TheBonesXXX wrote: »Buff Rapids/Bloodthirst and make bleeds ignore armor again.
You gutted pressure builds to appease crybabies.
Yes @mpicklesster sustain is and always was like thatI mean you talk about one regen glyph. Thats nearly 150 magicka/sec (with 80% multiplier) or around 21k magicka total just in your parse
TheBonesXXX wrote: »Buff Rapids/Bloodthirst and make bleeds ignore armor again.
You gutted pressure builds to appease crybabies.
Changes to thorn skills are mostly against original functionality of those skills:
1. Spiked Armor - it was indeed weird that aoe return damage was unlimited range but why make it 7m that is less than melee range which is 8m? So enemies with 8m attacks will simply ignore damage return and along with 10-12m aoe users. I suggest to make it affected by passive so 7m will turn into 8-9m or decrease it to base 6m so with passive final radius will be 8m that is melee range.
2. Spiked Bone shield - same problem as above. So make it at least 8m.
3. Living Dark - so original role of snare was to help deal with range attackers after skill became self buff instead of debuff with long range. Yet now it has 7m that is means it wont help to lower mobility of range attackers to get close to them nor it will help with kiting as it wont proc on range attacks, having it strictly melee where templar already can snare by jabs is pointless especially given it cooldown, so original functionality is simply vanished. And this making problem is snare being uneffective on skill even brighter. It need to be changed, either into actual original "thorn" mechanic i.e. damage return like scales of crystal shield or completely different effect, for example reverted snare - major speed.
Ye, but as result it affected balance in negative way.relentless_turnip wrote: »Changes to thorn skills are mostly against original functionality of those skills:
1. Spiked Armor - it was indeed weird that aoe return damage was unlimited range but why make it 7m that is less than melee range which is 8m? So enemies with 8m attacks will simply ignore damage return and along with 10-12m aoe users. I suggest to make it affected by passive so 7m will turn into 8-9m or decrease it to base 6m so with passive final radius will be 8m that is melee range.
2. Spiked Bone shield - same problem as above. So make it at least 8m.
3. Living Dark - so original role of snare was to help deal with range attackers after skill became self buff instead of debuff with long range. Yet now it has 7m that is means it wont help to lower mobility of range attackers to get close to them nor it will help with kiting as it wont proc on range attacks, having it strictly melee where templar already can snare by jabs is pointless especially given it cooldown, so original functionality is simply vanished. And this making problem is snare being uneffective on skill even brighter. It need to be changed, either into actual original "thorn" mechanic i.e. damage return like scales of crystal shield or completely different effect, for example reverted snare - major speed.
I'm pretty sure this is more about reducing calculations done by the server than any sort of balance...
Ye, but as result it affected balance in negative way.relentless_turnip wrote: »Changes to thorn skills are mostly against original functionality of those skills:
1. Spiked Armor - it was indeed weird that aoe return damage was unlimited range but why make it 7m that is less than melee range which is 8m? So enemies with 8m attacks will simply ignore damage return and along with 10-12m aoe users. I suggest to make it affected by passive so 7m will turn into 8-9m or decrease it to base 6m so with passive final radius will be 8m that is melee range.
2. Spiked Bone shield - same problem as above. So make it at least 8m.
3. Living Dark - so original role of snare was to help deal with range attackers after skill became self buff instead of debuff with long range. Yet now it has 7m that is means it wont help to lower mobility of range attackers to get close to them nor it will help with kiting as it wont proc on range attacks, having it strictly melee where templar already can snare by jabs is pointless especially given it cooldown, so original functionality is simply vanished. And this making problem is snare being uneffective on skill even brighter. It need to be changed, either into actual original "thorn" mechanic i.e. damage return like scales of crystal shield or completely different effect, for example reverted snare - major speed.
I'm pretty sure this is more about reducing calculations done by the server than any sort of balance...
ZOS_GinaBruno wrote: »This is the official feedback thread for any combat or class change. After you have a chance to try out different combat scenarios, let us know what you think of the current balance and changes.
@Mayrael as it stands path gives one of the best forms of major expedition in the game. Not only does it apply to group members aswell, but it gives you roughly 8+seconds of major expedition compared to 4 seconds from most sources. On top of that if you are cc'ed in any way the path still remains. Which means that you wont have to waste another gcd and resources for movement. This is the last thing you want removed from nb.
If anything you should be asking for your proc bow to be heavily nerfed or removed. Nb as it stands pretty much only has this ability for burst. It is bad enough that I guarantee you that anytime a nb stuns you either the bow or incap is coming next. I'd even say fighting the surprise attack spammers was more interesting, atleast they could fake you out after a stun and follow up with it.
No need to turn to insults, I am not saying magblade is the best class. I am a dizzy stamsorc main and I would say magblade has been in the bottom of the gutter for a long ass time. Like I said it has pretty much been reduced to a gimick proc. If bow proc was nerfed, more bonuses would be pushed across the class either through damage like it used to.
Before there was not only ranged light attack magblades, ( I used to run a dw melee nb for the first year of the game). There are many possible playstyles that you could greatly benefit an aoe long lasting form of major expedition. Even now there are dark cloak builds that can utilize path fully, and nothing from any other class really can give you this buff+duration.
No need to turn to insults, I am not saying magblade is the best class. I am a dizzy stamsorc main and I would say magblade has been in the bottom of the gutter for a long ass time. Like I said it has pretty much been reduced to a gimick proc. If bow proc was nerfed, more bonuses would be pushed across the class either through damage like it used to.
Before there was not only ranged light attack magblades, ( I used to run a dw melee nb for the first year of the game). There are many possible playstyles that you could greatly benefit an aoe long lasting form of major expedition. Even now there are dark cloak builds that can utilize path fully, and nothing from any other class really can give you this buff+duration.
Srsly no other skill? Templars ritual? Damage + healing + snare + negative effects removal + minor mending + way bigger area? Path used to heal and deal damage to... And I really don't understand your logic. So you say NBs should want to get nerfed even more, so we could have more hope for buffs? Why don't we nerf sorcs even more then, you know so they can get buffed in the future?
PS. During first year of the game I was runing hybrid mag-stam NB and it was pretty awesome, such shame they removed softcaps :F
No need to turn to insults, I am not saying magblade is the best class. I am a dizzy stamsorc main and I would say magblade has been in the bottom of the gutter for a long ass time. Like I said it has pretty much been reduced to a gimick proc. If bow proc was nerfed, more bonuses would be pushed across the class either through damage like it used to.
Before there was not only ranged light attack magblades, ( I used to run a dw melee nb for the first year of the game). There are many possible playstyles that you could greatly benefit an aoe long lasting form of major expedition. Even now there are dark cloak builds that can utilize path fully, and nothing from any other class really can give you this buff+duration.
Srsly no other skill? Templars ritual? Damage + healing + snare + negative effects removal + minor mending + way bigger area? Path used to heal and deal damage to... And I really don't understand your logic. So you say NBs should want to get nerfed even more, so we could have more hope for buffs? Why don't we nerf sorcs even more then, you know so they can get buffed in the future?
PS. During first year of the game I was runing hybrid mag-stam NB and it was pretty awesome, such shame they removed softcaps :F
No need to turn to insults, I am not saying magblade is the best class. I am a dizzy stamsorc main and I would say magblade has been in the bottom of the gutter for a long ass time. Like I said it has pretty much been reduced to a gimick proc. If bow proc was nerfed, more bonuses would be pushed across the class either through damage like it used to.
Before there was not only ranged light attack magblades, ( I used to run a dw melee nb for the first year of the game). There are many possible playstyles that you could greatly benefit an aoe long lasting form of major expedition. Even now there are dark cloak builds that can utilize path fully, and nothing from any other class really can give you this buff+duration.
Srsly no other skill? Templars ritual? Damage + healing + snare + negative effects removal + minor mending + way bigger area? Path used to heal and deal damage to... And I really don't understand your logic. So you say NBs should want to get nerfed even more, so we could have more hope for buffs? Why don't we nerf sorcs even more then, you know so they can get buffed in the future?
PS. During first year of the game I was runing hybrid mag-stam NB and it was pretty awesome, such shame they removed softcaps :F
No need to turn to insults, I am not saying magblade is the best class. I am a dizzy stamsorc main and I would say magblade has been in the bottom of the gutter for a long ass time. Like I said it has pretty much been reduced to a gimick proc. If bow proc was nerfed, more bonuses would be pushed across the class either through damage like it used to.
Before there was not only ranged light attack magblades, ( I used to run a dw melee nb for the first year of the game). There are many possible playstyles that you could greatly benefit an aoe long lasting form of major expedition. Even now there are dark cloak builds that can utilize path fully, and nothing from any other class really can give you this buff+duration.
Srsly no other skill? Templars ritual? Damage + healing + snare + negative effects removal + minor mending + way bigger area? Path used to heal and deal damage to... And I really don't understand your logic. So you say NBs should want to get nerfed even more, so we could have more hope for buffs? Why don't we nerf sorcs even more then, you know so they can get buffed in the future?
PS. During first year of the game I was runing hybrid mag-stam NB and it was pretty awesome, such shame they removed softcaps :F
path is the highest density major expedition buff in the game (Aoe maj exp for up to 16 seconds) Most classes are subjected to pressing a 4s speed buff(which realistically less than that with the cast taking up a gcd)
Comparing the damage or healing of path is not so simple since path has an overall better healing tooltip or damage tooltip depending on the morph chosen. Without comparing the meta bis builds for each and going off tooltips, ritual shows to have roughly 250 stats/sec and path has 210 per sec (will change with modifiers, possibly towards either side)
ritual no longer provides the snare(which was on the patch notes if you read them)(now grants block mit, good Qol change for anyone that isn't a templar)
The only thing left to compare is the best source of purge in the game vs the best source of major exp in the game, but good luck quantifying those. Even if you could the range of scenarios each ability can be used in differs heavily. Then there are things to consider like path going through floors. I tested this recently and you could gain major exp and heals from a 1 floor difference in a resource tower.(feel free to go test ritual)
Moloch1514 wrote: »Feedback: Combat team has taken most of the fun out of this game over last 2 years. Shield nerf, Iceheart nerf, DOTs, AOE....all add up to NO FUN