Maintenance for the week of January 5:
· [COMPLETE] NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
· [COMPLETE] EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

About the cost of carries

  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    f047ys3v3n wrote: »
    siddique wrote: »
    So, someone was selling carries today and I thought I'd inquire about how much gold it costs.

    VMoL was like a million gold whereas VHoF was 2.5mil. I asked about VCR+3 and that was for 12 million!

    Now I wouldn't buy carries nor do I have any issues with people who want to buy or sell them, but 12 million? Is vcr+3 that much more difficult than vhof? I thought it takes less than half the time.

    VCR+3 is exponentially harder than vMoL or vHoF even if you are running those on hard mode which you typically are not in carries as you get the skin without it.

    Furthermore, vMoL vHoF, and even vAS don't require anybody in a group to run cheats even to complete hard mode. It is my opinion that vCR+3 requires most of the players in your group to be running some pretty good cheats in order to get a complete. The combination of DPS and resistance / health required is just not legitimately obtainable. The resistance / health is particularly problematic as much of the damage is oblivion and therefore bypasses legitimate sources of resistance. Much of it is also not avoidable but must simply be taken and healed through. The cheat guys have figured out a way to resist it though. In their videos they commonly take about 1/3rd the damage from unavoidable oblivion damage sources that the groups I have run with take in just +2 let alone +3. So yea, vCR+3 is a hell of a lot tougher.

    are you actually accusing players that have completed vCR+3 of cheating?

    If it was actually exponentially harder, it would probably be a mathematical necessity.
  • Grandma
    Grandma
    ✭✭✭✭✭
    the problem isn't the price. the problem is that no groups want to progress it. Either you have vcr+3 on farm and you never want to go near it again, or you struggle to barely scrape past vcr+1 and will never get past that. those are the only 2 types of groups anymore, and barely anyone wants to even think about progging it.
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • Nefas
    Nefas
    Class Representative
    f047ys3v3n wrote: »
    It is my opinion that vCR+3 requires most of the players in your group to be running some pretty good cheats in order to get a complete. The combination of DPS and resistance / health required is just not legitimately obtainable. The resistance / health is particularly problematic as much of the damage is oblivion and therefore bypasses legitimate sources of resistance. Much of it is also not avoidable but must simply be taken and healed through. The cheat guys have figured out a way to resist it though. In their videos they commonly take about 1/3rd the damage from unavoidable oblivion damage sources that the groups I have run with take in just +2 let alone +3. So yea, vCR+3 is a hell of a lot tougher.


    All the builds, CP and necessary guides are on YouTube; you can visit mine for such information if you'd like. It comes down to practice, not "cheating" otherwise I'd be in a lot of trouble :smile:
    Edited by Nefas on February 11, 2020 6:37AM
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    Grandma wrote: »
    the problem isn't the price. the problem is that no groups want to progress it. Either you have vcr+3 on farm and you never want to go near it again, or you struggle to barely scrape past vcr+1 and will never get past that. those are the only 2 types of groups anymore, and barely anyone wants to even think about progging it.

    Not sure if that's state of NA megaserver raiding or just an exaggeration. As surely many guilds progging it on EU for lower rank members/new guilds, some might be stuck for sure but time spent pays always.
  • BeamsForDemacia
    BeamsForDemacia
    ✭✭✭
    especially for vet Trials hm and triples u wont find a Guild that fits to u (days/lvl of skill u like to see) or that takes u on the first day , ofc if u are fully new to Trials like cr u Need to work ur way up to +3 but there are definitely many possiblities and many guilds where u can get experience/help and clears , i mean EVERY Player started somewhere and didnt get all clears in week 1
    IR/GH/TTT/GS [MEDUSA]
  • Czekoludek
    Czekoludek
    ✭✭✭✭✭
    f047ys3v3n wrote: »
    siddique wrote: »
    So, someone was selling carries today and I thought I'd inquire about how much gold it costs.

    VMoL was like a million gold whereas VHoF was 2.5mil. I asked about VCR+3 and that was for 12 million!

    Now I wouldn't buy carries nor do I have any issues with people who want to buy or sell them, but 12 million? Is vcr+3 that much more difficult than vhof? I thought it takes less than half the time.

    VCR+3 is exponentially harder than vMoL or vHoF even if you are running those on hard mode which you typically are not in carries as you get the skin without it.

    Furthermore, vMoL vHoF, and even vAS don't require anybody in a group to run cheats even to complete hard mode. It is my opinion that vCR+3 requires most of the players in your group to be running some pretty good cheats in order to get a complete. The combination of DPS and resistance / health required is just not legitimately obtainable. The resistance / health is particularly problematic as much of the damage is oblivion and therefore bypasses legitimate sources of resistance. Much of it is also not avoidable but must simply be taken and healed through. The cheat guys have figured out a way to resist it though. In their videos they commonly take about 1/3rd the damage from unavoidable oblivion damage sources that the groups I have run with take in just +2 let alone +3. So yea, vCR+3 is a hell of a lot tougher.

    Yeah, you are right, everyone who ever completed vCR HM should be banned for cheating! xD must admit, it is morning for me and I already read the most stupid comment of the day
  • stevenyaub16_ESO
    stevenyaub16_ESO
    ✭✭✭✭
    I know a trial group that has vAS+2 on farm but then tried vCR for 4+ months and couldn't do vCR+2, and I think ended up disbanding. So yea vCR+3 price is well justified.

    I'm assuming it's even harder for progression groups after the aoe nerfs months back.
    Edited by stevenyaub16_ESO on February 11, 2020 10:13AM
  • Raisin
    Raisin
    ✭✭✭✭✭
    ✭✭✭
    I know a trial group that has vAS+2 on farm but then tried vCR for 4+ months and couldn't do vCR+2, and I think ended up disbanding. So yea vCR+3 price is well justified.

    I'm assuming it's even harder for progression groups after the aoe nerfs months back.

    AOE I don't think so. But DOT meta was heaven for vCR+3. Solo portal is still doable afaik but with DOT meta it was just on a whole nother level (the whole trial, not just portal).
    Edited by Raisin on February 11, 2020 10:36AM
  • BeamsForDemacia
    BeamsForDemacia
    ✭✭✭
    i dont think dmg was affected negatively, with magcros and dks dmg in cr feels higher than ever before
    IR/GH/TTT/GS [MEDUSA]
  • Recent
    Recent
    ✭✭✭✭✭
    I am totally against carries. It kills the integrity of this game

    People that sell carries are essentially taking advantage of other players. If players feel they need to pay for a carry then zos is failing to provide their customers with the chance to acquire everything the game has to offer.




  • Nyladreas
    Nyladreas
    ✭✭✭✭✭
    ✭✭✭✭
    Recent wrote: »
    I am totally against carries. It kills the integrity of this game

    People that sell carries are essentially taking advantage of other players. If players feel they need to pay for a carry then zos is failing to provide their customers with the chance to acquire everything the game has to offer.




    That's mostly false. Just ready my comment on page 3. Some players simply don't care about doing that content "legitimately" as they have far better things to do or far more interesting goals to accomplish in this game. It doesn't always have to be the way you describe at all.
    Edited by Nyladreas on February 11, 2020 11:48AM
  • Bobby_V_Rockit
    Bobby_V_Rockit
    ✭✭✭✭✭
    How much do dungeon carries typically cost? Specifically, Scalecaller Peak, vet.... I’m asking for science...
    Edited by Bobby_V_Rockit on February 11, 2020 12:28PM
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    I can understand people want cool skins or titles but obtaining them by getting carried feels like cheating.

    You can already buy so much with gold and crowns, at least let the achievements count for something.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • BeamsForDemacia
    BeamsForDemacia
    ✭✭✭
    Dungeons kinda start at 600k dependant on hm/non hm loot, if u want no death etc
    IR/GH/TTT/GS [MEDUSA]
  • Hanokihs
    Hanokihs
    ✭✭✭✭✭
    Nyladreas wrote: »
    Recent wrote: »
    I am totally against carries. It kills the integrity of this game

    People that sell carries are essentially taking advantage of other players. If players feel they need to pay for a carry then zos is failing to provide their customers with the chance to acquire everything the game has to offer.

    That's mostly false. Just ready my comment on page 3. Some players simply don't care about doing that content "legitimately" as they have far better things to do or far more interesting goals to accomplish in this game. It doesn't always have to be the way you describe at all.

    Personally, I feel like you both have equally valid points.

    On the one hand... Running trials is expensive. Food, pots, repairs, and respecs build up - so carry selling is a good way for players to pay for their hobby. Plus, there are definitely some people who aren't interested in progression and just want the goodies. They're more than willing to pay, get it out of the way, and move on without looking back. (I'd make a lengthy point about how ZoS seems to only put the coolest stuff behind high skill walls or high pay walls, but this isn't really the best time or place. So I'll leave it at that.)

    But on the other hand, there are still players who are pressured into feeling like the carry is their only option. These are the players everyone is talking about when they mention exploitation. Because not all groups capable of running the content are friendly, patient, and willing to teach other people how to do it. After all, only a few toxic encounters in normal dlc dungeons will turn fresh players off endgame content. And a YouTube video is decidedly different from running it yourself - just ask anyone trying to tackle Maelstrom for the first time. As the game gets older and older, and new content frankly becomes harder and harder, there are fewer and fewer established players willing to go all the way back and start at the beginning. And twelve relative newbies can always give it a go, right? But that's a lot of stress, strain, time-management, and disappointment to endure without them eventually just giving up. Then a player is back to square one. Even progression guilds can be too many steps ahead of beginner level by the time a newbie shows up looking to get in on the action. So ultimately, it's sometimes a bit of a daunting and frustrating process, leading players to throw in the towel and just offer up some gold.
    "I haven't really played much yet, but lemme tell you all about how the game should include X and be a lot more like Y!" - Half the posters on this forum.
    "I've been here for years, and lemme tell you all about how they should never change or evolve Z, because then the game would be ruined forever." - The other half of posters on this forum.
  • BeamsForDemacia
    BeamsForDemacia
    ✭✭✭
    i dont get the "its hard to endure its furstrating, and Groups are alr too far ahead " Points, i mean u can do every stuff on normal Pretty easy pugging and with no Rotation/gear/practice but if u want to do vet hm Trials u Need to invest time and u dont even Need to search for Information urself just go to the Guild section join some discords and post ur parse and ppl with give u *** of Feedback and there will also be beginner Raids, like what do ppl expect to start with Trials and get everything within a months? i might take a year to get the experience and ppl to do something like triples if u start from 0 if u dont want to invest that time a carry is the only Option to get the stuff
    IR/GH/TTT/GS [MEDUSA]
  • stevenyaub16_ESO
    stevenyaub16_ESO
    ✭✭✭✭
    Hanokihs wrote: »
    So ultimately, it's sometimes a bit of a daunting and frustrating process, leading players to throw in the towel and just offer up some gold.

    If they are just trying for a skin then why not? If they are trying to progress like you said, then the skins are just an incentive for the experience/journey.

    Endgame is just the multiplayer section of the game. Just like the story you start from the beginning with the easiest and work your way up, improve your character/skills, find a guild, meet people, keep in contact with those you like, get your first skin, one after the other.

    Those buying carries have zero effect on my own sense of accomplishment or alter my desire to experience the content.
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    ATomiX96 wrote: »
    wishlist14 wrote: »
    Wow players have brought carries to eso...this is so wrong on so many levels....not different to bots in my opinion. Just kills the integrity of the game but I guess some people don't care.

    It's player exploitation imo.

    Definitly, wow is the root of all evil and bad things that has happened to ESO, im sure you can also find some correlation between the *** server performance for almost 2 years now and wow, it you just try hard enough.
    /sarcasm (excluding the *** performance part)

    Obviously if Blizzard didn't showed everybody that complex multiplayer game can be stable and run as clock 20 years ago, it will be much easier for today's devs to tell that "it's MMO what do you want".

    it... doesn't actualy run like a clockwork for 20 years. every patch is a buggy, often unplayable mess at least the first day. they recently (and by recently, something like last week) had to completely despawn a last boos of the last raid of the expansion because it was bugged as to be unkillable on mythic difficult... except they despawned it regionwide.. so it didn't just despawned for few guilds that were progressing it on mythic, it despawned for every. single. group. regardless. of difficulty.

    but anyways. I'm reasonably sure that carries existed even before WoW. people having different priorities and exchanging goods for services so that everyone has their priorities satisfied is a very VERY old concept.

    edited. gosh.. DARN it. what is it with necros in the last few days....
    Edited by Linaleah on February 11, 2020 3:49PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Ye_Olde_Crowe
    Ye_Olde_Crowe
    ✭✭✭✭✭
    Linaleah wrote: »
    but anyways. I'm reasonably sure that carries existed even before WoW. people having different priorities and exchanging goods for services so that everyone has their priorities satisfied is a very VERY old concept.
    Ummm right - I wrote a term paper on exchange theory, and that was well before the internet existed xD.

    EDIT
    But at least the faculty's (then brand-new) desktop computer had Bard's Tale on it.

    Edited by Ye_Olde_Crowe on February 11, 2020 4:24PM
    PC EU.

    =primarily PvH (Player vs. House)=
  • ZOS_Bill
    ZOS_Bill
    admin
    As this thread is over a year old we will be closing this discussion. Please be aware that the selling and trading of items or services in game are not permitted on the forums.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
This discussion has been closed.