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Time Wasted Training Mounts, QOL improvement

  • idk
    idk
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    I can attest to the fact that 3 of my IRL friends never even gave the game a fair shot due to the extreme tedium of mount training.

    If they quit the game because of mount training then they were not into the game, to begin with. That is a very petty reason to leave a game. I expect there is more to the story that they really just did not like the game or its combat as mount training has not been holding this game back.
  • LoneStar2911
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    It takes a long time to train all of your mounts currently. Logging in and out of all 18 characters every day is not even an option for me. It would be nice to have an option to train all of your mounts for your characters on any character. Maybe allow direct character swap from the in game settings menu so you don't hit so many load screens.

    Why do you need 18 characters? Don't say bag / bank space. Be a sub and it's not a problem. there is absolutely no need for that many characters. There are 3 roles so you really need 4 max. Tank, Healer, Melee, and ranged damage dealer. Yeah I get people want to play as many as possible, but if you are going to play or have that many you should complain about stuff that takes a lot of time, cause obviously it's going to.

    Before you ask, I have 3 level 50, and then a couple name holding characters and I only play 1 of the 3.

    @DMuehlhausen - Who made you the alt police?? For YOU there may not be a "need" for more than 4 characters, but no one asked you, did they?
    Don't hate on the way people play the game. People having 18 characters has nothing to do with you. Also, that's not even what this whole topic is about. We want this whole train-for-60-days-for-max-speed changed.
  • richo262
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    They should just remove storage capacity as a horse feed, and have it a one off gold payment per mount. Similar to character payments for inventory size, but instead of it being per character, it is per mount.

    I think enough of the player base is at CP810 for this to be justified. They could even have the starting horses start with 20+ inventory for newer players.
  • NeillMcAttack
    NeillMcAttack
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    I can attest to the fact that 3 of my IRL friends never even gave the game a fair shot due to the extreme tedium of mount training.

    Maybe they're not cut out to be MMO players, then? It isn't a genre of game where you can expect to just blast through it in a month and be "done". You're expected to play for months/years. Of course, there'll be some things that are meant to take time.



    ---
    Similar topic - saw a thread on the Star Trek Online forums recently. Dude posts how he came back to the game after a long break, and it was already ruined. Why? Because, among the dozens of new things he hadn't seen/done/played before, there was a minor little side-game called Endeavors. It gives you some small tasks each day (kill X mobs of type Y; do X damage with weapon type Y; win X credits at Dabo; Do dungeon X; etc) you can complete for loot & Endeavor XP. As you gain XP, you can get little boosts like a lesser form of ESO's constellations. And why did this "ruin" his return to the game? Because he couldn't grind it out in a week - it would take time to max out. Seriously? Tons of new features & content, and he's throwing a fit because he can't max out some minigame instantly? /facepalm

    Well, firstly, mount training isn’t even a mini game, it’s a time gated system, even the gold cost is negligible. It just sits there to tell new players, “Hey, welcome to ESO, we want the next 6 months of your life if you want to run fast”! Absolutely nothing to do with challenges, gameplay, storytelling, exploration, or anything else an “MMO” or let’s just say a video game is supposed to offer.

    Also, these players, all of them, have always had similar gaming interests as myself. I enjoy many kinds of games, I play MOBA’s, shooters, RPG’s, battleroyales, etc. Would it be asinine for me to ask if maybe you, “just aren’t cut out” for those games,the answer is yes, yes it would.

    It’s not about instant gratification either, I made one of them purple gear and they refused it, said he wanted to earn his own. I said fine. You see, you may see things differently, but completing something time gated isn’t rewarding in the same way achieving something is. It’s not the same seretonin hits as a reward for a job well done. Allowing players to spam gold onto a mounts training, assuming it’s a new player that farmed that gold either questing or stealing, is the kind of serotonin reward that feels good instead of the “*** finally” feeling of time gating. Plus its something you can actually feel the benefits from instantly, instead of this 1 unnoticeable point every 20hrs.

    ZOS really do need to look at this stupid system.
    PC EU - NoCP PvP, is real PvP
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    @ McAttack in game
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  • Shantu
    Shantu
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    It will never change. Too much of a cash grab...and it works. Many people (like myself) can't stand the absurdly slow mount speed and will pay to increase it quickly. Yeah, it's sucks...but it gets me every time.
  • NeillMcAttack
    NeillMcAttack
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    idk wrote: »
    I can attest to the fact that 3 of my IRL friends never even gave the game a fair shot due to the extreme tedium of mount training.

    If they quit the game because of mount training then they were not into the game, to begin with. That is a very petty reason to leave a game. I expect there is more to the story that they really just did not like the game or its combat as mount training has not been holding this game back.

    I mean, sure, of course, there can be hundreds of reasons really. But I’m telling you, it’s not a good idea to time gate this kind of system at this point in a new players experience with the game. When new players ask for advice, one of the first things people tell them is to “train your horses, do your research”.
    These being the only two seriously time gated systems in the game, their nature, and the point people are introduced to them are detrimental to players experiences. Mount training in particular is a system you can’t ignore, everyone’s galloping around and you can do absolutely nothing except get mums credit card. This is certain to force players to consider if the game is worth 6 months to be like those players flying around, or worth the serious cost at that point. And if they take an interest in PvP particularly. Forget about it.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • HappyTheCamper
    HappyTheCamper
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    twev wrote: »
    'Everybody' wants to get their character to end game stats without having to play the game, and then claims it's 'unfair' to make them learn the same stuff on their 16 characters, too....

    Why play the game at all?

    Maybe ESO should let a player create an end game 'toon right from the start and skip all that tedious 'character development' stuff, right?
    Cut out the boring parts, just get right to max level skills all at once?

    ::smh::
    I don't even....

    Mount training has nothing to do with playing the game. It’s mount training, you click a button. It actually prevents you from playing the game because gold is hard to get for new players, and slow mounts means less time riding in zones and questing.

    ZOS doesn’t make us regrind champion points after hitting max level. It’s the same thing.

    Only difference is they monetized mount training.
  • Hellvlad
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    1/ If you consider that paying what you pay discharges you from any other "obligation" to the game provider, it's fine (and it's the way it's meant to be). But it wasn't my point. My point was that, beyond direct sales, ZOS also needs to ensure that people log into the game and do some stuff on a regular, ideally daily basis, because that's as much an asset to then as what you've paid upfront.

    2/ The F2P models that you mention are another proof that audience/playerbase/logins are just as important, if not even more important, than upfront purchases for a company that intends to run the game as a service, over a long time.

    3/ You can't compare Skyrim and ESO. Skyrim has no server, no maintenance and no extension/development costs.

    4/ What financial reports are you talking about ? I'd be very curious to know where you saw true financial data about ZOS/ESO and how you come to the conclusion that they're making margin far above whatever you consider "necessary".

    5/ And again, I wasn't talking revenue here, I was talking investor trust here, and that's far more based on audeince (i.e. daily logins) than on direct sales.

    1) No one forced ZOS to got open itself on the trading marked and having to deal with a board of investors that expect significant returns on investments. They way ZOS handles their internal business plan is not my concern as a customer and should never be. Thus, the only consideration as a customer I should have, is : I'm paying this amount of money for a product, this product better be worth what I'm paying.

    2) Yet the F2P model is also applied to the letter on ESO, a game we pay full price + subscription. There is no place to be "company-friendly" here

    3) I can absolutely compare 2 video games. Both priced the same, both providing me the same kind of activity. Again, the way a company runs it's business is not my concern as a customer. It's the company's job to make a product that will be worth my money.

    4) Just use google. It's really not hard to find :)

    5) No. You were talking about the necessity for us consumers to be company-friendly. Which is nonsensical from a paying customer's point of view. You want to support what a company does? buy their stuff this is how you support it, Not by defending anti customer practices because you have to be "company-friendly"
  • idk
    idk
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    idk wrote: »
    I can attest to the fact that 3 of my IRL friends never even gave the game a fair shot due to the extreme tedium of mount training.

    If they quit the game because of mount training then they were not into the game, to begin with. That is a very petty reason to leave a game. I expect there is more to the story that they really just did not like the game or its combat as mount training has not been holding this game back.

    I mean, sure, of course, there can be hundreds of reasons really. But I’m telling you, it’s not a good idea to time gate this kind of system at this point in a new players experience with the game. When new players ask for advice, one of the first things people tell them is to “train your horses, do your research”.
    These being the only two seriously time gated systems in the game, their nature, and the point people are introduced to them are detrimental to players experiences. Mount training in particular is a system you can’t ignore, everyone’s galloping around and you can do absolutely nothing except get mums credit card. This is certain to force players to consider if the game is worth 6 months to be like those players flying around, or worth the serious cost at that point. And if they take an interest in PvP particularly. Forget about it.

    My post merely pointed out that mount training would be the lamest reason to stop playing a game. Calling into question the reason your friends quit.

    Also, I noted that the health of the game seems to be just fine with mount training in its current design. That runs contrary to your claims of how bad it is for the game. Seems more you are just complaining because you don’t like it.
  • darthgummibear_ESO
    darthgummibear_ESO
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    I think it would be nice to have the option to pay the entire 60 training at once, and have it progress at the same speed it does now. Total training time would be the same, but you don't get screwed if you forget to visit the trainer.
  • NeillMcAttack
    NeillMcAttack
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    idk wrote: »
    idk wrote: »
    I can attest to the fact that 3 of my IRL friends never even gave the game a fair shot due to the extreme tedium of mount training.

    If they quit the game because of mount training then they were not into the game, to begin with. That is a very petty reason to leave a game. I expect there is more to the story that they really just did not like the game or its combat as mount training has not been holding this game back.

    I mean, sure, of course, there can be hundreds of reasons really. But I’m telling you, it’s not a good idea to time gate this kind of system at this point in a new players experience with the game. When new players ask for advice, one of the first things people tell them is to “train your horses, do your research”.
    These being the only two seriously time gated systems in the game, their nature, and the point people are introduced to them are detrimental to players experiences. Mount training in particular is a system you can’t ignore, everyone’s galloping around and you can do absolutely nothing except get mums credit card. This is certain to force players to consider if the game is worth 6 months to be like those players flying around, or worth the serious cost at that point. And if they take an interest in PvP particularly. Forget about it.

    My post merely pointed out that mount training would be the lamest reason to stop playing a game. Calling into question the reason your friends quit.

    Also, I noted that the health of the game seems to be just fine with mount training in its current design. That runs contrary to your claims of how bad it is for the game. Seems more you are just complaining because you don’t like it.

    Complaining?! Where are the complaints in any of my statements? Look, just take my replies as aimed at ZOS, should they ever choose to read this, or consider re-vamping this system, and not just arguments for the sake of arguing.

    I maxed mounts on 10 toons on PS4, and since last April I have maxed it on 6 on PC. I’m done, I have everything I need from this system. But I genuinely feel that it hurts new players a lot, it also makes it difficult for players to bring others in without those new players feeling they are just slowing others down, literally.

    We don’t know the numbers, as in, how much Zeni make from CS riding lessons (which will of course be the deciding factor) and wether or not it is worth the unsubstantiated trade off of possibly losing new players or dis-incentivizing current ones from rolling that new class or toon. All we can do is make a case for wether or not it would be a positive change for all involved or not.
    That’s all I’m trying to do here.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
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    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • max_only
    max_only
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    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Nerouyn
    Nerouyn
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    xbobx15 wrote: »
    You have to wonder what the hell the person was thinking. No one in their right mind should think that taking 6 months to max your mount is an acceptable amount of time.

    Mount training has been a part of the game since before the crown store and when you had to subscribe to play.

    This is what they were thinking.

    PvP

    Mount training is supposed to offer easy targets to gankers in Cyrodiil. Two thirds of mount training is horse speed and stamina, both of which make it harder for a ganker in Cyrodiil to nail your arse to the ground.

    Subscription + investment

    Many players can rush to end-game, gear up quite quickly and feel like they're done. But not if some aspects of character development - eg. horse training and trait research - are gated by real time.

    That person not in their right mind - I totally agree on that point btw - thought that this would increase the number of players who subscribed for at least 6 months and having invested all that time and gotten all that boring grind out of the way, also increase the number of players who would keep subscribing to enjoy that investment.

    And while the crown store wasn't in place at that point they probably planned for it and were obviously also thinking about people throwing money at them to avoid this grind. Again resulting in a sense of investment.
  • Kiralyn2000
    Kiralyn2000
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    Of course, it probably helped me that I didn't feel the need to train Stamina (I'm not a PvPer). So it's just 120 days.
  • AlnilamE
    AlnilamE
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    Shantu wrote: »
    It will never change. Too much of a cash grab...and it works. Many people (like myself) can't stand the absurdly slow mount speed and will pay to increase it quickly. Yeah, it's sucks...but it gets me every time.

    I refuse to pay crowns for consumables, which includes riding lessons.

    I leveled all my mounts with in-game gold and time.

    But then, when the game first came out, I didn't even think about getting a mount until I joined a guild, because I had never used mounts in single player TES games. And I still find that getting on a mount is the fastest way of spotting something you want to gather (so you get off again).
    The Moot Councillor
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Hellvlad wrote: »

    1/ If you consider that paying what you pay discharges you from any other "obligation" to the game provider, it's fine (and it's the way it's meant to be). But it wasn't my point. My point was that, beyond direct sales, ZOS also needs to ensure that people log into the game and do some stuff on a regular, ideally daily basis, because that's as much an asset to then as what you've paid upfront.

    2/ The F2P models that you mention are another proof that audience/playerbase/logins are just as important, if not even more important, than upfront purchases for a company that intends to run the game as a service, over a long time.

    3/ You can't compare Skyrim and ESO. Skyrim has no server, no maintenance and no extension/development costs.

    4/ What financial reports are you talking about ? I'd be very curious to know where you saw true financial data about ZOS/ESO and how you come to the conclusion that they're making margin far above whatever you consider "necessary".

    5/ And again, I wasn't talking revenue here, I was talking investor trust here, and that's far more based on audeince (i.e. daily logins) than on direct sales.

    1) No one forced ZOS to got open itself on the trading marked and having to deal with a board of investors that expect significant returns on investments. They way ZOS handles their internal business plan is not my concern as a customer and should never be. Thus, the only consideration as a customer I should have, is : I'm paying this amount of money for a product, this product better be worth what I'm paying.

    2) Yet the F2P model is also applied to the letter on ESO, a game we pay full price + subscription. There is no place to be "company-friendly" here

    3) I can absolutely compare 2 video games. Both priced the same, both providing me the same kind of activity. Again, the way a company runs it's business is not my concern as a customer. It's the company's job to make a product that will be worth my money.

    4) Just use google. It's really not hard to find :)

    5) No. You were talking about the necessity for us consumers to be company-friendly. Which is nonsensical from a paying customer's point of view. You want to support what a company does? buy their stuff this is how you support it, Not by defending anti customer practices because you have to be "company-friendly"

    Well, your answer to question 4 alone shows clearly that you have no clue what you're talking about. No financial figures from ZOS are available publicly anywhere, let alone data that would correlate the costs of developing and maintaining ESO with the revenues of direct cash sales.
    Your answer to question 1 also shows how clueless you are : do you think game developers live from fresh air in the woods while developing a game that's (perhaps) going to sell well in 5+ years time ? Of course they HAD to rely on investors.

    As to the rest, if you think there's no point and it's not your job to think about and try to understand why ZOS does what it does from a business point of view, then I can fairly reverse that argumentation by saying that ZOS has no point and it's not their job to listen to what you think and why you think that way. They're watching what you're doing : which is : buying the game, the chapters, the subscription and maybe crowns on top of that. And if you're buying all this, it means that you think their product is worth that money to you - regardless of whatever rubbish you may write anywhere.

    Edited by anitajoneb17_ESO on February 28, 2020 12:09PM
  • LadyDestiny
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    It takes a long time to train all of your mounts currently. Logging in and out of all 18 characters every day is not even an option for me. It would be nice to have an option to train all of your mounts for your characters on any character. Maybe allow direct character swap from the in game settings menu so you don't hit so many load screens.

    I really wish it was account wide since all your mounts and pets are account wide. I agree it's ridiculous especially grinding out many, many classes.
  • Grianasteri
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    Its a hugely frustrating issue. Especially when you go to a newer character & the mount is as slow as a snail to the extent you run faster, that should literally never be the case.

    Its a small, yet significant way to encourage people to log in and play, that is the motivation. It all goes back the psychology behind grinding, which games exploit in a variety of ways.

    I think there should be a far faster way to upgrade, probably a sliding scale whereby you pay a lot more exponentially for the amount of lessons you purchase at a time.
  • barney2525
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    Oliviander wrote: »
    Ah guys 180 days thats not that long
    (at least if you are nearly 60 years old like me)

    In the moment i am learnig all traits on all 18 chars
    (9 finished - 4 nearly -5 more than halfway through)
    thats the real challenge.

    I'm a fan of some long term goals in the game
    like collecting Eidetic Memory (2 bugged missing before update)
    or collecting all furnishing plans (24 missing)



    I am over 60 and I disagree. 6 months IS fkkin long.

    Personally, I would be good with being able to spend in game gold at 250 per level, but able to get as many levels as I could pay for at one time.


    :#
  • spectralpulse_ESO
    It's just a bad system. Remove the unnecessary cooldown on mount feeding. I really don't see why this is even a thing. Maybe make the ability to feed level based.
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