As the title say. Not much more to add. I've played ESO for a very long time, since the very beginning of the game (I've missed the beta just for a couple of weeks). During my years in Tamriel I've met lot of very friendly players. A lot of different guilds have grown trough the years, around different interests: PvP guilds, Battlegrounds guilds, PVE guilds, trading guilds. I've now some very close in-game friends and I would like to be part of their guilds. They invite me, but the answer I have to give them it's always the same: not enough slots. Sorry, man, already 5/5.
I think that after all this time, 5 slots are no longer enough for the old players player base, that met a lot of fellow friends during 5 years of adventures in Tamriel.
Please consider adding some more guild slots.
As the title say. Not much more to add. I've played ESO for a very long time, since the very beginning of the game (I've missed the beta just for a couple of weeks). During my years in Tamriel I've met lot of very friendly players. A lot of different guilds have grown trough the years, around different interests: PvP guilds, Battlegrounds guilds, PVE guilds, trading guilds. I've now some very close in-game friends and I would like to be part of their guilds. They invite me, but the answer I have to give them it's always the same: not enough slots. Sorry, man, already 5/5.
I think that after all this time, 5 slots are no longer enough for the old players player base, that met a lot of fellow friends during 5 years of adventures in Tamriel.
Please consider adding some more guild slots.
Dude, 5 guilds is already too much.
Most MMOs give one.
Stop being greedy, lol.
Dusk_Coven wrote: »Setting aside the issue of "more guilds = more trading slots" for the moment (it being quite particular to ESO), what is it about other games that one guild is enough?
My best guess is that because there's only 1 guild slot in the first place, guilds get setup in a way where any one guild covers most aspects you need covered.
...
So yeah, I think it's because of the availability of multiple guild slots, that people have their business so split up about guilds. I'm still super in favor of them and would be incredibly upset at having to limit myself even more, but that's the source as far as I'm concerned. ESO guilds just have a tendency to be very specialized.
having run multiple pug trials and guild trials i completely disagree.
Dusk_Coven wrote: »Dusk_Coven wrote: »Setting aside the issue of "more guilds = more trading slots" for the moment (it being quite particular to ESO), what is it about other games that one guild is enough?
My best guess is that because there's only 1 guild slot in the first place, guilds get setup in a way where any one guild covers most aspects you need covered.
...
So yeah, I think it's because of the availability of multiple guild slots, that people have their business so split up about guilds. I'm still super in favor of them and would be incredibly upset at having to limit myself even more, but that's the source as far as I'm concerned. ESO guilds just have a tendency to be very specialized.
So... more guilds might perpetuate the problem until it hits each person's personal threshold for guild management. Reversing course to reduce the number of guilds is also not very viable since the culture is established now.
Increasing the number of people in a guild might possibly alleviate certain issues and let guilds offer more. Being able to float a Discord window on top of ESO and make that your chat window might also be useful. That would effectively export a lot of guild stuff to Discord.
I've now some very close in-game friends and I would like to be part of their guilds. They invite me, but the answer I have to give them it's always the same: not enough slots. Sorry, man, already 5/5.
I think that after all this time, 5 slots are no longer enough for the old players player base, that met a lot of fellow friends during 5 years of adventures in Tamriel.
Please consider adding some more guild slots.
I would like a few more guild slots yes, but isn't it always going to be more more more tho?....we have 5, we want more....get 8....then want more.....MORE MORE MORE!!!!
I think the devs must be like "we have given you everything you wanted but its never enough!! NEVER!!!!"
/script JumpToHouse("@Paramedicus")
↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑BackStabeth wrote: »I'm really confused why we have 5 guild slots to be honest.
Increase the number of bank slots so people don't need fake guilds to increase storage capacity.
Increase the number of people that can be in a guild
Increase the number of items we can post for sale
Decrease the number of guilds by making everything much more efficient, it seems like it would reduce the overhead and labor investment to some extent.
But more than 5 guilds? I don't see any point. Fix the issues that create the demand for more than 5 guilds so that you only need one, seems a far better way of doing things to me.
barney2525 wrote: »
Many? There's an understatement. I can't think of Any other games that make you pay to be in a guild, and are at that point "allowed" to actually sell something. The whole system is garbage
IMHO
As the title say. Not much more to add. I've played ESO for a very long time, since the very beginning of the game (I've missed the beta just for a couple of weeks). During my years in Tamriel I've met lot of very friendly players. A lot of different guilds have grown trough the years, around different interests: PvP guilds, Battlegrounds guilds, PVE guilds, trading guilds. I've now some very close in-game friends and I would like to be part of their guilds. They invite me, but the answer I have to give them it's always the same: not enough slots. Sorry, man, already 5/5.
I think that after all this time, 5 slots are no longer enough for the old players player base, that met a lot of fellow friends during 5 years of adventures in Tamriel.
Please consider adding some more guild slots.
As the title say. Not much more to add. I've played ESO for a very long time, since the very beginning of the game (I've missed the beta just for a couple of weeks). During my years in Tamriel I've met lot of very friendly players. A lot of different guilds have grown trough the years, around different interests: PvP guilds, Battlegrounds guilds, PVE guilds, trading guilds. I've now some very close in-game friends and I would like to be part of their guilds. They invite me, but the answer I have to give them it's always the same: not enough slots. Sorry, man, already 5/5.
I think that after all this time, 5 slots are no longer enough for the old players player base, that met a lot of fellow friends during 5 years of adventures in Tamriel.
Please consider adding some more guild slots.
2 guilds is too many
As the title say. Not much more to add. I've played ESO for a very long time, since the very beginning of the game (I've missed the beta just for a couple of weeks). During my years in Tamriel I've met lot of very friendly players. A lot of different guilds have grown trough the years, around different interests: PvP guilds, Battlegrounds guilds, PVE guilds, trading guilds. I've now some very close in-game friends and I would like to be part of their guilds. They invite me, but the answer I have to give them it's always the same: not enough slots. Sorry, man, already 5/5.
I think that after all this time, 5 slots are no longer enough for the old players player base, that met a lot of fellow friends during 5 years of adventures in Tamriel.
Please consider adding some more guild slots.
2 guilds is too many
barney2525 wrote: »
Many? There's an understatement. I can't think of Any other games that make you pay to be in a guild, and are at that point "allowed" to actually sell something. The whole system is garbage
IMHO
*This* game doesn't make you pay to be in a guild. Why is the whole system garbage when the issue seems to be you not bothering to look around to find guilds that don't charge?
I have 5 guilds atm, and have to pay to belong in NONE of them One of them is specifically a trading guild. 3 of them charge no dues/no selling requirements and all three have a trader. The last guild is brand new, and has less than 50 members right now. Trader is for the future in that one. I've sold stuff from all my guilds [the newly made one has a guild store] and can easily make over 160k without maxing out the selling slots in any of the guilds. My choice is to have one specifically designated "trading" guild; the others are social. None make me pay anything.
barney2525 wrote: »
Many? There's an understatement. I can't think of Any other games that make you pay to be in a guild, and are at that point "allowed" to actually sell something. The whole system is garbage
IMHO
*This* game doesn't make you pay to be in a guild. Why is the whole system garbage when the issue seems to be you not bothering to look around to find guilds that don't charge?
I have 5 guilds atm, and have to pay to belong in NONE of them One of them is specifically a trading guild. 3 of them charge no dues/no selling requirements and all three have a trader. The last guild is brand new, and has less than 50 members right now. Trader is for the future in that one. I've sold stuff from all my guilds [the newly made one has a guild store] and can easily make over 160k without maxing out the selling slots in any of the guilds. My choice is to have one specifically designated "trading" guild; the others are social. None make me pay anything.
and where are those traders?
As the title say. Not much more to add. I've played ESO for a very long time, since the very beginning of the game (I've missed the beta just for a couple of weeks). During my years in Tamriel I've met lot of very friendly players. A lot of different guilds have grown trough the years, around different interests: PvP guilds, Battlegrounds guilds, PVE guilds, trading guilds. I've now some very close in-game friends and I would like to be part of their guilds. They invite me, but the answer I have to give them it's always the same: not enough slots. Sorry, man, already 5/5.
I think that after all this time, 5 slots are no longer enough for the old players player base, that met a lot of fellow friends during 5 years of adventures in Tamriel.
Please consider adding some more guild slots.
2 guilds is too many
I could agree with it if we had differant trade system, not created arouind trade guilds and their traders
barney2525 wrote: »
Many? There's an understatement. I can't think of Any other games that make you pay to be in a guild, and are at that point "allowed" to actually sell something. The whole system is garbage
IMHO
*This* game doesn't make you pay to be in a guild. Why is the whole system garbage when the issue seems to be you not bothering to look around to find guilds that don't charge?
I have 5 guilds atm, and have to pay to belong in NONE of them One of them is specifically a trading guild. 3 of them charge no dues/no selling requirements and all three have a trader. The last guild is brand new, and has less than 50 members right now. Trader is for the future in that one. I've sold stuff from all my guilds [the newly made one has a guild store] and can easily make over 160k without maxing out the selling slots in any of the guilds. My choice is to have one specifically designated "trading" guild; the others are social. None make me pay anything.
and where are those traders?
Auridon/Vulkhel Guard, Stormhaven/Firebrand Keep,Eastmarch/near Windhelm, and sorry, the other one I can't recall atm. I never said they were hub traders. But then I'm not looking to play Elder Trading Online. When I get enough ambition, or accumulate enough stuff to want to sell stuff, I do. The more expensive stuff I'll list in the trading guild, the others get "guildmate prices" even though they have a kiosk. Judging from how fast some items go in those guilds, I probably made some flipper's day with the prices. People get to buy, I get inventory space back. A couple weeks ago, I put out jewelry plating grains, mundane runes, cornflower, gilding wax, a lot of duplicate recipes, and a couple odd motifs I already knew. Ended up with 167k. Could it have been more if I had been in a high dues charging guild in a hub location? Probably. But then what I made wouldn't be complete profit, only a little profit and next week's dues payment.