I can understand the grinding fro the first time to improve your mount. Heck it takes about 6 months to get all the traits researched for your crafter.
Fine
However.. who thought it was a good idea that such a grind had to be Character based? Why not make it account wide?
*looks at riding lessons sold on the crown store*
Oh.. silly me and my player friendly ideas.
I love all these theories of how ZOS designed their game around the Crown store 2+ years before there was a crown store.
vesselwiththepestle wrote: »I create a character and let it just stand there at a horse trainer for one or two months before I actually start playing anything with that character
Oh.. silly me and my player friendly ideas.
'Everybody' wants to get their character to end game stats without having to play the game, and then claims it's 'unfair' to make them learn the same stuff on their 16 characters, too....
Why play the game at all?
Maybe ESO should let a player create an end game 'toon right from the start and skip all that tedious 'character development' stuff, right?
Cut out the boring parts, just get right to max level skills all at once?
::smh::
I don't even....
I can understand the grinding fro the first time to improve your mount. Heck it takes about 6 months to get all the traits researched for your crafter.
Fine
However.. who thought it was a good idea that such a grind had to be Character based? Why not make it account wide?
*looks at riding lessons sold on the crown store*
Oh.. silly me and my player friendly ideas.
Oliviander wrote: »Ah guys 180 days thats not that long
(at least if you are nearly 60 years old like me)
In the moment i am learnig all traits on all 18 chars
(9 finished - 4 nearly -5 more than halfway through)
thats the real challenge.
I'm a fan of some long term goals in the game
like collecting Eidetic Memory (2 bugged missing before update)
or collecting all furnishing plans (24 missing)
Working as intended.ZarkingFrued wrote: »It takes a long time to train all of your mounts currently....
Won't work with the game system, since it -has- to do it like this, unload the currently "in use" character data, then load the new character data, including the region that character currently is in... etc.ZarkingFrued wrote: »Maybe allow direct character swap from the in game settings menu so you don't hit so many load screens.
If there is a Crown Store solution to a QOL issue, then the QOL will not improve in the game.
NeillMcAttack wrote: »I remember explaining to my brother that he should start his mount training right away after I purchased him one. He asked way he could only purchase one upgrade, at which point I explained it was time locked, and he could max it for 6 months worth of logging in every day.
You see this is one of the first systems new players are introduced to. It kind of sets a president in their mind where they ask themselves, what other bollocks is this game gating so artificially!! And they happily never even consider turning the game on again.
If there is a Crown Store solution to a QOL issue, then the QOL will not improve in the game.
TheShadowScout wrote: »Since that particular vexation is supposed to make you break down and buy the darn overpriced crown store riding lessons.
Oliviander wrote: »I'm a fan of some long term goals in the game
like collecting Eidetic Memory (2 bugged missing before update)
or collecting all furnishing plans (24 missing)
deepseamk20b14_ESO wrote: »Start out with max speed and stamina and just buy inventory space that increases in cost like other bag space.
Freaking game has been out for what 6 years now and we still have to take 180 days just to max our mounts out if we start a new character?
Just like port costs, absolutely useless.
Look, I don't mean to tell you your business. I have 18 characters myself, but I added them 1-3 at a time, and that means at most I was logging in to 1-3 characters just for horse training. As someone who has done full training 20+ times on one account, I hope you thought long and hard about your class and alliance distribution.ZarkingFrued wrote: »Logging in and out of all 18 characters every day is not even an option for me.
anitajoneb17_ESO wrote: »Oh.. silly me and my player friendly ideas.
The counterpart of being "player-friendly" is, perhaps, for us to try and be "company-friendly". Which means, among other things, keeping an open mind as to how it works and under what constraints.
Game companies rely on investors. Because they need to borrow money from them to finance the 3+ years of development required before they actually can sell a penny's worth of content. Investors look primarily at two things : the cash sales (that's game sales, chapter sales, crown store sales and ESO+ sales), and the audience. Since investors are looking at the future, they focus on stable audience figures, and that's daily logins. Each and everyone of us who log in on a regular basis, and preferably daily, translates directly into a financial asset appearing on ZOS balance sheets and financial data, increasing their market value, the attractivity of the shares and the trust of potential investors for the future.
There are countless mechanics in ESO that are directly designed to make login daily : login rewards, daily quests, events and even tickets, scheduled appearances of NPC (golden vendors), mount training, crafting assistants, etc etc... because daily logins are crucial to ZOS and the financial health of the company, current and future.
None of those designs are actual "game-designs". They're not meant to give an artistic sense of progression, they're not meant to mimic "time and effort", they're not meant to increase stakes, none of this. They're all made to monetize and retain players for monetization purposes.
Now you can call this "bad capitalistic cash grab and manipulation"... or understand that this is how you get to play a fairly entertaining game at a very reasonable cost with new content for years and years. And you're free to think it's very bad, but in this case, you could also stop playing - or suggest a different way ZOS could and should try to make money.
I consider that buying a game full price + paying for the yearly chapters full price + a monthly sub is really more than "company friendly " enough. I am able to get thousands of hours of fun from solo games I'm just paying the first part (meaning the game itself )( Skyrim, Grim Dawn, Diablo2 ...) or even better not paying them at all and just support the game with some cosmetic purchases ( Warframe, Path of Exile) No one forced ZOS into this aggressive business model. Nothing justifies this. And the financials reports have proven multiple times, that the game would be in net benefit even without the crown store. The only difference, is that game publishers don't just want money, they want all the money possible. That's fair, as this is how it works, but it's certainly not up to us to be "company friendly" .
'Everybody' wants to get their character to end game stats without having to play the game, and then claims it's 'unfair' to make them learn the same stuff on their 16 characters, too....
Why play the game at all?
Maybe ESO should let a player create an end game 'toon right from the start and skip all that tedious 'character development' stuff, right?
Cut out the boring parts, just get right to max level skills all at once?
'Everybody' wants to get their character to end game stats without having to play the game, and then claims it's 'unfair' to make them learn the same stuff on their 16 characters, too....
Why play the game at all?
Maybe ESO should let a player create an end game 'toon right from the start and skip all that tedious 'character development' stuff, right?
Cut out the boring parts, just get right to max level skills all at once?
::smh::
I don't even....
I can understand the grinding fro the first time to improve your mount. Heck it takes about 6 months to get all the traits researched for your crafter.
Fine
However.. who thought it was a good idea that such a grind had to be Character based? Why not make it account wide?
*looks at riding lessons sold on the crown store*
Oh.. silly me and my player friendly ideas.
I love all these theories of how ZOS designed their game around the Crown store 2+ years before there was a crown store.
Either way, having leveled 13 characters without ever feeling the need to buy a riding lesson from the store, I think it's just people being impatient.
As someone else said, the game is not designed around extreme fringe behaviour. And there's always Rapid Maneuvres.
ZarkingFrued wrote: »It takes a long time to train all of your mounts currently. Logging in and out of all 18 characters every day is not even an option for me. It would be nice to have an option to train all of your mounts for your characters on any character. Maybe allow direct character swap from the in game settings menu so you don't hit so many load screens.
NeillMcAttack wrote: »I can attest to the fact that 3 of my IRL friends never even gave the game a fair shot due to the extreme tedium of mount training.