About the cost of carries

  • Alienoutlaw
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    wishlist14 wrote: »
    I obviously need to explain my comment further. I call selling carries exploitation of other players simply because those players are locked out of that content for ....reasons. Nothing should lock players out. There should be ways for players to improve and do all content imo.

    Not everyone crafts so crafters sell their crafted gear etc but....and yes i say but...anyone can craft. Crafting is not too difficult for any player to do. Many players choose not to craft and many say they are simply too lazy to craft gear. That is reasonable. But to have to buy carries because ...let's face it...it's not time that is the issue but really how difficult it is for many players. That means the players that are selling carries for l9ads of gold are doing it because they can do the content and not only get their own rewards but also make gold from other players. I bet some of these guys also craft.


    How many players have 20 million ? Not your average player no. I don't follow the crowd and yes I think outside the crowd perhaps that is why my ideas seem so odd...or just how I view things. I just like things to be fair for everyone.

    Let's buy skins, skyshards heck you know what why dont we just pay someone to play eso for us aye? Excuse me while I go make a very long list of things we can buy...heck everything. Gold or crowns?

    they are "locked out" only by lack of ability and or skill they are not exploited they make the choice to either improve and do it the hard way or pay me and others like me and do it the easy way (for them not us)
  • Thokri
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    I remember time when people who bought carries/wanted one were publicly shamed and ridiculed. Good times.

    Sad how times have changed. Maybe I am old school but I still find people who buy carries pathetic and really don't get why they play the game. (And I am super casual nowdays)
    Edited by Thokri on February 10, 2020 2:32PM
  • WuffyCerulei
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    Which one of you lily-livered flatfoots necrod this thread.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Kaartinen
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    RogueShark wrote: »
    When I heard a word "carry" (other then that XP grind), I just wanna burp. I mean this is game, why you need to pay to not play it's high end content? Really just for cosmetics? Don't make me laugh.

    Some people have no interest in that facet of the game, but they like the cosmetic rewards. If they want to pay to get them instead of spending the time to form or get into a solid group to clear, what's the issue? People who have learned the content can make gold off of it, and the person who has zero interest outside of cosmetic rewards (or gear) can obtain it with funds from parts of the game they do enjoy.

    Win/win.

    I have nothing against those who provides and sells this. I simply don't understand people who buy it in games. 12 millions of gold it's a lot. Of course anybody can accumulate this over time, but this is so much time spend grinding, so much time lost IRL. For what? For skin which player doesn't earned? Of even worse, for title?
    Though I may understand gear runs for vDSA/vBRP/vAS - that gear gives notable advantage in PVP, and it make take very long time to get that gear naturally.

    Unless they're just selling crowns for gold.

    Flipping items also takes next to no effort and earns a great amount of gold.
    Edited by Kaartinen on February 10, 2020 3:10PM
  • SpacemanSpiff1
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    Which one of you lily-livered flatfoots necrod this thread.

    at least they used the search function.
  • AhPook_Is_Here
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    Some people don't want to deal with the stress of beating the content, but they want the reward for RP reasons or just desire for some totem or fetish the reward offers them. It creates a desire conflict that can be resolved with a simple capital solution.

    My guild used to run carries and it fits well into the player economy. A carry might only allow for one or two ride spots per run depending on the achievement the buyer is purchasing, and that sum needs to be divided by 10 or 11 people, less whatever commission the guild is taking for it's own resources. For people who run trials this cuts down on the time they need to use outside of trials farming materials for expendables. This is a win/win for everyone and inside the TOS.

    The market and what guilds can preform the carries sets the price, and there is a huge surplus of gold in this game. Gold itself can be bought through crown transactions with other players legitimately, in addition to nefarious methods that might subsidies oligarchic fascism, terrorism and feed carbon creators which should never be seen as an alternative to legitimate gold purchases through crown transactions. Support the market and be a part of the virtuous cycle.
    “Whatever.”
    -Unknown American
  • MEBengalsFan2001
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    As someone that has always played support I always state that support players typically carry the DD through content. In most Vet group content a healer and/or tank are needed to complete the dungeon. Some dungeons have a DPS check but those without a DPS check typically require a healer or tank to complete the dungeon. So anyone who plays a support role are always carrying the DD through content. Maybe as a support player I should start to charge DD for carrying them through content.

    I remember one DD telling me they carried me. So I took that player through a dungeon and had them do zero. Took a tank along with us and we beat a few dungeons. Afterwards the DD was like, ok, so the tank and healer are carrying me through content.

    I than took that same player fixed my character up as a full on DD and we brought along two other DD and we beat 1 of the 4 dungeons that the Tank and I beat without any DD. Point is support roles always carry the DD. :)

    As for selling carries through content; I feel bad for the player buying the carry, because if the player really wants something they should go farm for support gear and than go into the trail as a support character. I always recommend trying to play as a healer first as being a tank is more involved and you have definitely need to know the mechanics better as a tank than a healer.
  • Chrysa1is
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    Why pay so much for carries when you can do things with guild mates for free? All you need is 12 willing members
  • Alienoutlaw
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    As someone that has always played support I always state that support players typically carry the DD through content. In most Vet group content a healer and/or tank are needed to complete the dungeon. Some dungeons have a DPS check but those without a DPS check typically require a healer or tank to complete the dungeon. So anyone who plays a support role are always carrying the DD through content. Maybe as a support player I should start to charge DD for carrying them through content.

    I remember one DD telling me they carried me. So I took that player through a dungeon and had them do zero. Took a tank along with us and we beat a few dungeons. Afterwards the DD was like, ok, so the tank and healer are carrying me through content.

    I than took that same player fixed my character up as a full on DD and we brought along two other DD and we beat 1 of the 4 dungeons that the Tank and I beat without any DD. Point is support roles always carry the DD. :)

    As for selling carries through content; I feel bad for the player buying the carry, because if the player really wants something they should go farm for support gear and than go into the trail as a support character. I always recommend trying to play as a healer first as being a tank is more involved and you have definitely need to know the mechanics better as a tank than a healer.

    not strictly true, the new DLC coming can be completed on vet with 4dd, i agree that a tank is needed at the very least for alot of dungeons but not all my group usually run 3dd for most vet stuff
  • Destyran
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    Off all gear was bins on equip and u could sell there would be HEAPS of people clearing trials and teaching each other for easy gold
  • MEBengalsFan2001
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    As someone that has always played support I always state that support players typically carry the DD through content. In most Vet group content a healer and/or tank are needed to complete the dungeon. Some dungeons have a DPS check but those without a DPS check typically require a healer or tank to complete the dungeon. So anyone who plays a support role are always carrying the DD through content. Maybe as a support player I should start to charge DD for carrying them through content.

    I remember one DD telling me they carried me. So I took that player through a dungeon and had them do zero. Took a tank along with us and we beat a few dungeons. Afterwards the DD was like, ok, so the tank and healer are carrying me through content.

    I than took that same player fixed my character up as a full on DD and we brought along two other DD and we beat 1 of the 4 dungeons that the Tank and I beat without any DD. Point is support roles always carry the DD. :)

    As for selling carries through content; I feel bad for the player buying the carry, because if the player really wants something they should go farm for support gear and than go into the trail as a support character. I always recommend trying to play as a healer first as being a tank is more involved and you have definitely need to know the mechanics better as a tank than a healer.

    not strictly true, the new DLC coming can be completed on vet with 4dd, i agree that a tank is needed at the very least for alot of dungeons but not all my group usually run 3dd for most vet stuff

    My point is that one of the support roles are typically needed. Very rarely are Vet dungeons doable without a support player. Without that support player there will be no completion. Because the support player are needed to complete the dungeon they are carrying the DD.

    I have ran my healer in full heavy gear that provides me enough health along with my food buff so that I can could take the hits. I swapped one ability for the taunt from the undaunted line. But my healing bar was the same as when I go as a healer. My other bar other than one ability is the same when I play as a healer. I didn't consider my character a tank as I was playing him as a healer still just with a taunt, more physical resistance, and around 9K more health.
  • Alienoutlaw
    Alienoutlaw
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    As someone that has always played support I always state that support players typically carry the DD through content. In most Vet group content a healer and/or tank are needed to complete the dungeon. Some dungeons have a DPS check but those without a DPS check typically require a healer or tank to complete the dungeon. So anyone who plays a support role are always carrying the DD through content. Maybe as a support player I should start to charge DD for carrying them through content.

    I remember one DD telling me they carried me. So I took that player through a dungeon and had them do zero. Took a tank along with us and we beat a few dungeons. Afterwards the DD was like, ok, so the tank and healer are carrying me through content.

    I than took that same player fixed my character up as a full on DD and we brought along two other DD and we beat 1 of the 4 dungeons that the Tank and I beat without any DD. Point is support roles always carry the DD. :)

    As for selling carries through content; I feel bad for the player buying the carry, because if the player really wants something they should go farm for support gear and than go into the trail as a support character. I always recommend trying to play as a healer first as being a tank is more involved and you have definitely need to know the mechanics better as a tank than a healer.

    not strictly true, the new DLC coming can be completed on vet with 4dd, i agree that a tank is needed at the very least for alot of dungeons but not all my group usually run 3dd for most vet stuff

    My point is that one of the support roles are typically needed. Very rarely are Vet dungeons doable without a support player. Without that support player there will be no completion. Because the support player are needed to complete the dungeon they are carrying the DD.

    I have ran my healer in full heavy gear that provides me enough health along with my food buff so that I can could take the hits. I swapped one ability for the taunt from the undaunted line. But my healing bar was the same as when I go as a healer. My other bar other than one ability is the same when I play as a healer. I didn't consider my character a tank as I was playing him as a healer still just with a taunt, more physical resistance, and around 9K more health.

    i disagree, the healer/tank is not carrying the dps at all, try completing a dungeon with 3 healers and a tank or 3 tanks and a healer an get back to me
  • f047ys3v3n
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    siddique wrote: »
    So, someone was selling carries today and I thought I'd inquire about how much gold it costs.

    VMoL was like a million gold whereas VHoF was 2.5mil. I asked about VCR+3 and that was for 12 million!

    Now I wouldn't buy carries nor do I have any issues with people who want to buy or sell them, but 12 million? Is vcr+3 that much more difficult than vhof? I thought it takes less than half the time.

    VCR+3 is exponentially harder than vMoL or vHoF even if you are running those on hard mode which you typically are not in carries as you get the skin without it.

    Furthermore, vMoL vHoF, and even vAS don't require anybody in a group to run cheats even to complete hard mode. It is my opinion that vCR+3 requires most of the players in your group to be running some pretty good cheats in order to get a complete. The combination of DPS and resistance / health required is just not legitimately obtainable. The resistance / health is particularly problematic as much of the damage is oblivion and therefore bypasses legitimate sources of resistance. Much of it is also not avoidable but must simply be taken and healed through. The cheat guys have figured out a way to resist it though. In their videos they commonly take about 1/3rd the damage from unavoidable oblivion damage sources that the groups I have run with take in just +2 let alone +3. So yea, vCR+3 is a hell of a lot tougher.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • Alienoutlaw
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    f047ys3v3n wrote: »
    siddique wrote: »
    So, someone was selling carries today and I thought I'd inquire about how much gold it costs.

    VMoL was like a million gold whereas VHoF was 2.5mil. I asked about VCR+3 and that was for 12 million!

    Now I wouldn't buy carries nor do I have any issues with people who want to buy or sell them, but 12 million? Is vcr+3 that much more difficult than vhof? I thought it takes less than half the time.

    VCR+3 is exponentially harder than vMoL or vHoF even if you are running those on hard mode which you typically are not in carries as you get the skin without it.

    Furthermore, vMoL vHoF, and even vAS don't require anybody in a group to run cheats even to complete hard mode. It is my opinion that vCR+3 requires most of the players in your group to be running some pretty good cheats in order to get a complete. The combination of DPS and resistance / health required is just not legitimately obtainable. The resistance / health is particularly problematic as much of the damage is oblivion and therefore bypasses legitimate sources of resistance. Much of it is also not avoidable but must simply be taken and healed through. The cheat guys have figured out a way to resist it though. In their videos they commonly take about 1/3rd the damage from unavoidable oblivion damage sources that the groups I have run with take in just +2 let alone +3. So yea, vCR+3 is a hell of a lot tougher.

    are you actually accusing players that have completed vCR+3 of cheating?
  • Raisin
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    f047ys3v3n wrote: »
    siddique wrote: »
    So, someone was selling carries today and I thought I'd inquire about how much gold it costs.

    VMoL was like a million gold whereas VHoF was 2.5mil. I asked about VCR+3 and that was for 12 million!

    Now I wouldn't buy carries nor do I have any issues with people who want to buy or sell them, but 12 million? Is vcr+3 that much more difficult than vhof? I thought it takes less than half the time.

    VCR+3 is exponentially harder than vMoL or vHoF even if you are running those on hard mode which you typically are not in carries as you get the skin without it.

    Furthermore, vMoL vHoF, and even vAS don't require anybody in a group to run cheats even to complete hard mode. It is my opinion that vCR+3 requires most of the players in your group to be running some pretty good cheats in order to get a complete. The combination of DPS and resistance / health required is just not legitimately obtainable. The resistance / health is particularly problematic as much of the damage is oblivion and therefore bypasses legitimate sources of resistance. Much of it is also not avoidable but must simply be taken and healed through. The cheat guys have figured out a way to resist it though. In their videos they commonly take about 1/3rd the damage from unavoidable oblivion damage sources that the groups I have run with take in just +2 let alone +3. So yea, vCR+3 is a hell of a lot tougher.

    are you actually accusing players that have completed vCR+3 of cheating?

    Ah yes, my favorite cheat: Understanding how the game works, reading gear and skill descriptions and using them effectively.
    Who seriously thinks you need cheats to clear +3? :D
  • Nyladreas
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    I guess it's all about supply and demand. If someone will pay that much for a carry, I assure you - someone will take advantage of it.


    I've never understood the desire to get carried nor to charge to carry someone through content.

    Some people don't care about being good. People just wanna chill, go slow, enjoy the game outside of endgame, roleplay, craft, decorate, collect achievements for the sense of mere completion, you name it. But since some cosmetics and achievements are locked behind difficult and time consuming content, they happily take advantage of carries.

    Hell, I started to pay carries myself lately, and it's awesome. I do whatever I want at my own pace, enjoy crafting, questing, exploration, and then I pay a bunch of pro nerds here and there to get some neat cosmetics I want. All while actually saving time and enjoying what I want to enjoy.

    Since I have 2 accounts full of crafters, I make the gold back in no time.

    It's absolutely brilliant.
    Edited by Nyladreas on February 10, 2020 5:39PM
  • p00tx
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    The prices are based on a combination of factors. Places like vMoL are relatively easy and most players progress it relatively quickly. Carrying a player through is pretty simple as well because they can be brought in at the end after the more "difficult" parts have already been completed. Thus, the lower price than something like vHoF that is a little more difficult and takes longer to get through and is generally a pain in the butt (greater time investment). The reason vCR3 is so expensive is that it takes a very long time to learn to run it efficiently enough to consistently clear it, and requires even more group coordination to clear it with one team member down for the entire duration. It's a huge time investment, requires the best gear the game offers, which takes more time (although anyone capable of running that content already has the gear needed, but still...), and players can't get away with using trash pots. It's a significant investment of both gold and time and skill on the part of the team running the content, so the price is reflected on the buyer.

    If people don't want to pay the prices, there is always the option to get involved in raiding and start the process of progressing these achievements themselves. There are a lot of resources available to players interested in doing this, and the community is always excited to see new teams sincerely pushing content.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • Indigogo
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    A tiny reminder that not everyone has the ability to get to these levels, no matter how hard they ever tried. Age, disability, cognitive ability. Better they acknowledge their ceiling and don't try to weigh down a group. Why not use the resources they do have to come to a mutually satisfactory outcome, no?
  • tomofhyrule
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    I haven't even tried any dungeons yet, mainly because reading these forums makes me nervous that I'd be expected to be amazing beyond reason even without practice. Especially since my main is a tank and I'm constantly seeing "Ugh fake tank!" posts, when I don't know more than "taunt the boss and hold him there and move out of the red but not so much to move him out of the DD's range."

    I figured I'd start looking for guilds once I got the MQ done, but I prefer to RP more than anything else, so I'm taking my sweet time with that and enjoying the world.

    I just know I eventually do want to do dungeons - I really want to get that Beast personality - but a no death run in a vet DLC dungeon sounds next to impossible right now. I'd love to be able to run it - I'd love to get high enough level to do the normal and get a feel for it, and then I could bring soul gems and chow down to make hardmode and speed run...but no death is just imposing with a PUG group. One mistake, and that's it.

    Would I buy a carry for that? Possibly, if I had the money. Would I rather do it myself? Yes, if I could and had a good group.

    I dunno. If I did a carry, I would only be doing it for the cosmetic. I prefer solo mode as much as possible - some group stuff can be fun, but solo is where I feel most comfortable.
  • Sparr0w
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    siddique wrote: »
    So, someone was selling carries today and I thought I'd inquire about how much gold it costs.

    VMoL was like a million gold whereas VHoF was 2.5mil. I asked about VCR+3 and that was for 12 million!

    Now I wouldn't buy carries nor do I have any issues with people who want to buy or sell them, but 12 million? Is vcr+3 that much more difficult than vhof? I thought it takes less than half the time.

    Late to the party but it's more for competition and how difficult the content is. Like vMOL basically any endgame player can do this carry, so it's easy to setup, loads of potential people to do the carrys, and it's an old trial. So the price has been driven down for it. Where as on most servers a CR+3 carry can only be done by a handful of teams, and since it's new content the price will reflect that as said teams wouldn't want to drive the price down if theres demand for it.
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • Heelie
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    f047ys3v3n wrote: »
    siddique wrote: »
    So, someone was selling carries today and I thought I'd inquire about how much gold it costs.

    VMoL was like a million gold whereas VHoF was 2.5mil. I asked about VCR+3 and that was for 12 million!

    Now I wouldn't buy carries nor do I have any issues with people who want to buy or sell them, but 12 million? Is vcr+3 that much more difficult than vhof? I thought it takes less than half the time.

    VCR+3 is exponentially harder than vMoL or vHoF even if you are running those on hard mode which you typically are not in carries as you get the skin without it.

    Furthermore, vMoL vHoF, and even vAS don't require anybody in a group to run cheats even to complete hard mode. It is my opinion that vCR+3 requires most of the players in your group to be running some pretty good cheats in order to get a complete. The combination of DPS and resistance / health required is just not legitimately obtainable. The resistance / health is particularly problematic as much of the damage is oblivion and therefore bypasses legitimate sources of resistance. Much of it is also not avoidable but must simply be taken and healed through. The cheat guys have figured out a way to resist it though. In their videos they commonly take about 1/3rd the damage from unavoidable oblivion damage sources that the groups I have run with take in just +2 let alone +3. So yea, vCR+3 is a hell of a lot tougher.

    better allocation of red CP, and a dedicated orb killer dd is the reason why a good group takes much less damage in vCR than a worse one.
    Most OwOrated healer of all time
  • TheGreatBlackBear
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    Hmu if you want a vcr +3 carry and you're on Xbox NA. We're progressing GH atm so you just might get a discount.
  • MEBengalsFan2001
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    As someone that has always played support I always state that support players typically carry the DD through content. In most Vet group content a healer and/or tank are needed to complete the dungeon. Some dungeons have a DPS check but those without a DPS check typically require a healer or tank to complete the dungeon. So anyone who plays a support role are always carrying the DD through content. Maybe as a support player I should start to charge DD for carrying them through content.

    I remember one DD telling me they carried me. So I took that player through a dungeon and had them do zero. Took a tank along with us and we beat a few dungeons. Afterwards the DD was like, ok, so the tank and healer are carrying me through content.

    I than took that same player fixed my character up as a full on DD and we brought along two other DD and we beat 1 of the 4 dungeons that the Tank and I beat without any DD. Point is support roles always carry the DD. :)

    As for selling carries through content; I feel bad for the player buying the carry, because if the player really wants something they should go farm for support gear and than go into the trail as a support character. I always recommend trying to play as a healer first as being a tank is more involved and you have definitely need to know the mechanics better as a tank than a healer.

    not strictly true, the new DLC coming can be completed on vet with 4dd, i agree that a tank is needed at the very least for alot of dungeons but not all my group usually run 3dd for most vet stuff

    My point is that one of the support roles are typically needed. Very rarely are Vet dungeons doable without a support player. Without that support player there will be no completion. Because the support player are needed to complete the dungeon they are carrying the DD.

    I have ran my healer in full heavy gear that provides me enough health along with my food buff so that I can could take the hits. I swapped one ability for the taunt from the undaunted line. But my healing bar was the same as when I go as a healer. My other bar other than one ability is the same when I play as a healer. I didn't consider my character a tank as I was playing him as a healer still just with a taunt, more physical resistance, and around 9K more health.

    i disagree, the healer/tank is not carrying the dps at all, try completing a dungeon with 3 healers and a tank or 3 tanks and a healer an get back to me

    You must of missed my previously post where a I as a healer with a tank completed a few vet dungeon. It did take quite a while but it can be done. Also healers setup right can do damage and heal.
  • MEBengalsFan2001
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    I haven't even tried any dungeons yet, mainly because reading these forums makes me nervous that I'd be expected to be amazing beyond reason even without practice. Especially since my main is a tank and I'm constantly seeing "Ugh fake tank!" posts, when I don't know more than "taunt the boss and hold him there and move out of the red but not so much to move him out of the DD's range."

    I figured I'd start looking for guilds once I got the MQ done, but I prefer to RP more than anything else, so I'm taking my sweet time with that and enjoying the world.

    I just know I eventually do want to do dungeons - I really want to get that Beast personality - but a no death run in a vet DLC dungeon sounds next to impossible right now. I'd love to be able to run it - I'd love to get high enough level to do the normal and get a feel for it, and then I could bring soul gems and chow down to make hardmode and speed run...but no death is just imposing with a PUG group. One mistake, and that's it.

    Would I buy a carry for that? Possibly, if I had the money. Would I rather do it myself? Yes, if I could and had a good group.

    I dunno. If I did a carry, I would only be doing it for the cosmetic. I prefer solo mode as much as possible - some group stuff can be fun, but solo is where I feel most comfortable.

    As long as you taunt and debuff the enemy you would be fine as a tank. I took my alt tank through a few vet dungeons and didn't really have an issue. If you tell the group you are new to the dungeon, many players will gladly help you out as finding a tank to play vet dungeons can be time consuming. It is why I created my alt.

  • Runefang
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    Chrysa1is wrote: »
    Why pay so much for carries when you can do things with guild mates for free? All you need is 12 willing members

    Willing AND able. It’s surprisingly difficult to find the able members in this game.
  • tmbrinks
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    f047ys3v3n wrote: »
    siddique wrote: »
    So, someone was selling carries today and I thought I'd inquire about how much gold it costs.

    VMoL was like a million gold whereas VHoF was 2.5mil. I asked about VCR+3 and that was for 12 million!

    Now I wouldn't buy carries nor do I have any issues with people who want to buy or sell them, but 12 million? Is vcr+3 that much more difficult than vhof? I thought it takes less than half the time.

    VCR+3 is exponentially harder than vMoL or vHoF even if you are running those on hard mode which you typically are not in carries as you get the skin without it.

    Furthermore, vMoL vHoF, and even vAS don't require anybody in a group to run cheats even to complete hard mode. It is my opinion that vCR+3 requires most of the players in your group to be running some pretty good cheats in order to get a complete. The combination of DPS and resistance / health required is just not legitimately obtainable. The resistance / health is particularly problematic as much of the damage is oblivion and therefore bypasses legitimate sources of resistance. Much of it is also not avoidable but must simply be taken and healed through. The cheat guys have figured out a way to resist it though. In their videos they commonly take about 1/3rd the damage from unavoidable oblivion damage sources that the groups I have run with take in just +2 let alone +3. So yea, vCR+3 is a hell of a lot tougher.

    That tinfoil hat looks good on you.

    Definitely do not need cheats to clear it. Just practice, skill, and good players.
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  • ZOS_Volpe
    ZOS_Volpe
    admin
    Greetings,

    We've removed some comments due to buying/selling on the forums, this includes in game carries and is against our Forum Rules. Please keep the threads constructive and on topic.

    Thank you for your understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • RogueShark
    RogueShark
    ✭✭✭✭✭
    As someone that has always played support I always state that support players typically carry the DD through content. In most Vet group content a healer and/or tank are needed to complete the dungeon. Some dungeons have a DPS check but those without a DPS check typically require a healer or tank to complete the dungeon. So anyone who plays a support role are always carrying the DD through content. Maybe as a support player I should start to charge DD for carrying them through content.

    I remember one DD telling me they carried me. So I took that player through a dungeon and had them do zero. Took a tank along with us and we beat a few dungeons. Afterwards the DD was like, ok, so the tank and healer are carrying me through content.

    I than took that same player fixed my character up as a full on DD and we brought along two other DD and we beat 1 of the 4 dungeons that the Tank and I beat without any DD. Point is support roles always carry the DD. :)

    As for selling carries through content; I feel bad for the player buying the carry, because if the player really wants something they should go farm for support gear and than go into the trail as a support character. I always recommend trying to play as a healer first as being a tank is more involved and you have definitely need to know the mechanics better as a tank than a healer.

    not strictly true, the new DLC coming can be completed on vet with 4dd, i agree that a tank is needed at the very least for alot of dungeons but not all my group usually run 3dd for most vet stuff

    My point is that one of the support roles are typically needed. Very rarely are Vet dungeons doable without a support player. Without that support player there will be no completion. Because the support player are needed to complete the dungeon they are carrying the DD.

    I have ran my healer in full heavy gear that provides me enough health along with my food buff so that I can could take the hits. I swapped one ability for the taunt from the undaunted line. But my healing bar was the same as when I go as a healer. My other bar other than one ability is the same when I play as a healer. I didn't consider my character a tank as I was playing him as a healer still just with a taunt, more physical resistance, and around 9K more health.

    i disagree, the healer/tank is not carrying the dps at all, try completing a dungeon with 3 healers and a tank or 3 tanks and a healer an get back to me

    You must of missed my previously post where a I as a healer with a tank completed a few vet dungeon. It did take quite a while but it can be done. Also healers setup right can do damage and heal.

    ...And DPS can slot a self heal. Healers are actually the most unecessary role in dungeons lol. It's why 4man carries where 3 carry 1 they drop the healer role in favor of 2 dps + tank.
    Can you complete dungeons with no dps? Sure...except the ones with DPS checks. Is it more efficient to clear dungeons with 3 or even 4 dps instead of supports? Yes.
    PC NA
    Will heal DPS for memes.
  • Bobby_V_Rockit
    Bobby_V_Rockit
    ✭✭✭✭✭
    Raisin wrote: »
    But we must ask ourselves: Was this worth the necro?

    Yes... 🧐
    Which one of you lily-livered flatfoots necrod this thread.

    at least they used the search function.

    It was me, and actually I tried using the search function but it doesnt work. I typed in “selling trial carries”, no results, I even just tried “selling” and again, no results. I searched through google and got to the thread that way lol.

    Edit: I just noticed that my initial comment was removed, I guess the mods thought I was asking for a carry rather than just chatting about it.
    Edited by Bobby_V_Rockit on February 10, 2020 11:03PM
  • Alienoutlaw
    Alienoutlaw
    ✭✭✭✭✭
    ✭✭
    Raisin wrote: »
    But we must ask ourselves: Was this worth the necro?

    Yes... 🧐
    Which one of you lily-livered flatfoots necrod this thread.

    at least they used the search function.

    It was me, and actually I tried using the search function but it doesnt work. I typed in “selling trial carries”, no results, I even just tried “selling” and again, no results. I searched through google and got to the thread that way lol.

    Edit: I just noticed that my initial comment was removed, I guess the mods thought I was asking for a carry rather than just chatting about it.

    probably, thats why those search terms came back empty cant use the forums for solicitation (not saying you was)
This discussion has been closed.