NeillMcAttack wrote: »I can attest to the fact that 3 of my IRL friends never even gave the game a fair shot due to the extreme tedium of mount training.
DMuehlhausen wrote: »ZarkingFrued wrote: »It takes a long time to train all of your mounts currently. Logging in and out of all 18 characters every day is not even an option for me. It would be nice to have an option to train all of your mounts for your characters on any character. Maybe allow direct character swap from the in game settings menu so you don't hit so many load screens.
Why do you need 18 characters? Don't say bag / bank space. Be a sub and it's not a problem. there is absolutely no need for that many characters. There are 3 roles so you really need 4 max. Tank, Healer, Melee, and ranged damage dealer. Yeah I get people want to play as many as possible, but if you are going to play or have that many you should complain about stuff that takes a lot of time, cause obviously it's going to.
Before you ask, I have 3 level 50, and then a couple name holding characters and I only play 1 of the 3.
Kiralyn2000 wrote: »NeillMcAttack wrote: »I can attest to the fact that 3 of my IRL friends never even gave the game a fair shot due to the extreme tedium of mount training.
Maybe they're not cut out to be MMO players, then? It isn't a genre of game where you can expect to just blast through it in a month and be "done". You're expected to play for months/years. Of course, there'll be some things that are meant to take time.
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Similar topic - saw a thread on the Star Trek Online forums recently. Dude posts how he came back to the game after a long break, and it was already ruined. Why? Because, among the dozens of new things he hadn't seen/done/played before, there was a minor little side-game called Endeavors. It gives you some small tasks each day (kill X mobs of type Y; do X damage with weapon type Y; win X credits at Dabo; Do dungeon X; etc) you can complete for loot & Endeavor XP. As you gain XP, you can get little boosts like a lesser form of ESO's constellations. And why did this "ruin" his return to the game? Because he couldn't grind it out in a week - it would take time to max out. Seriously? Tons of new features & content, and he's throwing a fit because he can't max out some minigame instantly? /facepalm
NeillMcAttack wrote: »I can attest to the fact that 3 of my IRL friends never even gave the game a fair shot due to the extreme tedium of mount training.
If they quit the game because of mount training then they were not into the game, to begin with. That is a very petty reason to leave a game. I expect there is more to the story that they really just did not like the game or its combat as mount training has not been holding this game back.
'Everybody' wants to get their character to end game stats without having to play the game, and then claims it's 'unfair' to make them learn the same stuff on their 16 characters, too....
Why play the game at all?
Maybe ESO should let a player create an end game 'toon right from the start and skip all that tedious 'character development' stuff, right?
Cut out the boring parts, just get right to max level skills all at once?
::smh::
I don't even....
anitajoneb17_ESO wrote: »
1/ If you consider that paying what you pay discharges you from any other "obligation" to the game provider, it's fine (and it's the way it's meant to be). But it wasn't my point. My point was that, beyond direct sales, ZOS also needs to ensure that people log into the game and do some stuff on a regular, ideally daily basis, because that's as much an asset to then as what you've paid upfront.
2/ The F2P models that you mention are another proof that audience/playerbase/logins are just as important, if not even more important, than upfront purchases for a company that intends to run the game as a service, over a long time.
3/ You can't compare Skyrim and ESO. Skyrim has no server, no maintenance and no extension/development costs.
4/ What financial reports are you talking about ? I'd be very curious to know where you saw true financial data about ZOS/ESO and how you come to the conclusion that they're making margin far above whatever you consider "necessary".
5/ And again, I wasn't talking revenue here, I was talking investor trust here, and that's far more based on audeince (i.e. daily logins) than on direct sales.
NeillMcAttack wrote: »NeillMcAttack wrote: »I can attest to the fact that 3 of my IRL friends never even gave the game a fair shot due to the extreme tedium of mount training.
If they quit the game because of mount training then they were not into the game, to begin with. That is a very petty reason to leave a game. I expect there is more to the story that they really just did not like the game or its combat as mount training has not been holding this game back.
I mean, sure, of course, there can be hundreds of reasons really. But I’m telling you, it’s not a good idea to time gate this kind of system at this point in a new players experience with the game. When new players ask for advice, one of the first things people tell them is to “train your horses, do your research”.
These being the only two seriously time gated systems in the game, their nature, and the point people are introduced to them are detrimental to players experiences. Mount training in particular is a system you can’t ignore, everyone’s galloping around and you can do absolutely nothing except get mums credit card. This is certain to force players to consider if the game is worth 6 months to be like those players flying around, or worth the serious cost at that point. And if they take an interest in PvP particularly. Forget about it.
NeillMcAttack wrote: »NeillMcAttack wrote: »I can attest to the fact that 3 of my IRL friends never even gave the game a fair shot due to the extreme tedium of mount training.
If they quit the game because of mount training then they were not into the game, to begin with. That is a very petty reason to leave a game. I expect there is more to the story that they really just did not like the game or its combat as mount training has not been holding this game back.
I mean, sure, of course, there can be hundreds of reasons really. But I’m telling you, it’s not a good idea to time gate this kind of system at this point in a new players experience with the game. When new players ask for advice, one of the first things people tell them is to “train your horses, do your research”.
These being the only two seriously time gated systems in the game, their nature, and the point people are introduced to them are detrimental to players experiences. Mount training in particular is a system you can’t ignore, everyone’s galloping around and you can do absolutely nothing except get mums credit card. This is certain to force players to consider if the game is worth 6 months to be like those players flying around, or worth the serious cost at that point. And if they take an interest in PvP particularly. Forget about it.
My post merely pointed out that mount training would be the lamest reason to stop playing a game. Calling into question the reason your friends quit.
Also, I noted that the health of the game seems to be just fine with mount training in its current design. That runs contrary to your claims of how bad it is for the game. Seems more you are just complaining because you don’t like it.
You have to wonder what the hell the person was thinking. No one in their right mind should think that taking 6 months to max your mount is an acceptable amount of time.
It will never change. Too much of a cash grab...and it works. Many people (like myself) can't stand the absurdly slow mount speed and will pay to increase it quickly. Yeah, it's sucks...but it gets me every time.
anitajoneb17_ESO wrote: »
1/ If you consider that paying what you pay discharges you from any other "obligation" to the game provider, it's fine (and it's the way it's meant to be). But it wasn't my point. My point was that, beyond direct sales, ZOS also needs to ensure that people log into the game and do some stuff on a regular, ideally daily basis, because that's as much an asset to then as what you've paid upfront.
2/ The F2P models that you mention are another proof that audience/playerbase/logins are just as important, if not even more important, than upfront purchases for a company that intends to run the game as a service, over a long time.
3/ You can't compare Skyrim and ESO. Skyrim has no server, no maintenance and no extension/development costs.
4/ What financial reports are you talking about ? I'd be very curious to know where you saw true financial data about ZOS/ESO and how you come to the conclusion that they're making margin far above whatever you consider "necessary".
5/ And again, I wasn't talking revenue here, I was talking investor trust here, and that's far more based on audeince (i.e. daily logins) than on direct sales.
1) No one forced ZOS to got open itself on the trading marked and having to deal with a board of investors that expect significant returns on investments. They way ZOS handles their internal business plan is not my concern as a customer and should never be. Thus, the only consideration as a customer I should have, is : I'm paying this amount of money for a product, this product better be worth what I'm paying.
2) Yet the F2P model is also applied to the letter on ESO, a game we pay full price + subscription. There is no place to be "company-friendly" here
3) I can absolutely compare 2 video games. Both priced the same, both providing me the same kind of activity. Again, the way a company runs it's business is not my concern as a customer. It's the company's job to make a product that will be worth my money.
4) Just use google. It's really not hard to find
5) No. You were talking about the necessity for us consumers to be company-friendly. Which is nonsensical from a paying customer's point of view. You want to support what a company does? buy their stuff this is how you support it, Not by defending anti customer practices because you have to be "company-friendly"
ZarkingFrued wrote: »It takes a long time to train all of your mounts currently. Logging in and out of all 18 characters every day is not even an option for me. It would be nice to have an option to train all of your mounts for your characters on any character. Maybe allow direct character swap from the in game settings menu so you don't hit so many load screens.
Oliviander wrote: »Ah guys 180 days thats not that long
(at least if you are nearly 60 years old like me)
In the moment i am learnig all traits on all 18 chars
(9 finished - 4 nearly -5 more than halfway through)
thats the real challenge.
I'm a fan of some long term goals in the game
like collecting Eidetic Memory (2 bugged missing before update)
or collecting all furnishing plans (24 missing)