L0rdV1ct0r wrote: »I an a huge elder scrolls fan. My first game was Oblivion but i've played Morrowind for over 450 hours and honestly, one think that i don't like on most recent games like Skyrim is the lack of consequences, the attributes are too simple. For ESO, i understand that an mmo can't have people using boots of blinding speed, casting damage attribute and levitation for eg since it will break the game balance but i believe that if you become an vampire, you need to deal with downsides On Daggerfall, you have an incredible high sun damage and will be considered "dead", so you gonna lose lose a lot of guild progression ranks but will gain immunity to any iron/steel weapon. On Morrowind, you will be shunned and take sun damage. On Oblivion, on first stage you will take no damage but in second, third and foth(first game to have vampire stages), will take gradually more sun damage. On Skyrim, sun only makes you weaker. Sure, you can argue that since you are in an very cold place, the sunshine is weaker than for example in Hammerfell desert.
But in ESO, you can be an pale nordic with max advanced vampirism walking during midday, in middle of Hammerfell desert and suffer nothing. So, i wold suggest, an new type of skill tree that can be get once maximized vampire skill line. The vampire lord. Similar to vampire lord for Skyrim
Vampire lord will be a transformation like werewolf. And the maximizing it, should give +50% health, 500 damage/second(and zero regen while exposed to sun) while exposed to sun, 80% weakness to fire, 4000 weapon damage and spell damage, but will be attacked by all npc's on sight and most of his skills will cost partially health. Some suggestions :
- Blood bolt - Deals X damage, costs A magicka and B vitallity, can be morphed into blood spear that costs more health but deals much more damage or blood arrow that has increased range and lower cost
- Summon gargoyle - Costs X health, can be morphed to costs stamina or to heal the caster when the gargoyle deals damage
- Enslave - Costs magicka/stamina, can be used to take control over enemy for a time(pve) or paralize the enemy(pvp), can be morphed to increase duration or reduce the cost
Ultimate :
- Blood boil - Remember the highest thaumaturgy "discipline" from vtmb"? That is it. Make the target's blood boils and deals an incredible amount of damage. If the target dies, his blood will damage nearby enemies.
So, will be a new skill line, requiring much more investment and situational. Will only be useful during the night or dungeons. It will be an completely optional transformation.
Any opinions??
ZOS_FelipeF wrote: »Greetings,
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L0rdV1ct0r wrote: »InvictusApollo wrote: »I'm against sunshine damage.
Why? Great power should come with great cost. You should't be able to assume an vampire lord form in a midday 50ºC desert without any consequence