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Why not an vampire lord FORM that you takes sunshine damage

L0rdV1ct0r
L0rdV1ct0r
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I an a huge elder scrolls fan. My first game was Oblivion but i've played Morrowind for over 450 hours and honestly, one think that i don't like on most recent games like Skyrim is the lack of consequences, the attributes are too simple. For ESO, i understand that an mmo can't have people using boots of blinding speed, casting damage attribute and levitation for eg since it will break the game balance but i believe that if you become an vampire, you need to deal with downsides On Daggerfall, you have an incredible high sun damage and will be considered "dead", so you gonna lose lose a lot of guild progression ranks but will gain immunity to any iron/steel weapon. On Morrowind, you will be shunned and take sun damage. On Oblivion, on first stage you will take no damage but in second, third and foth(first game to have vampire stages), will take gradually more sun damage. On Skyrim, sun only makes you weaker. Sure, you can argue that since you are in an very cold place, the sunshine is weaker than for example in Hammerfell desert.

But in ESO, you can be an pale nordic with max advanced vampirism walking during midday, in middle of Hammerfell desert and suffer nothing. So, i wold suggest, an new type of skill tree that can be get once maximized vampire skill line. The vampire lord. Similar to vampire lord for Skyrim
Dawnguard-vampire-drain.jpg

Vampire lord will be a transformation like werewolf. And the maximizing it, should give +50% health, 500 damage/second(and zero regen while exposed to sun) while exposed to sun, 80% weakness to fire, 4000 weapon damage and spell damage, but will be attacked by all npc's on sight and most of his skills will cost partially health. Some suggestions :

- Blood bolt - Deals X damage, costs A magicka and B vitallity, can be morphed into blood spear that costs more health but deals much more damage or blood arrow that has increased range and lower cost
- Summon gargoyle - Costs X health, can be morphed to costs stamina or to heal the caster when the gargoyle deals damage
- Enslave - Costs magicka/stamina, can be used to take control over enemy for a time(pve) or paralize the enemy(pvp), can be morphed to increase duration or reduce the cost

Ultimate :
- Blood boil - Remember the highest thaumaturgy "discipline" from vtmb"? That is it. Make the target's blood boils and deals an incredible amount of damage. If the target dies, his blood will damage nearby enemies.

So, will be a new skill line, requiring much more investment and situational. Will only be useful during the night or dungeons. It will be an completely optional transformation.

Any opinions??
  • InvictusApollo
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    I'm against sunshine damage.
  • L0rdV1ct0r
    L0rdV1ct0r
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    I'm against sunshine damage.

    Why? Great power should come with great cost. You should't be able to assume an vampire lord form in a midday 50ºC desert without any consequence
  • Jayman1000
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    Not streamlined enough.
  • L0rdV1ct0r
    L0rdV1ct0r
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    Jayman1000 wrote: »
    Not streamlined enough.

    How i can streamline more?
  • phantasmalD
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    L0rdV1ct0r wrote: »
    I'm against sunshine damage.

    Why? Great power should come with great cost. You should't be able to assume an vampire lord form in a midday 50ºC desert without any consequence

    It's not a great cost/drawback, just a minor hassle. All it would mean is that you'd only play that character during in-game evening hours. Day-night cycle is purely cosmetical, it's not like you are unable to interact with NPCs during night hours, so you aren't loosing out on anything.
    Edited by phantasmalD on March 19, 2019 1:59PM
  • L0rdV1ct0r
    L0rdV1ct0r
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    L0rdV1ct0r wrote: »
    I'm against sunshine damage.

    Why? Great power should come with great cost. You should't be able to assume an vampire lord form in a midday 50ºC desert without any consequence

    It's not a great cost/drawback, just a minor hassle. All it would mean is that you'd only play that character during in-game evening hours. Day-night cycle is purely cosmetical, it's not like you are unable to interact with NPCs during night hours, so you aren't loosing out on anything.

    As i've suggested, sun damage is only for vampire LORD form. If you din't assumed vampire lord form, you will not gonna take sun damage. For regular vampirism, i an only in favor of sun damage at stage 3/4 and i an in favor of "blood potions" to feed during daytime at high gold cost.
  • ArchMikem
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    Whyd i never think of that? Why dont player Vampires take damage, no matter how small, or even a healing debuff from being in direct sunlight? It reminds me of the Vampire in the sulfur pools of Eastmarch. "The sun hurts me more than you know!"

    Make the sun hurt the player.
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • L0rdV1ct0r
    L0rdV1ct0r
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    ArchMikem wrote: »
    Whyd i never think of that? Why dont player Vampires take damage, no matter how small, or even a healing debuff from being in direct sunlight? It reminds me of the Vampire in the sulfur pools of Eastmarch. "The sun hurts me more than you know!"

    Make the sun hurt the player.

    IMO should be :
    Stage 1 - Health regen penalty while exposed to sun
    Stage 2 - Great health regen penalty and little sun damage in some sunny areas during 10am to 2pm
    Stage 3 - Little sun damage in some cold areas and high sun damage in hot/sunny areas
    Stage 4 - Massive sun damage in all areas

    Vampire lord form(suggested - not in game) - massive sun damage regardless of the area and time

    Blood potions should reduce your "stage" progression just like feeding(and should be sold at an relative high cost compared to other potions), so if you wanna be a vampire, you need to manage one additional resource. Ironically i IRL suffer more from Sun being an pale skinned guy in a tropical country than vampires in ESO. LOL. Only din't posted sunburn photos because i don't know if is against forum rules or not.
    Edited by L0rdV1ct0r on March 19, 2019 2:17PM
  • VaranisArano
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    Sunlight Damage really only works in games where the player can [WAIT 12 HOURS] so they can play only at night if they want and taking sunlight damage is an actual consequence to choosing to play in the daytime.

    In ESO, players can't control the day/night cycle at all. So you'd be locked out of your form or debuffed based on something you can't control at all, which makes it much less interesting for a gameplay choice and eliminates the "consequence".

    "Ooh, I can't wait to play my powerful vampire Lord!"

    *logs on just as morning dawns*

    "Seriously?!"
  • CMDR_Un1k0rn
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    The only reason people keep asking for vampire lord form is because of Skyrim.

    Let me throw a little bit of lore your way:

    https://en.uesp.net/wiki/Lore:Vampire

    There are said to be over ONE HUNDRED types of vampire in Tamriel.

    Put bluntly, the reason we don't have vampire lord in ESO is because we can't become that type of vampire. We have access to a different strain.

    It's not going to happen guys, and just as well, as keeping the vampire lord form as the reserve of the Volkihar Clan is more respectful towards the lore then just magically saying that 2nd Era common vampires become vampire lords overnight because reasons*.

    *Reasons being that too many people only played Skyrim and not the other TES games.
    Edited by CMDR_Un1k0rn on March 19, 2019 3:08PM
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • Cillion3117
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    Sun damage was fine in single player when you could just fast forward to night. But in an MMO it's just not practical.
  • L0rdV1ct0r
    L0rdV1ct0r
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    Sunlight Damage really only works in games where the player can [WAIT 12 HOURS] so they can play only at night if they want and taking sunlight damage is an actual consequence to choosing to play in the daytime.

    In ESO, players can't control the day/night cycle at all. So you'd be locked out of your form or debuffed based on something you can't control at all, which makes it much less interesting for a gameplay choice and eliminates the "consequence".

    "Ooh, I can't wait to play my powerful vampire Lord!"

    *logs on just as morning dawns*

    "Seriously?!"

    Go in a dungeon and test your vampire lord.

    About wait, as i've said, drink blood and lower your vampire stage

    (...)
    *Reasons being that too many people only played Skyrim and not the other TES games.

    As i've said, i have over 400 hours of Morrowind. I mentioned on my thread how vampirism works in Daggerfall, Morrowind, Oblivion and Skyrim. Quoting for your own source

    "Vampires that have been given their condition directly from the Daedric Prince Molag Bal are known as pure-bloods or Daughters of Coldharbour if they are female. Due to their unique nature pure-bloods enjoy greater status among their kind and will usually hold their "half-breed" descendants in low regard. Pure-bloods are likely the main reason for the various strains of vampire bloodlines as the vampirism the Daedric Prince endows varies from individual to individual; the only notable exception to this is the ancient Volkihar clan, whose entire family was given the same strain."

    Since in ESO you follow the Lamae's Bloodline

    "Lamae is seemingly responsible for the creation of several other bloodlines aside from her own, whether this ability is unique to her as the first vampire or a seemingly potent ability of her bloodline to create a sub-bloodline is unknown."


    edit My suggestion is that the "new type of vampirism" can only be archived after maxing the base vampirism.
    Edited by L0rdV1ct0r on March 19, 2019 3:18PM
  • Acrolas
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    As guildmaster of Attractive Nonthreatening Teen Vampires, this would put a serious strain on both our reputation and our field trip schedule.

    1lqBpgh.jpg
    signing off
  • starkerealm
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    Another relevant factor that @L0rdV1ct0r may have missed.

    Vampire Lords are exceedingly rare. So rare, in fact, that they do not appear at all in any existing Vampire literature (even post-Skyrim.) We know of 4 canonically, and while there may be others, there are not many.

    So we have an incredibly reclusive creature, that is also extremely powerful, and quite rare.

    So, having, literally thousands, of them running around, transforming in towns, getting into fights with guards, and losing, would seriously diminish the impact of these creatures. It doesn't mean they'll never change their mind, but Vampire Lords are not common enough to be a good fit with players.
  • gepe87
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    Try Oblivion. There, being vamp was a real pain.
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • david_m_18b16_ESO
    david_m_18b16_ESO
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    L0rdV1ct0r wrote: »
    I'm against sunshine damage.

    Why? Great power should come with great cost. You should't be able to assume an vampire lord form in a midday 50ºC desert without any consequence

    Youd need to give them so much power that they would be OP during night or well in any indoor dungeon.

    Things like that work well in solo games. Not in a MMO.
  • L0rdV1ct0r
    L0rdV1ct0r
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    Another relevant factor that @L0rdV1ct0r may have missed.

    Vampire Lords are exceedingly rare. So rare, in fact, that they do not appear at all in any existing Vampire literature (even post-Skyrim.) We know of 4 canonically, and while there may be others, there are not many.

    So we have an incredibly reclusive creature, that is also extremely powerful, and quite rare.

    So, having, literally thousands, of them running around, transforming in towns, getting into fights with guards, and losing, would seriously diminish the impact of these creatures. It doesn't mean they'll never change their mind, but Vampire Lords are not common enough to be a good fit with players.

    Yes, you are right. But there aren't tons of players that had contact with the first vampire?
    Or worse. An entire army of Molag Bal slayers?? Fighting another 2 armies of molag bal slayers?

    Think that once you reached the level cap of a skill line, you reached the peak of power of that skill line. So, an vmapire that completely mastered his base vampiric powers archive vampire lord is not "lore unfriendly"
    L0rdV1ct0r wrote: »
    I'm against sunshine damage.

    Why? Great power should come with great cost. You should't be able to assume an vampire lord form in a midday 50ºC desert without any consequence

    Youd need to give them so much power that they would be OP during night or well in any indoor dungeon.

    Things like that work well in solo games. Not in a MMO.

    The benefits of vampirism and his drawbacks is too limited in my suggestion compared to previous games. Also, some skills that i've suggested works diferently on pvp and pve. I mean, using "enslave" spell as i've suggested on mobs is one thing. On players, another.

    None hability that i've suggested will break the pvp or pve by any means.
    Acrolas wrote: »
    As guildmaster of Attractive Nonthreatening Teen Vampires, this would put a serious strain on both our reputation and our field trip schedule.

    1lqBpgh.jpg

    Yes, if my ideas was implemented, we will gonna need to cancell our weakly sunbath in hottest summerset beach.
    Edited by L0rdV1ct0r on March 19, 2019 3:43PM
  • driosketch
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    I don't remember if this was just in character customization, but Daggerfall also had a take damage from holy places mechanic.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • L0rdV1ct0r
    L0rdV1ct0r
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    driosketch wrote: »
    I don't remember if this was just in character customization, but Daggerfall also had a take damage from holy places mechanic.

    You can create an character with this weakness or not. I don't know if you create an char with that weakness and become an vampire, it will stack.
  • kypranb14_ESO
    kypranb14_ESO
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    L0rdV1ct0r wrote: »

    Vampire lord will be a transformation like werewolf. And the maximizing it, should give +50% health, 500 damage/second(and zero regen while exposed to sun) while exposed to sun, 80% weakness to fire, 4000 weapon damage and spell damage, but will be attacked by all npc's on sight and most of his skills will cost partially health.

    If this applies in PVP, they need to die in a single hit from any fire attack, period. +50% health is totally busted as well.
  • L0rdV1ct0r
    L0rdV1ct0r
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    L0rdV1ct0r wrote: »

    Vampire lord will be a transformation like werewolf. And the maximizing it, should give +50% health, 500 damage/second(and zero regen while exposed to sun) while exposed to sun, 80% weakness to fire, 4000 weapon damage and spell damage, but will be attacked by all npc's on sight and most of his skills will cost partially health.

    If this applies in PVP, they need to die in a single hit from any fire attack, period. +50% health is totally busted as well.

    Yes, you are right. I exagered with +50% max health and 4k damage. This numbers(and weakness to fire) should be lower. I talked too much about how to make cool and to little about how to make balanced. Sorry about that.
  • Digiman
    Digiman
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    You get an awesome for mention Vampire the masquerade: Blood lines.
  • Jeremy
    Jeremy
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    L0rdV1ct0r wrote: »
    I an a huge elder scrolls fan. My first game was Oblivion but i've played Morrowind for over 450 hours and honestly, one think that i don't like on most recent games like Skyrim is the lack of consequences, the attributes are too simple. For ESO, i understand that an mmo can't have people using boots of blinding speed, casting damage attribute and levitation for eg since it will break the game balance but i believe that if you become an vampire, you need to deal with downsides On Daggerfall, you have an incredible high sun damage and will be considered "dead", so you gonna lose lose a lot of guild progression ranks but will gain immunity to any iron/steel weapon. On Morrowind, you will be shunned and take sun damage. On Oblivion, on first stage you will take no damage but in second, third and foth(first game to have vampire stages), will take gradually more sun damage. On Skyrim, sun only makes you weaker. Sure, you can argue that since you are in an very cold place, the sunshine is weaker than for example in Hammerfell desert.

    But in ESO, you can be an pale nordic with max advanced vampirism walking during midday, in middle of Hammerfell desert and suffer nothing. So, i wold suggest, an new type of skill tree that can be get once maximized vampire skill line. The vampire lord. Similar to vampire lord for Skyrim
    Dawnguard-vampire-drain.jpg

    Vampire lord will be a transformation like werewolf. And the maximizing it, should give +50% health, 500 damage/second(and zero regen while exposed to sun) while exposed to sun, 80% weakness to fire, 4000 weapon damage and spell damage, but will be attacked by all npc's on sight and most of his skills will cost partially health. Some suggestions :

    - Blood bolt - Deals X damage, costs A magicka and B vitallity, can be morphed into blood spear that costs more health but deals much more damage or blood arrow that has increased range and lower cost
    - Summon gargoyle - Costs X health, can be morphed to costs stamina or to heal the caster when the gargoyle deals damage
    - Enslave - Costs magicka/stamina, can be used to take control over enemy for a time(pve) or paralize the enemy(pvp), can be morphed to increase duration or reduce the cost

    Ultimate :
    - Blood boil - Remember the highest thaumaturgy "discipline" from vtmb"? That is it. Make the target's blood boils and deals an incredible amount of damage. If the target dies, his blood will damage nearby enemies.

    So, will be a new skill line, requiring much more investment and situational. Will only be useful during the night or dungeons. It will be an completely optional transformation.

    Any opinions??

    I could support giving Vampires a stage 5 or something where their power dramatically increases at the cost of having to stay out of sunlight. Just so long as stage 5 doesn't automatically trigger upon using vampire abilities like the other stages do. That way you can control when to use it.
    Edited by Jeremy on March 19, 2019 5:33PM
  • starkerealm
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    L0rdV1ct0r wrote: »
    Another relevant factor that @L0rdV1ct0r may have missed.

    Vampire Lords are exceedingly rare. So rare, in fact, that they do not appear at all in any existing Vampire literature (even post-Skyrim.) We know of 4 canonically, and while there may be others, there are not many.

    So we have an incredibly reclusive creature, that is also extremely powerful, and quite rare.

    So, having, literally thousands, of them running around, transforming in towns, getting into fights with guards, and losing, would seriously diminish the impact of these creatures. It doesn't mean they'll never change their mind, but Vampire Lords are not common enough to be a good fit with players.

    Yes, you are right. But there aren't tons of players that had contact with the first vampire?
    Or worse. An entire army of Molag Bal slayers?? Fighting another 2 armies of molag bal slayers?

    Think that once you reached the level cap of a skill line, you reached the peak of power of that skill line. So, an vmapire that completely mastered his base vampiric powers archive vampire lord is not "lore unfriendly"

    I think you're misunderstanding something. We meet the first vampire, Lamae Bal. That does not mean that we are the first vampire.

    Also, that is a characteristic of the Lamae bloodline. New inductees are spirited away to the crypt, where they interact with her personally. While there are aspects of that which are unique to the players (in theory), the overall practice is (apparently) standard.

    You've reached the peak of power that your character will achieve from their vampirism. There are more powerful vampires in the game, with abilities you cannot replicate. The game does not bother to explicitly explain why. They've been vampires for much longer than you, and may have a stronger liniage. (Remember, every player, either directly or indirectly, derives their infection from a feral bloodfiend. We're not playing as members of the nocturnal nobility. No matter what you may tell your RP group.)

    Also, worth remembering, no one in the game has, "slain," Molag Bal. They've beaten him temporarily, but Daedric Princes are extrodinarily difficult to defeat in any meaningful sense.

    However, there is one critical thing to remember about the, "singular," elements of your character: They are never permitted to be used against other players. There are plenty of escaped soul shriven wandering the world after the Wailing Prison breakout, so that's not unique to you. But, other elements, like your role as the vestage, are strictly personal, and cannot be observed by other players (for obvious reasons.) Now, introducing non-personal elements, like the ability to transform into a gigantic, flying, abomination is a little different.
    Edited by starkerealm on March 19, 2019 6:24PM
  • notimetocare
    notimetocare
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    L0rdV1ct0r wrote: »
    I an a huge elder scrolls fan. My first game was Oblivion but i've played Morrowind for over 450 hours and honestly, one think that i don't like on most recent games like Skyrim is the lack of consequences, the attributes are too simple. For ESO, i understand that an mmo can't have people using boots of blinding speed, casting damage attribute and levitation for eg since it will break the game balance but i believe that if you become an vampire, you need to deal with downsides On Daggerfall, you have an incredible high sun damage and will be considered "dead", so you gonna lose lose a lot of guild progression ranks but will gain immunity to any iron/steel weapon. On Morrowind, you will be shunned and take sun damage. On Oblivion, on first stage you will take no damage but in second, third and foth(first game to have vampire stages), will take gradually more sun damage. On Skyrim, sun only makes you weaker. Sure, you can argue that since you are in an very cold place, the sunshine is weaker than for example in Hammerfell desert.

    But in ESO, you can be an pale nordic with max advanced vampirism walking during midday, in middle of Hammerfell desert and suffer nothing. So, i wold suggest, an new type of skill tree that can be get once maximized vampire skill line. The vampire lord. Similar to vampire lord for Skyrim
    Dawnguard-vampire-drain.jpg

    Vampire lord will be a transformation like werewolf. And the maximizing it, should give +50% health, 500 damage/second(and zero regen while exposed to sun) while exposed to sun, 80% weakness to fire, 4000 weapon damage and spell damage, but will be attacked by all npc's on sight and most of his skills will cost partially health. Some suggestions :

    - Blood bolt - Deals X damage, costs A magicka and B vitallity, can be morphed into blood spear that costs more health but deals much more damage or blood arrow that has increased range and lower cost
    - Summon gargoyle - Costs X health, can be morphed to costs stamina or to heal the caster when the gargoyle deals damage
    - Enslave - Costs magicka/stamina, can be used to take control over enemy for a time(pve) or paralize the enemy(pvp), can be morphed to increase duration or reduce the cost

    Ultimate :
    - Blood boil - Remember the highest thaumaturgy "discipline" from vtmb"? That is it. Make the target's blood boils and deals an incredible amount of damage. If the target dies, his blood will damage nearby enemies.

    So, will be a new skill line, requiring much more investment and situational. Will only be useful during the night or dungeons. It will be an completely optional transformation.

    Any opinions??

    Very simple.
    No.
    You are not a pure blood Volkihar vampire, you are a Scion of Lamae Bal.

    In game either you are infected by a feral vampire or a player that was. You are pond scum among vampires. How would you manage to take the form of a pure blood vampire or a separate strain?

    And that is all setting aside the abhorrent design of skills you suggest
    Edited by notimetocare on March 19, 2019 6:26PM
  • Rake
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    You can be stinking werewolf for hours even in town dueling inside bank and no guard or NPC will even comment on that.
  • starkerealm
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    I like that, @notimetocare and I both latched onto the detail that we're playing peasantpires at, roughly, the same time.
  • L0rdV1ct0r
    L0rdV1ct0r
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    L0rdV1ct0r wrote: »
    Another relevant factor that @L0rdV1ct0r may have missed.

    Vampire Lords are exceedingly rare. So rare, in fact, that they do not appear at all in any existing Vampire literature (even post-Skyrim.) We know of 4 canonically, and while there may be others, there are not many.

    So we have an incredibly reclusive creature, that is also extremely powerful, and quite rare.

    So, having, literally thousands, of them running around, transforming in towns, getting into fights with guards, and losing, would seriously diminish the impact of these creatures. It doesn't mean they'll never change their mind, but Vampire Lords are not common enough to be a good fit with players.

    Yes, you are right. But there aren't tons of players that had contact with the first vampire?
    Or worse. An entire army of Molag Bal slayers?? Fighting another 2 armies of molag bal slayers?

    Think that once you reached the level cap of a skill line, you reached the peak of power of that skill line. So, an vmapire that completely mastered his base vampiric powers archive vampire lord is not "lore unfriendly"

    I think you're misunderstanding something. We meet the first vampire, Lamae Bal. That does not mean that we are the first vampire..

    I never said that we are the first vampire. I just said that have contact with the first vampire, an creature of legends is not something trivial.

    As for Lamae Bal, you got infected by the mother of all vampires that spawned almost all lineages.

    Also " One particular way of acquiring this strand of vampirism is through the Rite of the Scion, a ritual in which a mortal's blood is fully replaced by that of Lamae's" https://en.uesp.net/wiki/Lore:Vampire#Lamae.27s_Bloodline

    So, is the blood of the first vampire in your veins. Is not the blood of an lesser vampire. Even if you assume that the concept of "generation" works in elder scrolls universe, Lamae is first generation and you is second. Also, how someone capable ot defeating an Daedric Prince in his own domain can be considered an "lesser vampire"?
    You are not a pure blood Volkihar vampire, you are a Scion of Lamae Bal.

    In game either you are infected by a feral vampire or a player that was. You are pond scum among vampires. How would you manage to take the form of a pure blood vampire or a separate strain?

    And that is all setting aside the abhorrent design of skills you suggest

    Again. On Skyrim you are not a pure blood vampire and can assume vampire lord form. Why? Because pure blood vampires get his vampirism direct from Molag bal. "The difference between pure-bloods and their descendents other than their origins, status, and purity is that they may possess additional abilities. Appearance-wise they will look the same as the other vampires in their respective bloodline. The progeny and grand-progeny of a pure-blood may retain their additional abilities but will still be regarded as lower than their sire and grandsire." https://en.uesp.net/wiki/Lore:Vampire

    Also, the blood in your beins is Lamae blood and "Lamae is seemingly responsible for the creation of several other bloodlines aside from her own, whether this ability is unique to her as the first vampire or a seemingly potent ability of her bloodline to create a sub-bloodline is unknown." https://en.uesp.net/wiki/Lore:Vampire#Lamae.27s_Bloodline

    As for my "skill selection", how my skill selection is bad? Direct damage, CC, summon and a cool ultimate. Blood boil is a cool ability. This is not cool?

    https://www.youtube.com/watch?v=7ZWAbkABMAg


    EDIT

    What separates a Scion from a mere vampire?
    A vampire is a victim. They are poor creatures suffering from a disease. Scions are blessed by the Blood Matron directly. More potent is their blood. More terrible is their wrath. More beautiful is their visage.

    https://en.uesp.net/wiki/Lore:Rite_of_the_Scion
    Edited by L0rdV1ct0r on March 19, 2019 6:55PM
  • starkerealm
    starkerealm
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    L0rdV1ct0r wrote: »
    As for Lamae Bal, you got infected by the mother of all vampires that spawned almost all lineages.

    No, you did not.

    Your infection either stems from a wild bloodfiend or a player who was infected by one. Furthermore, Lamae did not catalyze your transformation, other vampires in the crypt performed that ritual.

    After that, your greatest claim to fame is that Lamae personally officiated at your turning. Which, you know, she did. But that doesn't make you special, as she does that for all members of her bloodline.
    L0rdV1ct0r wrote: »

    Yeah... that's a masquerade violation. Also, in case you missed it, you cannot play a Tremere in The Elder Scrolls Online. This is because Clan Tremere does not exist in The Elder Scrolls Online, or in The Elder Scrolls at all. Even at that point, holding up an ability from Thaumaturgy as an example of vampire powers is misleading in the extreme, because that's not a traditional Cainite discipline, which doesn't matter for ESO because old World of Darkness has nothing to do with The Elder Scrolls.
    Edited by starkerealm on March 19, 2019 6:58PM
  • TARAFRAKA
    TARAFRAKA
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    L0rdV1ct0r wrote: »
    Another relevant factor that @L0rdV1ct0r may have missed.

    Vampire Lords are exceedingly rare. So rare, in fact, that they do not appear at all in any existing Vampire literature (even post-Skyrim.) We know of 4 canonically, and while there may be others, there are not many.

    So we have an incredibly reclusive creature, that is also extremely powerful, and quite rare.

    So, having, literally thousands, of them running around, transforming in towns, getting into fights with guards, and losing, would seriously diminish the impact of these creatures. It doesn't mean they'll never change their mind, but Vampire Lords are not common enough to be a good fit with players.

    Yes, you are right. But there aren't tons of players that had contact with the first vampire?
    Or worse. An entire army of Molag Bal slayers?? Fighting another 2 armies of molag bal slayers?

    Think that once you reached the level cap of a skill line, you reached the peak of power of that skill line. So VMAPIRE that completely mastered his base vampiric powers archive vampire lord is not "lore unfriendly"
    L0rdV1ct0r wrote: »
    I'm against sunshine damage.

    Why? Great power should come with great cost. You should't be able to assume an vampire lord form in a midday 50ºC desert without any consequence

    Youd need to give them so much power that they would be OP during night or well in any indoor dungeon.

    Things like that work well in solo games. Not in a MMO.

    The benefits of vampirism and his drawbacks is too limited in my suggestion compared to previous games. Also, some skills that i've suggested works diferently on pvp and pve. I mean, using "enslave" spell as i've suggested on mobs is one thing. On players, another.

    None hability that i've suggested will break the pvp or pve by any means.
    Acrolas wrote: »
    As guildmaster of Attractive Nonthreatening Teen Vampires, this would put a serious strain on both our reputation and our field trip schedule.

    1lqBpgh.jpg

    Yes, if my ideas was implemented, we will gonna need to cancell our weakly sunbath in hottest summerset beach.

    Read that as VMA-pire. As in an empire made of different VMAs.

    I died a little inside.
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