MartiniDaniels wrote: »lucky_Sage wrote: »Leap is really slow already why does it need to be slower
Because it is bugged. If you are fighting with somebody and some stamDK leaps on you from big distance you receive awful de-sync where what you see on screen is not what going on server. On first two second you see nothing, though leap already happened. On next second you see knockback, but you can't break free because of animation. When you regain control, you are already receiving final executes and you'll see something like leap-dizzy-executioner-executioner in recap, though for you it just looked like screen frozen for couple of seconds and then sudden leap->execute.
Come on, it's one of the cheapest ultimates in the game, it gap close, it does even 20k damage in certain builds as many showed, it stuns launching back enemies (stun with launch are the best ccs in the game and bit buggy to break free of it), it gives you resources back, as panic button it let you revert a fight and win it when you shouldn't do just by pressing a single button off-cooldown after like 15 seconds average for a dang ultimate.
So stop complaining. Just a slow animation won't be the end of the word and deserved so much more to be honest.
relentless_turnip wrote: »Come on, it's one of the cheapest ultimates in the game, it gap close, it does even 20k damage in certain builds as many showed, it stuns launching back enemies (stun with launch are the best ccs in the game and bit buggy to break free of it), it gives you resources back, as panic button it let you revert a fight and win it when you shouldn't do just by pressing a single button off-cooldown after like 15 seconds average for a dang ultimate.
So stop complaining. Just a slow animation won't be the end of the word and deserved so much more to be honest.
Firstly it can do 20k on a stamdk not a magdk you'd be lucky to get 12k on mag... It is literally the closest thing a magdk has to an execute you cannot beat any half decent players without it. It can be blocked and dodged easily, so yeah it being slower is a legit concern.
There are so many better ultimates onslaught for one does the same damage and removes all resistance...
it returns a bit of resource like a third or less depending on your pools.
You clearly don't play DK as you don't understand how it impacts anything. I don't even understand why you are commenting if it doesn't affect you. This is not the thread to cry about dying to it, start your own thread if you want whinge about what you die to...
lucky_Sage wrote: »MartiniDaniels wrote: »lucky_Sage wrote: »Leap is really slow already why does it need to be slower
Because it is bugged. If you are fighting with somebody and some stamDK leaps on you from big distance you receive awful de-sync where what you see on screen is not what going on server. On first two second you see nothing, though leap already happened. On next second you see knockback, but you can't break free because of animation. When you regain control, you are already receiving final executes and you'll see something like leap-dizzy-executioner-executioner in recap, though for you it just looked like screen frozen for couple of seconds and then sudden leap->execute.
Fix bug don’t ruin ult because of bug
Completely agree with you. In stam or mag dk you need the ulti to kill tanky or squishy target. Dk doesnt have strong spammables and with dot nerf and purge of most classes, dots are not enough to kill the target.
lucky_Sage wrote: »MartiniDaniels wrote: »lucky_Sage wrote: »Leap is really slow already why does it need to be slower
Because it is bugged. If you are fighting with somebody and some stamDK leaps on you from big distance you receive awful de-sync where what you see on screen is not what going on server. On first two second you see nothing, though leap already happened. On next second you see knockback, but you can't break free because of animation. When you regain control, you are already receiving final executes and you'll see something like leap-dizzy-executioner-executioner in recap, though for you it just looked like screen frozen for couple of seconds and then sudden leap->execute.
Fix bug don’t ruin ult because of bug
The fix for a bug is almost always a nerf these days...Completely agree with you. In stam or mag dk you need the ulti to kill tanky or squishy target. Dk doesnt have strong spammables and with dot nerf and purge of most classes, dots are not enough to kill the target.
Not entirely true...Oops, better go with the flow!
YEAH! DK weak with no leap! ZOS should speed animation up!
lucky_Sage wrote: »MartiniDaniels wrote: »lucky_Sage wrote: »Leap is really slow already why does it need to be slower
Because it is bugged. If you are fighting with somebody and some stamDK leaps on you from big distance you receive awful de-sync where what you see on screen is not what going on server. On first two second you see nothing, though leap already happened. On next second you see knockback, but you can't break free because of animation. When you regain control, you are already receiving final executes and you'll see something like leap-dizzy-executioner-executioner in recap, though for you it just looked like screen frozen for couple of seconds and then sudden leap->execute.
Fix bug don’t ruin ult because of bug
The fix for a bug is almost always a nerf these days...Completely agree with you. In stam or mag dk you need the ulti to kill tanky or squishy target. Dk doesnt have strong spammables and with dot nerf and purge of most classes, dots are not enough to kill the target.
Not entirely true...Oops, better go with the flow!
YEAH! DK weak with no leap! ZOS should speed animation up!
Dk is not weak without leap, but its weak without a good ulti. After corrosive and dot nerf dks need to use a strong ulti to kill the target. If you make the classes only chance to kill the target easily avoidable or blockable then you dont need to use that ulti. With this slow animation even in close range, dks better use 2h ulti as both of them is blockable but onslaught is much more powerful than leap. It gives nearly same burst as leap and same penetration as corrosive. So 2 in 1 skill is better than dk leap. Where is the class identity now? Just strong healing or tankyness? Come on wardens and templars are much more better than stam dks with their healing and purge power? Why shall i play stamdk if i dont have any proper spammable or ulti while wardens and templars have better burst and spam skills with the same tankyness and healing?
You chase after a stamdk in a town or tower, stacking their weapon damage with fury and draining your stamina by sprinting after them and got leaped easily then you cry for "Leap is OP dk is op nerf it".
I just say l2p man.
The class has no purge no mobility no spammables. Stam dk can be countered easily if you know how to play in pvp.
lucky_Sage wrote: »lucky_Sage wrote: »MartiniDaniels wrote: »lucky_Sage wrote: »Leap is really slow already why does it need to be slower
Because it is bugged. If you are fighting with somebody and some stamDK leaps on you from big distance you receive awful de-sync where what you see on screen is not what going on server. On first two second you see nothing, though leap already happened. On next second you see knockback, but you can't break free because of animation. When you regain control, you are already receiving final executes and you'll see something like leap-dizzy-executioner-executioner in recap, though for you it just looked like screen frozen for couple of seconds and then sudden leap->execute.
Fix bug don’t ruin ult because of bug
The fix for a bug is almost always a nerf these days...Completely agree with you. In stam or mag dk you need the ulti to kill tanky or squishy target. Dk doesnt have strong spammables and with dot nerf and purge of most classes, dots are not enough to kill the target.
Not entirely true...Oops, better go with the flow!
YEAH! DK weak with no leap! ZOS should speed animation up!
Dk is not weak without leap, but its weak without a good ulti. After corrosive and dot nerf dks need to use a strong ulti to kill the target. If you make the classes only chance to kill the target easily avoidable or blockable then you dont need to use that ulti. With this slow animation even in close range, dks better use 2h ulti as both of them is blockable but onslaught is much more powerful than leap. It gives nearly same burst as leap and same penetration as corrosive. So 2 in 1 skill is better than dk leap. Where is the class identity now? Just strong healing or tankyness? Come on wardens and templars are much more better than stam dks with their healing and purge power? Why shall i play stamdk if i dont have any proper spammable or ulti while wardens and templars have better burst and spam skills with the same tankyness and healing?
You chase after a stamdk in a town or tower, stacking their weapon damage with fury and draining your stamina by sprinting after them and got leaped easily then you cry for "Leap is OP dk is op nerf it".
I just say l2p man.
The class has no purge no mobility no spammables. Stam dk can be countered easily if you know how to play in pvp.
people say dks are so tanky but really what do they have other than 10% more block mitigation.
wings is trash it only negates about 10 abilites buy 50% so not worth anything
lucky_Sage wrote: »MartiniDaniels wrote: »lucky_Sage wrote: »Leap is really slow already why does it need to be slower
Because it is bugged. If you are fighting with somebody and some stamDK leaps on you from big distance you receive awful de-sync where what you see on screen is not what going on server. On first two second you see nothing, though leap already happened. On next second you see knockback, but you can't break free because of animation. When you regain control, you are already receiving final executes and you'll see something like leap-dizzy-executioner-executioner in recap, though for you it just looked like screen frozen for couple of seconds and then sudden leap->execute.
Fix bug don’t ruin ult because of bug
The fix for a bug is almost always a nerf these days...Completely agree with you. In stam or mag dk you need the ulti to kill tanky or squishy target. Dk doesnt have strong spammables and with dot nerf and purge of most classes, dots are not enough to kill the target.
Not entirely true...Oops, better go with the flow!
YEAH! DK weak with no leap! ZOS should speed animation up!
Dk is not weak without leap, but its weak without a good ulti. After corrosive and dot nerf dks need to use a strong ulti to kill the target. If you make the classes only chance to kill the target easily avoidable or blockable then you dont need to use that ulti. With this slow animation even in close range, dks better use 2h ulti as both of them is blockable but onslaught is much more powerful than leap. It gives nearly same burst as leap and same penetration as corrosive. So 2 in 1 skill is better than dk leap. Where is the class identity now? Just strong healing or tankyness? Come on wardens and templars are much more better than stam dks with their healing and purge power? Why shall i play stamdk if i dont have any proper spammable or ulti while wardens and templars have better burst and spam skills with the same tankyness and healing?
You chase after a stamdk in a town or tower, stacking their weapon damage with fury and draining your stamina by sprinting after them and got leaped easily then you cry for "Leap is OP dk is op nerf it".
I just say l2p man.
The class has no purge no mobility no spammables. Stam dk can be countered easily if you know how to play in pvp.
I just tested this, can you please post a video of your occurrence of it slowing down? I'm not seeing any difference at all compared to live with leap
Elwendryll wrote: »On live. I block immediately when I feel a leap is coming, and even then, I still get sent in a space program, and you can't even break free in time.
I don't know if slowing down the ability is a good thing, if it's a matter of "minimum travel time" or some kind of desync is happening, but I got stunned on many occasions I knew the leap was coming, I blocked, but it still didn't work.
I don't think the issue is the skill cap, but more about having options to counter at all. If I start blocking before the leap animation starts on my screen, I shouldn't get combo'ed to death.
Anyway. I think I see what the issue is, but I'm not sure just "slowing it down" is a good solution. But a decent minimal travel time for melee leaps could be useful. That and just fixing the various desync issues.
relentless_turnip wrote: »Elwendryll wrote: »On live. I block immediately when I feel a leap is coming, and even then, I still get sent in a space program, and you can't even break free in time.
I don't know if slowing down the ability is a good thing, if it's a matter of "minimum travel time" or some kind of desync is happening, but I got stunned on many occasions I knew the leap was coming, I blocked, but it still didn't work.
I don't think the issue is the skill cap, but more about having options to counter at all. If I start blocking before the leap animation starts on my screen, I shouldn't get combo'ed to death.
Anyway. I think I see what the issue is, but I'm not sure just "slowing it down" is a good solution. But a decent minimal travel time for melee leaps could be useful. That and just fixing the various desync issues.
I block leaps all the time successfully... It isn't the skill it is a bug...
It can be dodged or blocked. So yes the bug is the issue not the skill.
Urzigurumash wrote: »I wish they would get rid of the knockback, personally. For me it is often a tactical negative: I would rather the opponents remain clustered after the stun.
It's the DK version of snipe. Of course they dont want it balanced.
problem is that all "ranged" "projectiles" have a travelling time. Leap, as I explained some time ago, is a projectile too (in this cae, the DK is the projectile), not so different from Snipe, so slowing down it's traveling time is a huge mistake.
It will be exploited. A lot. Just combining the ultra desync snipe with leap will cause tons of complaints in Cyro.
Anyway, any word about this is pointless due to ZoS side wheels policy for newcomers.
"Raise the floor, lower the ceiling"...
problem is that all "ranged" "projectiles" have a travelling time. Leap, as I explained some time ago, is a projectile too (in this cae, the DK is the projectile), not so different from Snipe, so slowing down it's traveling time is a huge mistake.
It will be exploited. A lot. Just combining the ultra desync snipe with leap will cause tons of complaints in Cyro.
Anyway, any word about this is pointless due to ZoS side wheels policy for newcomers.
"Raise the floor, lower the ceiling"...
*** i didnt think about that.
desync double snipe and the leap.
ArcVelarian wrote: »Urzigurumash wrote: »I wish they would get rid of the knockback, personally. For me it is often a tactical negative: I would rather the opponents remain clustered after the stun.
Or maybe just change it to stun opponents instead for X seconds for every Y extra Ultimate points you have, that way DKs can "overcharge" Leap.
Spartabunny08 wrote: »