Animation canceling in of itself isn’t the issue. It’s in-game visuals not matching what happens.
Isn't that kind of the side effect of canceling animation? The game can only respond so fast. Even some FGC engines have trouble and I am pretty sure that those have lower latency than an MMO
I know to much people who physically can't weave, a/c.
This is put a big bridge between them and people who can.
Doesn't matter how they improve they'll never catch people who can abuse of A/C.
Same for people with high ping. A/C create to much disparity right know between player.
They really should do something about this and start balance the game around the same base for everyone.
nolangrady wrote: »Such a convoluted poll.... do you want A/C in the game or not? Blink once for A/C or blink twice against A/C
sameRefLiberty wrote: »I'm to lazy to cancellation anything, thus the vote result.
What kind of buffoonery is animation canceling anyway, that should't be in the game, press the freaking 1-5 buttons and watch the arms waving, I don't want to cancel anything, ti is too much work.
If I want to cancel stuff I would get myself a job in Immigration office, or the bank loan requests department. ()
That's too much work.
Cancel animation canceling please.
xXMeowMeowXx wrote: »Meh....I need more caffeinated beverages and more @SantieClaws posts till work ends.
‘Random Memes’ should be a poll option.
Animation canceling in of itself isn’t the issue. It’s in-game visuals not matching what happens.
Without animation cancelling combat feels clunky(eg. Cast times on ultis) and slow
I dont get the poll. Are you for or against Animation Canceling?
Anyway, I dont really like it because it makes the combat look bad.
On the other hand its kinda fun. Like a little Rhythm-Minigame.
If there would be a middleground it would be perfect. Maybe Lightattackweaving with only animationcanceling for animations that would last more than 0,5 seconds. DC Universe Online has something like that, where you can only clip certain skills with long animation times.
Why even discuss this lol. Removing AC is stupid, and the devs have said many times AC is here to stay. Whiners will still whine about AC thinking removing it will make them better players but it won't.I dont get the poll. Are you for or against Animation Canceling?
Anyway, I dont really like it because it makes the combat look bad.
On the other hand its kinda fun. Like a little Rhythm-Minigame.
If there would be a middleground it would be perfect. Maybe Lightattackweaving with only animationcanceling for animations that would last more than 0,5 seconds. DC Universe Online has something like that, where you can only clip certain skills with long animation times.
again - the poll isn't about whether I'm for or against animation cancelling. It's about how important it is to continue discussing the issue of animation cancelling vs other issues.
I know to much people who physically can't weave, a/c.
This is put a big bridge between them and people who can.
Doesn't matter how they improve they'll never catch people who can abuse of A/C.
Same for people with high ping. A/C create to much disparity right know between player.
They really should do something about this and start balance the game around the same base for everyone.
A/C is very simple, you can do it the what I call hardcore way of actually paying attention to cancelling stuff with bash, block, bar swap, light attack or the way I like to call "just spamming" you smash your spammable button as fast as u can( doesn't actually have to be that fast) and at the same time spam mouse 1 to light attack and BOOM you are animation cancelling with light attacks, same works for other skills but you don't spam the skill button that much just your mouse 1/bash button. Just brainlessly doing that you are animation cancelling skills or light attack animations pressing 2 buttons in quick succession.
Now I do understand that with high ping it very hard and it puts people at a disadvantage since sometimes I have a high ping and it's a pain in the ass. But if you really are playing with high ping/are unable to for some reason press buttons quickly why do you even care about DPS in the first place?
Animation canceling in of itself isn’t the issue. It’s in-game visuals not matching what happens.
Isn't that kind of the side effect of canceling animation? The game can only respond so fast. Even some FGC engines have trouble and I am pretty sure that those have lower latency than an MMO
Sort of, but not entirely.
The problem with how this game handles animation cancelling is that effects fire at the beginning of an animation instead of at the end. This means we get the wonky “I start swinging my mace, cancel it with block, and somehow still hit with my mace anyway” nonsense. That’s what I want to see gone. Cancelling should absolutely stay, but doing it should also cancel the ability it is interrupting too in most cases.
Strike_Maximus wrote: »I dislike animation cancelling becase it's an uninetentianl "feature", however, I belive if they want to make it apart of the game in a 100% offical capacity IT SHOULD BE EXPLANED TO NEW PLAYERS, if it's never going to be explaned then it's just this weird freatue in the game that many people use and others don't understand or know about.
If this unnentential feature was never in the game no one would care, but since it is either explan it in a tutorial or get rid of it simple as that.
