The group will always need DPS because the goal is to kill the enemies. If the group isn't taking damage, then that means there is no need for 3rd party healing. I get that your friend wants to play a healer. They can, and should, but much of the game is balanced around DPS'ing while the need for heals are low. Again, the group can always use more DPS, but can't always use more healing.
I don't particularly like it and prefer how in games like WoW healing was a far more focused role, but it's how the game is currently balanced here. When I play my Templar in low level stuff I almost never drop a heal and stay on Destro staff the entire time.
Still, they shouldn't have been so rude to your friend. Screw those people.
This game was never intended to be another WoW. The roles were never intended to exist. If a player prefers WoW style play, then this game will never feel good to said player. We never wanted a WoW type game and after many years of development, they gave us what we wanted. It is when players come from other games and try to push their wish on this game that has caused all this trouble. Each person should learn to play the game they play and not whine to get the game maker to change the rules of the game for them. If this were a board game, we would not ask Monopoly rules to change to be more like Parcheesi. Kind of lame example, but you get the point. If you want to play Parcheesi, play Parcheesi, but don't ask the Monopoly players to use rules from Parcheesi because someone refuses to learn how to play a more complicated game of Monopoly.
Also, if the group isn't taking any damage, the group of players either learned to play the game OR the game has gotten too easy.
If the only people who played ESO were this nebulous group of OG fans who waited years for it to be developed I 100% promise you this game would be dead by now.
LOL.. it's not about that. It's about understanding the game you play and knowing why things are they way they are. It's about choosing the right game for you. If you want to play WoW, play WoW or whatever other game you want that makes you happy, but don't expect knowledgeable TES now ESO players to be unhappy because you want to muddle up ESO to be like WoW. Now, as it is, pretty much everyone is unhappy because ESO has made concessions and created "roles" in the dungeon finder and added lots of PvP. They even got rid of the Veteran levels, which was a major blow to TES players simply because people complained because they didn't understand TES. That cost time and content. They've nerfed and re-nerfed the various races and classes to suit everyone else. At some point, players need to stop asking for nerfs and start learning to play the game.
The game is an MMO, not a single player TES game. Cyrodiil was in the game at launch and was touted as a huge part of the experience, that means PVP was showcased as being a huge part of the game. You're acting like OP and myself saying that we think there should be balance with healers in mind means we're not "actually" ESO players. My money spends the same as yours, dude. lol
What does Vet levels have to do with "understanding TES"? What does "understanding TES" even mean? They re-balance the game because that's what every single online game does. It's part of the iterative nature of game design. Nothing stays the same forever.
Also, here you go: https://www.elderscrollsonline.com/en-us/news/post/535
From before the game even came out, a blog post from the devs where they clearly list out the three roles: DPS, tank, healer, with the caveat that the game will provide you with some flexibility. So this idea that it's the fault of WoW players or something that there are "roles" in the game is clearly false.
arun_rajputb16_ESO wrote: »DMuehlhausen wrote: »I was asked to do DPS with my tank...
And about the attitude, I agree with @gatekeeper13. Report them or they will do it to others.
That is how the game was supposed to function. There was not to be a tank role. No one was supposed to have a specific role and we didn't in the beginning. Basically everyone did dps and healed what they could. There was no four person team. It was all pile on the monster and someone heal now and then. If you died, so what, get up and fight some more.
I see you keep saying this, but that isn't even remotely true. The game is based around the trinity and was at launch as well. You couldn't do Fungral Grotto at like level 12 or whatever it was without somebody to take damage, heal and do damage. Yes things have changed to a point as they got rid of Vet Ranks and what not.
The problem isn't that it's designed to be no healers/tanks it's the non DLC content doesn't need them cause they have been nerfed into the ground. Nobody is going into the new DLC dungeons with 4 dps and just using self heals. This OP though is more about just toxic AHats being AHats.
I've noticed that too... he keeps saying that and it's completely false.
He is not wrong. There was not to be a tank function. Every build has self heals ability. The healing Templar also can do DPS, mine does. Mostly heals, but some DPS. I was there at beta too and I remember.
PLAYER ROLES
In many MMORPGs, players are locked into performing one role in a group, whether they focus on damaging enemies (DPS, or Damage Per Second), keeping their allies in the fight (healing), or drawing the attention of enemies away from more vulnerable characters (tanking). These roles are still important for a successful dungeon group in The Elder Scrolls Online, but our open-ended skill system gives you much more flexibility. With the right combination of weapons and abilities, you can change your role on the fly to support your group’s needs.
For example, let’s say your group’s healer goes down during a boss battle. In many games, it would be impossible to recover at this point. However, you were prepared for just such a situation! You swap your two-handed sword out right in the middle of combat for a restoration staff, which activates your second hotbar (where you’ve cleverly slotted some healing abilities). Now, you can keep the party going.
arun_rajputb16_ESO wrote: »The group will always need DPS because the goal is to kill the enemies. If the group isn't taking damage, then that means there is no need for 3rd party healing. I get that your friend wants to play a healer. They can, and should, but much of the game is balanced around DPS'ing while the need for heals are low. Again, the group can always use more DPS, but can't always use more healing.
I don't particularly like it and prefer how in games like WoW healing was a far more focused role, but it's how the game is currently balanced here. When I play my Templar in low level stuff I almost never drop a heal and stay on Destro staff the entire time.
Still, they shouldn't have been so rude to your friend. Screw those people.
This game was never intended to be another WoW. The roles were never intended to exist. If a player prefers WoW style play, then this game will never feel good to said player. We never wanted a WoW type game and after many years of development, they gave us what we wanted. It is when players come from other games and try to push their wish on this game that has caused all this trouble. Each person should learn to play the game they play and not whine to get the game maker to change the rules of the game for them. If this were a board game, we would not ask Monopoly rules to change to be more like Parcheesi. Kind of lame example, but you get the point. If you want to play Parcheesi, play Parcheesi, but don't ask the Monopoly players to use rules from Parcheesi because someone refuses to learn how to play a more complicated game of Monopoly.
Also, if the group isn't taking any damage, the group of players either learned to play the game OR the game has gotten too easy.
If the only people who played ESO were this nebulous group of OG fans who waited years for it to be developed I 100% promise you this game would be dead by now.
LOL.. it's not about that. It's about understanding the game you play and knowing why things are they way they are. It's about choosing the right game for you. If you want to play WoW, play WoW or whatever other game you want that makes you happy, but don't expect knowledgeable TES now ESO players to be unhappy because you want to muddle up ESO to be like WoW. Now, as it is, pretty much everyone is unhappy because ESO has made concessions and created "roles" in the dungeon finder and added lots of PvP. They even got rid of the Veteran levels, which was a major blow to TES players simply because people complained because they didn't understand TES. That cost time and content. They've nerfed and re-nerfed the various races and classes to suit everyone else. At some point, players need to stop asking for nerfs and start learning to play the game.
Dude, I think you're completely conflating two different games.
PvP was always a major part of this game. It was released at the very beginning was was considered the end game - and that's from someone that rarely plays PvP
There absolutely were roles at the beginning.
The game was never meant to be the next The Elder Scrolls chapter.
The switch from Vet ranks to CP was an excellent one. The grind per character was horrible.
The Elder Scrolls is the framework for the storyline and lore. The rest is just the mechanics of making an MMO.
You're inbuing complete falsehoods onto this game. And all things evolve to improve. Having played this game to death since beta, it has improved mostly, from where it started.
This game is nothing like WoW and nor is it moving in that direction. This thread is complete proof of that.
arun_rajputb16_ESO wrote: »DMuehlhausen wrote: »I was asked to do DPS with my tank...
And about the attitude, I agree with @gatekeeper13. Report them or they will do it to others.
That is how the game was supposed to function. There was not to be a tank role. No one was supposed to have a specific role and we didn't in the beginning. Basically everyone did dps and healed what they could. There was no four person team. It was all pile on the monster and someone heal now and then. If you died, so what, get up and fight some more.
I see you keep saying this, but that isn't even remotely true. The game is based around the trinity and was at launch as well. You couldn't do Fungral Grotto at like level 12 or whatever it was without somebody to take damage, heal and do damage. Yes things have changed to a point as they got rid of Vet Ranks and what not.
The problem isn't that it's designed to be no healers/tanks it's the non DLC content doesn't need them cause they have been nerfed into the ground. Nobody is going into the new DLC dungeons with 4 dps and just using self heals. This OP though is more about just toxic AHats being AHats.
I've noticed that too... he keeps saying that and it's completely false.
He is not wrong. There was not to be a tank function. Every build has self heals ability. The healing Templar also can do DPS, mine does. Mostly heals, but some DPS. I was there at beta too and I remember.
As a Healer, i'll throw in dps if things are under control but generally, If a group expects me to dps after healing, buffing, debuffing, wearing armour, that gives them a dps boost then the dps must be really bad.
Toxicity is real in group finder, report and ignore them. Hopefully you never have to group with them again. Bad players will always take their short comings out on others, just a way of life, ESO is no different.
Darkenarlol wrote: »i'm kicking healers from my 4 man DLC achieve static if they
can't bring at least 20k ST dps in encounters that are
not heal intensive.
because if you are just standing there and tossing
unneded heals...you are a dead weight and not helping
your group
BejaProphet wrote: »The simple truth is that a role’s job is to do whatever makes the group thrive, period.
For a tank and DD this is a pretty constant defined objective.
For a healer it varies wildly from group to group, from dungeon to dungeon, and even from moment to moment.
A great healer has to be smart and crazy adaptive. I don’t envy them.
Loves_guars wrote: »You are so right to be mad. Because yes these clowns in your team were wrong and toxic but the game encourages those behaviora if at the end, its possible to do dungeons without healers or tanks. You want to do your role and it turns out no one appreciate it because running with 3 or 4 dps is faster or something. That's entirely ZOS fault.
arun_rajputb16_ESO wrote: »DMuehlhausen wrote: »I was asked to do DPS with my tank...
And about the attitude, I agree with @gatekeeper13. Report them or they will do it to others.
That is how the game was supposed to function. There was not to be a tank role. No one was supposed to have a specific role and we didn't in the beginning. Basically everyone did dps and healed what they could. There was no four person team. It was all pile on the monster and someone heal now and then. If you died, so what, get up and fight some more.
I see you keep saying this, but that isn't even remotely true. The game is based around the trinity and was at launch as well. You couldn't do Fungral Grotto at like level 12 or whatever it was without somebody to take damage, heal and do damage. Yes things have changed to a point as they got rid of Vet Ranks and what not.
The problem isn't that it's designed to be no healers/tanks it's the non DLC content doesn't need them cause they have been nerfed into the ground. Nobody is going into the new DLC dungeons with 4 dps and just using self heals. This OP though is more about just toxic AHats being AHats.
I've noticed that too... he keeps saying that and it's completely false.
He is not wrong. There was not to be a tank function. Every build has self heals ability. The healing Templar also can do DPS, mine does. Mostly heals, but some DPS. I was there at beta too and I remember.
Maybe he should just do what they said and try to have some dps while healing. Its not impossible to do it and it benefits the group. Sure they were rude and deserve a report, but they're not wrong. PureHealer is borderline useless until vet dlc dungeons and beyond.
Loves_guars wrote: »You are so right to be mad. Because yes these clowns in your team were wrong and toxic but the game encourages those behaviora if at the end, its possible to do dungeons without healers or tanks. You want to do your role and it turns out no one appreciate it because running with 3 or 4 dps is faster or something. That's entirely ZOS fault.
Got to disagree with you there Loves_guars.
It’s ENTIRELY the rubbish players’ fault <- (I know WTF typography trauma)
ZOS isn’t your mummy and it’s not their job or responsibility to police players for bad manners. It’s up to players to manage their own behaviour. If you can’t manage your own behaviour, you’ve got issues that ZOS can’t even begin to address.