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The HYPOCRISY and over all Confusing direction of weapon skill line. Magic vs stamina

phoenixkungfu
phoenixkungfu
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In all my years playing any video game. I never seen anything more confusing then the changes made. During this current combat team run on balance of eso pvp. (I am not bashing any one employee I am just confused and would love a explanation.) My confusion is the direction of weapon skill lines in pvp. On the magic side of weapon skill line almost all damage weapon skill lines has been nerfed and even nerf to the point of unuseable. There has only been nerfs without giving anything in return.

In terms of stamina weapon skill line in pvp. moves like D swing has been buff. Or if their is a nerf here is something to balance out the nerfs.

When I think of weapon skill line. I always think of a a opportunity to give something that your classes might not have. Some examples of this is off balance. Not every class has a dk 50% increase to heavy attack or off balance attach to a skill.. So the weapon skill line lightning staff gives off balance. Another example, not every stamina class has a spamable. So there is a d swing.

So it's confusing to me to see the overall direction to "Classic playstyle" and use of weapon skill lines. I'm confused on the theme. Is the direction to use weapon skill lines or not. I'm confuse because d swing is buff to be the MOST POWERFUL SPAMABLE. where there is alot and a large variety of class spamable. And 50% dk extra damage to heavyattack or a class that has off balance attach to a class skill to guarantee off balance is extremely limited. YET OFF BALANCE IS NERF ON A LIGHTNING STAFF.

The magic vs stamina weapon skill line direction is so all over the place. Yet focus without balance. it's as if a BIAS STAMINA PLAYER CREATED THESE CHANGES. I am not bashing anybody but I have to relate the preception and it CONFUSION. Is a weapon skill line use to fill in a lack from your class or is the use of weapon skill line frowned upon and use of it guarantee to provide a much less version(or in some cases class cant provide) of what a class can provide? The direction of weapon skill line in term of magic and stam. Is a DOUBLE STANDARD.
Edited by phoenixkungfu on February 18, 2020 5:26PM
  • Alpheu5
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    There's bound to be people mentioning that the first year or so of the game was "Elder Staves Online" despite that now taking up only 1/5 of the game's lifespan and thinking it's a reasonable justification for any imbalances that come up between different specs.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • MEBengalsFan2001
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    The problem with this game and other games where skills are used in both PVE and PVP is finding balance between both for these skills.

    One easy solution solutions to this issue is that abilities would be restricted to PVE or PVP only; this would help improve balancing in both type of content but it would also result in a narrow design/build for characters.

    When balance is done it is usually done to help PVE first as many developers have learned over time that PVE content drives sales and without sales the company takes a financial loss.

    When you discuss balance please keep in mind that PVE is also impacted by balance changes to PVP. I personally don't care about balance because of the real balancing issue is about balancing changes between PVP and PVE and not balancing the changes to skills.
  • zvavi
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    I have yet to see the "off balance nerf for lightning staff" on the pts patch notes, even though i already asked you to provide it in another thread
  • Freddycruz89
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    The madness comes from the interuse of skills between PvP and PvE as @MEBengalsFan2001 mentioned. If they were separate, this would have been put to rest a long time ago.

    In a way I also think this is done to keep the build grind going as Meta builds seems to take over every time they make changes for stability.
    Octavius Maximus, Founder of The Maester' Order
    PS4 NA. Role Player. Housing Fanatic. Part Time Achievement Hunter.
    | Princely Dawnlight Palace |
  • The_Old_Goat
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    When I see you use terms like "in all my years" and "unplayable" my first thoughts are hyperbole and exaggeration. I feel like you haven't been playing the game all that long to see the ebb and flow of between magicka vs stamina. In regards to weapon abilities, I believe they're scaling them back because class abilities should be stronger. Now that's not to say they're execution of it isn't faulty. Also weren't you the one boasting a few days ago about starting a new game because you couldn't stand this game anymore? I've been playing long enough to see literally hundreds of posts saying "this is or will be the worst update, EVER!" and it's rarely ever as bad as everybody over exaggerates them to be. Honestly, if the game hurts you so bad emotionally that you think it's "unplayable", it probably wouldn't hurt to put it down for awhile and play a new game that's more relaxing to you.
  • Alpheu5
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    zvavi wrote: »
    I have yet to see the "off balance nerf for lightning staff" on the pts patch notes, even though i already asked you to provide it in another thread

    I think they're referring to the indirect nerf to lightning staves by adding a 15 second cooldown to the debuff itself.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • zvavi
    zvavi
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    Alpheu5 wrote: »
    zvavi wrote: »
    I have yet to see the "off balance nerf for lightning staff" on the pts patch notes, even though i already asked you to provide it in another thread

    I think they're referring to the indirect nerf to lightning staves by adding a 15 second cooldown to the debuff itself.

    Wasn't there always a 15 seconds cooldown per target? It existed in pve for eternity, if anything i think it is buffed, since cant be purged...
  • phoenixkungfu
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    zvavi wrote: »
    Alpheu5 wrote: »
    zvavi wrote: »
    I have yet to see the "off balance nerf for lightning staff" on the pts patch notes, even though i already asked you to provide it in another thread

    I think they're referring to the indirect nerf to lightning staves by adding a 15 second cooldown to the debuff itself.

    Wasn't there always a 15 seconds cooldown per target? It existed in pve for eternity, if anything i think it is buffed, since cant be purged...

    No which is why the off balance change is a pvp direct. Lightning stave nerf
  • zvavi
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    Tbh i cant see op's post as constructive, or debatable, since he never ever even mentioned what he is not agreeing with... "Off balance changes" is waaaaayyy to vague.


    Now that he did we can start a civil non capslock conversation. Why is it a nerf for lightning more than other sources?
    Edited by zvavi on February 18, 2020 6:18PM
  • Konstant_Tel_Necris
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    zvavi wrote: »
    Alpheu5 wrote: »
    zvavi wrote: »
    I have yet to see the "off balance nerf for lightning staff" on the pts patch notes, even though i already asked you to provide it in another thread

    I think they're referring to the indirect nerf to lightning staves by adding a 15 second cooldown to the debuff itself.

    Wasn't there always a 15 seconds cooldown per target? It existed in pve for eternity, if anything i think it is buffed, since cant be purged...

    No which is why the off balance change is a pvp direct. Lightning stave nerf

    They are dead since ZOS removed shock stun, now there even fewer needs to use lightning staff instead of fire staff.
  • xWarbrain
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    @phoenixkungfu So what you're saying is, is that you're scared of D Swing because its too strong for you to properly balance your build in order to beat a player that uses it? A skill that lands maybe 60% of the time?

    Pro Tip - Roll Dodge, Bash, Block, or move more than a few feet away and Flame Clench will start to look a little more unbalanced in your favor.

    You didn't mention a single Stamina weapon ability other than D Swing.

    [Edit to remove bait]

    Edited by [Deleted User] on February 18, 2020 7:58PM
    XB1 NA
    Your nerf suggestion is dumb. Learn to counter other players instead of having the game rebuilt to your ability level.
  • MEBengalsFan2001
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    zvavi wrote: »
    Alpheu5 wrote: »
    zvavi wrote: »
    I have yet to see the "off balance nerf for lightning staff" on the pts patch notes, even though i already asked you to provide it in another thread

    I think they're referring to the indirect nerf to lightning staves by adding a 15 second cooldown to the debuff itself.

    Wasn't there always a 15 seconds cooldown per target? It existed in pve for eternity, if anything i think it is buffed, since cant be purged...

    No which is why the off balance change is a pvp direct. Lightning stave nerf

    It's not a nerf if the ability was not working as intended in PVP, it's a fix.

    To many people complain about FIXES and call them nerfs and when something is buffed, again it is a FIX usually and rarely is it a buff.

    There are time when the developers will clearly state...X is under performing and do to this we are buffing X by Z. We will monitor these changes and make future changes as needed. That would be a buff. Other times, X is over performing and we adjust it downward. Again, this would be nerf.

    IMO, the lighting staff changes was do to the team simply missing the change impacting PVP.

    As for D swing being a spammable; changes there could negatively impact PVE. Not sure if anyone uses it in PVE but if it is changed it could have PVE implications.

    I would move this thread to the proper part on the forums and maybe even lock it as the devs should have more than enough info to do anything from there end if needed.
  • Cronopoly
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    We notice even when the frog boils slowly. :|
    Pop a huge Nerf instantly and all hell breaks loose. Break a NERF into bite size chunks over 2 or 3 patches and the masses my grumble but will likely never see the big picture to kill a skill/set/class's effectiveness.
  • Anhedonie
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    1 year of elder staves online and 4 years of elder stamina online...good times.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • WeerW3ir
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    there was no balance in this game since pay2win classes. first they added warden with morrowind. they nerfed templar, sorc, dk, except magblade. magblade was op. warden was everything except good.
    then summerset bringed a bit of difference. and then when they added necros they nerfed everything basicly, and made necros op.

    they constantly changing stamina because of the pvp. magicka is neglecting since some time.

  • Gilvoth
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    Alpheu5 wrote: »
    There's bound to be people mentioning that the first year or so of the game was "Elder Staves Online" despite that now taking up only 1/5 of the game's lifespan and thinking it's a reasonable justification for any imbalances that come up between different specs.

    this ^
    also:
    magicka was heavily overpowered at launch, they adjusted it and have put balance in the game over time. but many people are unable to admit this as the case.
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello there,

    Recently we've had to remove several posts for flaming and baiting, content that is against the Forum Rules. For further posts please be sure to stay constructive and respectful to avoid thread derailment or action on one's own account.

    Thank you for understanding.
    Staff Post
  • Barbaran
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    Mag classes get 90% of each classes skills as their choice for setup, Stam classes are left with 10% ( those with Stam morphs) and then are left with the weapon/guild trees for the remaining 90%
  • Joy_Division
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    You are definitely confused.

    For the past year, ZOS has consistently and loudly stated that all skills, be they weapon based or class based, need to follow the same standard. And with that, they've all - not just your lightning staff - have been watered-down such that they aren't capable of killing players who know what they are doing.

    Dizzy is an exception because it has what the one good spammable in the game has, a cast/channel time. These have been deemed worthy to do more damage, perhaps because they are more easily countered, perhaps because light attack weaving with them is hard, perhaps because their animations are out of synch it's hard to maximize their potential.

    As a side observation, I think your expectations are not realistic. The reason why your lightning wall s aren't going to kill players next patch is not because ZOS changed off balance or nerfed the weapon, it's because the nature of the skill is such that you aren;t killing anyone decent with a lightning wall.
    Edited by Joy_Division on February 18, 2020 10:28PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • relentless_turnip
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    He wants to make a op heavy attack build he has been going on about it for at least month on various threads. We pointed out a DK is probably a good choice for this given the 50% increase on molten armaments. He's not happy with that and wants it to work on his sorc...

    Before he got this idea in his head, he wanted all the classes nerfed and sorcs buffed to his chosen playstyle...
    He has the same idea of balance as a psychopath... I.e. the world exists only to gratify him, it's *** mental 😂
  • Kolzki
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    zvavi wrote: »
    Alpheu5 wrote: »
    zvavi wrote: »
    I have yet to see the "off balance nerf for lightning staff" on the pts patch notes, even though i already asked you to provide it in another thread

    I think they're referring to the indirect nerf to lightning staves by adding a 15 second cooldown to the debuff itself.

    Wasn't there always a 15 seconds cooldown per target? It existed in pve for eternity, if anything i think it is buffed, since cant be purged...

    Previously the cool down was ONLY for bosses. Now EVERYTHING will behave THE same way.
  • Runefang
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    Ironic that the off balance nerf was most complained about by those who use a stamina weapon skill.
  • Lughlongarm
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    Looking over last year events, we are obviously at the start-middle of a transition period. I was expecting big changes for 2020 but I suspect that it will not be ready due to changes in priorities(performance issue and such) and the magnitude to the changes.

    Several major changes have already started to be implanted, and it will probably be an ongoing process.

    1)Standardization of skills.
    2)addition of stamina morphs for magcika skills, addition of skills that scale both with magicka and stamina.
    3)Addition of strong "Hybrid sets.

    What I take from the above directions and the developer's article about class identity(https://www.elderscrollsonline.com/en-us/news/post/57025) , is that they want classes to be less and less relied on "weapon skills" and make the class kits more open and accessible to different play styles(for both magicka and stamina).

    I think that Because Stamina builds originally have always been heavily relied on weapon skills, the devs couldn't just handicap it too hard without giving enough alternatives. So we are in this transition period, as Stamina builds are getting more options from class kits and not much is being taken away, while magicka builds are not getting new options and some its stronger weapon skills are being gutted(like clench).

    This is by the way, a huge shift in direction, ESO vision was always play what you want, but it was also like, 'you want to be a healer? grab a resto staff and be a healer"(they always gave the same example of the NB healer).

    Their new vision is: "our goal is for every class to be viable, not necessarily optimal, in any role without heavily relying on non-class skill lines"

    The devs even hinted a "system" that could be driven force behind this kind of a direction shift.
    "We consider these changes to be stop-gap measures while the team evaluates more holistic improvements for each class in the future." (this is my take on it as I still fantasize a "spell crafting" system).

    And ofc, there is still the big mystery of the CP future and how it will be tied together with the ongoing vision.

    So ya, your confusion is somewhat justified, "the magicka VS stamina war" is not a real thing, claims of "BIAS" /"HYPOCRISY " and such are not part to a game design discussion.

    The off-balance change is annoying and creates many problems, but I have a feeling there is a bigger reason for this change which we are unaware of.

    Edited by Lughlongarm on February 19, 2020 6:55PM
  • phoenixkungfu
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    I guess
    Looking over last year events, we are obviously at the start-middle a transition period. I was expecting big changes for 2020 but I suspect that it will not be ready due to changes in priorities(performance issue and such) and the magnitude to the changes.

    Sever major changes have already started to be implanted, and it will probably be an ongoing process.

    1)Standardization of skills.
    2)addition of stamina morphs for magcika skills, addition of skills that scale both with magicka and stamina.
    3)Addition of strong "Hybrid sets.

    What I take from the above directions and the developer's article about class identity(https://www.elderscrollsonline.com/en-us/news/post/57025) , is that they want classes to be less and less relied on "weapon skills" and make the class kits more open and accessible to different play styles(for both magicka and stamina).

    I think that Because Stamina builds originally are heavily relied on weapon skills, the devs couldn't just take handicap it too hard without giving enough alternatives. So we are in this transition period, as Stamina builds are getting more options from class kits and not much is being taken away, while magicka builds are not getting new options and some its stronger weapon skills are being gutted(like clench).

    This is by the way, a huge shift in direction, ESO vision was always play what you want, but it was also like, 'you want to be a healer? grab a resto staff and be a healer"(they always gave the same example of the NB healer).

    Their new vision is: "our goal is for every class to be viable, not necessarily optimal, in any role without heavily relying on non-class skill lines"

    The devs even hinted a "system" that could be driven force behind this kind of a direction shift.
    "We consider these changes to be stop-gap measures while the team evaluates more holistic improvements for each class in the future." (this is my take on it as I still fantasize a "spell crafting" system).

    And ofc, there is still the big mystery of the CP future and how it will be tied together with the ongoing vision.

    So ya, your confusion is somewhat justified, "the magicka VS stamina war" is not a real thing, claims of "BIAS" /"HYPOCRISY " and such are not part to a game design discussion.

    The off-balance change is annoying and creates many problems, but I have a feeling there is a bigger reason for this change which we are unaware of.

    Your reply is very good. It's not the usually. Whatever is going on. I can say this. IT BAD FOR THE GAME, not fun and busted. The Philosophy of hurry up and wait is over. The gameplay is BUSTED. And I honestly can pinpoint where it started. I would write it. But like a rigged Election. My comment would get nerf or removed to talk about the decision making.
    Edited by phoenixkungfu on February 19, 2020 6:38PM
  • Derra
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    Alpheu5 wrote: »
    There's bound to be people mentioning that the first year or so of the game was "Elder Staves Online" despite that now taking up only 1/5 of the game's lifespan and thinking it's a reasonable justification for any imbalances that come up between different specs.

    Even back then it wasn´t correct as virtually every competetive build ran atleast 1 bar sword and board from patch 1.3 onwards.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • ElvenVeil
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    @Lughlongarm

    I completely agree that they have moved away from their vision of "play whatever you want" , which is a pity since it was a part of the core concept, even if it wasnt balanced around it I think.

    I might be negative though, but I dont get much of a 'master plan' feel from their changes though, and I wouldn't read too much into what their bigger plans are. I mean it sounds great if they would make classes have a more varied selection of playstyles and build ideas, but in reality build diversity has only gone down since they started their big changes campaign.
    On top of that they have made these huge random directions, like dizzy swing, dots or off balance, that doesnt really give a feel of any bigger thought of direction is put into it. If there was a clear idea of direction I dont think we would see stuff where dots become super strong, and then afterwards nerfed to a relatively much weaker state than the original starting point.

    To me it just seems like they make 'changes for changes sake' and hope the end result lands somewhere acceptable. This at least is also something many have voiced here, that if zos has a master-plan, they are the only ones who can see it. The only direction I think that is clear is fewer ccs and longer cooldowns and waiting periods for procs and abilities + cast times. Slower gameplay I guess is the keyword here
  • Iskiab
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    Looking over last year events, we are obviously at the start-middle of a transition period. I was expecting big changes for 2020 but I suspect that it will not be ready due to changes in priorities(performance issue and such) and the magnitude to the changes.

    Several major changes have already started to be implanted, and it will probably be an ongoing process.

    1)Standardization of skills.
    2)addition of stamina morphs for magcika skills, addition of skills that scale both with magicka and stamina.
    3)Addition of strong "Hybrid sets.

    What I take from the above directions and the developer's article about class identity(https://www.elderscrollsonline.com/en-us/news/post/57025) , is that they want classes to be less and less relied on "weapon skills" and make the class kits more open and accessible to different play styles(for both magicka and stamina).

    I think that Because Stamina builds originally have always been heavily relied on weapon skills, the devs couldn't just handicap it too hard without giving enough alternatives. So we are in this transition period, as Stamina builds are getting more options from class kits and not much is being taken away, while magicka builds are not getting new options and some its stronger weapon skills are being gutted(like clench).

    This is by the way, a huge shift in direction, ESO vision was always play what you want, but it was also like, 'you want to be a healer? grab a resto staff and be a healer"(they always gave the same example of the NB healer).

    Their new vision is: "our goal is for every class to be viable, not necessarily optimal, in any role without heavily relying on non-class skill lines"

    The devs even hinted a "system" that could be driven force behind this kind of a direction shift.
    "We consider these changes to be stop-gap measures while the team evaluates more holistic improvements for each class in the future." (this is my take on it as I still fantasize a "spell crafting" system).

    And ofc, there is still the big mystery of the CP future and how it will be tied together with the ongoing vision.

    So ya, your confusion is somewhat justified, "the magicka VS stamina war" is not a real thing, claims of "BIAS" /"HYPOCRISY " and such are not part to a game design discussion.

    The off-balance change is annoying and creates many problems, but I have a feeling there is a bigger reason for this change which we are unaware of.

    Hum, that will be interesting if they follow this kind of thinking. From what you’ve said I’ve gathered Templar = Healer, DK = Tank, etc... and more traditional roles.

    If that’s the case some classes will be dead. Tankiness and healing is too important to be a class feature, damage has been fairly equalized because of pve, if some classes are left tankier or with better heals pvp will never be balanced.
    Looking for any guildies I used to play with:
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    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • phoenixkungfu
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    Iskiab wrote: »
    Looking over last year events, we are obviously at the start-middle of a transition period. I was expecting big changes for 2020 but I suspect that it will not be ready due to changes in priorities(performance issue and such) and the magnitude to the changes.

    Several major changes have already started to be implanted, and it will probably be an ongoing process.

    1)Standardization of skills.
    2)addition of stamina morphs for magcika skills, addition of skills that scale both with magicka and stamina.
    3)Addition of strong "Hybrid sets.

    What I take from the above directions and the developer's article about class identity(https://www.elderscrollsonline.com/en-us/news/post/57025) , is that they want classes to be less and less relied on "weapon skills" and make the class kits more open and accessible to different play styles(for both magicka and stamina).

    I think that Because Stamina builds originally have always been heavily relied on weapon skills, the devs couldn't just handicap it too hard without giving enough alternatives. So we are in this transition period, as Stamina builds are getting more options from class kits and not much is being taken away, while magicka builds are not getting new options and some its stronger weapon skills are being gutted(like clench).

    This is by the way, a huge shift in direction, ESO vision was always play what you want, but it was also like, 'you want to be a healer? grab a resto staff and be a healer"(they always gave the same example of the NB healer).

    Their new vision is: "our goal is for every class to be viable, not necessarily optimal, in any role without heavily relying on non-class skill lines"

    The devs even hinted a "system" that could be driven force behind this kind of a direction shift.
    "We consider these changes to be stop-gap measures while the team evaluates more holistic improvements for each class in the future." (this is my take on it as I still fantasize a "spell crafting" system).

    And ofc, there is still the big mystery of the CP future and how it will be tied together with the ongoing vision.

    So ya, your confusion is somewhat justified, "the magicka VS stamina war" is not a real thing, claims of "BIAS" /"HYPOCRISY " and such are not part to a game design discussion.

    The off-balance change is annoying and creates many problems, but I have a feeling there is a bigger reason for this change which we are unaware of.

    Hum, that will be interesting if they follow this kind of thinking. From what you’ve said I’ve gathered Templar = Healer, DK = Tank, etc... and more traditional roles.

    If that’s the case some classes will be dead. Tankiness and healing is too important to be a class feature, damage has been fairly equalized because of pve, if some classes are left tankier or with better heals pvp will never be balanced.

    Honestly I can balance pvp in a week with 1 meeting, 1 conversation, 1 direction 1 road map. AND IT HAS NOTHING TO DO WITH class balance in term of how they been going about it. My only issue with writing a game changing healthy gameplay balance post, is Preception. Will the preception be I want your job and you should just hire me for my creative vision. And development team be like "who do this guy think he is..". Or will it be wow how come we didn't think of that and he is right. my style is more of a chief Ramsay. I would tell and fire but that just because my experience is life works like that. But I think in this case, I will attach more bee's with honey. I'm honestly trying to just not damage any ego's. So I will post a Road map to how to fix pvp tonight.
  • Toc de Malsvi
    Toc de Malsvi
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    Balance PVP in a week... Is it naïveté or narcissism?
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • phoenixkungfu
    phoenixkungfu
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    Balance PVP in a week... Is it naïveté or narcissism?

    Read my post on how to balance pvp. It's a work of art. I'm proud of myself. It's a good read.
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