

It would be much better if people who complain about AC just learnt to play.
relentless_turnip wrote: »I posted this on another thread, but it reins true on every animation cancelling post:
To me trying to explain why animation cancelling is not exploit to people is like try to tell flat earther's the world is a sphere...
It doesn't matter how much evidence there is to prove the world is round people will take the smallest piece of information and gratify their mental theory with it.
You can justify a lot of stupidity by honing in on a small portion of information. You can self verify by absorbing only a few of the words of a much greater passage.
The OP has posted a video of the developer saying it is something in the game they encourage the use of it. If the people who make the game say it isn't an exploit how the *** do you argue with that?!
It is the equivalent to God saying to a flat earther "yep sorry the world is round" and the flat earther being like "I don't think so".
Like what evidence do you actually need, I seriously don't know if anything else can be said or done to extinguish the level of ignorance surrounding this debate!

Olupajmibanan wrote: »Even game itself encourages you to cancel animations of light attacks with a spell, therefore animation cancelling is an officialy approved feature.
MCBIZZLE300 wrote: »I can't get my head round why this is even a topic. It's what makes the combat engaging, you want slow combat go play ffxiv. The way the game is, if ani cancellinng was removed combat would be a complete mess. you'd go to switch bars after an ability and it wouldnt go off. Youd press an ability then roll dodge and it wouldn't go off. Makes no sense, i feel like half the people that complain about animation cancelling dont even understand what it is and think its some weird voodoo people are doing to get the edge and exploit the game. EVERYONE animation cancels, you press an ability then switch bars? thats animation cancelling, you ever press an ability then roll dodge? thats animation cancelling. jesus..
relentless_turnip wrote: »
duuuuhhhh!!! press hurt buttons... hurt buttons good! too many hurt buttons... hurt buttons bad...
MCBIZZLE300 wrote: »I can't get my head round why this is even a topic. It's what makes the combat engaging, you want slow combat go play ffxiv. The way the game is, if ani cancellinng was removed combat would be a complete mess. you'd go to switch bars after an ability and it wouldnt go off. Youd press an ability then roll dodge and it wouldn't go off. Makes no sense, i feel like half the people that complain about animation cancelling dont even understand what it is and think its some weird voodoo people are doing to get the edge and exploit the game. EVERYONE animation cancels, you press an ability then switch bars? thats animation cancelling, you ever press an ability then roll dodge? thats animation cancelling. jesus..
That's literally what I plan to do if ZOS does away with animation cancelling. Why stick around on a sub par mmo when they ruin the one saving grace this game has, the combat system.
Olupajmibanan wrote: »relentless_turnip wrote: »I posted this on another thread, but it reins true on every animation cancelling post:
To me trying to explain why animation cancelling is not exploit to people is like try to tell flat earther's the world is a sphere...
It doesn't matter how much evidence there is to prove the world is round people will take the smallest piece of information and gratify their mental theory with it.
You can justify a lot of stupidity by honing in on a small portion of information. You can self verify by absorbing only a few of the words of a much greater passage.
The OP has posted a video of the developer saying it is something in the game they encourage the use of it. If the people who make the game say it isn't an exploit how the *** do you argue with that?!
It is the equivalent to God saying to a flat earther "yep sorry the world is round" and the flat earther being like "I don't think so".
Like what evidence do you actually need, I seriously don't know if anything else can be said or done to extinguish the level of ignorance surrounding this debate!
Just show them this:
This is the evidence nobody can argue with.
MCBIZZLE300 wrote: »I can't get my head round why this is even a topic. It's what makes the combat engaging, you want slow combat go play ffxiv. The way the game is, if ani cancellinng was removed combat would be a complete mess. you'd go to switch bars after an ability and it wouldnt go off. Youd press an ability then roll dodge and it wouldn't go off. Makes no sense, i feel like half the people that complain about animation cancelling dont even understand what it is and think its some weird voodoo people are doing to get the edge and exploit the game. EVERYONE animation cancels, you press an ability then switch bars? thats animation cancelling, you ever press an ability then roll dodge? thats animation cancelling. jesus..
That's literally what I plan to do if ZOS does away with animation cancelling. Why stick around on a sub par mmo when they ruin the one saving grace this game has, the combat system.
Imagine genuinely thinking glitching the game and causing de-syncs is a huge part of the combat system
darthgummibear_ESO wrote: »Olupajmibanan wrote: »Even game itself encourages you to cancel animations of light attacks with a spell, therefore animation cancelling is an officialy approved feature.
More like "We don't want to put the work in to fix the problem so we're just going to run with it"
relentless_turnip wrote: »darthgummibear_ESO wrote: »Olupajmibanan wrote: »Even game itself encourages you to cancel animations of light attacks with a spell, therefore animation cancelling is an officialy approved feature.
More like "We don't want to put the work in to fix the problem so we're just going to run with it"
Or you could just learn to press more than one button?! I know pressing buttons is hard, are you going to be ok?
relentless_turnip wrote: »darthgummibear_ESO wrote: »Olupajmibanan wrote: »Even game itself encourages you to cancel animations of light attacks with a spell, therefore animation cancelling is an officialy approved feature.
More like "We don't want to put the work in to fix the problem so we're just going to run with it"
Or you could just learn to press more than one button?! I know pressing buttons is hard, are you going to be ok?
Or you could just learn to appreciate an animation and let it play out without having to try and cancel it for MaX EfFeCt. I understand you guys have a short attention span so it might be pretty hard, but the animations are neat!
relentless_turnip wrote: »darthgummibear_ESO wrote: »Olupajmibanan wrote: »Even game itself encourages you to cancel animations of light attacks with a spell, therefore animation cancelling is an officialy approved feature.
More like "We don't want to put the work in to fix the problem so we're just going to run with it"
Or you could just learn to press more than one button?! I know pressing buttons is hard, are you going to be ok?
Or you could just learn to appreciate an animation and let it play out without having to try and cancel it for MaX EfFeCt. I understand you guys have a short attention span so it might be pretty hard, but the animations are neat!
relentless_turnip wrote: »darthgummibear_ESO wrote: »Olupajmibanan wrote: »Even game itself encourages you to cancel animations of light attacks with a spell, therefore animation cancelling is an officialy approved feature.
More like "We don't want to put the work in to fix the problem so we're just going to run with it"
Or you could just learn to press more than one button?! I know pressing buttons is hard, are you going to be ok?
Or you could just learn to appreciate an animation and let it play out without having to try and cancel it for MaX EfFeCt. I understand you guys have a short attention span so it might be pretty hard, but the animations are neat!
relentless_turnip wrote: »darthgummibear_ESO wrote: »Olupajmibanan wrote: »Even game itself encourages you to cancel animations of light attacks with a spell, therefore animation cancelling is an officialy approved feature.
More like "We don't want to put the work in to fix the problem so we're just going to run with it"
Or you could just learn to press more than one button?! I know pressing buttons is hard, are you going to be ok?
Or you could just learn to appreciate an animation and let it play out without having to try and cancel it for MaX EfFeCt. I understand you guys have a short attention span so it might be pretty hard, but the animations are neat!