Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
I have yet to see the "off balance nerf for lightning staff" on the pts patch notes, even though i already asked you to provide it in another thread
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Wasn't there always a 15 seconds cooldown per target? It existed in pve for eternity, if anything i think it is buffed, since cant be purged...
phoenixkungfu wrote: »
Wasn't there always a 15 seconds cooldown per target? It existed in pve for eternity, if anything i think it is buffed, since cant be purged...
No which is why the off balance change is a pvp direct. Lightning stave nerf
phoenixkungfu wrote: »
Wasn't there always a 15 seconds cooldown per target? It existed in pve for eternity, if anything i think it is buffed, since cant be purged...
No which is why the off balance change is a pvp direct. Lightning stave nerf
There's bound to be people mentioning that the first year or so of the game was "Elder Staves Online" despite that now taking up only 1/5 of the game's lifespan and thinking it's a reasonable justification for any imbalances that come up between different specs.
Wasn't there always a 15 seconds cooldown per target? It existed in pve for eternity, if anything i think it is buffed, since cant be purged...
Lughlongarm wrote: »Looking over last year events, we are obviously at the start-middle a transition period. I was expecting big changes for 2020 but I suspect that it will not be ready due to changes in priorities(performance issue and such) and the magnitude to the changes.
Sever major changes have already started to be implanted, and it will probably be an ongoing process.
1)Standardization of skills.
2)addition of stamina morphs for magcika skills, addition of skills that scale both with magicka and stamina.
3)Addition of strong "Hybrid sets.
What I take from the above directions and the developer's article about class identity(https://www.elderscrollsonline.com/en-us/news/post/57025) , is that they want classes to be less and less relied on "weapon skills" and make the class kits more open and accessible to different play styles(for both magicka and stamina).
I think that Because Stamina builds originally are heavily relied on weapon skills, the devs couldn't just take handicap it too hard without giving enough alternatives. So we are in this transition period, as Stamina builds are getting more options from class kits and not much is being taken away, while magicka builds are not getting new options and some its stronger weapon skills are being gutted(like clench).
This is by the way, a huge shift in direction, ESO vision was always play what you want, but it was also like, 'you want to be a healer? grab a resto staff and be a healer"(they always gave the same example of the NB healer).
Their new vision is: "our goal is for every class to be viable, not necessarily optimal, in any role without heavily relying on non-class skill lines"
The devs even hinted a "system" that could be driven force behind this kind of a direction shift.
"We consider these changes to be stop-gap measures while the team evaluates more holistic improvements for each class in the future." (this is my take on it as I still fantasize a "spell crafting" system).
And ofc, there is still the big mystery of the CP future and how it will be tied together with the ongoing vision.
So ya, your confusion is somewhat justified, "the magicka VS stamina war" is not a real thing, claims of "BIAS" /"HYPOCRISY " and such are not part to a game design discussion.
The off-balance change is annoying and creates many problems, but I have a feeling there is a bigger reason for this change which we are unaware of.
There's bound to be people mentioning that the first year or so of the game was "Elder Staves Online" despite that now taking up only 1/5 of the game's lifespan and thinking it's a reasonable justification for any imbalances that come up between different specs.
Lughlongarm wrote: »Looking over last year events, we are obviously at the start-middle of a transition period. I was expecting big changes for 2020 but I suspect that it will not be ready due to changes in priorities(performance issue and such) and the magnitude to the changes.
Several major changes have already started to be implanted, and it will probably be an ongoing process.
1)Standardization of skills.
2)addition of stamina morphs for magcika skills, addition of skills that scale both with magicka and stamina.
3)Addition of strong "Hybrid sets.
What I take from the above directions and the developer's article about class identity(https://www.elderscrollsonline.com/en-us/news/post/57025) , is that they want classes to be less and less relied on "weapon skills" and make the class kits more open and accessible to different play styles(for both magicka and stamina).
I think that Because Stamina builds originally have always been heavily relied on weapon skills, the devs couldn't just handicap it too hard without giving enough alternatives. So we are in this transition period, as Stamina builds are getting more options from class kits and not much is being taken away, while magicka builds are not getting new options and some its stronger weapon skills are being gutted(like clench).
This is by the way, a huge shift in direction, ESO vision was always play what you want, but it was also like, 'you want to be a healer? grab a resto staff and be a healer"(they always gave the same example of the NB healer).
Their new vision is: "our goal is for every class to be viable, not necessarily optimal, in any role without heavily relying on non-class skill lines"
The devs even hinted a "system" that could be driven force behind this kind of a direction shift.
"We consider these changes to be stop-gap measures while the team evaluates more holistic improvements for each class in the future." (this is my take on it as I still fantasize a "spell crafting" system).
And ofc, there is still the big mystery of the CP future and how it will be tied together with the ongoing vision.
So ya, your confusion is somewhat justified, "the magicka VS stamina war" is not a real thing, claims of "BIAS" /"HYPOCRISY " and such are not part to a game design discussion.
The off-balance change is annoying and creates many problems, but I have a feeling there is a bigger reason for this change which we are unaware of.
Lughlongarm wrote: »Looking over last year events, we are obviously at the start-middle of a transition period. I was expecting big changes for 2020 but I suspect that it will not be ready due to changes in priorities(performance issue and such) and the magnitude to the changes.
Several major changes have already started to be implanted, and it will probably be an ongoing process.
1)Standardization of skills.
2)addition of stamina morphs for magcika skills, addition of skills that scale both with magicka and stamina.
3)Addition of strong "Hybrid sets.
What I take from the above directions and the developer's article about class identity(https://www.elderscrollsonline.com/en-us/news/post/57025) , is that they want classes to be less and less relied on "weapon skills" and make the class kits more open and accessible to different play styles(for both magicka and stamina).
I think that Because Stamina builds originally have always been heavily relied on weapon skills, the devs couldn't just handicap it too hard without giving enough alternatives. So we are in this transition period, as Stamina builds are getting more options from class kits and not much is being taken away, while magicka builds are not getting new options and some its stronger weapon skills are being gutted(like clench).
This is by the way, a huge shift in direction, ESO vision was always play what you want, but it was also like, 'you want to be a healer? grab a resto staff and be a healer"(they always gave the same example of the NB healer).
Their new vision is: "our goal is for every class to be viable, not necessarily optimal, in any role without heavily relying on non-class skill lines"
The devs even hinted a "system" that could be driven force behind this kind of a direction shift.
"We consider these changes to be stop-gap measures while the team evaluates more holistic improvements for each class in the future." (this is my take on it as I still fantasize a "spell crafting" system).
And ofc, there is still the big mystery of the CP future and how it will be tied together with the ongoing vision.
So ya, your confusion is somewhat justified, "the magicka VS stamina war" is not a real thing, claims of "BIAS" /"HYPOCRISY " and such are not part to a game design discussion.
The off-balance change is annoying and creates many problems, but I have a feeling there is a bigger reason for this change which we are unaware of.
Hum, that will be interesting if they follow this kind of thinking. From what you’ve said I’ve gathered Templar = Healer, DK = Tank, etc... and more traditional roles.
If that’s the case some classes will be dead. Tankiness and healing is too important to be a class feature, damage has been fairly equalized because of pve, if some classes are left tankier or with better heals pvp will never be balanced.
Toc de Malsvi wrote: »Balance PVP in a week... Is it naïveté or narcissism?