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are there live people inside the training dummies in cyrodiil when you do the training mission?

thissocalledflower
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If so, that aint right...


i mean i wanted to do the training mission to pick up the skill lines but then it gave me credit for a kill i think because it activated my restoration staff.

If the target dummies count as a kill in the game then i have to delete my character and start over as i am trying to do no killing and no theiving on this one.

@ZOS_GinaBruno somebody clarify this for me please....
Edited by thissocalledflower on March 4, 2020 8:53AM
After careful consideration (and oh! so much deliberation) we have concluded that you circumstance sounds too much like a l2p issue for it to be just a mere coincidence.
  • Haquor
    Haquor
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    Yes. If you turn your volume right up you can hear thier terrified muffled screams.
  • thissocalledflower
    thissocalledflower
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    Haquor wrote: »
    Yes. If you turn your volume right up you can hear thier terrified muffled screams.

    truly? how do you hear anything of the sound of those weapons from that distance? is this documented somewhere?
    Edited by thissocalledflower on March 4, 2020 8:54AM
    After careful consideration (and oh! so much deliberation) we have concluded that you circumstance sounds too much like a l2p issue for it to be just a mere coincidence.
  • StormeReigns
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    Haquor wrote: »
    Yes. If you turn your volume right up you can hear their terrified muffled screams.

    Why... oh why do I have to be deaf :'( would love to hear this! Hopefully new hearing-aid comes in this week (or at the latest next week) I so want to hear this!

    Besides miss hearing my daughters (obviously) the subtle things like that, the ambient sounds, noises and voices... pyrite knows they are a wonderful thing!
  • thissocalledflower
    thissocalledflower
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    nothing is reported in my combat metrics tab
    After careful consideration (and oh! so much deliberation) we have concluded that you circumstance sounds too much like a l2p issue for it to be just a mere coincidence.
  • Hippie4927
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    Haquor wrote: »
    Yes. If you turn your volume right up you can hear thier terrified muffled screams.

    LMAO!!
    PC/NA/EP ✌️
  • Hippie4927
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    nothing is reported in my combat metrics tab

    You don't get 'kills' on training dummies. You must have accidently activated your resto staff but you didn't kill anything.
    PC/NA/EP ✌️
  • BomblePants
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    Dude.... 😳

    It probably gave you credit as it has to to record your stats, that’s what training dummies do. It’s not because they’re ‘alive’ in some way...

    Also... everything is going to be o.k.
  • thissocalledflower
    thissocalledflower
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    Also tried to attack the dummies with resto staff but couldn't get a lock on them to attack....

    Hippie4927 wrote: »
    nothing is reported in my combat metrics tab

    You don't get 'kills' on training dummies. You must have accidently activated your resto staff but you didn't kill anything.

    no. right after i fired the first weapon it flashed on my screen big as day gained restoration skill line.
    Edited by thissocalledflower on March 4, 2020 9:18AM
    After careful consideration (and oh! so much deliberation) we have concluded that you circumstance sounds too much like a l2p issue for it to be just a mere coincidence.
  • Hippie4927
    Hippie4927
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    Also tried to attack the dummies with resto staff but couldn't get a lock on them to attack....

    Hippie4927 wrote: »
    nothing is reported in my combat metrics tab

    You don't get 'kills' on training dummies. You must have accidently activated your resto staff but you didn't kill anything.

    no. right after i fired the first weapon it flashed on my screen big as day gained restoration skill line.

    There is nothing to kill on the training grounds unless you killed an NPC, in which case, the guards would be on you like flies on doodoo.
    PC/NA/EP ✌️
  • thissocalledflower
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    Hippie4927 wrote: »
    Also tried to attack the dummies with resto staff but couldn't get a lock on them to attack....

    Hippie4927 wrote: »
    nothing is reported in my combat metrics tab

    You don't get 'kills' on training dummies. You must have accidently activated your resto staff but you didn't kill anything.

    no. right after i fired the first weapon it flashed on my screen big as day gained restoration skill line.

    There is nothing to kill on the training grounds unless you killed an NPC, in which case, the guards would be on you like flies on doodoo.

    then how did my restoration staff get activated? it was by attacking the target dummy. Someone from ZOS please verify this. @ZOS_AntonioP @ZOS_JessicaFolsom @ZOS_GinaBruno someone.
    Edited by thissocalledflower on March 4, 2020 9:49AM
    After careful consideration (and oh! so much deliberation) we have concluded that you circumstance sounds too much like a l2p issue for it to be just a mere coincidence.
  • Hippie4927
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    Hippie4927 wrote: »
    Also tried to attack the dummies with resto staff but couldn't get a lock on them to attack....

    Hippie4927 wrote: »
    nothing is reported in my combat metrics tab

    You don't get 'kills' on training dummies. You must have accidently activated your resto staff but you didn't kill anything.

    no. right after i fired the first weapon it flashed on my screen big as day gained restoration skill line.

    There is nothing to kill on the training grounds unless you killed an NPC, in which case, the guards would be on you like flies on doodoo.

    then how did my restoration staff get activated? it was by attacking the target dummy. Someone from ZOS please verify this. @ZOS_AntonioP @ZOS_JessicaFolsom @ZOS_GinaBruno someone.

    The resto staff also heals. Maybe you healed another player that was nearby?
    PC/NA/EP ✌️
  • StormeReigns
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    Hippie4927 wrote: »
    Also tried to attack the dummies with resto staff but couldn't get a lock on them to attack....

    Hippie4927 wrote: »
    nothing is reported in my combat metrics tab

    You don't get 'kills' on training dummies. You must have accidently activated your resto staff but you didn't kill anything.

    no. right after i fired the first weapon it flashed on my screen big as day gained restoration skill line.

    There is nothing to kill on the training grounds unless you killed an NPC, in which case, the guards would be on you like flies on doodoo.

    then how did my restoration staff get activated? it was by attacking the target dummy. Someone from ZOS please verify this. @ZOS_AntonioP @ZOS_JessicaFolsom @ZOS_GinaBruno someone.

    I can't count how many times I activated snipe or even a critical charge to start a fight with a mob or player to zoom right past to some unseen snake, centipede - critter hidden in the grass (and some larger homes, oddly enough have them popping up every now and then in the yards) - which more often then not do not show up in combat logs (cause dungeons, trials and delves are littered with them, and don't want bads padding their dps on cheap bug kills.)
  • Hippie4927
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    I just read this in another thread about no killing. This is thanks to @RaddlemanNumber7 :smile:


    "At level 10 I went to Cyrodiil to do the training. I can confirm that the dummies on the siege weapon range count as humanoid kills in the character's achievements. Inspection of the dummies show they are clearly just dummies though. It's just game mechanics. So, a player's choice there whether to do this or not.

    Killing the training dummies made the Healing Staff skill line appear. It showed my character was already at level 9 with the Healing staff, so masses of xp had been accumulating in the skill line without it becoming visible."

    PC/NA/EP ✌️
  • RaddlemanNumber7
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    I made a new toon to try out a few of these no-kill things.

    At level 10 I too went to Cyrodiil to do the training. Killing the training dummies made the Healing Staff skill line appear as OP says.

    The dummies killed on the siege weapon range count as Humanoid kills in the character's General achievements (see below).

    Inspection of the dummies show they are clearly just dummies though. It's just game mechanics. So, I guess it's a player's choice there whether to do this or not.

    OHE8zDR.jpg
    PC EU
  • thissocalledflower
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    I made a new toon to try out a few of these no-kill things.

    At level 10 I too went to Cyrodiil to do the training. Killing the training dummies made the Healing Staff skill line appear as OP says.

    The dummies killed on the siege weapon range count as Humanoid kills in the character's General achievements (see below).

    Inspection of the dummies show they are clearly just dummies though. It's just game mechanics. So, I guess it's a player's choice there whether to do this or not.

    OHE8zDR.jpg

    that is so messed up. if it counts as a humanoid kill then i have already blown it
    After careful consideration (and oh! so much deliberation) we have concluded that you circumstance sounds too much like a l2p issue for it to be just a mere coincidence.
  • Wolf_Eye
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    The dummies killed on the siege weapon range count as Humanoid kills in the character's General achievements (see below).



    ....Well that's not creepy at all, now is it?

    /s
  • thissocalledflower
    thissocalledflower
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    Wolf_Eye wrote: »

    The dummies killed on the siege weapon range count as Humanoid kills in the character's General achievements (see below).



    ....Well that's not creepy at all, now is it?

    /s

    so we could just stay at the seige weapon and attack target dummies until we got to 1000 and get the achievement if we wanted to? how is it no one has exploited this to some end. should we be calling for a nerf on that?
    Edited by thissocalledflower on March 4, 2020 10:10AM
    After careful consideration (and oh! so much deliberation) we have concluded that you circumstance sounds too much like a l2p issue for it to be just a mere coincidence.
  • zaria
    zaria
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    nothing is reported in my combat metrics tab
    Don't think combat metrics register siege weapon damage.
    And yes its combat mechanic, the quest need to know you have hit the dummies so it made the dummies quest npc.

    This is common, bird nest in Skyrim is listed under plants in the creation kit as they spawns eggs the same way plants spawn produce to be harvested. In my farming mods you can plant eggs who create nests who will spawn eggs.
    Hen nest will spawn chickens from the eggs if they are not harvested for an long time :lol:
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • thissocalledflower
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    @RaddlemanNumber7 have you ever found the book to activate your resto staff on any other atttempt? I fell like i want to start over since those dummies count as kills.


    I just feel like this level 11 toon has been ruined by this mechanic with the target dummies. I want delete this one just yet but i am starting over with a new toon and avoiding the seige weapon training. 5 target dummies is 5 kills no matter how it might actually be, it counts as a kill.



    And really WHY is there no book for the resto staff skill line when there are books for EVERYTHING else?
    Edited by thissocalledflower on March 5, 2020 3:17AM
    After careful consideration (and oh! so much deliberation) we have concluded that you circumstance sounds too much like a l2p issue for it to be just a mere coincidence.
  • Hallothiel
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    Ok, I am confused. You are playing an RPGMMO where the way to level up is killing things - in fact its the whole focus of the game really, and you are deliberately choosing to play a character that doesn’t kill?

    Why?

    No disrespect meant, but why not just play a different game? Why make this (imho) slightly ridiculous decision? Life is waasy to short to do this kind of thing!

    But good luck to you......🙃
  • Wolf_Eye
    Wolf_Eye
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    so we could just stay at the seige weapon and attack target dummies until we got to 1000 and get the achievement if we wanted to? how is it no one has exploited this to some end. should we be calling for a nerf on that?

    I suppose people could do that, but I feel like that would get incredibly boring very fast. Plus, you are already almost guaranteed to get the achievement anyways if you were fighting humanoids through quests and stuff, so I can't imagine it was ever very high on people's lists to abuse.
    Edited by Wolf_Eye on March 4, 2020 10:39AM
  • Kadoin
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    I'm not too sure considering most players in Cyrodiil can be handled like training dummies...

    Good question...
  • thissocalledflower
    thissocalledflower
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    Hallothiel wrote: »
    Ok, I am confused. You are playing an RPGMMO where the way to level up is killing things - in fact its the whole focus of the game really, and you are deliberately choosing to play a character that doesn’t kill?

    Why?

    No disrespect meant, but why not just play a different game? Why make this (imho) slightly ridiculous decision? Life is waasy to short to do this kind of thing!

    But good luck to you......🙃

    you can get skill points by doing lots of things and as my cp is nearly 700, i have done a lot of that. hey you know what? if it sounds like a dumb idea to you then by all means don't do it. this isnt for everyone after all.
    After careful consideration (and oh! so much deliberation) we have concluded that you circumstance sounds too much like a l2p issue for it to be just a mere coincidence.
  • Danikat
    Danikat
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    zaria wrote: »
    nothing is reported in my combat metrics tab
    Don't think combat metrics register siege weapon damage.
    And yes its combat mechanic, the quest need to know you have hit the dummies so it made the dummies quest npc.

    This is common, bird nest in Skyrim is listed under plants in the creation kit as they spawns eggs the same way plants spawn produce to be harvested. In my farming mods you can plant eggs who create nests who will spawn eggs.
    Hen nest will spawn chickens from the eggs if they are not harvested for an long time :lol:

    Yeah things like this are quite common in games - it's much, much easier for the developers to use an existing creature type as a template if it does everything they need from an object than to create a brand new, unique type of object which may only be used once in the entire game.

    This is actually a fairly minor example, it gets much weirder behind the scenes - there's a famous example of a train in a Fallout game which is actually a person with a train shaped hat running below the tracks - because it was far easier to do that and get the same effect than build an entire new system to make a train object run along the track. And it's not just Bethesda/ZOS either, another well known example (and my personal favourite) is that a lot of objects which create effects in World of Warcraft are actually static models and their effects are produced by invisible bunnies casting spells. https://kotaku.com/the-invisible-bunnies-that-power-world-of-warcraft-1791576630

    The important point in this context is that it's not even really the game's mechanics that these dummies are human, it's just a vestige of a development process. They are not intended in any way shape or form to be people - they're training dummies - basically a sack on a stick to show the new recruits where to point the dangerous end of their weapons. Attacking them is no more killing something than taking the flour out of a flour sack is killing the sack.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Ackwalan
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    The training dummies have hp, so they count as a kill.
  • RaddlemanNumber7
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    @RaddlemanNumber7 have you ever found the book to activate your resto staff on any other atttempt? I fell like i want to start over since those dummies count as kills.


    I just feel like this level 11 toon has been ruined by this mechanic with the target dummies. I want delete this one just yet but i am starting over with a new toon and avoiding the seige weapon training. 5 target dummies is 5 kills no matter how it might actually be, it counts as a kill.

    There are no skill books for Resto Staff. I checked my oldest characters. Some of them have read all the skill books, except for a couple of the newer ones for Necro and Jewellery, and they haven't ever gained any Resto Staff levels.
    PC EU
  • thissocalledflower
    thissocalledflower
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    @RaddlemanNumber7 have you ever found the book to activate your resto staff on any other atttempt? I fell like i want to start over since those dummies count as kills.


    I just feel like this level 11 toon has been ruined by this mechanic with the target dummies. I want delete this one just yet but i am starting over with a new toon and avoiding the seige weapon training. 5 target dummies is 5 kills no matter how it might actually be, it counts as a kill.

    There are no skill books for Resto Staff. I checked my oldest characters. Some of them have read all the skill books, except for a couple of the newer ones for Necro and Jewellery, and they haven't ever gained any Resto Staff levels.

    so there's no way to acivate it without killing something?
    After careful consideration (and oh! so much deliberation) we have concluded that you circumstance sounds too much like a l2p issue for it to be just a mere coincidence.
  • Aurielle
    Aurielle
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    Danikat wrote: »
    zaria wrote: »
    nothing is reported in my combat metrics tab
    Don't think combat metrics register siege weapon damage.
    And yes its combat mechanic, the quest need to know you have hit the dummies so it made the dummies quest npc.

    This is common, bird nest in Skyrim is listed under plants in the creation kit as they spawns eggs the same way plants spawn produce to be harvested. In my farming mods you can plant eggs who create nests who will spawn eggs.
    Hen nest will spawn chickens from the eggs if they are not harvested for an long time :lol:

    Yeah things like this are quite common in games - it's much, much easier for the developers to use an existing creature type as a template if it does everything they need from an object than to create a brand new, unique type of object which may only be used once in the entire game.

    This is actually a fairly minor example, it gets much weirder behind the scenes - there's a famous example of a train in a Fallout game which is actually a person with a train shaped hat running below the tracks - because it was far easier to do that and get the same effect than build an entire new system to make a train object run along the track. And it's not just Bethesda/ZOS either, another well known example (and my personal favourite) is that a lot of objects which create effects in World of Warcraft are actually static models and their effects are produced by invisible bunnies casting spells. https://kotaku.com/the-invisible-bunnies-that-power-world-of-warcraft-1791576630

    The important point in this context is that it's not even really the game's mechanics that these dummies are human, it's just a vestige of a development process. They are not intended in any way shape or form to be people - they're training dummies - basically a sack on a stick to show the new recruits where to point the dangerous end of their weapons. Attacking them is no more killing something than taking the flour out of a flour sack is killing the sack.

    In LOTRO, base game mounts were technically “horse pants.” That is, when your character “mounted” up, at the code level, they were putting on horse-shaped pants that allowed for faster movement speed.
  • Coppes
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    What’s the point in playing if your not killing anything?

    If you’re healing someone then you’re complicit in their act of killing. Which is why companion kills count as your kills in basically every game.

    Unless you’re just staying in towns, chatting, or exploring constantly in combat then the only thing you can really do is a no thieving run.
  • RoamingRiverElk
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    Danikat wrote: »
    zaria wrote: »
    nothing is reported in my combat metrics tab
    Don't think combat metrics register siege weapon damage.
    And yes its combat mechanic, the quest need to know you have hit the dummies so it made the dummies quest npc.

    This is common, bird nest in Skyrim is listed under plants in the creation kit as they spawns eggs the same way plants spawn produce to be harvested. In my farming mods you can plant eggs who create nests who will spawn eggs.
    Hen nest will spawn chickens from the eggs if they are not harvested for an long time :lol:

    Yeah things like this are quite common in games - it's much, much easier for the developers to use an existing creature type as a template if it does everything they need from an object than to create a brand new, unique type of object which may only be used once in the entire game.

    This is actually a fairly minor example, it gets much weirder behind the scenes - there's a famous example of a train in a Fallout game which is actually a person with a train shaped hat running below the tracks - because it was far easier to do that and get the same effect than build an entire new system to make a train object run along the track. And it's not just Bethesda/ZOS either, another well known example (and my personal favourite) is that a lot of objects which create effects in World of Warcraft are actually static models and their effects are produced by invisible bunnies casting spells. https://kotaku.com/the-invisible-bunnies-that-power-world-of-warcraft-1791576630

    The important point in this context is that it's not even really the game's mechanics that these dummies are human, it's just a vestige of a development process. They are not intended in any way shape or form to be people - they're training dummies - basically a sack on a stick to show the new recruits where to point the dangerous end of their weapons. Attacking them is no more killing something than taking the flour out of a flour sack is killing the sack.

    Thank you for making my day! :D
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
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