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How do you prepare for veteran dungeons if running in PUGs or circumstantial premade groups?

Paramedicus
Paramedicus
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How do you prepare for 4-man veteran dungeons? Do you try to learn mechanics before going in? This vote is for people who run in pick-up groups or circumstantial guild pre-mades, but not stable groups. I want to filter out people who always do content with few friends or with their tiny guild. Poll is anonymous.

Edit: there is error in last two poll answers making them somewhat redundant. Unfortunately I can't fix it now. I guess, we can count these votes together?
Edited by Paramedicus on February 26, 2020 11:17AM

How do you prepare for veteran dungeons if running in PUGs or circumstantial premade groups? 105 votes

Usually, I train mechanics in normal version and read guides (*if available) before running any veteran dungeon.
12% 13 votes
Usually, I train mechanics in normal version and read guides* before running DLC veteran dungeon.
13% 14 votes
Usually, I read guides* before running any veteran dungeon.
6% 7 votes
Usually, I read guides* before running DLC veteran dungeon.
13% 14 votes
Usually, I train mechanics in normal version before running any veteran dungeon.
1% 2 votes
Usually, I train mechanics in normal version before running DLC veteran dungeon.
2% 3 votes
Usually, I try normal version once or two before running any veteran dungeon.
10% 11 votes
Usually, I try normal version once or two before running DLC veteran dungeon.
4% 5 votes
Usually, I go straight to any veteran dungeon and try to learn on the go.
14% 15 votes
Usually, I go straight to DLC veteran dungeon and try to learn on the go.
20% 21 votes
  • mocap
    mocap
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    I go straight to DLC veteran dungeon and ask for help. Sometimes I say something like "feel free to kick me if you don't want to explain". I never got kicked )

    Also, my advise to all players - ask about mechanics before first boss. Not after 5th wipe or when tank rage quit. Ask about it right at the dungeon start.
  • Elwendryll
    Elwendryll
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    I can't answer :(
    I made a guild just so I could complete dungeons with the same pool of people.
    It's not always the same people but there is no surprise.

    I know a lot of people don't play DLC dungeons achievements at all because they have to PUG.

    I will still say that when I go in a dungeon for the first time, I just figure out the mechanics on the spot.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Paramedicus
    Paramedicus
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    @Elwendryll
    Unfortunatelly, poll can have just 10 answer options max, so I had to exclude players with stable groups.
  • Raisin
    Raisin
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    When I was a wee little noob tank I spent hours working up the courage to go into vRoM. Watched a few different videos that went into all the details of how to tank any of the trash mobs, most of which was just standard tanking stuff I knew nothing about. Running on normal did not make me feel prepared at all. Was still horribly worried I'd suck, get kicked, or get kicked for sucking.
    For a long time, I also respected normal trials way too much. Didn't set a foot into any of them because I expected them to be far above my level. First time a friend dragged me into an nCR farm I read up on all the mechanics -- ended up explaining to him the mechanics since he'd never learnt or looked them up.

    I respect people who throw themselves into content without fear and I do enjoy exploring new content spoiler-free with non-PUGs... but I'd never go into a PUG without being prepared to do my part. I personally find it respectful to not consider a PUG my tutorial run; they shouldn't have to teach me or have to deal with my prolonged trial and error.

    If I run into someone who states their lack of knowledge upfront, I find it exciting (and likely cute). So it's not really that I judge other players by this as much as myself. If they are refusing to communicate, completely bringing the group down and refusing to learn however, I do take issue with it. Since this poll is about dungeons, I will say though I find it fairly appropriate to go into a dungeon without having looked up a guide, as long as you're capable of communicating and/or have the capability to understand and learn mechanics in a reasonable timeframe. Just be a good sport about it, y'know? For trials, I'm stricter and expect you to inform yourself or ask immediately in the beginning. Don't wipe a 12 man group for your own experience, please.
    Edited by Raisin on February 26, 2020 9:05AM
  • VDoom1
    VDoom1
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    I never jump straight into a DLC dungeon on veteran, nope. If it's a guild group maybe, but not with group finder. The DLC dungeons are the more difficult ones, especially on veteran. As for normal non DLC dungeons, easy peasy just jump right in.

    I do DLC dungeons on normal first to get a hang of the mechanics, then I go for veteran. However veteran difficulty often brings a few new mechanics, so if there is a guide I have it up just in case. I often go as a tank, so I feel a little bit obligated to know the mechanics. Kinda odd to tank and be clueless what to do, if I need to move boss or not etc.
    We Fight For Cyrodiil.
    We fight for The Daggerfall Covenant.
    We fight for The Aldmeri Dominion.
    We fight for The Ebonheart Pact.
    We fight for Tamriel!
    CP 1200+
    Grand Master Crafter | Tamriel Hero
    Imperial Dragonknight
    Khajiit Necromancer
    Altmer Templar | Dunmer Nightblade
    Khajiit Nightblade | Argonian Dragonknight
    Altmer Sorcerer | Breton Nightblade
    Nord Warden | Dunmer Sorcerer
    Guild - Priests Of Hircine
    ESO Since 2014
    PC - EU
  • Elwendryll
    Elwendryll
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    @Elwendryll
    Unfortunatelly, poll can have just 10 answer options max, so I had to exclude players with stable groups.

    I understand, don't worry.

    I'll add that we go straight for veteran HM, (never normal), to check if we can clear it or if we need time to progress. We got Unhallowed grave HM and Icereach Challenger already.

    Some people want to do difficult dungeons but can't because they have nobody to run with. They should really consider joining a guild :) Some dungeons are really not pug-friendly, it can make it a terrible experience.

    Oh yes. And normal modes often don't prepare you at all for veteran difficulty. Some non-HM feel like they don't even prepare you for the HM. The skill gap is insane.
    Edited by Elwendryll on February 26, 2020 9:12AM
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Lilly_Elessa
    Lilly_Elessa
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    Learning on the go is the best part of new content in any game, but especially in MMOs where we only get something new to explore every few months and after that we'll be revisiting the same thing over and over for months to years. (Some MMOs are still going strong after a decade even!) It feels a bit like being robbed to have your first go at new content spoiled by studying someone else doing it before you even test your toes in it.

    That said, dive in responsibly. It's not too hard to grab a couple people out of zone chat (or one of your 500 person trade guilds) that have a similar perspective, so that you don't clash with someone with different expectations. Make sure that you are prepared for the challenge of walking into a vet DLC dungeon blindly - Have appropriate gear, don't forget your consumables, and be confident in your own skill. Expect wipes, take them in stride, and don't get angry when people need a few tries to learn.
    ... And of course, don't be a stick in the mud about pulling up a guide on the side if your team isn't getting something.
  • Lintashi
    Lintashi
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    I do normal version before going veteran, after run I read guide for veteran, comparing my experience, and researching what mechanics are different, and where are one shots. Then I go veteran, normally I overheal as crazy on first run, and heal normally on later runs. I hate people who just go on vet dlc dungeon on low level character without knowledge of mechanics. Like really, do you really need to do vet Scalecaller if you are level 46 and this is your first character.
  • Grianasteri
    Grianasteri
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    I have learned through experience that it is very rare to find a PUG group capable of completing a Veteran DLC dungeon. Attempting to PUG generally just ends up being a waste of time, more often than not, folk do not know the mechanics & simply cannot cope, it ends up being a wipe fest and there is no point continuing.

    I do not mind PUG base game Veteran dungeons, if a group struggles I know that I can explain the mechs and haul most groups through any of these (and Im not even that good).

    PUG normal base game or DLC is generally fine, again I know I can haul any struggling groups through these dungeons and most folk do not struggle with Normal at all.
  • Kombinator
    Kombinator
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    I did ran normals when i was first timer, but i got enough generic dungeon experience to safely go to vet., and ask for mechanics. Never got kicked for that reason so far.

    The key is ASKING for mechanics. If you don't know, then you are NOT READY when ready check comes. If you stay silent, then everyone assumes, that you know everything. Swallow your high cp pride, and ask for mechanics, if you are a first timer. Most people rather explain it, than having a wipe.
  • radiostar
    radiostar
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    Run normal a few times, then try to find a yt vid of a vet clear
    "Billions upon Billions of Stars"
  • YstradClud
    YstradClud
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    I use a solo build that people sometimes think I'm using a healing staff because I have a couple of aoe heals in my rotation but it makes it a lot easier to pug with as long we don't get a dps check.
    |Pascweten| Breton Templar PC NA
    |Ceaulin| Bosmer Templar Xbox NA

    https://x.com/x_CHEMIST_x
  • Septimus_Magna
    Septimus_Magna
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    I always take the time to explain the mechanics but sometimes its just like people dont understand a word I say. Yesterday in Unhallowed Grave I had a light attack bow dps guy that just ignored every mechanic on the Kiln boss. Its hard to carry a group when you're tanking so at that point you either have to vote to kick or leave yourself.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Kalik_Gold
    Kalik_Gold
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    Jump in any vet dungeon and try to learn on the go. Don’t have a select group to run with.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • Naftal
    Naftal
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    Lintashi wrote: »
    I do normal version before going veteran, after run I read guide for veteran, comparing my experience, and researching what mechanics are different, and where are one shots. Then I go veteran, normally I overheal as crazy on first run, and heal normally on later runs. I hate people who just go on vet dlc dungeon on low level character without knowledge of mechanics. Like really, do you really need to do vet Scalecaller if you are level 46 and this is your first character.

    You need lvl50 cp300 to enter veteran dlc dungeons.
  • ValueDrift
    ValueDrift
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    My favorite option wasn't included, I find that soloing a dungeon is the best way to learn the mechanics. When everything is directed at you, you get familiar with everything. Of course there's the rare few mechanics that work based on interactions of different group members, you won't learn about those in a solo run.

    Pro tip: Precognition ultimate from Psijic skill line lets you solo dungeons with seemingly inescapable boss stuns. I haven't tested it on everything, but it works on everything I've tested it on.
  • DocDova
    DocDova
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    Where is the option 'people have to drag me in any vet dungeon and I hold on to furniture' ?
  • FierceSam
    FierceSam
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    At this point I know all the mechanics for all the non-DLC vet dungeons. I’ve got all the hats, have done them a lot and feel very comfortable in them vet or vet HM.

    The DLC vet dungeons less so, but that’s a matter of practice. I found WGT hard until the Imperial City Event, when I ran it a lot. Now it feels just like a non-DLC. Other DLC I am still getting to grips with. Most of the time it’s a case if I know what to do but need to work on executing it more proficiently.

    Loving the new DLC dungeons, especially now when everyone is still figuring them out and players all have a really positive cooperative attitude.
  • Michaelkeir
    Michaelkeir
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    As a main tank who pugs 90% of the time, I usually do my homework on a new vet dlc dungeon. I'll even have my phone on the guide page just incase I need to refresh my memory. Most pugs don't know didly squat about the mechanics so I get on mic to explain as we go. That usually keeps people from quiting after the 1st wipe if they feel that someone is leading them who knows what he's doing.

    PS4 here, so I'm eager to run these new dungeons when they drop.
  • ZeroXFF
    ZeroXFF
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    The answer to this also highly depends on experience in other content, your situational awareness, and your ability to adapt quickly. If all 3 of these things are present, it shouldn't be a problem if you go straight for DLC vets. I've been doing it that way for the past 2 years if not longer. But prior to that, I used to do the normal version first before going into the vet dungeons.
  • x48rph
    x48rph
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    I try normal once or twice to get a feel and then go to vet version since half the time, normal does a poor job of preparing you for vet.

    I also watch Xynode's All about the mechanics videos if it's out before I get around to trying a new dungeon. As I let eso plus expire a lot, sometimes a new dungeon can be out for quite awhile till I get to it.
  • Banana
    Banana
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    I dont
  • Michae
    Michae
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    I don't, I hate those. Everybody (well, almost everybody) acts high and mighty and they kick you for silliest of things so I don't even have a chance to "git gud".
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • Starlock
    Starlock
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    Well, if I'm participating in a dungeon group it's impossible for it to be 4-man considering I'm not a man, so there's not really anything to prepare for on that front. I prefer 4-woman groups when possible, in no small part because they tend to cooperate together more and be a lot more chill about everything.

    Aside from that, I really don't go out of my way to prepare for dungeons just in general other than making sure I have my gear and skill bar set correctly. Learning as I go is good enough and should be good enough. Works out fine so far. Since I mostly tank, I sometimes go out of my way to read up on mechanics, but honestly... I don't care about running superhard content anyway so it isn't really needed.
  • Raisin
    Raisin
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    Michae wrote: »
    I don't, I hate those. Everybody (well, almost everybody) acts high and mighty and they kick you for silliest of things so I don't even have a chance to "git gud".

    Shame you had such bad experiences that you got the impression. You're free to enjoy whatever content you want, but speaking from experience that's not accurate at all. My friends list is full of sweet people I met pugging. I've really bonded over what felt like actual adventures in there. If it's not your kind of content that's fine of course, but I really hope you're not actually interested in these dungeons and letting the bad experiences hold you back!
    Starlock wrote: »
    Well, if I'm participating in a dungeon group it's impossible for it to be 4-man considering I'm not a man, so there's not really anything to prepare for on that front. I prefer 4-woman groups when possible, in no small part because they tend to cooperate together more and be a lot more chill about everything.

    Can't tell how joking you are, but you didn't have to be weirdly sexist about it. :#
    Edited by Raisin on February 26, 2020 6:22PM
  • SpiderKnight
    SpiderKnight
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    I run as far as I can into the dungeon, past the tank, pulling any and every add and boss along the way, when and if I die (which is 90% of the time), I blame the healer for not healing, and tank for not taunting. I repeat this process in multiple runs until I get a pretty good idea of what's going on with mechanic. Usually takes a few months for each dungeon.
  • Raisin
    Raisin
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    I run as far as I can into the dungeon, past the tank, pulling any and every add and boss along the way, when and if I die (which is 90% of the time), I blame the healer for not healing, and tank for not taunting. I repeat this process in multiple runs until I get a pretty good idea of what's going on with mechanic. Usually takes a few months for each dungeon.

    This is clearly an endgame strat. Not believable that you would've known this technique when you were inexperienced.
  • Fischblut
    Fischblut
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    Usually, I train mechanics in normal version and read guides* before running DLC veteran dungeon.

    Usually I watch/read a guide. Then do at least one normal run, or more normal runs. Then go to vet version. Sometimes wipe once, sometimes wipe alot, sometimes complete it on the first try.
  • daemonios
    daemonios
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    Went in blind into Unhallowed Grave and Icereach yesterday and today, always with PUGs. Finished vet Unhallowed Grave yesterday, Icereach and vet HM Unhallowed Grave today. I did make an issue of saying I'd never been in the dungeons before or read any guides. My group mates were mostly in the same situation. I may have gotten extremely lucky with my groups, but my feeling is that these dungeons are a bit easier/more forgiving than other DLC dungeons.

    EDIT: Just to add that I did the same with Moongrave Fane and Lair of Maarselok. Nothing beats experiencing a new dungeon with no spoilers whatsoever. Maybe a guild would be a safer bet for these sorts of experiments, but I had a great time doing this with PUGs.
    Edited by daemonios on February 26, 2020 7:54PM
  • MusCanus
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    Huh? What's mechanics and guides?
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