Spaceroamer wrote: »What’s the point in playing if your not killing anything?
If you’re healing someone then you’re complicit in their act of killing. Which is why companion kills count as your kills in basically every game.
Unless you’re just staying in towns, chatting, or exploring constantly in combat then the only thing you can really do is a no thieving run.
RaddlemanNumber7 wrote: »thissocalledflower wrote: »@RaddlemanNumber7 have you ever found the book to activate your resto staff on any other atttempt? I fell like i want to start over since those dummies count as kills.
I just feel like this level 11 toon has been ruined by this mechanic with the target dummies. I want delete this one just yet but i am starting over with a new toon and avoiding the seige weapon training. 5 target dummies is 5 kills no matter how it might actually be, it counts as a kill.
There are no skill books for Resto Staff. I checked my oldest characters. Some of them have read all the skill books, except for a couple of the newer ones for Necro and Jewellery, and they haven't ever gained any Resto Staff levels.
StormeReigns wrote: »Why... oh why do I have to be deafwould love to hear this! Hopefully new hearing-aid comes in this week (or at the latest next week) I so want to hear this!
Besides miss hearing my daughters (obviously) the subtle things like that, the ambient sounds, noises and voices... pyrite knows they are a wonderful thing!
thissocalledflower wrote: »
SO how do you activate it then without killing when there are no books?
thissocalledflower wrote: »RaddlemanNumber7 wrote: »thissocalledflower wrote: »@RaddlemanNumber7 have you ever found the book to activate your resto staff on any other atttempt? I fell like i want to start over since those dummies count as kills.
I just feel like this level 11 toon has been ruined by this mechanic with the target dummies. I want delete this one just yet but i am starting over with a new toon and avoiding the seige weapon training. 5 target dummies is 5 kills no matter how it might actually be, it counts as a kill.
There are no skill books for Resto Staff. I checked my oldest characters. Some of them have read all the skill books, except for a couple of the newer ones for Necro and Jewellery, and they haven't ever gained any Resto Staff levels.
so there's no way to acivate it without killing something?
thissocalledflower wrote: »If so, that aint right...
i mean i wanted to do the training mission to pick up the skill lines but then it gave me credit for a kill i think because it activated my restoration staff.
If the target dummies count as a kill in the game then i have to delete my character and start over as i am trying to do no killing and no theiving on this one.
@ZOS_GinaBruno somebody clarify this for me please....
thissocalledflower wrote: »
SO how do you activate it then without killing when there are no books?
From the uesp: https://en.uesp.net/wiki/Online:Restoration_Staff
The Restoration Staff skill line is granted the first time you kill an enemy with a restoration staff equipped. You can increase your skill by engaging in combat with a restoration staff equipped, or by having Restoration Staff skills slotted. The more skills you have slotted, the faster your skill will increase. Argonians are naturally gifted with Restoration Staves, and will learn the ability more quickly than other races. In addition, you can earn free levels in the skill line by reading Skill Books, which may be found randomly on bookshelves anywhere. Unfortunately, there is only 1 skill book which increase Restoration Staff, as it appears the rest were set to Destruction Staff by mistake:
A Complaint to the Thalmor
thissocalledflower wrote: »RaddlemanNumber7 wrote: »thissocalledflower wrote: »@RaddlemanNumber7 have you ever found the book to activate your resto staff on any other atttempt? I fell like i want to start over since those dummies count as kills.
I just feel like this level 11 toon has been ruined by this mechanic with the target dummies. I want delete this one just yet but i am starting over with a new toon and avoiding the seige weapon training. 5 target dummies is 5 kills no matter how it might actually be, it counts as a kill.
There are no skill books for Resto Staff. I checked my oldest characters. Some of them have read all the skill books, except for a couple of the newer ones for Necro and Jewellery, and they haven't ever gained any Resto Staff levels.
SO how do you activate it then without killing when there are no books?
thissocalledflower wrote: »If so, that aint right...
January1171 wrote: »thissocalledflower wrote: »If so, that aint right...
Akatosh forbid a game built around killing and combat grants you kills when you kill a training dummy
That's fine if you want to do a no-kill/no-thieving run, play how you want. I'm doing a run right now where I unlock as few skill lines as possible because I think that's interesting. But you're trying to operate in a way that the game was not designed for- that involves working around in-game mechanics. There is no reason for ZOS to change how dummies work when it's a) a part of how they function at a base level, they're basically coded as npcs and b) you're playing in a nonstandard/niche way. ZOS's motto of "Play how you want" means that you can play a no-kill/no-thieving run, but that doesn't mean they have to design the game for that.
thissocalledflower wrote: »If so, that aint right...
i mean i wanted to do the training mission to pick up the skill lines but then it gave me credit for a kill i think because it activated my restoration staff.
If the target dummies count as a kill in the game then i have to delete my character and start over as i am trying to do no killing and no theiving on this one.
@ZOS_GinaBruno somebody clarify this for me please....
Weĺl op, please explain me why then are you even training to get skills at the weapons and abilities that you later don't wanna use at npcs or players?
Even if its the part of your RP with that character with whom you act the peace lover who just finds fun in training battle skills that you really don't intend to use anywhere, your attitude toward it is discutabile, because the fact that ZoS counts that as a kill doesn't mean that you actually killed someone (npc or player), because you are aware of the fact that dummy is just a soul-less thing.
Also ZoS might seem to be count this as a kill, but what it really wants is to ensure that your weapons and skills are increasing in the power, what's the goal of the training, isn't it!
thissocalledflower wrote: »RaddlemanNumber7 wrote: »thissocalledflower wrote: »@RaddlemanNumber7 have you ever found the book to activate your resto staff on any other atttempt? I fell like i want to start over since those dummies count as kills.
I just feel like this level 11 toon has been ruined by this mechanic with the target dummies. I want delete this one just yet but i am starting over with a new toon and avoiding the seige weapon training. 5 target dummies is 5 kills no matter how it might actually be, it counts as a kill.
There are no skill books for Resto Staff. I checked my oldest characters. Some of them have read all the skill books, except for a couple of the newer ones for Necro and Jewellery, and they haven't ever gained any Resto Staff levels.
so there's no way to acivate it without killing something?
In fact, this might be your best shot at doing exactly that: You're activating the skill line without killing something.
You're not killing dummies (they're not alive), so you didn't kill anyone.
At the same time, due to how they are coded in the background, not-killing the dummies still activates the skill line.
This is only a problem if you accept the game's weird coding solutions as "reality". It's your choice to do that, of course; I for one would find it nonsensical from a roleplaying perspective, though.
thissocalledflower wrote: »Spaceroamer wrote: »What’s the point in playing if your not killing anything?
If you’re healing someone then you’re complicit in their act of killing. Which is why companion kills count as your kills in basically every game.
Unless you’re just staying in towns, chatting, or exploring constantly in combat then the only thing you can really do is a no thieving run.
Why do you need to know what i'm doing? If you dont like the way i play my game that i paid for then by all means go play your game that you paid for the way that suits you best.
thissocalledflower wrote: »
Yeah things like this are quite common in games - it's much, much easier for the developers to use an existing creature type as a template if it does everything they need from an object than to create a brand new, unique type of object which may only be used once in the entire game.
This is actually a fairly minor example, it gets much weirder behind the scenes - there's a famous example of a train in a Fallout game which is actually a person with a train shaped hat running below the tracks - because it was far easier to do that and get the same effect than build an entire new system to make a train object run along the track. And it's not just Bethesda/ZOS either, another well known example (and my personal favourite) is that a lot of objects which create effects in World of Warcraft are actually static models and their effects are produced by invisible bunnies casting spells. https://kotaku.com/the-invisible-bunnies-that-power-world-of-warcraft-1791576630
The important point in this context is that it's not even really the game's mechanics that these dummies are human, it's just a vestige of a development process. They are not intended in any way shape or form to be people - they're training dummies - basically a sack on a stick to show the new recruits where to point the dangerous end of their weapons. Attacking them is no more killing something than taking the flour out of a flour sack is killing the sack.
Bah! This one forgot about the change...