As others have said, pick up the quest and then you can skip the tutorial to complete the quest for some AP and at least unlock Rapid Maneuver. No idea on how to unlock resto without killing anything, but really curious if there's a way.
And a pure pacifist character can be fairly easy if you do it mainly with crafting. Get enough skill points from skyshards for enchanting & alchemy to do master writs, pop a XP scroll and turn them in when you want to gain a bunch of XP. Then unlock and do the daily crafting writs for a smaller but steady stream of XP.
As others have said, pick up the quest and then you can skip the tutorial to complete the quest for some AP and at least unlock Rapid Maneuver. No idea on how to unlock resto without killing anything, but really curious if there's a way.
And a pure pacifist character can be fairly easy if you do it mainly with crafting. Get enough skill points from skyshards for enchanting & alchemy to do master writs, pop a XP scroll and turn them in when you want to gain a bunch of XP. Then unlock and do the daily crafting writs for a smaller but steady stream of XP.
Exploring places for the first time also gives you some xp. And considering the sheer amount of places there are to discover, this can quickly add up. The only downside is dodging mobs without attacking them.
thissocalledflower wrote: »
Out of curiosity, how on Nirn did you manage the tutorial? I know for sure the original opening you have to kill dremora to get out into the Wailing Prison. Plus the Child of Bones. I'm pretty sure the tutorials for the various chapters involve killing guards/slavers/dremora/something to complete them.
Bah! This one forgot about the change...
@Coatmagic
Just kill a spider or crawler or other bug with the Resto Staff
Hallothiel wrote: »Ok, I am confused. You are playing an RPGMMO where the way to level up is killing things - in fact its the whole focus of the game really, and you are deliberately choosing to play a character that doesn’t kill?
If those dummies were a problem, even though you know rationally they aren’t real kills, my question is do you harvest butterflies or go fishing? A stricter no kill character wouldn’t even pull the wings off of wasps. .
Sylvermynx wrote: »Well, as artificial restrictions go, this one's a doozy. Good luck to you @thissocalledflower - I'll be interested to see how you get along.If those dummies were a problem, even though you know rationally they aren’t real kills, my question is do you harvest butterflies or go fishing? A stricter no kill character wouldn’t even pull the wings off of wasps. .
Do things like that show up in the stats? I admit, I have no clue.... If the OP is only thinking about stats.... hmm.
thissocalledflower wrote: »Ok so i just created a new nightblade for testing purposes and using the training sword i killed a snake. now under character this is a nature slayer achievement section there are sections for lizzard and bug type creatures. And while killing the snake with a training sword activated the 2h skill line, my nature slayer count remains at ZERO.
So why cant they do that for the target dummies? Why not use the same coding for the target dummies that they do for snakes? It give 0 confirmed kills AND activates the skill line @ZOS_GinaBruno ? PLease? Tarket dummies are not humanoid kills.
Next i'll try killing a snake with a resto staff... see how that goes? But really if snakes killed with training sword don't count as kills but a resto staff does i am gonna have some issue with that.
Ok so using the flame staff in the caroveneers box i killed a snake. Again nothing added to the nature slayer achievement and also gained the destro staff skill line.
So snakes dont count as lizard like or any other like creatures under that achievement and i couldnt find any achievement attached to it anywhere.
@RaddlemanNumber7 what are your thought about that?
thissocalledflower wrote: »Also tried to attack the dummies with resto staff but couldn't get a lock on them to attack....Hippie4927 wrote: »thissocalledflower wrote: »nothing is reported in my combat metrics tab
You don't get 'kills' on training dummies. You must have accidently activated your resto staff but you didn't kill anything.
no. right after i fired the first weapon it flashed on my screen big as day gained restoration skill line.
SteveCampsOut wrote: »thissocalledflower wrote: »Also tried to attack the dummies with resto staff but couldn't get a lock on them to attack....Hippie4927 wrote: »thissocalledflower wrote: »nothing is reported in my combat metrics tab
You don't get 'kills' on training dummies. You must have accidently activated your resto staff but you didn't kill anything.
no. right after i fired the first weapon it flashed on my screen big as day gained restoration skill line.
If your had resto staff set as your active weapon while gaining XP it levels the skill line. Plain and simple!
SteveCampsOut wrote: »thissocalledflower wrote: »Also tried to attack the dummies with resto staff but couldn't get a lock on them to attack....Hippie4927 wrote: »thissocalledflower wrote: »nothing is reported in my combat metrics tab
You don't get 'kills' on training dummies. You must have accidently activated your resto staff but you didn't kill anything.
no. right after i fired the first weapon it flashed on my screen big as day gained restoration skill line.
If your had resto staff set as your active weapon while gaining XP it levels the skill line. Plain and simple!
RaddlemanNumber7 wrote: »SteveCampsOut wrote: »thissocalledflower wrote: »Also tried to attack the dummies with resto staff but couldn't get a lock on them to attack....Hippie4927 wrote: »thissocalledflower wrote: »nothing is reported in my combat metrics tab
You don't get 'kills' on training dummies. You must have accidently activated your resto staff but you didn't kill anything.
no. right after i fired the first weapon it flashed on my screen big as day gained restoration skill line.
If your had resto staff set as your active weapon while gaining XP it levels the skill line. Plain and simple!
I tested that. You do indeed gain xp in Resto Staff, but without a kill the skill line never appears in the skill dialogue. So, you can't put any skill points into active or passive skills for the Resto Staff.
thissocalledflower wrote: »Ok so i just created a new nightblade for testing purposes and using the training sword i killed a snake. now under character this is a nature slayer achievement section there are sections for lizzard and bug type creatures. And while killing the snake with a training sword activated the 2h skill line, my nature slayer count remains at ZERO.
So why cant they do that for the target dummies? Why not use the same coding for the target dummies that they do for snakes? It give 0 confirmed kills AND activates the skill line @ZOS_GinaBruno ? PLease? Tarket dummies are not humanoid kills.
Next i'll try killing a snake with a resto staff... see how that goes? But really if snakes killed with training sword don't count as kills but a resto staff does i am gonna have some issue with that.
Ok so using the flame staff in the caroveneers box i killed a snake. Again nothing added to the nature slayer achievement and also gained the destro staff skill line.
So snakes dont count as lizard like or any other like creatures under that achievement and i couldnt find any achievement attached to it anywhere.
@RaddlemanNumber7 what are your thought about that?
RaddlemanNumber7 wrote: »thissocalledflower wrote: »Ok so i just created a new nightblade for testing purposes and using the training sword i killed a snake. now under character this is a nature slayer achievement section there are sections for lizzard and bug type creatures. And while killing the snake with a training sword activated the 2h skill line, my nature slayer count remains at ZERO.
So why cant they do that for the target dummies? Why not use the same coding for the target dummies that they do for snakes? It give 0 confirmed kills AND activates the skill line @ZOS_GinaBruno ? PLease? Tarket dummies are not humanoid kills.
Next i'll try killing a snake with a resto staff... see how that goes? But really if snakes killed with training sword don't count as kills but a resto staff does i am gonna have some issue with that.
Ok so using the flame staff in the caroveneers box i killed a snake. Again nothing added to the nature slayer achievement and also gained the destro staff skill line.
So snakes dont count as lizard like or any other like creatures under that achievement and i couldnt find any achievement attached to it anywhere.
@RaddlemanNumber7 what are your thought about that?
In other TES games I used the kill stats as the ultimate test and validation of my efforts. It was mainly a problem solving exercise for me. I did do things like lure draugr into environmental traps to kill them.
But having said that, it seems wrong to just go out and kill a random little critter that is no harm to anyone.
I would be OK killing a rat that was in someone's food though. And it works! Just killed a rat that was in amongst a stack of fruit baskets and grain sacks, got my Resto Staff skill line and kill stats still at zero. And it feels OK, especially for a Khajiit.
But, the choice is yours, of course.
Spaceroamer wrote: »RaddlemanNumber7 wrote: »thissocalledflower wrote: »Ok so i just created a new nightblade for testing purposes and using the training sword i killed a snake. now under character this is a nature slayer achievement section there are sections for lizzard and bug type creatures. And while killing the snake with a training sword activated the 2h skill line, my nature slayer count remains at ZERO.
So why cant they do that for the target dummies? Why not use the same coding for the target dummies that they do for snakes? It give 0 confirmed kills AND activates the skill line @ZOS_GinaBruno ? PLease? Tarket dummies are not humanoid kills.
Next i'll try killing a snake with a resto staff... see how that goes? But really if snakes killed with training sword don't count as kills but a resto staff does i am gonna have some issue with that.
Ok so using the flame staff in the caroveneers box i killed a snake. Again nothing added to the nature slayer achievement and also gained the destro staff skill line.
So snakes dont count as lizard like or any other like creatures under that achievement and i couldnt find any achievement attached to it anywhere.
@RaddlemanNumber7 what are your thought about that?
In other TES games I used the kill stats as the ultimate test and validation of my efforts. It was mainly a problem solving exercise for me. I did do things like lure draugr into environmental traps to kill them.
But having said that, it seems wrong to just go out and kill a random little critter that is no harm to anyone.
I would be OK killing a rat that was in someone's food though. And it works! Just killed a rat that was in amongst a stack of fruit baskets and grain sacks, got my Resto Staff skill line and kill stats still at zero. And it feels OK, especially for a Khajiit.
But, the choice is yours, of course.
That rat was trying to feed it’s family, you monster.
A true pacifist would try to relocate it!
Spaceroamer wrote: »RaddlemanNumber7 wrote: »thissocalledflower wrote: »Ok so i just created a new nightblade for testing purposes and using the training sword i killed a snake. now under character this is a nature slayer achievement section there are sections for lizzard and bug type creatures. And while killing the snake with a training sword activated the 2h skill line, my nature slayer count remains at ZERO.
So why cant they do that for the target dummies? Why not use the same coding for the target dummies that they do for snakes? It give 0 confirmed kills AND activates the skill line @ZOS_GinaBruno ? PLease? Tarket dummies are not humanoid kills.
Next i'll try killing a snake with a resto staff... see how that goes? But really if snakes killed with training sword don't count as kills but a resto staff does i am gonna have some issue with that.
Ok so using the flame staff in the caroveneers box i killed a snake. Again nothing added to the nature slayer achievement and also gained the destro staff skill line.
So snakes dont count as lizard like or any other like creatures under that achievement and i couldnt find any achievement attached to it anywhere.
@RaddlemanNumber7 what are your thought about that?
In other TES games I used the kill stats as the ultimate test and validation of my efforts. It was mainly a problem solving exercise for me. I did do things like lure draugr into environmental traps to kill them.
But having said that, it seems wrong to just go out and kill a random little critter that is no harm to anyone.
I would be OK killing a rat that was in someone's food though. And it works! Just killed a rat that was in amongst a stack of fruit baskets and grain sacks, got my Resto Staff skill line and kill stats still at zero. And it feels OK, especially for a Khajiit.
But, the choice is yours, of course.
That rat was trying to feed it’s family, you monster.
A true pacifist would try to relocate it!
What could you possibly be doing in Cyrodiil, if you don't intend to kill anything? Heal? Yeah, wearing what? 2 recovery sets doing zero healing? Heavy attacking to recover magicka, is pretty essential for a healer - and to gain the Major Mending buff as well. I easily fill a 40 players bounty quest on a healer over a normal evening, on a healer. Because I weave heavy attacks for Major Mending and magicka restore pretty much all the time on a healer. Even if I don't really try to get kills (except when I see someone on really low health), I get dozens just from HA with resto staff. It's pretty much unavoidable, if you run a somewhat viable build for solid heals.
EDIT: Spelling
What could you possibly be doing in Cyrodiil, if you don't intend to kill anything? Heal? Yeah, wearing what? 2 recovery sets doing zero healing? Heavy attacking to recover magicka, is pretty essential for a healer - and to gain the Major Mending buff as well. I easily fill a 40 players bounty quest on a healer over a normal evening, on a healer. Because I weave heavy attacks for Major Mending and magicka restore pretty much all the time on a healer. Even if I don't really try to get kills (except when I see someone on really low health), I get dozens just from HA with resto staff. It's pretty much unavoidable, if you run a somewhat viable build for solid heals.
EDIT: Spelling
thissocalledflower wrote: »RaddlemanNumber7 wrote: »SteveCampsOut wrote: »thissocalledflower wrote: »Also tried to attack the dummies with resto staff but couldn't get a lock on them to attack....Hippie4927 wrote: »thissocalledflower wrote: »nothing is reported in my combat metrics tab
You don't get 'kills' on training dummies. You must have accidently activated your resto staff but you didn't kill anything.
no. right after i fired the first weapon it flashed on my screen big as day gained restoration skill line.
If your had resto staff set as your active weapon while gaining XP it levels the skill line. Plain and simple!
I tested that. You do indeed gain xp in Resto Staff, but without a kill the skill line never appears in the skill dialogue. So, you can't put any skill points into active or passive skills for the Resto Staff.
So we are left with bugs, frogs and snakes to activate the skill line wihtout incurring a kill count to prove our no kill status enlieu of target dummies that do in fact count as kills. crazy making.
At least when summerset was the starting point everything was happening insdie your toons head and not anything that happened in the actual world but i bet anything killed there went on the kill count too.....
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