Yes. If you turn your volume right up you can hear thier terrified muffled screams.
Yes. If you turn your volume right up you can hear their terrified muffled screams.
thissocalledflower wrote: »nothing is reported in my combat metrics tab
Hippie4927 wrote: »thissocalledflower wrote: »nothing is reported in my combat metrics tab
You don't get 'kills' on training dummies. You must have accidently activated your resto staff but you didn't kill anything.
thissocalledflower wrote: »Also tried to attack the dummies with resto staff but couldn't get a lock on them to attack....Hippie4927 wrote: »thissocalledflower wrote: »nothing is reported in my combat metrics tab
You don't get 'kills' on training dummies. You must have accidently activated your resto staff but you didn't kill anything.
no. right after i fired the first weapon it flashed on my screen big as day gained restoration skill line.
Hippie4927 wrote: »thissocalledflower wrote: »Also tried to attack the dummies with resto staff but couldn't get a lock on them to attack....Hippie4927 wrote: »thissocalledflower wrote: »nothing is reported in my combat metrics tab
You don't get 'kills' on training dummies. You must have accidently activated your resto staff but you didn't kill anything.
no. right after i fired the first weapon it flashed on my screen big as day gained restoration skill line.
There is nothing to kill on the training grounds unless you killed an NPC, in which case, the guards would be on you like flies on doodoo.
thissocalledflower wrote: »Hippie4927 wrote: »thissocalledflower wrote: »Also tried to attack the dummies with resto staff but couldn't get a lock on them to attack....Hippie4927 wrote: »thissocalledflower wrote: »nothing is reported in my combat metrics tab
You don't get 'kills' on training dummies. You must have accidently activated your resto staff but you didn't kill anything.
no. right after i fired the first weapon it flashed on my screen big as day gained restoration skill line.
There is nothing to kill on the training grounds unless you killed an NPC, in which case, the guards would be on you like flies on doodoo.
then how did my restoration staff get activated? it was by attacking the target dummy. Someone from ZOS please verify this. @ZOS_AntonioP @ZOS_JessicaFolsom @ZOS_GinaBruno someone.
thissocalledflower wrote: »Hippie4927 wrote: »thissocalledflower wrote: »Also tried to attack the dummies with resto staff but couldn't get a lock on them to attack....Hippie4927 wrote: »thissocalledflower wrote: »nothing is reported in my combat metrics tab
You don't get 'kills' on training dummies. You must have accidently activated your resto staff but you didn't kill anything.
no. right after i fired the first weapon it flashed on my screen big as day gained restoration skill line.
There is nothing to kill on the training grounds unless you killed an NPC, in which case, the guards would be on you like flies on doodoo.
then how did my restoration staff get activated? it was by attacking the target dummy. Someone from ZOS please verify this. @ZOS_AntonioP @ZOS_JessicaFolsom @ZOS_GinaBruno someone.
RaddlemanNumber7 wrote: »I made a new toon to try out a few of these no-kill things.
At level 10 I too went to Cyrodiil to do the training. Killing the training dummies made the Healing Staff skill line appear as OP says.
The dummies killed on the siege weapon range count as Humanoid kills in the character's General achievements (see below).
Inspection of the dummies show they are clearly just dummies though. It's just game mechanics. So, I guess it's a player's choice there whether to do this or not.
RaddlemanNumber7 wrote: »
The dummies killed on the siege weapon range count as Humanoid kills in the character's General achievements (see below).
RaddlemanNumber7 wrote: »
The dummies killed on the siege weapon range count as Humanoid kills in the character's General achievements (see below).
....Well that's not creepy at all, now is it?
/s
Don't think combat metrics register siege weapon damage.thissocalledflower wrote: »nothing is reported in my combat metrics tab
thissocalledflower wrote: »
so we could just stay at the seige weapon and attack target dummies until we got to 1000 and get the achievement if we wanted to? how is it no one has exploited this to some end. should we be calling for a nerf on that?
Hallothiel wrote: »Ok, I am confused. You are playing an RPGMMO where the way to level up is killing things - in fact its the whole focus of the game really, and you are deliberately choosing to play a character that doesn’t kill?
Why?
No disrespect meant, but why not just play a different game? Why make this (imho) slightly ridiculous decision? Life is waasy to short to do this kind of thing!
But good luck to you......🙃
Don't think combat metrics register siege weapon damage.thissocalledflower wrote: »nothing is reported in my combat metrics tab
And yes its combat mechanic, the quest need to know you have hit the dummies so it made the dummies quest npc.
This is common, bird nest in Skyrim is listed under plants in the creation kit as they spawns eggs the same way plants spawn produce to be harvested. In my farming mods you can plant eggs who create nests who will spawn eggs.
Hen nest will spawn chickens from the eggs if they are not harvested for an long time
thissocalledflower wrote: »@RaddlemanNumber7 have you ever found the book to activate your resto staff on any other atttempt? I fell like i want to start over since those dummies count as kills.
I just feel like this level 11 toon has been ruined by this mechanic with the target dummies. I want delete this one just yet but i am starting over with a new toon and avoiding the seige weapon training. 5 target dummies is 5 kills no matter how it might actually be, it counts as a kill.
RaddlemanNumber7 wrote: »thissocalledflower wrote: »@RaddlemanNumber7 have you ever found the book to activate your resto staff on any other atttempt? I fell like i want to start over since those dummies count as kills.
I just feel like this level 11 toon has been ruined by this mechanic with the target dummies. I want delete this one just yet but i am starting over with a new toon and avoiding the seige weapon training. 5 target dummies is 5 kills no matter how it might actually be, it counts as a kill.
There are no skill books for Resto Staff. I checked my oldest characters. Some of them have read all the skill books, except for a couple of the newer ones for Necro and Jewellery, and they haven't ever gained any Resto Staff levels.
Don't think combat metrics register siege weapon damage.thissocalledflower wrote: »nothing is reported in my combat metrics tab
And yes its combat mechanic, the quest need to know you have hit the dummies so it made the dummies quest npc.
This is common, bird nest in Skyrim is listed under plants in the creation kit as they spawns eggs the same way plants spawn produce to be harvested. In my farming mods you can plant eggs who create nests who will spawn eggs.
Hen nest will spawn chickens from the eggs if they are not harvested for an long time
Yeah things like this are quite common in games - it's much, much easier for the developers to use an existing creature type as a template if it does everything they need from an object than to create a brand new, unique type of object which may only be used once in the entire game.
This is actually a fairly minor example, it gets much weirder behind the scenes - there's a famous example of a train in a Fallout game which is actually a person with a train shaped hat running below the tracks - because it was far easier to do that and get the same effect than build an entire new system to make a train object run along the track. And it's not just Bethesda/ZOS either, another well known example (and my personal favourite) is that a lot of objects which create effects in World of Warcraft are actually static models and their effects are produced by invisible bunnies casting spells. https://kotaku.com/the-invisible-bunnies-that-power-world-of-warcraft-1791576630
The important point in this context is that it's not even really the game's mechanics that these dummies are human, it's just a vestige of a development process. They are not intended in any way shape or form to be people - they're training dummies - basically a sack on a stick to show the new recruits where to point the dangerous end of their weapons. Attacking them is no more killing something than taking the flour out of a flour sack is killing the sack.
Don't think combat metrics register siege weapon damage.thissocalledflower wrote: »nothing is reported in my combat metrics tab
And yes its combat mechanic, the quest need to know you have hit the dummies so it made the dummies quest npc.
This is common, bird nest in Skyrim is listed under plants in the creation kit as they spawns eggs the same way plants spawn produce to be harvested. In my farming mods you can plant eggs who create nests who will spawn eggs.
Hen nest will spawn chickens from the eggs if they are not harvested for an long time
Yeah things like this are quite common in games - it's much, much easier for the developers to use an existing creature type as a template if it does everything they need from an object than to create a brand new, unique type of object which may only be used once in the entire game.
This is actually a fairly minor example, it gets much weirder behind the scenes - there's a famous example of a train in a Fallout game which is actually a person with a train shaped hat running below the tracks - because it was far easier to do that and get the same effect than build an entire new system to make a train object run along the track. And it's not just Bethesda/ZOS either, another well known example (and my personal favourite) is that a lot of objects which create effects in World of Warcraft are actually static models and their effects are produced by invisible bunnies casting spells. https://kotaku.com/the-invisible-bunnies-that-power-world-of-warcraft-1791576630
The important point in this context is that it's not even really the game's mechanics that these dummies are human, it's just a vestige of a development process. They are not intended in any way shape or form to be people - they're training dummies - basically a sack on a stick to show the new recruits where to point the dangerous end of their weapons. Attacking them is no more killing something than taking the flour out of a flour sack is killing the sack.