5 guilds are no longer enough.

  • xxthir13enxx
    xxthir13enxx
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    WTS
    2 Guild Slots 2mill g each PS4 NA
    3 Guld Slots. 2mill g each PC. NA
  • huntgod_ESO
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    5 seems sufficient, I would like to see the membership limit upped, maybe even doubled and the number of sell slots should be bumped to at least 50 per trade guild.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Anotherone773
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    mandricus wrote: »
    As the title say. Not much more to add. I've played ESO for a very long time, since the very beginning of the game (I've missed the beta just for a couple of weeks). During my years in Tamriel I've met lot of very friendly players. A lot of different guilds have grown trough the years, around different interests: PvP guilds, Battlegrounds guilds, PVE guilds, trading guilds. I've now some very close in-game friends and I would like to be part of their guilds. They invite me, but the answer I have to give them it's always the same: not enough slots. Sorry, man, already 5/5.

    I think that after all this time, 5 slots are no longer enough for the old players player base, that met a lot of fellow friends during 5 years of adventures in Tamriel.

    Please consider adding some more guild slots.

    i got a silly idea.... what if you and your friends created a guild and you were all in it together and you called it a....social guild. Then you would just have to give up 1 slot for all friends. Are your friends not worth one guild slot?
  • Darkenarlol
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    5 is allready way too generous

  • Minyassa
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    I agree. Hell, we need three slots for PvP alone if we want to do that with friends, guilds tend to specialize. Trade guild, backup trade guild, social guild for chilling, progression/endgame content guild, crafting, housing, everything specializes. We need more than 5.
  • Katahdin
    Katahdin
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    I would love to join one or two more guilds to give me more options for trials/dungeons.

    If 5 is enough/too much for you, quit some.

    Let those of us that want more and feel they can handle more of them. Won't effect you one bit.
    Edited by Katahdin on January 31, 2020 12:33AM
    Beta tester November 2013
  • Mr_Walker
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    Blinkin8r wrote: »
    5 is generous enough. Real games only give you 1.

    All this time I"ve been playing a fake game? DAMN YOU ZOS! I will have my revenge!
  • kargen27
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    Gravord wrote: »
    Imagine how many slots you would freed up with global auction house...

    no
    and then the parrot said, "must be the water mines green too."
  • amapola76
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    I'm not sure I personally need more than five, as I use them almost exclusively for trading; although I have from time to time talked to some very nice people through the guilds, but that's not my primary purpose for using them. So five is usually sufficient for me, although there are few times a year when I could use maybe one more.

    But for people who use multiple types of guilds for multiple reasons, I could easily see how five would be insufficient. I know the whole "central auction house" thing is controversial, and I'm not going to vigorously advocate for it, but I do think it might make sense to either:

    (1) go to a central auction house, and leave the guild cap at five;
    (2) increase total number of allowed guilds of whatever type;

    or

    (3) separate the trade guilds from the other guilds. E.g., cap trade guilds at five and also allow up to five guilds of any other type/combination.
  • peacenote
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    Raisin wrote: »
    Dusk_Coven wrote: »
    Setting aside the issue of "more guilds = more trading slots" for the moment (it being quite particular to ESO), what is it about other games that one guild is enough?

    My best guess is that because there's only 1 guild slot in the first place, guilds get setup in a way where any one guild covers most aspects you need covered.

    I completely understand why many people don't struggle with guild slots in ESO, I only used 1 for a long time. But recently it's been hard. The reason is that even ignoring trading guild, social, and pvp.... I don't have a guild that fills my raid schedule. I have permanent groups, but it's only 1 per guild. So especially if I wanna progress something else, and I'm attached to the people and casual raids in the guilds I'm already in... well, I can't juggle it. I don't wanna miss out on the ingame guild chatter, the spontaneous stuff -- most of that stuff doesn't organically stay on discord. But I also want to find a specific group for specific progress, and I wish I could just use the easiness of the guild finder to do it. :D I think the hard part comes when you're attached to a guild and don't wanna leave it, but outside the social aspect they've stopped giving you the activities you need.
    So yeah, I think it's because of the availability of multiple guild slots, that people have their business so split up about guilds. I'm still super in favor of them and would be incredibly upset at having to limit myself even more, but that's the source as far as I'm concerned. ESO guilds just have a tendency to be very specialized.

    Great post. I was confused by the multiple guild concept when I first joined ESO but at this point in the game's maturity I am struggling to have enough guild slots and this is exactly why.

    Also, you can't chat with a "group of friends" without manually grouping up with them so friends list and guilds serve completely different purposes.

    I would like to see us be allowed a few more slots, now.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Casterial
    Casterial
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    1 pvp
    2 community
    1 pve
    1 trade
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    Member since: August 2013
    Kill Counter Developer
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  • Milo
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    Why not differentiate between guilds? Let us have 5 Tradeguilds, 2 Socialguilds, 3 PVP Guilds, 2 PVE Guilds and some random spots for Housing / Rolplaying / Duels / Fishing etc. (Random numbers)

    The problem isnt the Traderslots, the issue is that Guilds in this game tent to be for one activity and not a "jack-of-all-traits". So if you have one Trading Guild, one Social, one PVP, one PVE you have only one slot left for your other activities (like fishing, housing etc.)

    I really think there is literally no reason no restrict guilds. If you cant keep up with more then 5 then dont be in more then 5... you don't loose anything if there are more guildslots available. But the other way around you loose alot.
    Edited by Milo on January 31, 2020 7:11PM
  • Iccotak
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    I think it depends more on how you use the slots

    - PvE guild (Leveling, Dungeons, & Trials)
    - PvP guild (Battlegrounds & Alliance War)
    - Trade guild (if you're going to do trade then commit)
    - Friends & Home country guild
    - RP/Housing/Your choice

    I could see a case for one more guild slot to have an even 6, but you don't need that many.

    @FierceSam
    PvP AD
    PvP DC
    PvP EP
    PvE serious progression
    PvE Fungeons
    PvE old mates
    PvE language/country
    Trading serious
    Trading not so serious
    Housing
    You do not need all those guilds. Many of those can just be incorporated into one guild.
    Also pick a side - this is War
    Edited by Iccotak on January 31, 2020 7:22PM
  • JKorr
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    Iccotak wrote: »
    I think it depends more on how you use the slots

    - PvE guild (Leveling, Dungeons, & Trials)
    - PvP guild (Battlegrounds & Alliance War)
    - Trade guild (if you're going to do trade then commit)
    - Friends & Home country guild
    - RP/Housing/Your choice

    I could see a case for one more guild slot to have an even 6, but you don't need that many.

    @FierceSam
    PvP AD
    PvP DC
    PvP EP
    PvE serious progression
    PvE Fungeons
    PvE old mates
    PvE language/country
    Trading serious
    Trading not so serious
    Housing
    You do not need all those guilds. Many of those can just be incorporated into one guild.
    Also pick a side - this is War

    It is a war......that none of my characters have any particular interest in. The rpg part of things? My characters simply want to get one with life. Until whoever is on the Ruby Throne does something that directly affects them, who is in charge really doesn't matter to them. They have no interest in what is going on in Cyrodiil when there are bandits, undead, creatures, and other problems a lot closer and more immediate threats than people who want to stop other people from taking the throne. One faction thinks anyone who isn't an altmer is too immature and irresponsible, one faction doesn't care who has to die as long as trade routes stay open and gold keeps flowing, the third one doesn't want to be dictated to and wants to decide their own fate.... For role playing each of my alts had their own reasons for joining the factions they did. None of them joined because they wanted to be emperor.

    For the people who play this game and do NOT want to pvp? Yeah, its a war. That has nothing to do with them. The pvp parts of the game are there, but totally incidental to the pve parts of the game.
  • Tigerseye
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    Blinkin8r wrote: »
    5 is generous enough. Real games only give you 1.

    Real games have auction houses, no item listing limit and you can't lose access to that auction house because your guild loses a bid.
  • Gravord
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    Tigerseye wrote: »
    Blinkin8r wrote: »
    5 is generous enough. Real games only give you 1.

    Real games have auction houses, no item listing limit and you can't lose access to that auction house because your guild loses a bid.

    Well, maybe ESO should make that happen? :smile:
  • Tigerseye
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    Gravord wrote: »
    Tigerseye wrote: »
    Blinkin8r wrote: »
    5 is generous enough. Real games only give you 1.

    Real games have auction houses, no item listing limit and you can't lose access to that auction house because your guild loses a bid.

    Well, maybe ESO should make that happen? :smile:

    Yeah.

    Well, as I have said before, I think the ideal solution would be an auction house for things like mats and then individual stores (not, necessarily, guild) for crafted items, like furnishings.

    This would ensure there was a ready and easily accessed supply of mats, but would also ensure being undercut by 1g (normally, by an addon) didn't mean you could never sell your crafted chair, or whatever.
    Edited by Tigerseye on February 3, 2020 11:21AM
  • chess1ukb16_ESO
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    Servers already struggle with players downloading guild roster, bank and sales history from their respective guilds. Any more might be too much :)
  • Tigerseye
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    barney2525 wrote: »
    Edziu wrote: »
    Blinkin8r wrote: »
    5 is generous enough. Real games only give you 1.

    aqnd in many games you are not forced to be in an guild to be able trading, selling stuff


    Many? There's an understatement. I can't think of Any other games that make you pay to be in a guild, and are at that point "allowed" to actually sell something. The whole system is garbage

    IMHO

    :#

    The worst thing is, it appears to be garbage for almost everyone.

    Unless all guild leaders are secretly scamming, almost all of them claim they can't even finance the acquisition of a guild trader with the amount they got, from sales, from the same guild trader the previous week.

    So, they have to charge fees, have a min sales amount and/or beg for donations.

    That is ridiculous.

    Assuming you have at least 400 members of a trading guild and all have, say, half their slots filled (on average) at any one time, the game should be designed so that should always be more than enough to finance the acquisition of the same guild trader the next week.

    Otherwise, what is the point?

    No one, in the real world, would bother under (what appears to be) this system.
    Edited by Tigerseye on February 3, 2020 11:43AM
  • Gravord
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    Tigerseye wrote: »
    No one, in the real world, would bother under (what appears to be) this system.

    And yet they do, interesting :wink: Some even run multiple trading guilds.
  • JPS
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    Welcome to the generation that simply does not like having to make choices.
  • Tigerseye
    Tigerseye
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    Gravord wrote: »
    Tigerseye wrote: »
    No one, in the real world, would bother under (what appears to be) this system.

    And yet they do, interesting :wink: Some even run multiple trading guilds.

    Well, yes, indeed.

    So, one does have to wonder...

    Going to guess (and it is a guess) that it is profitable for the hardline guild leaders, who have a min sales amount and then heartlessly edit the roster, every single week and replace any who have "failed" to sell enough.

    But, it doesn't really work for anyone else, including people who run a guild (mainly) for other reasons.

    If it did, my housing guild would, presumably, still have a trader.

    As it is, they are affiliated to a trade guild, which still does, as far as I know, but the housing guild hasn't had one for two, or three, weeks now.

    OK, this is the relatively slow season, between xpacs, but still.
  • Tigerseye
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    JPS wrote: »
    Welcome to the generation that simply does not like having to make choices.

    Does it always have to be about generations?
  • Rockett
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    In before they add the option to purchase more slots in the crown store.
    Edited by Rockett on February 3, 2020 11:56AM
  • Tigerseye
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    Neoauspex wrote: »
    mandricus wrote: »
    As the title say. Not much more to add. I've played ESO for a very long time, since the very beginning of the game (I've missed the beta just for a couple of weeks). During my years in Tamriel I've met lot of very friendly players. A lot of different guilds have grown trough the years, around different interests: PvP guilds, Battlegrounds guilds, PVE guilds, trading guilds. I've now some very close in-game friends and I would like to be part of their guilds. They invite me, but the answer I have to give them it's always the same: not enough slots. Sorry, man, already 5/5.

    I think that after all this time, 5 slots are no longer enough for the old players player base, that met a lot of fellow friends during 5 years of adventures in Tamriel.

    Please consider adding some more guild slots.

    2 guilds is too many

    No, even in games with central auction houses, it can still be nice to be in more than one.

    Or, it can be horrible - depends on the people in the guild and what is, or isn't, tolerated by the leadership.

    Either way, it can be interesting.
  • Geekgirl
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    If we could consolidate the auctioneers I think it'd be less of an issue.

    It's a bigger hindrance for the people who sell a lot of things because of the guild caps for sales. Many of the folk I know who run the auctions (I am not smart enough for even virtual economics) are in 2-4 guild solely for trading. While they have people they talk to they don't typically use these guilds to build PVP or PVE teams. So while mildly social, they're mostly for commerce.

    I have no idea what the popular consensus is vs global auction house vs. traders is right now. I just believe that guilds should be more for social and game play vs. solely for sales.

    Maybe it would release slots for more social activities.
    PC/NA - Perpetually casual. Furniture and fish collector. Lover of exploration and opener of urns.
    Maxed CPs, still no clue how to endgame, too much time opening urns, prolly.
    Eve Morrison - Templar DPS - Furniture Crafter/Maker of Arms - Co-op w/hubby/achievements/crafting
    Jilly Narraway - MagDK DPS - Delves/Dungeons/Dolmans - She murders ALL THE THINGS!
    Fynn the Lucky - Warden Tank -- Seer of things/Explorer of places - RP/Solo/Storyline/Completionist
    Siluna Southpaw - StamDK DPS slippery-fingered type/Murder hobo - RP/Solo/Storyline
  • Raisin
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    JPS wrote: »
    Welcome to the generation that simply does not like having to make choices.

    ok boomer
  • illusiouk
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    Too many guild slots...Agree with the other posters, real games have 1 guild and a global auction house. Even with the absurd five guild slots now, players want more... :|
  • FierceSam
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    Clearly not as I am having to leave one of my 5 just to find a guild that has the same Alliance as my main character.

    That’s how messed up this stupid system is.

    Most players aren’t even in one, so why impose such a ridiculous restriction on those who want to actively participate in every part of the game?
  • FierceSam
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    Casterial wrote: »
    1 pvp
    2 community
    1 pve
    1 trade

    Fails utterly when you want to do PvP with characters from more than one alliance.

    Fails utterly when you want one ‘proper’ trials progression guild and a number of social ones

    Fails utterly if you want to trade seriously and frivolously (it’s a waste of time putting middle tier items into a top tier guild store slot)

    Fails utterly to deal with the relatively small number of players who are active in many areas.

    It’s a ridiculous, arbitrary number determined at a point when the game was very, very different. And utterly contradicts the ‘play your way’ philosophy ZOS want to promote.
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