Maintenance for the week of December 22:
• [IN PROGRESS] NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• [IN PROGRESS] EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Give Vampires an Illusionary disguise skill instead of forcing characters to be ugly.

  • Banana
    Banana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Natural skin for the crown store ZOS. Think of the money
  • StormeReigns
    StormeReigns
    ✭✭✭✭✭
    ✭✭
    Kendaric wrote: »
    Would you rather want them to sparkle in the sun? ;)


    Only if it is baby Kiefer Sutherland who sparkles, then sign me up!
    https://youtu.be/9o8gzua-K_E
  • Wolf_Eye
    Wolf_Eye
    ✭✭✭✭✭
    The vampire Verandis Ravenwatch looked like an ordinary Altmer the first time you met him in the chapel. No red eyes, and the skin didn't look terribly out of place. So it's not like it's lore un-friendly to have illusions change a vampire's appearance to look more "normal".
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    Noxavian wrote: »
    I love sneaking. It is my favorite part of this game and you do it better than any other game I have tried. In order to be an effective sneaker I have to be a vampire or I have to waste 5 slots on a lower tier gear set to move in stealth without penalty. I don't mind the penalty of having to be an vampire. I do mind horribly the appearance of vampirism. I like to play pretty characters. I have spent a lot of crowns for pretty outfits, but I can't even look at my characters when they have the weird vamp skin and eyes. I know a lot of people love to look gross/zombie like, but I don't- maybe because I am a girl in real life. It seems like an easy fix to make a passive vampire skill available to 'disguise yourself'. People who like the vampire look can just not spend the skill point.

    Please consider it!

    Don't want to look like a vampire? Don't play a vampire. Fixed it for you. Them wasting 1 out of the 5 skill slots for this idiotic option would truly be horrible. There's a ton of other skills that I'd rather see vamps get.

    Unless they tied this on as a passive to say, the hypnotic skill or something.

    I don't want to be vampire. I actually hate fantasy vampires (I'm fine with classic ones like Dracula/Vampire masquerade etc). But I need undeath and Mist in PVP and extra regen helps to reach higher dps in PVE. So I don't even consider my vampires vampires. They just have Lamae Bal skill line.. lamias with maormer skin... mermaids lol.
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    Noxavian wrote: »
    I love sneaking. It is my favorite part of this game and you do it better than any other game I have tried. In order to be an effective sneaker I have to be a vampire or I have to waste 5 slots on a lower tier gear set to move in stealth without penalty. I don't mind the penalty of having to be an vampire. I do mind horribly the appearance of vampirism. I like to play pretty characters. I have spent a lot of crowns for pretty outfits, but I can't even look at my characters when they have the weird vamp skin and eyes. I know a lot of people love to look gross/zombie like, but I don't- maybe because I am a girl in real life. It seems like an easy fix to make a passive vampire skill available to 'disguise yourself'. People who like the vampire look can just not spend the skill point.

    Please consider it!

    Don't want to look like a vampire? Don't play a vampire. Fixed it for you. Them wasting 1 out of the 5 skill slots for this idiotic option would truly be horrible. There's a ton of other skills that I'd rather see vamps get.

    Unless they tied this on as a passive to say, the hypnotic skill or something.

    I don't want to be vampire. I actually hate fantasy vampires (I'm fine with classic ones like Dracula/Vampire masquerade etc). But I need undeath and Mist in PVP and extra regen helps to reach higher dps in PVE. So I don't even consider my vampires vampires. They just have Lamae Bal skill line.. lamias with maormer skin... mermaids lol.

    Which is why once the skill line gets reworked hopefully people like you won't be forced to take it. No offense or anything, just saying it's not going to be taken for such anymore probably. As you hopefully will have to work to maintain your passives like undeath etc.

    Which I think you might actually like as you wont feel pressured to take it.
  • LukosCreyden
    LukosCreyden
    ✭✭✭✭✭
    ✭✭
    @Wolf_Eye mostly BECAUSE it is a cosmetic thing. It would also fit in within the game world too, only the most powerful vampires would be able to mask their appearance.
    Struggling to find a new class to call home.Please send help.
  • Valdek
    Valdek
    ✭✭✭
    [img][/img]m7fvsTz.jpg

    My vampire... ^_^
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    And mine :D
    w4ES0c3.jpg
  • Chicharron
    Chicharron
    ✭✭✭✭✭
    Speak for yourself my Breton vampire looks awesome

    lol, It's her thread, she did it, it's obvious that she only speaks for her.

    It's implicit it's a bit silly to think otherwise.
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't think that it's unreasonable to include a "glamour" passive for the new vampire tree that lets you mask your appearance. That's even vampire trope/lore-friendly.

    In PvE, it's not really hurting anybody to look the way that you want. And you should be able to feel good and like your appearance when you're playing a game for enjoyment.

    That said, I do agree that it should probably not work in PvP. But I don't think that would be a huge issue to most of the people who would use it.
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    Give Vampires an Illusionary disguise skill instead of forcing characters to be ugly.
    I could see that happening... tho I hope for more of the "classic cliché" stiff as well... but I said this before:
    Foremost is the justice system interactions... Necromancing is illegal so we have a mechanic for this... it would only make sense is simply being a vampire would also get the guards riled up, yes? So, make all vampire skills a "criminal act" and also add a "vampire detection chance" per stage, say, 20% at 1, 40% at 2, 80% at 3 and auto at 4, with a "kill on sight" bounty if they find out you're a bloodsucking fiend as the guards come after you with stake and torch, cannot use vendors who would just screech and cower in fear at the "monster" (remember how people reacted to vampires in those rivenspire questings!), etc...
    ...but also add a "masquerade" skill to toggle that will lower your appearance and thus detection chance by one stage while active - at the cost of one skill slot (meaning, zero chance and completely mortal looking when using that one at stage 1) - just like Count Verandis Ravenwatch obviously is using during the first meeting in Shornhelm!

    And also, I would love to see a lot more of the good old vampire clichés brought into ESO vampirism, to make these characters more feel like the classics rather then "just another PC with an extra skill line"...

    I would love to see vampires also have a chance of auto-attacking innocents when on stage four. Just a "overwhelming bloodthirst" thing if blood-starved... makes sense, yes? Or perhaps add a "stage five" where this happens, as sign that your vampire has their blood thirst drow for too long and is actually starving now, perhaps with some hefty penalties as well to make it impossible for people to just "park their vampire at S-4" to gain the game benefits without some effort to keep them there or risk sliding into the "bad end" stage...

    I would love to see some reason for vampires to shy away from "running water" - it could be a annoyingly reduced swimming speed, or a steady, massive magica drain while swimming... hey, it IS a classic, is it not?

    I would love to see a "charm" skill or passive, to allow them to nibble at civilians without it being all crime-ish (as long as noone else sees it, of course). That one -could- also be useful as CC in combat to momentarily daze opponents (although, in most myths this "dominating gaze" only really works if the victim looks deep into the vampires eyes, not exactly something combat-useful...)

    I would love to see the vampire feeding to not just -stun- but also damage! In days of blade of woe, it could at least suck away half their victims HP, right? Also, while talking about that... is it not annoying that those two are on the same trigger, and sometimes you use the wrong one if the mob you target moves half a step at the wrong time? Why not combine them both into a "Bite of Woe" that counts for both feedings and assassinations?

    I would love to see player vampires use the same skills like common bloodfiends! That shadowy teleport! Definitely should be added to their arsenal, wouldn't you think? Also, bloodfiends... why are those lowly creatures attacking their vampiric superiors? Should they not know their place and realize that this is not a meal, but another undead, and maybe all be "yellow" non-aggro towards player vamps?

    I would love to see vampires get a special mount that is -only- useable by characters that are vampires, with some sort of "bat swarm transformation" visuals...

    I would love to see vampires stop geting food buff benefits... I mean, should they not be incapable of those, yet get "recently fed" buffs instead? And possibly have the option of making special "vampire" drink recipes with -actual blood- as part of the recipe that gives vampires only special buffs?

    I would love to see vampires get a way to store blood in alchemically treated vials for "later use" when feeding at "full" (to sip later for better stage control, or to use in the aforementioned recipes)?

    I would love to see vampires have an "vampire sanctuary" where they can gather and sociualize with other vampy players, have vampire-themed gear & furniture vendors, and vampire-themed crafting stations, vampire-themed daily quests (like, "sneak into this nobles home and put the bite towards their nubile daughter to teach them not to mess with the rulers of the night..." or "go into that dwelve and ambush the vampire hunter somewhere in it" or "bring this gift to the vampire lord that lives in this place..." - randomly selected and all over the maps!) and pomme-se-sang NPCs to snack on... they -could- redo and expand the map for the initiation quest for that one, could they not?
    Wolf_Eye wrote: »
    The vampire Verandis Ravenwatch looked like an ordinary Altmer the first time you met him in the chapel. No red eyes, and the skin didn't look terribly out of place. So it's not like it's lore un-friendly to have illusions change a vampire's appearance to look more "normal".
    Exactly!
    And as a drawback, force them to keep it slotted so they give up one skill slot for the "looking mortal" effect. Which also would explain why Count Ravenwatch drops the act as soon as things start to get a bit more heated up and fight-y... ;)
  • dazee
    dazee
    ✭✭✭✭✭
    ✭✭
    precambria wrote: »
    Reason I don't use vamp is cosmetic, than it became RP and now I just want to cleanse them from the earth. BUFF DOGFORM

    Doggie treats for all! PRAISE HIRCINE! WOOF WOOF!
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Michae
    Michae
    ✭✭✭✭✭
    ✭✭
    Are those sneaky bonuses really that important? I don't know about pvp but in pve I sneak just fine with my stage 1 vampire Nord. I keep my character on stage one because I like the looks. I also don't like my character running in sneak mode on stage 4. I have no problem with thieving and I did all of the DB and TG achievements with ease. So what do I miss?
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • Deathlord92
    Deathlord92
    ✭✭✭✭✭
    Speak for yourself my Breton vampire looks awesome

    I am speaking for myself. I am not asking for this to go away. I just want an option for those of us that do not like it. Or make a better set that removes the movement penalty from stealth without wasting 5 slots. Seems like a bad choice in a game with a crown store that is mostly making money on appearances to make an ugly appearance unchangeable.
    Work around it stage 1 you look normal stay at stage 1 and only go stage 4 when you need to
  • Kombinator
    Kombinator
    ✭✭✭
    I also approve the idea of making it passive. That one skillpoint is a small price for looking normally, or at least less "vampire like".
  • precambria
    precambria
    ✭✭✭✭✭
    :) I feel there should be a cost of being attractive for having such broken passives, fire isn't nearly adequate. As vampires continue to spread their lies across the land in the coming year, it's important to remember that while Lamae's grumpiness is justifiable her and her children are still abominations.

    How are you gonna be draining blood out of folks into your gross octopus mouths and than complain about the fact you look like basement dwellers who forgot to wash the makeup off after dressing up IRL to go to a second life goth club LOL

    Meridian purified skin btw, it is super easy to get and it does somewhat correct your complexion and will allow body markings to be visible, you can also where these 2 critical items to help give definition to any skin based look crimson flame lipstick and dark emphasis eyelashes I would say they are pretty much required, ^-^ happy hunting

    PS: you can be a werewolf and still be in top shape for the beach J/S
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    I just can't see why they couldn't flip the appearances around. Stage one be at your weakest with no weakness to fire but have to look like stage four as a cost of having this and then go up to stage one look appearance. That way we could look good while being powerful.
    PC NA
    Please add Fangs to Vampires.
  • precambria
    precambria
    ✭✭✭✭✭
    [img][/img]Inked-Screenshot-20200305-061921-LI.jpg

    Did my best to replicate vamp face, for whatever reason crimson flame with show THROUGH all skins making it super overpowered for looks that use them, and adding much needed definition to many of the skins which for whatever reason don't allow your makeup to show.
  • Kombinator
    Kombinator
    ✭✭✭
    Noxavian wrote: »
    I love sneaking. It is my favorite part of this game and you do it better than any other game I have tried. In order to be an effective sneaker I have to be a vampire or I have to waste 5 slots on a lower tier gear set to move in stealth without penalty. I don't mind the penalty of having to be an vampire. I do mind horribly the appearance of vampirism. I like to play pretty characters. I have spent a lot of crowns for pretty outfits, but I can't even look at my characters when they have the weird vamp skin and eyes. I know a lot of people love to look gross/zombie like, but I don't- maybe because I am a girl in real life. It seems like an easy fix to make a passive vampire skill available to 'disguise yourself'. People who like the vampire look can just not spend the skill point.

    Please consider it!

    Don't want to look like a vampire? Don't play a vampire. Fixed it for you. Them wasting 1 out of the 5 skill slots for this idiotic option would truly be horrible. There's a ton of other skills that I'd rather see vamps get.

    Unless they tied this on as a passive to say, the hypnotic skill or something.

    I don't want to be vampire. I actually hate fantasy vampires (I'm fine with classic ones like Dracula/Vampire masquerade etc). But I need undeath and Mist in PVP and extra regen helps to reach higher dps in PVE. So I don't even consider my vampires vampires. They just have Lamae Bal skill line.. lamias with maormer skin... mermaids lol.

    There were other threads about giving a skill tree to conventional mortals. Something i also agreed, and could be done logically. Such as Danwguard/Silver-hand factions, or maybe some Vigilant of Stendarr like. A faction specialized for hunting vampires/werewolfs, and maybe some other "evil stuff" would reasonably deny these kinds of players, and they could come with their own useful skillset.
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    Kombinator wrote: »
    Noxavian wrote: »
    I love sneaking. It is my favorite part of this game and you do it better than any other game I have tried. In order to be an effective sneaker I have to be a vampire or I have to waste 5 slots on a lower tier gear set to move in stealth without penalty. I don't mind the penalty of having to be an vampire. I do mind horribly the appearance of vampirism. I like to play pretty characters. I have spent a lot of crowns for pretty outfits, but I can't even look at my characters when they have the weird vamp skin and eyes. I know a lot of people love to look gross/zombie like, but I don't- maybe because I am a girl in real life. It seems like an easy fix to make a passive vampire skill available to 'disguise yourself'. People who like the vampire look can just not spend the skill point.

    Please consider it!

    Don't want to look like a vampire? Don't play a vampire. Fixed it for you. Them wasting 1 out of the 5 skill slots for this idiotic option would truly be horrible. There's a ton of other skills that I'd rather see vamps get.

    Unless they tied this on as a passive to say, the hypnotic skill or something.

    I don't want to be vampire. I actually hate fantasy vampires (I'm fine with classic ones like Dracula/Vampire masquerade etc). But I need undeath and Mist in PVP and extra regen helps to reach higher dps in PVE. So I don't even consider my vampires vampires. They just have Lamae Bal skill line.. lamias with maormer skin... mermaids lol.

    There were other threads about giving a skill tree to conventional mortals. Something i also agreed, and could be done logically. Such as Danwguard/Silver-hand factions, or maybe some Vigilant of Stendarr like. A faction specialized for hunting vampires/werewolfs, and maybe some other "evil stuff" would reasonably deny these kinds of players, and they could come with their own useful skillset.

    Nothing about the vestige is conventional or mortal. However they could give an anti option. In a way Fighters Guild fills this role. So it could be the main reason why they didn't. It might even be the reason why they might not even add a dawnguard skill line. Because we got the fighters guild. Well even if the Vestige isn't a manbeast or a vampire they are still technically a abomination. As they are a Daedric Being a Soul Shriven but a Daedra with an anuic focus. So technically every player is a Unique Anuic Daedra. Which still would classify them as an abomination according to Stendarr priests but they might over look it do to the uniquness of it however many might not. Orders like the Vigilant of Stendarr. If they were to find out if you were part of such a group they might even kick you out of it.

    So the very nature of the Vestige would conflict with such groups. Which means they would be not very welcomed if they knew. Some might take advantage of it while others would try and find a way to imprison you or cast you out. Well that is my theory anyways.
    PC NA
    Please add Fangs to Vampires.
  • ProfessorKittyhawk
    ProfessorKittyhawk
    ✭✭✭✭✭
    I think the should add a function to the Double/Disastrous Bloody Mara to have a disguise effect that works for the duration of the drink. That or a new alchemy potion that works to give vampires a less ghoulish appearance.
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    I think the should add a function to the Double/Disastrous Bloody Mara to have a disguise effect that works for the duration of the drink. That or a new alchemy potion that works to give vampires a less ghoulish appearance.

    That could be something they could do something like this, maybe have it break though if you use a vampiric ability. So maybe an imperfect disguise. That would be neat for a halloween food or drink recipe. I think its something they could do actually as a potion/drink could work just as good as a skin.
    PC NA
    Please add Fangs to Vampires.
  • illusiouk
    illusiouk
    ✭✭✭
    Beauty Is In The Eye Of The Beholder.
  • Synaki
    Synaki
    ✭✭✭
    xWarbrain wrote: »
    Being ugly is the price you pay for murdering people and then drinking their blood.

    How crude. I don't do that... I drink their blood first.
  • emilyhyoyeon
    emilyhyoyeon
    ✭✭✭✭✭
    ✭✭✭
    Maormer skin, 100 gems - you are welcome.

    we don't want scales though. or frost from the arctic skin. or green stuff from the peryite skin

    Those scales are barely noticeable.

    but we don't want scales. We don't want noticeable scales or barely noticeable scales or semi noticeable scales. Players are asking for hide vampirism, not for the best way in the current game to hide it and to leave it at that.
    I have one vampire character and I don't and won't hide her vampirism for rp reasons. But I think it's fair in terms of realism to the TES fantasy world to add as the title suggests a hide vampirism illusion-based effect (skin)
    IGN @ emilypumpkin, imperial pumpkin seller
    Tullanisse Starborne, altmer battlemage & scholar of the ayleids
  • dazee
    dazee
    ✭✭✭✭✭
    ✭✭
    Pretty sure the vestige was born to mortal parents. The soul they have may well be of immortal daedric origin.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Starlock
    Starlock
    ✭✭✭✭✭
    ✭✭✭✭✭
    Michae wrote: »
    Are those sneaky bonuses really that important?

    They are when you have a character who runs around with a permanent bounty and want to spend any amount of time in cities. Between the lack of a sneak speed penalty and the bonus to sneak speed from concealed weapon, it was impossible for the guards to ever catch the cat. Bad cat also isn't a vampire, though, because that's not part of her character. There are a couple good sets that remove the penalty and that's more than good enough. I don't see any compelling reason to remove the appearance changes from vampires, personally.
  • Wolf_Eye
    Wolf_Eye
    ✭✭✭✭✭
    People have mentioned the powerful passives that vampires currently have and that the "ugliness" is the price to pay for that, but they've already confirmed they're going to change the skill line so that you have to drink blood to keep it up. Depending on how they do this, those powerful passives may no longer be viable in a lot of situations. It may be the case that you have to take a shot of Bloody Mara (or was it Double Bloody Mara? I get them mixed up) every other time you cast an ability. That would make combat at the highest stage just not worth it.

    The point being, I don't think people should point at the current way the skill set works to make an argument against getting an illusion skill when we will very soon have a new way the skill set works.
  • Kombinator
    Kombinator
    ✭✭✭
    Kombinator wrote: »
    Noxavian wrote: »
    I love sneaking. It is my favorite part of this game and you do it better than any other game I have tried. In order to be an effective sneaker I have to be a vampire or I have to waste 5 slots on a lower tier gear set to move in stealth without penalty. I don't mind the penalty of having to be an vampire. I do mind horribly the appearance of vampirism. I like to play pretty characters. I have spent a lot of crowns for pretty outfits, but I can't even look at my characters when they have the weird vamp skin and eyes. I know a lot of people love to look gross/zombie like, but I don't- maybe because I am a girl in real life. It seems like an easy fix to make a passive vampire skill available to 'disguise yourself'. People who like the vampire look can just not spend the skill point.

    Please consider it!

    Don't want to look like a vampire? Don't play a vampire. Fixed it for you. Them wasting 1 out of the 5 skill slots for this idiotic option would truly be horrible. There's a ton of other skills that I'd rather see vamps get.

    Unless they tied this on as a passive to say, the hypnotic skill or something.

    I don't want to be vampire. I actually hate fantasy vampires (I'm fine with classic ones like Dracula/Vampire masquerade etc). But I need undeath and Mist in PVP and extra regen helps to reach higher dps in PVE. So I don't even consider my vampires vampires. They just have Lamae Bal skill line.. lamias with maormer skin... mermaids lol.

    There were other threads about giving a skill tree to conventional mortals. Something i also agreed, and could be done logically. Such as Danwguard/Silver-hand factions, or maybe some Vigilant of Stendarr like. A faction specialized for hunting vampires/werewolfs, and maybe some other "evil stuff" would reasonably deny these kinds of players, and they could come with their own useful skillset.

    Nothing about the vestige is conventional or mortal. However they could give an anti option. In a way Fighters Guild fills this role. So it could be the main reason why they didn't. It might even be the reason why they might not even add a dawnguard skill line. Because we got the fighters guild. Well even if the Vestige isn't a manbeast or a vampire they are still technically a abomination. As they are a Daedric Being a Soul Shriven but a Daedra with an anuic focus. So technically every player is a Unique Anuic Daedra. Which still would classify them as an abomination according to Stendarr priests but they might over look it do to the uniquness of it however many might not. Orders like the Vigilant of Stendarr. If they were to find out if you were part of such a group they might even kick you out of it.

    So the very nature of the Vestige would conflict with such groups. Which means they would be not very welcomed if they knew. Some might take advantage of it while others would try and find a way to imprison you or cast you out. Well that is my theory anyways.

    You get your soul back at the end of the main quest after your battle with Molag Bal. We could safely assume, that beyond that point you are nothing special. The point of the suggestion is to give a reason to stay regular character.

    But okay let's say, that the vestige remains with daedric origin, and connection, but then make it lose when it becomes something else. Such as a vampire or werewolf. A "soul shriven" skill tree maybe. Or rework the soul magic skill tree for the better, and remove it from vampires, and werewolfs.
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    Kombinator wrote: »
    Kombinator wrote: »
    Noxavian wrote: »
    I love sneaking. It is my favorite part of this game and you do it better than any other game I have tried. In order to be an effective sneaker I have to be a vampire or I have to waste 5 slots on a lower tier gear set to move in stealth without penalty. I don't mind the penalty of having to be an vampire. I do mind horribly the appearance of vampirism. I like to play pretty characters. I have spent a lot of crowns for pretty outfits, but I can't even look at my characters when they have the weird vamp skin and eyes. I know a lot of people love to look gross/zombie like, but I don't- maybe because I am a girl in real life. It seems like an easy fix to make a passive vampire skill available to 'disguise yourself'. People who like the vampire look can just not spend the skill point.

    Please consider it!

    Don't want to look like a vampire? Don't play a vampire. Fixed it for you. Them wasting 1 out of the 5 skill slots for this idiotic option would truly be horrible. There's a ton of other skills that I'd rather see vamps get.

    Unless they tied this on as a passive to say, the hypnotic skill or something.

    I don't want to be vampire. I actually hate fantasy vampires (I'm fine with classic ones like Dracula/Vampire masquerade etc). But I need undeath and Mist in PVP and extra regen helps to reach higher dps in PVE. So I don't even consider my vampires vampires. They just have Lamae Bal skill line.. lamias with maormer skin... mermaids lol.

    There were other threads about giving a skill tree to conventional mortals. Something i also agreed, and could be done logically. Such as Danwguard/Silver-hand factions, or maybe some Vigilant of Stendarr like. A faction specialized for hunting vampires/werewolfs, and maybe some other "evil stuff" would reasonably deny these kinds of players, and they could come with their own useful skillset.

    Nothing about the vestige is conventional or mortal. However they could give an anti option. In a way Fighters Guild fills this role. So it could be the main reason why they didn't. It might even be the reason why they might not even add a dawnguard skill line. Because we got the fighters guild. Well even if the Vestige isn't a manbeast or a vampire they are still technically a abomination. As they are a Daedric Being a Soul Shriven but a Daedra with an anuic focus. So technically every player is a Unique Anuic Daedra. Which still would classify them as an abomination according to Stendarr priests but they might over look it do to the uniquness of it however many might not. Orders like the Vigilant of Stendarr. If they were to find out if you were part of such a group they might even kick you out of it.

    So the very nature of the Vestige would conflict with such groups. Which means they would be not very welcomed if they knew. Some might take advantage of it while others would try and find a way to imprison you or cast you out. Well that is my theory anyways.

    You get your soul back at the end of the main quest after your battle with Molag Bal. We could safely assume, that beyond that point you are nothing special. The point of the suggestion is to give a reason to stay regular character.

    But okay let's say, that the vestige remains with daedric origin, and connection, but then make it lose when it becomes something else. Such as a vampire or werewolf. A "soul shriven" skill tree maybe. Or rework the soul magic skill tree for the better, and remove it from vampires, and werewolfs.

    The nature of the vestige and the soul shriven basically makes it hard for them to actually become a vampire or lycanthrope I think originally they were going with the Secret World's bee concept making them immune to the conditions. However they had the wise idea that they needed to appeal to that part of the player base that wanted the vampires and lycanthrope tradition to be followed in the mmo so they added them in gave unique lore and basically involved Lamae and Hircine to explain it.

    Vestiges are eternal, It just can't be removed. Even those soul shriven who get their souls back. They would still have that vestige within them. They would become perfect vestiges. Now a perfect Vestige like the Vestige we play is basically a truely immortal being. Nothing can really remove that part as that is part of who they are unless through some type of surgical soul surgury which I think could one one way but without their souls they would likely get sent back to coldharbour the vestige. So even if one happens to become a lycanthrope or a Vampire. That is still a part of them. As that is who they are. However they could add in a full vestige skill tree rename soul magic to vestige and add in passives that work a certain way if your afflicted or not. But it could be a boon that doesn't lock out but changes depending on if your a immortal normal vestige without a condition and a vestige with a condition.

    Example
    Passive could be called Vestige's Destiny.
    The Destiny passive could basically work like this.
    Divine Blessing The Divines Smile on you, they see your struggle and offer their boon.
    Gain a 5/10 Bonus Magicka Stamina Regen. A lot like the Vampire passive. But not useable by Vampires or Lycanthropes.
    Lamae's Will Boon-Lamae's Desire to destroy and drain Molag Bal is all consuming. By Feeding and killing his followers and minions she grants you more power to take them on.
    Gain a 5/10% Boon when ever you feed on Worm Cults that deals extra damage to Molag Bal's daedric Servants in Coldhabour and at anchors by 5%. Rank 2 Allows you to feed on Humaniod Daedra, Getting a 10% Extra Damage to the Daedric Servants of Molag Bal. Not useable by Lycanthropes or those unafflicted by Vampirism.

    Hircine's Hunter/Feral Destiny Boon.
    Your Vestige accommodates with the Wolf Spirit within you. Rank 1, Increases Werewolf Timer by 30 seconds and feeding on an innocent npc Gain 5 extra seconds to the timer in addition to the 5 you get for feeding. Rank Rank 2 Increases werewolf timer to one minute thirty seconds. Killing and feeding on an innocent npc grants you 10 extra seconds on top of the five you get. Not usable by those that don't have lycanthropy or have Vampirism.

    So a normal guy vestige would just be trying to do the right thing and stopping molag bal and doesn't take up the offer of Lamae or Hircine.

    A Vampire Vestige uses Molag Bal's own condition to fight him and his minions. There is many examples of noble vampires that have control over their conditions and decide to resist and fight back. Using their condition for good instead of evil Like the Ravenwatch. So that is the inspiration for this. So its more for a good/Neutral aligned vampire arch type.

    A werewolf Vestige has a savage destiny as a hunter. They are either a noble hunter or a Savage one. Being most savage would give the werewolf Vestige more power. However Hircine prefers hunters that are not to savage but also play the role in a proper hunt. So you have two choices you can embrace the destiny or fight it. Either way the boon grants two different bonuses, one that allows you to hunt for longer the other increases it even more if you go more savage and go after the innocent bunnies aka npcs. So its more for a either neutral or evil werewolf arch type. Because its a struggle when it comes to lycanthropy not only is it a curse its also a spiritual affliction.

    PC NA
    Please add Fangs to Vampires.
Sign In or Register to comment.