many options though, so there could be broader simple selections such as "Livestock" that would fill the pen with chickens, cows, and goats, and produce leather, cheese, red meat, white meat, small game, guts, and poultry; then have "Aquatic" for mudcrabs, clams, fish (the provisioning "food additive" item), and some of the bait items (ex shad); Only one more broad category would be needed, either "Skittery" or "Cavern", for poison solvents, beetle scuttle, butterfly wing, spider eggs, scrib jelly, torchbug thorax, and the 'bug baits' (ex insect parts). This suggestion does have some value disparity in the items, but I think those could be rounded out by adjusting quantity. Again, this would need to be accessibly priced (however if the 'broad categories' approach, I could see it fairly costing double the other suggestions as it would provide more), function for the house owner only, and have limitations.
- Music! - In home playable instruments! I hear this is a popular suggestion for the game otherwise. Putting instruments in-home as intractable items dodges the need to have some sort of inventory item or memento awkwardly do this, makes much bigger instruments more viable (pianos, etc), and keeps "noise spam" out of the open world (particularly crowded places like Belkarth or Vivec City).
- Non-Combat Pet Upgrade! - Currently Fido only gets to stand at his dog house! Wouldn't it be so much more fun if we could play with our non-combat pets? Give them pets, treats, play a simple fetch game with them, toggle on their wandering around the house... This might be best done with select pets, mostly the older more simple ones like cats, dogs, and big cats, rather than all pets. To make this suggestion not a terribly massive project. (Or, you know, to make it not worse than just a base upgrade would be.)
- Mini-games? - These aren't my personal favorite, but I have seen them be fairly popular in other games. Little objects you can interact with to play tic tac toe, checkers, a card matching game, pong, etc. They are a fantastic way to kill a bit of time while waiting on other people! Or maybe to just unwind from some vMA.
- Survey Collectors! / Treasure Hunters - I love crafting. I love gathering. But after years of running around to the same survey nodes, after endless annoyingly placed Wrothgar surveys... I often wish for someone else to do them for me. Someone that isn't a person (or a bot, no nono's). Someone that's an NPC in my house! It's simple: Obtain NPC, place in house, feed them your various surveys and they send you a mail with the materials 20hrs later. Ideally feed them as many surveys as you have, since these are already account bound on acquire (and anyone who does writs with alts knows how many of these you can get a day...) I would super appreciate if this way could provide housing materials, as surveys usually can not provide housing materials, and I think a fair trade off for providing a tidy sum of housing materials would be if the NPC would not read your double-materials proc trait. Theoretically this NPC, or a similar one, could be fed the treasure hunting maps too. I know a lot of people vendor or discard their treasure maps because they're a bit tedious for a rather low payout. An NPC to do the legwork might help revivify those. Since I've already suggested values of some other things, I may as well with these: I think the value of a survey collector would be about the same as the summonable merchant/banker NPCs. A treasure hunter NPC on the other hand, I think would be significantly less, around 1500 crowns tops.
- Better ability to teleport to other players' secondary houses. - Okay, this one doesn't exactly improve "usefulness", but does help wild decorators with many houses like me that want to be able to share creations with people easier. Or that niche of people with one primary house that would do others but don't see a point since they can't share them easily. It usually takes over an hour to escort someone around all my houses for a guided tour, and I would really like some better way to visit all of anyone's shared houses.
- Functional Beds? - Other games, notably including other TES games, have some kind of a function when you sleep in a bed. I do not think that a large function would be appropriate for this game, but something small such as 10 more resource regen for a few hours, or +5% more dropped gold (remember that old useless gear stat that was removed?), or maybe even just a laying down animation with a "You feel well rested." message would be cool.
- In-home Writs - Some friends in particular want this one, to be able to do daily writs with all those home crafting stations, or at least turn in master writs ... Well, where we're crafting them really. In a house with a sea of set crafting stations.
- A real Fence. - It's nice that Pirharri the Smuggler is free... But she's also worth what she costs: Almost nothing. A fence without a fee, and more importantly that launders goods, would be fantastic. I don't mean for this fence to be summonable like Pirharri, that could be seen as making crime "too easy". But there are plenty of houses that are already a clear shot from the house into a thieves refuge, so as long as we can safely port to our houses anyways, let us skip a couple loading screens and have an in-home useful fence.
- Adoptable Children? - This one's probably controversial because "Omg children!", but I've seen this request so many times because you could do it in Skyrim. But as a housing item they're not killable, and if they skip around the house or whatever you can avoid a lot of weird stuff people might do if they're stationary. And then they can have a function! They can give you little daily gifts when you talk to them, like a piece of justice system loot or some furnishing materials.
Anyways, while I doubt any of this will be, erm you know, anything, hopefully it was a fun read! Do you have any ideas for making housing have a more functional purpose?