wishlist14 wrote: »I obviously need to explain my comment further. I call selling carries exploitation of other players simply because those players are locked out of that content for ....reasons. Nothing should lock players out. There should be ways for players to improve and do all content imo.
Not everyone crafts so crafters sell their crafted gear etc but....and yes i say but...anyone can craft. Crafting is not too difficult for any player to do. Many players choose not to craft and many say they are simply too lazy to craft gear. That is reasonable. But to have to buy carries because ...let's face it...it's not time that is the issue but really how difficult it is for many players. That means the players that are selling carries for l9ads of gold are doing it because they can do the content and not only get their own rewards but also make gold from other players. I bet some of these guys also craft.
How many players have 20 million ? Not your average player no. I don't follow the crowd and yes I think outside the crowd perhaps that is why my ideas seem so odd...or just how I view things. I just like things to be fair for everyone.
Let's buy skins, skyshards heck you know what why dont we just pay someone to play eso for us aye? Excuse me while I go make a very long list of things we can buy...heck everything. Gold or crowns?
MartiniDaniels wrote: »RogueShark wrote: »MartiniDaniels wrote: »When I heard a word "carry" (other then that XP grind), I just wanna burp. I mean this is game, why you need to pay to not play it's high end content? Really just for cosmetics? Don't make me laugh.
Some people have no interest in that facet of the game, but they like the cosmetic rewards. If they want to pay to get them instead of spending the time to form or get into a solid group to clear, what's the issue? People who have learned the content can make gold off of it, and the person who has zero interest outside of cosmetic rewards (or gear) can obtain it with funds from parts of the game they do enjoy.
Win/win.
I have nothing against those who provides and sells this. I simply don't understand people who buy it in games. 12 millions of gold it's a lot. Of course anybody can accumulate this over time, but this is so much time spend grinding, so much time lost IRL. For what? For skin which player doesn't earned? Of even worse, for title?
Though I may understand gear runs for vDSA/vBRP/vAS - that gear gives notable advantage in PVP, and it make take very long time to get that gear naturally.
WuffyCerulei wrote: »Which one of you lily-livered flatfoots necrod this thread.
MEBengalsFan2001 wrote: »As someone that has always played support I always state that support players typically carry the DD through content. In most Vet group content a healer and/or tank are needed to complete the dungeon. Some dungeons have a DPS check but those without a DPS check typically require a healer or tank to complete the dungeon. So anyone who plays a support role are always carrying the DD through content. Maybe as a support player I should start to charge DD for carrying them through content.
I remember one DD telling me they carried me. So I took that player through a dungeon and had them do zero. Took a tank along with us and we beat a few dungeons. Afterwards the DD was like, ok, so the tank and healer are carrying me through content.
I than took that same player fixed my character up as a full on DD and we brought along two other DD and we beat 1 of the 4 dungeons that the Tank and I beat without any DD. Point is support roles always carry the DD.
As for selling carries through content; I feel bad for the player buying the carry, because if the player really wants something they should go farm for support gear and than go into the trail as a support character. I always recommend trying to play as a healer first as being a tank is more involved and you have definitely need to know the mechanics better as a tank than a healer.
Alienoutlaw wrote: »MEBengalsFan2001 wrote: »As someone that has always played support I always state that support players typically carry the DD through content. In most Vet group content a healer and/or tank are needed to complete the dungeon. Some dungeons have a DPS check but those without a DPS check typically require a healer or tank to complete the dungeon. So anyone who plays a support role are always carrying the DD through content. Maybe as a support player I should start to charge DD for carrying them through content.
I remember one DD telling me they carried me. So I took that player through a dungeon and had them do zero. Took a tank along with us and we beat a few dungeons. Afterwards the DD was like, ok, so the tank and healer are carrying me through content.
I than took that same player fixed my character up as a full on DD and we brought along two other DD and we beat 1 of the 4 dungeons that the Tank and I beat without any DD. Point is support roles always carry the DD.
As for selling carries through content; I feel bad for the player buying the carry, because if the player really wants something they should go farm for support gear and than go into the trail as a support character. I always recommend trying to play as a healer first as being a tank is more involved and you have definitely need to know the mechanics better as a tank than a healer.
not strictly true, the new DLC coming can be completed on vet with 4dd, i agree that a tank is needed at the very least for alot of dungeons but not all my group usually run 3dd for most vet stuff
MEBengalsFan2001 wrote: »Alienoutlaw wrote: »MEBengalsFan2001 wrote: »As someone that has always played support I always state that support players typically carry the DD through content. In most Vet group content a healer and/or tank are needed to complete the dungeon. Some dungeons have a DPS check but those without a DPS check typically require a healer or tank to complete the dungeon. So anyone who plays a support role are always carrying the DD through content. Maybe as a support player I should start to charge DD for carrying them through content.
I remember one DD telling me they carried me. So I took that player through a dungeon and had them do zero. Took a tank along with us and we beat a few dungeons. Afterwards the DD was like, ok, so the tank and healer are carrying me through content.
I than took that same player fixed my character up as a full on DD and we brought along two other DD and we beat 1 of the 4 dungeons that the Tank and I beat without any DD. Point is support roles always carry the DD.
As for selling carries through content; I feel bad for the player buying the carry, because if the player really wants something they should go farm for support gear and than go into the trail as a support character. I always recommend trying to play as a healer first as being a tank is more involved and you have definitely need to know the mechanics better as a tank than a healer.
not strictly true, the new DLC coming can be completed on vet with 4dd, i agree that a tank is needed at the very least for alot of dungeons but not all my group usually run 3dd for most vet stuff
My point is that one of the support roles are typically needed. Very rarely are Vet dungeons doable without a support player. Without that support player there will be no completion. Because the support player are needed to complete the dungeon they are carrying the DD.
I have ran my healer in full heavy gear that provides me enough health along with my food buff so that I can could take the hits. I swapped one ability for the taunt from the undaunted line. But my healing bar was the same as when I go as a healer. My other bar other than one ability is the same when I play as a healer. I didn't consider my character a tank as I was playing him as a healer still just with a taunt, more physical resistance, and around 9K more health.
So, someone was selling carries today and I thought I'd inquire about how much gold it costs.
VMoL was like a million gold whereas VHoF was 2.5mil. I asked about VCR+3 and that was for 12 million!
Now I wouldn't buy carries nor do I have any issues with people who want to buy or sell them, but 12 million? Is vcr+3 that much more difficult than vhof? I thought it takes less than half the time.
f047ys3v3n wrote: »So, someone was selling carries today and I thought I'd inquire about how much gold it costs.
VMoL was like a million gold whereas VHoF was 2.5mil. I asked about VCR+3 and that was for 12 million!
Now I wouldn't buy carries nor do I have any issues with people who want to buy or sell them, but 12 million? Is vcr+3 that much more difficult than vhof? I thought it takes less than half the time.
VCR+3 is exponentially harder than vMoL or vHoF even if you are running those on hard mode which you typically are not in carries as you get the skin without it.
Furthermore, vMoL vHoF, and even vAS don't require anybody in a group to run cheats even to complete hard mode. It is my opinion that vCR+3 requires most of the players in your group to be running some pretty good cheats in order to get a complete. The combination of DPS and resistance / health required is just not legitimately obtainable. The resistance / health is particularly problematic as much of the damage is oblivion and therefore bypasses legitimate sources of resistance. Much of it is also not avoidable but must simply be taken and healed through. The cheat guys have figured out a way to resist it though. In their videos they commonly take about 1/3rd the damage from unavoidable oblivion damage sources that the groups I have run with take in just +2 let alone +3. So yea, vCR+3 is a hell of a lot tougher.
Alienoutlaw wrote: »f047ys3v3n wrote: »So, someone was selling carries today and I thought I'd inquire about how much gold it costs.
VMoL was like a million gold whereas VHoF was 2.5mil. I asked about VCR+3 and that was for 12 million!
Now I wouldn't buy carries nor do I have any issues with people who want to buy or sell them, but 12 million? Is vcr+3 that much more difficult than vhof? I thought it takes less than half the time.
VCR+3 is exponentially harder than vMoL or vHoF even if you are running those on hard mode which you typically are not in carries as you get the skin without it.
Furthermore, vMoL vHoF, and even vAS don't require anybody in a group to run cheats even to complete hard mode. It is my opinion that vCR+3 requires most of the players in your group to be running some pretty good cheats in order to get a complete. The combination of DPS and resistance / health required is just not legitimately obtainable. The resistance / health is particularly problematic as much of the damage is oblivion and therefore bypasses legitimate sources of resistance. Much of it is also not avoidable but must simply be taken and healed through. The cheat guys have figured out a way to resist it though. In their videos they commonly take about 1/3rd the damage from unavoidable oblivion damage sources that the groups I have run with take in just +2 let alone +3. So yea, vCR+3 is a hell of a lot tougher.
are you actually accusing players that have completed vCR+3 of cheating?
Bouldercleave wrote: »I guess it's all about supply and demand. If someone will pay that much for a carry, I assure you - someone will take advantage of it.
I've never understood the desire to get carried nor to charge to carry someone through content.
So, someone was selling carries today and I thought I'd inquire about how much gold it costs.
VMoL was like a million gold whereas VHoF was 2.5mil. I asked about VCR+3 and that was for 12 million!
Now I wouldn't buy carries nor do I have any issues with people who want to buy or sell them, but 12 million? Is vcr+3 that much more difficult than vhof? I thought it takes less than half the time.
f047ys3v3n wrote: »So, someone was selling carries today and I thought I'd inquire about how much gold it costs.
VMoL was like a million gold whereas VHoF was 2.5mil. I asked about VCR+3 and that was for 12 million!
Now I wouldn't buy carries nor do I have any issues with people who want to buy or sell them, but 12 million? Is vcr+3 that much more difficult than vhof? I thought it takes less than half the time.
VCR+3 is exponentially harder than vMoL or vHoF even if you are running those on hard mode which you typically are not in carries as you get the skin without it.
Furthermore, vMoL vHoF, and even vAS don't require anybody in a group to run cheats even to complete hard mode. It is my opinion that vCR+3 requires most of the players in your group to be running some pretty good cheats in order to get a complete. The combination of DPS and resistance / health required is just not legitimately obtainable. The resistance / health is particularly problematic as much of the damage is oblivion and therefore bypasses legitimate sources of resistance. Much of it is also not avoidable but must simply be taken and healed through. The cheat guys have figured out a way to resist it though. In their videos they commonly take about 1/3rd the damage from unavoidable oblivion damage sources that the groups I have run with take in just +2 let alone +3. So yea, vCR+3 is a hell of a lot tougher.
Alienoutlaw wrote: »MEBengalsFan2001 wrote: »Alienoutlaw wrote: »MEBengalsFan2001 wrote: »As someone that has always played support I always state that support players typically carry the DD through content. In most Vet group content a healer and/or tank are needed to complete the dungeon. Some dungeons have a DPS check but those without a DPS check typically require a healer or tank to complete the dungeon. So anyone who plays a support role are always carrying the DD through content. Maybe as a support player I should start to charge DD for carrying them through content.
I remember one DD telling me they carried me. So I took that player through a dungeon and had them do zero. Took a tank along with us and we beat a few dungeons. Afterwards the DD was like, ok, so the tank and healer are carrying me through content.
I than took that same player fixed my character up as a full on DD and we brought along two other DD and we beat 1 of the 4 dungeons that the Tank and I beat without any DD. Point is support roles always carry the DD.
As for selling carries through content; I feel bad for the player buying the carry, because if the player really wants something they should go farm for support gear and than go into the trail as a support character. I always recommend trying to play as a healer first as being a tank is more involved and you have definitely need to know the mechanics better as a tank than a healer.
not strictly true, the new DLC coming can be completed on vet with 4dd, i agree that a tank is needed at the very least for alot of dungeons but not all my group usually run 3dd for most vet stuff
My point is that one of the support roles are typically needed. Very rarely are Vet dungeons doable without a support player. Without that support player there will be no completion. Because the support player are needed to complete the dungeon they are carrying the DD.
I have ran my healer in full heavy gear that provides me enough health along with my food buff so that I can could take the hits. I swapped one ability for the taunt from the undaunted line. But my healing bar was the same as when I go as a healer. My other bar other than one ability is the same when I play as a healer. I didn't consider my character a tank as I was playing him as a healer still just with a taunt, more physical resistance, and around 9K more health.
i disagree, the healer/tank is not carrying the dps at all, try completing a dungeon with 3 healers and a tank or 3 tanks and a healer an get back to me
tomofhyrule wrote: »I haven't even tried any dungeons yet, mainly because reading these forums makes me nervous that I'd be expected to be amazing beyond reason even without practice. Especially since my main is a tank and I'm constantly seeing "Ugh fake tank!" posts, when I don't know more than "taunt the boss and hold him there and move out of the red but not so much to move him out of the DD's range."
I figured I'd start looking for guilds once I got the MQ done, but I prefer to RP more than anything else, so I'm taking my sweet time with that and enjoying the world.
I just know I eventually do want to do dungeons - I really want to get that Beast personality - but a no death run in a vet DLC dungeon sounds next to impossible right now. I'd love to be able to run it - I'd love to get high enough level to do the normal and get a feel for it, and then I could bring soul gems and chow down to make hardmode and speed run...but no death is just imposing with a PUG group. One mistake, and that's it.
Would I buy a carry for that? Possibly, if I had the money. Would I rather do it myself? Yes, if I could and had a good group.
I dunno. If I did a carry, I would only be doing it for the cosmetic. I prefer solo mode as much as possible - some group stuff can be fun, but solo is where I feel most comfortable.
f047ys3v3n wrote: »So, someone was selling carries today and I thought I'd inquire about how much gold it costs.
VMoL was like a million gold whereas VHoF was 2.5mil. I asked about VCR+3 and that was for 12 million!
Now I wouldn't buy carries nor do I have any issues with people who want to buy or sell them, but 12 million? Is vcr+3 that much more difficult than vhof? I thought it takes less than half the time.
VCR+3 is exponentially harder than vMoL or vHoF even if you are running those on hard mode which you typically are not in carries as you get the skin without it.
Furthermore, vMoL vHoF, and even vAS don't require anybody in a group to run cheats even to complete hard mode. It is my opinion that vCR+3 requires most of the players in your group to be running some pretty good cheats in order to get a complete. The combination of DPS and resistance / health required is just not legitimately obtainable. The resistance / health is particularly problematic as much of the damage is oblivion and therefore bypasses legitimate sources of resistance. Much of it is also not avoidable but must simply be taken and healed through. The cheat guys have figured out a way to resist it though. In their videos they commonly take about 1/3rd the damage from unavoidable oblivion damage sources that the groups I have run with take in just +2 let alone +3. So yea, vCR+3 is a hell of a lot tougher.
MEBengalsFan2001 wrote: »Alienoutlaw wrote: »MEBengalsFan2001 wrote: »Alienoutlaw wrote: »MEBengalsFan2001 wrote: »As someone that has always played support I always state that support players typically carry the DD through content. In most Vet group content a healer and/or tank are needed to complete the dungeon. Some dungeons have a DPS check but those without a DPS check typically require a healer or tank to complete the dungeon. So anyone who plays a support role are always carrying the DD through content. Maybe as a support player I should start to charge DD for carrying them through content.
I remember one DD telling me they carried me. So I took that player through a dungeon and had them do zero. Took a tank along with us and we beat a few dungeons. Afterwards the DD was like, ok, so the tank and healer are carrying me through content.
I than took that same player fixed my character up as a full on DD and we brought along two other DD and we beat 1 of the 4 dungeons that the Tank and I beat without any DD. Point is support roles always carry the DD.
As for selling carries through content; I feel bad for the player buying the carry, because if the player really wants something they should go farm for support gear and than go into the trail as a support character. I always recommend trying to play as a healer first as being a tank is more involved and you have definitely need to know the mechanics better as a tank than a healer.
not strictly true, the new DLC coming can be completed on vet with 4dd, i agree that a tank is needed at the very least for alot of dungeons but not all my group usually run 3dd for most vet stuff
My point is that one of the support roles are typically needed. Very rarely are Vet dungeons doable without a support player. Without that support player there will be no completion. Because the support player are needed to complete the dungeon they are carrying the DD.
I have ran my healer in full heavy gear that provides me enough health along with my food buff so that I can could take the hits. I swapped one ability for the taunt from the undaunted line. But my healing bar was the same as when I go as a healer. My other bar other than one ability is the same when I play as a healer. I didn't consider my character a tank as I was playing him as a healer still just with a taunt, more physical resistance, and around 9K more health.
i disagree, the healer/tank is not carrying the dps at all, try completing a dungeon with 3 healers and a tank or 3 tanks and a healer an get back to me
You must of missed my previously post where a I as a healer with a tank completed a few vet dungeon. It did take quite a while but it can be done. Also healers setup right can do damage and heal.
But we must ask ourselves: Was this worth the necro?
SpacemanSpiff1 wrote: »WuffyCerulei wrote: »Which one of you lily-livered flatfoots necrod this thread.
at least they used the search function.
Bobby_V_Rockit wrote: »But we must ask ourselves: Was this worth the necro?
Yes... 🧐SpacemanSpiff1 wrote: »WuffyCerulei wrote: »Which one of you lily-livered flatfoots necrod this thread.
at least they used the search function.
It was me, and actually I tried using the search function but it doesnt work. I typed in “selling trial carries”, no results, I even just tried “selling” and again, no results. I searched through google and got to the thread that way lol.
Edit: I just noticed that my initial comment was removed, I guess the mods thought I was asking for a carry rather than just chatting about it.